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Difference between revisions of "USB"

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=About USB=
 
=About USB=
  
A USB cable connection (Universal Serial Bus) does several things. It's a physical connection between devices, used to transmit digital data, such as transferring presets to/from a computer, running the software editor, and transmitting MIDI-over-USB. [[Connections_and_levels#Digital_I.2FO|USB Audio]]: More specifically, it handles USB Audio, which is audio data through multiple channels. And it used for mass storage, as in a USB thumb drive.
+
A USB cable connection (Universal Serial Bus) does several things. It's a physical connection between devices, used to transmit digital data, such as transferring presets to/from a computer, running the software editor, and transmitting MIDI-over-USB. [[I/O_connectivity_and_levels#Digital_I.2FO|USB Audio]]: More specifically, it handles USB Audio, which is audio data through multiple channels. And it used for mass storage, as in a USB thumb drive.
  
 
=Axe-Fx III and FM9=
 
=Axe-Fx III and FM9=
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==USB Audio==
 
==USB Audio==
  
The Axe-Fx III and FM9 support 8x8 [[Connections_and_levels#Digital_I.2FO|USB Audio]]: 16 channels (8 in, 8 out). Sample rate is fixed at 48kHz, 24-bit.
+
The Axe-Fx III and FM9 support 8x8 [[I/O_connectivity_and_levels#Digital_I.2FO|USB Audio]]: 16 channels (8 in, 8 out). Sample rate is fixed at 48kHz, 24-bit.
  
 
<blockquote>"The effective throughput of USB 2.0 is roughly 280 Mb/s. One channel of audio is 48000 samples/s * 24 bits/sample = 1.152 Mb/s. Theoretically you could transfer over 200 channels of audio on USB 2.0." [http://forum.fractalaudio.com/threads/axe-iii-usb-bandwidth-question.135185/#post-1599056] </blockquote>
 
<blockquote>"The effective throughput of USB 2.0 is roughly 280 Mb/s. One channel of audio is 48000 samples/s * 24 bits/sample = 1.152 Mb/s. Theoretically you could transfer over 200 channels of audio on USB 2.0." [http://forum.fractalaudio.com/threads/axe-iii-usb-bandwidth-question.135185/#post-1599056] </blockquote>
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==USB Audio==
 
==USB Audio==
  
The FM3 supports 4x4 [[Connections_and_levels#Digital_I.2FO|USB Audio]]: 8 channels (4 in, 4 out). Sample rate is fixed at 48kHz, 24-bit.
+
The FM3 supports 4x4 [[I/O_connectivity_and_levels#Digital_I.2FO|USB Audio]]: 8 channels (4 in, 4 out). Sample rate is fixed at 48kHz, 24-bit.
  
 
When recording:
 
When recording:

Revision as of 19:42, 2 January 2024

About USB

A USB cable connection (Universal Serial Bus) does several things. It's a physical connection between devices, used to transmit digital data, such as transferring presets to/from a computer, running the software editor, and transmitting MIDI-over-USB. USB Audio: More specifically, it handles USB Audio, which is audio data through multiple channels. And it used for mass storage, as in a USB thumb drive.

Axe-Fx III and FM9

Hardware USB

The Axe-Fx III and FM9 have a dedicated 16-core, 500 MHz USB microcontroller. The USB port is a so-called USB peripheral, not a USB host. [1]

The USB 2.0 protocol is used to connect the device to a computer and to run software (data transfers and MIDI-over-USB). USB Audio is also supported.

The USB subsystem boots instantly on power on. It doesn't depend on the main DSP(s), but it does need some time to settle down. Therefore, it's recommended to wait a little after powering on before launching the editor.

"The FM9 has the same USB audio interface as the Axe-Fx III (same chip).

"The USB port is USB 2. It is the computer's responsibility for any USB3 ports to be backwards compatible with USB2." [2]

"Still USB-over-MIDI but at least 10x faster." [3]

"Axe-Fx III and FM9 have a separate USB microcontroller that handles USB, among other tasks." [4]

You can connect the Axe-Fx III and FM9 directly to an iOS device (iPhone, iPad). Use a USB-A to USB-B cable, or a wireless MIDI adapter, or Apple's Lightning-to-USB Camera Adapter. This lets apps such as BandHelper and Set List Maker communicate with the device without requiring an additional MIDI-to-USB interface (which the Axe-Fx II requires). This includes MIDI commands and USB Audio.

