This is the wiki for products made by Fractal Audio Systems, maintained by members of the community.

November 2025: the wiki is updated with AM4 data.

Difference between revisions of "Input block"

From Fractal Audio Wiki
Jump to navigation Jump to search
 
(211 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
__TOC__
 
__TOC__
[[image:Iii ins and outs.jpg|link=|300px]]
 
=Available on which products=
 
  
* '''Axe-Fx III''': 5 blocks
+
=Input block=
* '''FM3''': 2 blocks
 
* '''Axe-Fx II''': 1 block
 
* '''AX8''': 1 block
 
* '''FX8''': no
 
  
=Channels or X/Y switching=
+
'''Axe-Fx III''' — 5 blocks, including Input USB, 4 channels<BR>
 +
'''FM9''' — 4 blocks, including Input USB, 4 channels<BR>
 +
'''FM3''' — 2 blocks, 4 channels<br>
 +
'''VP4''' — input section, no channels<br>
 +
'''AM4''' — input section, no channels
  
* '''Axe-Fx III''' and '''FM3''': 4 channels
+
'''Axe-Fx II''', '''AX8''' — 1 block, no X/Y<BR>
* '''Axe-Fx II''': no
+
'''FX8''' — n/a
* '''AX8''': no
 
  
=What is the Input block=  
+
=About the Input block=  
  
The Input block is the point where the signal enters the grid for processing by effect blocks.
+
The Input block is the spot where the digitized audio signal enters the grid. The Axe-Fx, FM9 and FM3 have multiple inputs. The VP4 and AM4 have a single input.  
  
The Input block also provides:
+
The Input block also provides these functions:
  
 
* [[Gate/Expander block|Noise gate]]
 
* [[Gate/Expander block|Noise gate]]
* [[Input impedance]] parameter on some processors
+
* [[Input impedance]] (not on FM3 and AX8)
  
On the Axe-Fx III and FM3, an Input block can also operate as Effects Return in an effects loop. The signal is sent to an external device through an Output block (= Effects Send) and then re-enters the grid through the Input block (= Effects Return). This is similar to the [[FX Loop block]] on the Axe-Fx II and AX8.
+
On the Axe-Fx III, FM9 and FM3, the Input block can also operate as an effects return in an effects loop. See below.
  
=Position of the Input block on the grid=
+
=Position on the grid=
  
'''Axe-Fx II and AX8''' The Input block has a fixed position at the start of the grid.
+
; '''Axe-Fx III, FM9 and FM3''' : The Input blocks can be positioned anywhere on the grid
  
'''Axe-Fx III and FM3''' The Input blocks can be positioned anywhere on the grid.
+
; '''Axe-Fx II''', '''AX8''', '''FX8''', '''VP4''' , '''AM4''': The Input block is fixed at the start of the grid
  
=Input sources=
+
=Input source=
  
The Input blocks are linked to the hardware input ports, except Input 1 on the Axe-Fx III.
+
The Input blocks are linked to the hardware analog input ports. See [[Audio in and out]] for more information.
  
Input 1 on the Axe-Fx III can be linked to:
+
The [[Setup menu]] on the Axe-Fx III, FM9 and FM3 allows inputs to be linked to digital input.
  
* '''Analog input (Instrument/Input 1)'''
+
Additionally, the Axe-Fx III and FM9 have an Input USB block. This gets its input signal from USB Outputs 7+8 from a computer. It can be placed anywhere on the grid.
* '''USB outputs 5+6 from computer'''
 
* '''SPDIF or AES input'''
 
  
There's a 5th Input block on the Axe-Fx III, which is the Input USB block. It gets its signal from USB Outputs 7+8 from a computer.
+
Note that the [[Multiplexer block]] can connect directly to a physical input port, without requiring an Input block in between.
  