(about support for MIDI Thru over USB in the Axe-Fx III) "That would be what we'd call "USB adapter Mode" and it is not a feature of our current generation of products at this time." [5]

USB firmware

The main firmware for the Axe-Fx III and FM9 does not cover USB communications. That is handled by separate USB firmware which doesn't need regular updates. The Utilities menu on the hardware shows the installed version. The current USB firmware can be downloaded from the product pages on Fractal Audio's website. Install the USB firmware with Fractal-Bot.

Current USB firmware:

  • Axe-Fx III: 1.15
  • FM9: 1.02

Operating system driver

Windows computers require installing a software driver for USB Audio and MIDI-over-USB on the Axe-Fx III and FM9. The driver can be downloaded from the product pages on Fractal Audio's website. Install the driver with Fractal-Bot.

Mac computers do not require a driver, because the units are 'class compliant'.

USB Buffer Size parameter

With older firmware, the size of the USB buffer was adjustable in the I/O menu. This has been removed in current firmware.

If the I/O menu still shows the USB BUFFER SIZE parameter, check the installed USB firmware version in the Utilities menu. If it's lower than the current version on the website, download and install the latest USB firmware update.

USB meters

USB I/O performance can be monitored on the Meters page of the Home menu.

Iii meters.jpg

USB Audio

The Axe-Fx III and FM9 support 8x8 USB Audio: 16 channels (8 in, 8 out). Sample rate is fixed at 48kHz, 24-bit.

"The effective throughput of USB 2.0 is roughly 280 Mb/s. One channel of audio is 48000 samples/s * 24 bits/sample = 1.152 Mb/s. Theoretically you could transfer over 200 channels of audio on USB 2.0." [6]

USB In (from device to computer):
1+2: Output 1 (regular stereo output)
3+4: Output 2 (regular stereo output)
5+6: Input 1 (copy of signal at front/rear Instrument input, for reamping, mono)
7+8: Input 2 (copy of signal at Input 2, stereo)

USB Out (from computer to device):
1+2: Routed to physical Output 1 L+R (audio from the computer, added to OUT1)
3+4: Routed to physical Output 2 L+R (audio from computer, i/e/ backing tracks that can be processed separately)
5+6: Routed to the Grid via INPUT 1 block when its source is set to USB (for reamping)
7+8: Routed to the Grid via the dedicated INPUT USB block (for additional computer audio)

The I/O menu provides some configuration parameters:

  • USB Output Mapping — Incoming sound through USB Audio is mixed with the signal that goes out at Output 1. This can be changed to Output 2. This provides a way to route the computer's system audio that enters the processor to Output 2, instead of Output 1.
  • USB Output 7.8 Source — The source of USB Outputs 7/8 (to computer) can be set to Input 2, 3 or 4.
  • USB Levels — This lets you adjust the level of the incoming stereo USB Audio signals.

More information:

USB Input Block

The Input USB block lets signal from USB Outputs 7+8 from the computer enter the grid. The block can be placed anywhere on the grid.

Images

USB Audio.png

Audio Devices.png

Axe-Fx III USB-Audio.png

FM3

Hardware USB

See above.

The FM3 doesn't have the same dedicated USB controller as the Axe-Fx III and FM9. Therefore, there are some differences.

"FM3 USB is built into the SoC." [7]

Besides the USB-C port, the FM3 also has a USB-A port. It's not being used and doesn't deliver power. Make sure to use the USB-port to connect the FM3 to a computer.

"The USB-A connector is for a FLASH drive to import/ export presets. However it’s currently not working yet." [8]

“The USB-A port can be whatever we want but it requires writing drivers (or buying them and hooking them into the OS). If the demand is great enough we can look into these things. Peripheral drivers are a lot easier than host drivers and USB-A is host.” [9]

"The USB-A port can provide power if enabled. At this point the port is disabled and reserved for future expansion." [10]

The FM3 has limited support for MIDI-over-USB. It's not a MIDI device and a direct connection to iOS devices is not supported. MIDI-over-USB functionality can be added to the FM3 by using a separate MIDI/USB cable or interface.

"MIDI over USB is used for Fractal-Bot and FM3-Edit, but the FM3 does not appear amongst the MIDI devices on your computer. For the purpose of preset changes, cc messages, tempo, etc, it can definitely be controlled by a 3rd party MIDI device or MIDI interface, such as a MIDI Sport." [11]

"The FM-3 does NOT support MIDI-over-USB. Sending MIDI to it over USB can lead to unpredictable behavior." [12]

No USB firmware

Unlike the Axe-Fx III and FM9, the FM3 doesn't have separate USB firmware

Operating system driver

Windows computers require installing a software USB driver for the FM3. The driver can be downloaded from the product pages on Fractal Audio's website. Install the driver with Fractal-Bot.

Mac computers do not require a driver, because the units are 'class compliant'.

USB Buffer Size parameter

The size of the USB Audio buffer can be set in the I/O menu. This determines the number of samples and thereby the latency between the FM3 and USB host. Lower settings result in better latency (recording and playback) but smaller sizes may not work well with all hosts. A good rule of thumb is to set the buffer to the smallest possible size, increasing if you encounter any USB audio performance issues.

From the Owner's Manual:

“Set this to lower values for less latency with USB Audio, set to higher values if you are experiencing distorted audio. Stop USB audio streaming when changing this value so as to allow the buffer to reset properly. Streaming can be stopped by closing the application sending data to the Axe-Fx III or by disconnecting the USB cable."

USB meters

USB I/O performance can be monitored on the Meters page of the Home menu.

USB Audio

The FM3 supports 4x4 USB Audio: 8 channels (4 in, 4 out). Sample rate is fixed at 48kHz, 24-bit.

When recording:

  • Computer inputs 1+2 receive the signal from the OUT 1 block (to record stereo output from the FM3)
  • Computer inputs 3+4 receive the signal from either the Input 1 port (to record DI for reamping), or the Input 2 port (i.e. to record stereo input signal without processing). This can be selected in the I/O menu

When playing back audio:

  • Computer outputs 1+2 send the signal directly to the Output 1 ports and headphones port, for unprocessed playback through the FM3 (mixed with the signal from the grid).
  • Computer outputs 3+4 send the signal to either the Input 1 block (for processing), or to the Output 2 ports (for unprocessed playback through the FM3). This can be selected in the I/O menu

The level of the incoming USB Audio signal can be adjusted in the I/O menu.

The I/O menu provides USB Audio configuration parameters:

  • USB 3.4 Record Source
  • USB 1.2 Playback Destination
  • USB 3.4 Playback Destination
  • USB Buffer Size (see above)
  • USB Levels — The level of the incoming stereo USB Audio signals can be adjusted in the I/O menu

The FM3 doesn't have an Input USB block like the Axe-Fx III and FM9.

Legacy processors

Axe-Fx II

To connect the Axe-Fx II through USB, a driver (Windows) or firmware installer (Mac) must be downloaded to the device first from a computer. If it's not installed, utilities such as the editor and Fractal-Bot won't recognize the Axe-Fx II. Also, tablets such as an iPad do not connect to the Axe-Fx II, until the support system has been downloaded to the unit first (without power cycling).

Download the USB driver/installer for Mac and Windows

Windows – The Axe-Fx II is an Audio Class 2.0 compliant device. A class-compliant device requires no drivers. The drivers are provided by the OS manufacturer. Audio Class 2.0 also encompasses MIDI-over-USB. Microsoft does not support Audio Class 2.0. Therefore FAS provides a driver for Windows systems. The driver for Windows contains both the firmware installer and the audio drivers.

Apple – Apple does support Audio Class 2.0, but poorly. To overcome this, you can increase the buffer size in the Axe-Fx II's I/O menu. The driver for Macs is NOT an audio driver. It is a firmware installer. The Axe-Fx II uses a "soft" USB controller. It gets its code from the host computer. When you turn the Axe-Fx II on it requests firmware from the host. This is superior to a hard-coded controller in that updates merely require a new host image rather than reflashing the controller.

OS X Catalina and later require the 64-bit driver from Fractal Audio.

"The driver that we supply for OS-X computers is NOT an audio driver. It is a firmware installer. The Axe-Fx II uses a "soft" USB controller. It gets its code from the host computer. When you turn the Axe-Fx II on it requests firmware from the host. This is superior to a hard-coded controller in that updates merely require a new host image rather than reflashing the controller."