FM3: to be added... @@
+
=Input impedance=
 +
 
 +
==Impedance of instrument ports==
 +
 
 +
The impedance of the instrument ports on the devices:
 +
 
 +
'''Variable'''
 +
* Axe-Fx III (front)
 +
* FM9
 +
* VP4 (L/Mono only)
 +
* AM4
 +
* Axe-Fx II (front)
 +
* FX8
 +
 
 +
'''Fixed (1 Megaohm)'''
 +
* FM3
 +
* AX8
 +
 
 +
==Auto/Variable impedance==
 +
 
 +
Auto, or variable, input impedance changes the analog circuitry of the input jack to interact with the guitar pickup. In Auto mode, the impedance is set automatically, based on the first <u>non-bypassed</u> effect to follow the input. This simulates the way some classic effects &ldquo;load down&rdquo; pickups, causing a change in frequency response. Input impedance is also referred to as &ldquo;Input Z&rdquo;.
  
=Setting and viewing levels=
+
The FM3 and AX8 do not support auto input impedance.
  
The Axe-Fx III and FM3 provides block meters, which indicate the Input and Output signal level per block.
+
Input impedance is in particular relevant when using fuzz pedals. [[Drive_block#Fuzz.2C_buffers_and_impedance|Fuzz, buffers and impedance]] contains more information.
  
=Running Input and Output blocks as an effects loop=
+
Forum member Sprint investigated which effect block types can trigger a change in impedance in &ldquo;[https://forum.fractalaudio.com/threads/axefx-blocks-that-can-influence-input-impedance.215148/ Axe-Fx blocks that can influence Input Impedance]&rdquo;.
  
Firmware Ares:
+
; Drives
  
When running a pair of Input and Output blocks as an effects loop, the blocks don't have to be connected to each other.
+
BB Pre (230k)<BR>
 +
BB Pre AT (230k)<BR>
 +
Bender Fuzz (22k)<BR>
 +
Colortone Booster (90k)<BR>
 +
Colortone OD (90k)<BR>
 +
FaceFuzz (22k)<BR>
 +
FullOD (230k)<BR>
 +
Gauss Drive (230k)<BR>
 +
Master Fuzz (22k)<BR>
 +
OD One Overdrive (230k)<BR>
 +
Pi Fuzz (32k)<BR>
 +
Pi Fuzz - Ram's Head (32k)<BR>
 +
Pi Fuzz - Russian (32k)<BR>
 +
Pi Fuzz - Triangle (32k)<BR>
 +
Super Fuzz (32k)<BR>
 +
Super OD (230k)<BR>
 +
Treble Boost (70k)<BR>
  
Here are the scenarios when running an effects loop:
+
; Phasers
  
* If Output is not connected to Input and Input is bypassed: the signal from the loop is muted.
+
Classic Vibe (70k)<BR>
* If Output is connected to Input and Input is bypassed: the signal is passed without going through the loop.
+
Naughty Rock (90k)
* If Output is connected to Input and Input is engaged: the signal from the effect loop is passed.
 
  
When using the Input block as the On/Off switch for the loop, it warrants that no noise will enter the grid if the loop is off. However, this will also cut off tails from effects such as delay when turning off the loop.
 
  
=Input impedance=
+
[https://forum.fractalaudio.com/threads/auto-impedance-1st-active-block-does-an-active-mixer-block-count.169836/#post-2042552 Forum member Moke] tells us we can get around the &ldquo;1st active block in the chain&rdquo; thing if needed, by putting any blocks in front of the Drive(s) that you want ignored, one row above. The algorithm only looks at blocks to the right of the Input block in the same row, or below, not above.
 +
 
 +
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
 
 +
<blockquote>
 +
Some old stomp boxes, i.e. Univibe, fuzzes, etc. have a low input impedance. This low input impedance will load down a guitar's pickups and change the frequency response of the pickups. You cannot simulate the effect of pickup loading after signal acquisition since the pickup parameters are an unknown quantity. So if you want to exactly model one of these old stomp boxes you need to replicate the impedance loading. The 11R and the Axe-Fx II do this by switching in resistors and capacitors on the inputs that change the input impedance to match the device being modeled. I do not believe that input impedance affects feel in any way. This is simply impossible. I remember people saying they could feel the input "pushing back". Silly. It will, however, definitely affect the sound as the frequency response of the guitar will be altered. The resonant frequency of the pickups will shift downwards and the Q will be altered as well. Now... it is debatable whether this alteration in frequency is actually desirable. If you want to exactly duplicate the sound of a vintage effect then, yes, it is desirable. However, most, if not all, modern effects feature buffered inputs to prevent pickup loading. This is done because typically we don't want to load the pickups. When the pickup designer is designing a pickup he is assuming the pickup will not be loaded. He chooses the winding, magnets, etc. such that the pickups have a desired frequency response into a very high impedance (i.e. 1 Mohm or greater) load. Variable input impedance is a nice feature if you want accuracy but it's not that big of a deal and certainly doesn't make one device better than another. Personally I prefer the sound with it turned off.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/importance-of-guitar-cable-capacitance-with-axefx-vs-tube-amp.110437/#post-1321835]
 +
The pickups see a load. That load is the impedance of the cable and the impedance of the amp input. The typical input impedance of a tube amp is a resistance plus a small capacitance to ground (120 pF or so). The Axe-Fx input simulates this input impedance. Some effect pedals present a different load. The Axe-Fx replicates this by switching in different load resistors and capacitors when a model of that effect is first in the effects chain.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/replicating-long-cable-capacitance.145783/#post-1723846]
 +
It's not virtual. It physically switches in a capacitor.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/fuzz-fx-blocks-and-virtual-buffering.133200/#post-1575278]
 +
You can simulate the effect of a guitar into a Fuzz-Face using the Input-Z feature.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/di-box-to-get-better-tones-from-the-axe-fx.151997/post-1808756]
 +
You can use the Input Impedance control to lower the input impedance and flatten the response. Try 220K, that will be close to your passive DI.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/di-box-to-get-better-tones-from-the-axe-fx.151997/post-1808756]
 +
The first block must be engaged for the impedance to change. If it is bypassed the impedance will revert to 1M.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/fractal-fm3-fuzz-w-fixed-impedance.2214483/#post-31728537]
 +
Variable impedance is only used for pedal modeling. Tube amp models are always 1M (no capacitor). The reason it was not included in the FM3 was cost and space. The input impedance of the FM3 and Axe-Fx III without any additional resistance or capacitance modifications is identical and replicates the input impedance of a tube amp. Variable input impedance for our products is used only when modeling certain pedals. I can't speak for other products.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/front-rear-instrument-input-comparison.182138/post-2235281]
 +
The front input has Auto-Z technology. The rear doesn't. If the preset/scene has a block that lowers the input impedance the inputs will sound different.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
You can get around the "1st active block in the chain" thing if needed, by putting any blocks in front of the Drive(s) that you want ignored, one row above. The algorithm only looks at blocks to the right of the 'Input' block in the same row, or below.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/plexi-50-jump-noise-level-is-this-normal.152036/post-1809529]
 +
When you roll your guitar volume down you increase its output impedance dramatically. It can be upwards of 100K ohms. The self-noise of a 100K ohm resistor is quite high. Now amplify that (a lot) and you'll hear the noise. If you continue to roll the volume down you'll notice the noise goes away because the output impedance decreases.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
The Auto Impedance values are:
 +
 
 +
Auto<BR>
 +
1MΩ<BR>
 +
1MΩ + Capacitor. Use this to simulate a long guitar cable [http://forum.fractalaudio.com/threads/replicating-long-cable-capacitance.145783/#post-1723696]<BR>
 +
230 kΩ<BR>
 +
230 kΩ + Capacitor<BR>
 +
90 kΩ<BR>
 +
90 kΩ + Capacitor<BR>
 +
70 kΩ<BR>
 +
70 kΩ + Capacitor<BR>
 +
32 kΩ<BR>
 +
32 kΩ + Capacitor<BR>
 +
22 kΩ<BR>
 +
22 kΩ + Capacitor
 +
 
 +
Important: a buffered device before the instrument input disables the auto impedance feature. This includes pedals with buffers (such as BOSS pedals) and wireless transmitters.
 +
 
 +
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/buffers-in-front-of-the-input.107302/#post-1283876]
 +
A buffer will render the impedance stuff ineffective. It will also add (maybe considerable) noise which may defeat the low-noise advantage of the front input.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/input-impedance-question-what-happens-when-using-wireless.141503/#post-1676925]
 +
A wireless acts as a buffer. Hence changing the input impedance will not be able to load down the pickups.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
==Audible thump==
 +
 
 +
Engaging some effects, like [[Wah block|Wah]] or [[Phaser block|Phaser]], can cause a 'thump' in the audio. This may be caused by impedance switching. To solve this, change Input Impedance from Auto to 1M.
 +
 
 +
The above doesn't apply to Fractal Audio devices with fixed (not adjustable) input impedance (AX8, FM3).
 +
 
 +
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
The thump isn't the wah, it's the Input Impedance changing. If your preset is set to Auto for the Input Z, when you engage the wah the impedance switches. This causes a slight thump if you are playing since the load on your guitar changes. If you want to avoid this, turn Input Impedance to 1M OHM.
 +
</blockquote>
  
Read this: [[Input impedance]]
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/auto-engage-smoothness.55585/#post-701047]
 +
Set the Input-Z on the preset to 1M rather than Auto. The reason the Wah engages abruptly is because it switches the input impedance. Setting Input-Z to 1M overrides the impedance switch (and, frankly, sounds better IMO).
 +
</blockquote>
 +
</blockquote>
  
=Input blocks and Global Blocks=
+
=Adjust the level of instruments=
  
Only Input 1 can be configured as a Global Block (on devices which support Global Blocks).
+
The Level parameter in the Input block has a modifier. This lets you adjust presets to the output level of a specific guitar, using a pedal or switch.
  
=Level in Input block=
+
=Noise gate at the input=
  
Firmware Ares 12.12 and later let you attach this parameter to a controller. This makes it possible to adjust presets for different guitars.
+
Each Input block has its own noise gate. Read this: [[Noise gate]]
  
=Input blocks and noise gates=
+
=Effects loop=
  
Each Input block has its own noise gate settings. On the Axe-Fx III and FM3 this includes EMI filtering.
+
On the Axe-Fx III, FM9 and FM3, combining an Output block and Input block creates an Effects Send/Return loop. Read this: [[Audio in and out]]
  
Read this: [[Noise gate]]
+
=Global blocks: Input 1 only=
  
=Parameters =
+
The Input 1 block can be used with [[Global blocks]] (Axe-Fx only). The other Input blocks do not support this.
  
{| class="wikitable"
+
=Videos=
|-
 
! '''Parameter'''
 
! '''Axe-Fx III / FM3'''
 
|-
 
| Threshold
 
! yes
 
|-
 
| Ratio
 
! yes
 
|-
 
| Attack
 
! yes
 
|-
 
| Release
 
! yes
 
|-
 
| Output Level
 
! yes
 
|-
 
| Gate Type
 
! yes
 
|-
 
| Input 1/Instr Impedance
 
! yes
 
|}
 
  
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 
[[category:FM3]]
 
[[category:FM3]]
 +
[[category:FM9]]
 +
[[category:VP4]]
 +
[[category:AM4]]
 
[[category:AX8]]
 
[[category:AX8]]
 
[[category:FX8]]
 
[[category:FX8]]
 
[[category:Sounds]]
 
[[category:Sounds]]
 +
[[category:All]]

Latest revision as of 12:56, 29 November 2025

Input block

Axe-Fx III — 5 blocks, including Input USB, 4 channels
FM9 — 4 blocks, including Input USB, 4 channels
FM3 — 2 blocks, 4 channels
VP4 — input section, no channels
AM4 — input section, no channels

Axe-Fx II, AX8 — 1 block, no X/Y
FX8 — n/a

About the Input block

The Input block is the spot where the digitized audio signal enters the grid. The Axe-Fx, FM9 and FM3 have multiple inputs. The VP4 and AM4 have a single input.

The Input block also provides these functions:

On the Axe-Fx III, FM9 and FM3, the Input block can also operate as an effects return in an effects loop. See below.

Position on the grid

Axe-Fx III, FM9 and FM3 
The Input blocks can be positioned anywhere on the grid
Axe-Fx II, AX8, FX8, VP4 , AM4
The Input block is fixed at the start of the grid

Input source

The Input blocks are linked to the hardware analog input ports. See Audio in and out for more information.

The Setup menu on the Axe-Fx III, FM9 and FM3 allows inputs to be linked to digital input.

Additionally, the Axe-Fx III and FM9 have an Input USB block. This gets its input signal from USB Outputs 7+8 from a computer. It can be placed anywhere on the grid.

Note that the Multiplexer block can connect directly to a physical input port, without requiring an Input block in between.

Input impedance

Impedance of instrument ports

The impedance of the instrument ports on the devices:

Variable

  • Axe-Fx III (front)
  • FM9
  • VP4 (L/Mono only)
  • AM4
  • Axe-Fx II (front)
  • FX8

Fixed (1 Megaohm)

  • FM3
  • AX8

Auto/Variable impedance

Auto, or variable, input impedance changes the analog circuitry of the input jack to interact with the guitar pickup. In Auto mode, the impedance is set automatically, based on the first non-bypassed effect to follow the input. This simulates the way some classic effects “load down” pickups, causing a change in frequency response. Input impedance is also referred to as “Input Z”.

The FM3 and AX8 do not support auto input impedance.

Input impedance is in particular relevant when using fuzz pedals. Fuzz, buffers and impedance contains more information.

Forum member Sprint investigated which effect block types can trigger a change in impedance in “Axe-Fx blocks that can influence Input Impedance”.

Drives

BB Pre (230k)
BB Pre AT (230k)
Bender Fuzz (22k)
Colortone Booster (90k)
Colortone OD (90k)
FaceFuzz (22k)
FullOD (230k)
Gauss Drive (230k)
Master Fuzz (22k)
OD One Overdrive (230k)
Pi Fuzz (32k)
Pi Fuzz - Ram's Head (32k)
Pi Fuzz - Russian (32k)
Pi Fuzz - Triangle (32k)
Super Fuzz (32k)
Super OD (230k)
Treble Boost (70k)

Phasers

Classic Vibe (70k)
Naughty Rock (90k)


Forum member Moke tells us we can get around the “1st active block in the chain” thing if needed, by putting any blocks in front of the Drive(s) that you want ignored, one row above. The algorithm only looks at blocks to the right of the Input block in the same row, or below, not above.

FRACTAL AUDIO QUOTES


Some old stomp boxes, i.e. Univibe, fuzzes, etc. have a low input impedance. This low input impedance will load down a guitar's pickups and change the frequency response of the pickups. You cannot simulate the effect of pickup loading after signal acquisition since the pickup parameters are an unknown quantity. So if you want to exactly model one of these old stomp boxes you need to replicate the impedance loading. The 11R and the Axe-Fx II do this by switching in resistors and capacitors on the inputs that change the input impedance to match the device being modeled. I do not believe that input impedance affects feel in any way. This is simply impossible. I remember people saying they could feel the input "pushing back". Silly. It will, however, definitely affect the sound as the frequency response of the guitar will be altered. The resonant frequency of the pickups will shift downwards and the Q will be altered as well. Now... it is debatable whether this alteration in frequency is actually desirable. If you want to exactly duplicate the sound of a vintage effect then, yes, it is desirable. However, most, if not all, modern effects feature buffered inputs to prevent pickup loading. This is done because typically we don't want to load the pickups. When the pickup designer is designing a pickup he is assuming the pickup will not be loaded. He chooses the winding, magnets, etc. such that the pickups have a desired frequency response into a very high impedance (i.e. 1 Mohm or greater) load. Variable input impedance is a nice feature if you want accuracy but it's not that big of a deal and certainly doesn't make one device better than another. Personally I prefer the sound with it turned off.

[1] The pickups see a load. That load is the impedance of the cable and the impedance of the amp input. The typical input impedance of a tube amp is a resistance plus a small capacitance to ground (120 pF or so). The Axe-Fx input simulates this input impedance. Some effect pedals present a different load. The Axe-Fx replicates this by switching in different load resistors and capacitors when a model of that effect is first in the effects chain.

[2] It's not virtual. It physically switches in a capacitor.

[3] You can simulate the effect of a guitar into a Fuzz-Face using the Input-Z feature.

[4] You can use the Input Impedance control to lower the input impedance and flatten the response. Try 220K, that will be close to your passive DI.

[5] The first block must be engaged for the impedance to change. If it is bypassed the impedance will revert to 1M.

[6] Variable impedance is only used for pedal modeling. Tube amp models are always 1M (no capacitor). The reason it was not included in the FM3 was cost and space. The input impedance of the FM3 and Axe-Fx III without any additional resistance or capacitance modifications is identical and replicates the input impedance of a tube amp. Variable input impedance for our products is used only when modeling certain pedals. I can't speak for other products.

[7] The front input has Auto-Z technology. The rear doesn't. If the preset/scene has a block that lowers the input impedance the inputs will sound different.

You can get around the "1st active block in the chain" thing if needed, by putting any blocks in front of the Drive(s) that you want ignored, one row above. The algorithm only looks at blocks to the right of the 'Input' block in the same row, or below.

[8] When you roll your guitar volume down you increase its output impedance dramatically. It can be upwards of 100K ohms. The self-noise of a 100K ohm resistor is quite high. Now amplify that (a lot) and you'll hear the noise. If you continue to roll the volume down you'll notice the noise goes away because the output impedance decreases.

The Auto Impedance values are:

Auto
1MΩ
1MΩ + Capacitor. Use this to simulate a long guitar cable [9]
230 kΩ
230 kΩ + Capacitor
90 kΩ
90 kΩ + Capacitor
70 kΩ
70 kΩ + Capacitor
32 kΩ
32 kΩ + Capacitor
22 kΩ
22 kΩ + Capacitor

Important: a buffered device before the instrument input disables the auto impedance feature. This includes pedals with buffers (such as BOSS pedals) and wireless transmitters.

FRACTAL AUDIO QUOTES


[10] A buffer will render the impedance stuff ineffective. It will also add (maybe considerable) noise which may defeat the low-noise advantage of the front input.

[11] A wireless acts as a buffer. Hence changing the input impedance will not be able to load down the pickups.

Audible thump

Engaging some effects, like Wah or Phaser, can cause a 'thump' in the audio. This may be caused by impedance switching. To solve this, change Input Impedance from Auto to 1M.

The above doesn't apply to Fractal Audio devices with fixed (not adjustable) input impedance (AX8, FM3).

FRACTAL AUDIO QUOTES


The thump isn't the wah, it's the Input Impedance changing. If your preset is set to Auto for the Input Z, when you engage the wah the impedance switches. This causes a slight thump if you are playing since the load on your guitar changes. If you want to avoid this, turn Input Impedance to 1M OHM.

[12] Set the Input-Z on the preset to 1M rather than Auto. The reason the