The Axe-Fx II supports USB-to-MIDI, so there's no need to use a MIDI interface in most cases. An external audio interface is required only when connecting the analog Axe-Fx II outputs to a computer.

USB Audio is supported. Sample rate is fixed at 48 kHz, 24-bits.

Lower USB Buffer Size in the I/O menu for less latency, and increase when experiencing distorted audio. You should stop USB audio streaming when changing this value so as to allow the buffer to reset properly. Streaming can be stopped by closing the application sending data to the Axe-Fx or by disconnecting the USB cable.

The meters in the Utilities menu display the USB performance. Ideally, the bar should be at around 50%. If the bar sinks all the way to the bottom or goes all the way to the top, then the buffer may under/overflow and the USB buffer size should be increased. The number of buffer errors that have occurred since the last buffer reset is indicated above the bar graph.

USB Level in the I/O menu sets the level of the USB input signal sent to the main outputs. If you don't hear anything when monitoring the Axe-Fx through a computer, check this parameter. Also, verify the USB/DIGI OUT setting.

"The Axe-Fx II USB is 24 bits. This is 144.7 dB of dynamic range. Full-scale is about +20 dBu. So even if your guitar is -20 dBu (-40 dB re. FS) you still have over 100 dB of dynamic range. A typical single coil pickup can easily exceed -20 dBu. A humbucker can easily exceed 0 dBu. Full-scale of 20 dBu gives you a few bits of headroom in case of very hot pickups. The self noise of a guitar pickup and associated electronics limits its dynamic range to less than 100 dB typically." And: "The digital bit depth on the USB and Digital I/O exceeds both the dynamic range of the Axe-Fx itself and certainly that of any guitar. Furthermore the bit depth is sufficient to fully capture the dynamic range of a guitar while still maintaining +20 dBu as full-scale." [13]

"The hardware is incapable of doing 4x4. The only choices are 3x3 or 4x2 and Logic doesn't work with 3x3. We also had some issues with 3x3 in Windows 7 IIRC."

USB features.png


The Axe-Fx II itself can be used as a USB-to-MIDI interface (USB Interface Mode). This can be handy to update the firmware on the MFC-101 MIDI foot controller using Fractal-Bot. This is explained in the Fractal-Bot's manual.

Always disable this special feature when not using it, because it slows down all USB transfers.

"The USB Adapter feature was added for simple USB-to-MIDI functionality, specifically firmware updates for the MFC-101. It is a low priority task since audio processing is the Axe-Fx's primary usage. Latency is not guaranteed. It is not intended as anything more than a no-frills, simple MIDI adapter for non-critical tasks." [14]

USB Adapter Mode has not been implemented in the Axe-Fx III, FM9 and FM3.

AX8 and FX8

The AX8 and FX8 have a USB 2.0 type B port (host). It's fully class-compliant.

USB is used to connect the unit to a computer, to run software editors, and Fractal-Bot. No driver is required.

USB Audio is not supported.

USB and CPU usage

USB connections do not increase CPU usage on the Axe-Fx III and FM9, because USB traffic is handled by a dedicated processor.

With older devices, USB does increase CPU usage. [15]

“The Axe-Fx III USB audio does not add CPU usage. It's handled by a separate processor.” [16]

(FM9) "USB is handled by a separate microcontroller (the same micro that the Axe-Fx III uses)." [17]

Troubleshooting USB

Cables

When experiencing problems such as dropped connections or worse, always replace the USB cable first! Even if the cable works with other devices, it may be faulty.

Also, use cables that are as short as possible (< 5 meters). Cable length is a frequent cause of intermittent failures.

"The Axe-Fx III moves a LOT more data over USB than the II. The audio is 8x8 vs. 4x2 and the MIDI-Over-USB interface runs 10-100x faster. Therefore it is important that the cable adhere to specifications (5m max)." [18]

"The USB 2.0 specification is a maximum length of 5 meters (about 16 ft.)." [19]

Usb.png

USB-C to USB-B

Directly connecting the USB-B port on a device to a computer with an onboard USB type C port, like a modern MacBook, with a single cable, can cause issues. The connection may drop, especially after the computer awakes from sleep mode, and may require a reboot to work again. It helps to power up the computer first, then the device(s). In many cases it helps to add a multiport adapter to the USB-C port, to make things work.

Owner's Manual:

"If you are using a USB-B to USB-C adapter own a newer Apple computer, always plug the USB-C end of the adapter into a USB-C or Thunderbolt 3 (USB-C) port on your Mac first, and then connect the USB cable of your Axe-Fx III to the adapter."

USB-BC.png

Ground loop

High-pitched noise may be caused by a ground loop.

"The USB spec calls for grounding the cable at both ends (mistake). This can create an USB ground loop. Make sure everything is plugged into the same outlet strip." [20]

"USB has a flaw in its design in that it causes a ground loop because both ends are grounded. You can use a USB Isolator to break the ground loop. (...) "Disconnecting the ground is dangerous. While it can solve noise due to a ground loop it increases the risk of an overvoltage on the Vbus and data pins which can damage the USB controllers (this is why the spec calls for ground at both ends). The correct way to solve a USB ground loop is to make sure the peripheral and PC are plugged into the same power strip. Keep all power cables bundled close together as possible." [21]

Screen flicker

(Axe-Fx II) "An occasional flicker when hooked up to USB is not unusual. This is due to the screen redraw being interrupted by the USB thread." [22]

Linux

The Axe-Fx II and Axe-Fx III can work as an audio and MIDI interface just as they do on Windows or OS X, although Linux is not supported officially.

Axe-Fx II

Procedure:

  • Before firmware is loaded the device will be reported as a USB device with Vendor ID 2466 and Product ID 0003.
  • After the USB controller gets loaded with its firmware the Axe-Fx II will be recognized as a USB soundcard device with Vendor ID 2466 and Product ID 8003.
  • For a named output when using lsusb, adequate entries for Fractal Audio Systems and the Axe-Fx II must be added to "usb.ids", typically under /usr/share/misc/usb.ids. See "Axe-Fx II and Linux (again)" for more information.

Loading the USB firmware:

  • Ubuntu 16.04 and above users can use AlbertA's PPA and install the axefx2-usb-firmware package using
    sudo add-apt-repository ppa:albaguirre/axe-fx2 && sudo apt update && sudo apt install axefx2-usb-firmware
 
  • For others, volt created an install script package that is available for download at archive.axefx.fr.

Since the Axe-Fx II is an Audio Class 2.0 compliant device no additional drivers are needed. The Linux kernel already supports such devices. However, depending on your kernel version, there can be some issues:

  • For systems with a kernel older than 3.10, you will need to patch clock.c in the ALSA's usb-audio kernel module (<linux>/sound/usb/clock.c). There is more information in "Axe-Fx II and Linux (again)".
  • For systems with a kernel older than 4.10, the ALSA usb-audio driver may cause overflows or underflows at the device since there is no proper sync applied. A patch is available in "ALSA: usb-audio: add implicit fb quirk for Axe-Fx II". More information is available in "Linux: USB Overflows".
    • Ubuntu 16.04/16.10 users can use AlbertA's PPA and install the snd-usb-audio-dkms package which installs the patched kernel module (DKMS actually builds it for your running kernel and rebuilds any time there's a kernel update).
    • To verify check the “USB” bar graph in Utility->Status which displays the amount of data in the USB FIFO buffer. Ideally the bar should be at around 50%. The number of buffer errors that have occurred since the last buffer reset is indicated above the bar graph - this should be zero when the driver is functioning correctly.

You will also need to install these Linux packages for USB to show up in wine.

lib32-alsa-plugins lib32-libpulse lib32-openal

After that you can start axe-edit with the following command:

WINEDLLOVERRIDES=dwrite=d wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Fractal\ Audio/Axe-Edit/Axe-Edit.exe 

The following threads contain more information about using Axe-Fx II with Linux:

Axe-Fx III

The Axe-Fx III, unlike the Axe-Fx II, has the firmware built-in - so there are no firmware binary blobs that have to be uploaded.

Kernel patches

The required kernel patches have been merged in Linux v4.18. Ubuntu 18.04.2 (or derivative) has upgraded to kernel version v4.18 so the Axe-Fx III should work out of the box.

What follows are descriptions of the required patches previous to v.18:

These threads have more information about using the Axe-Fx III with Linux: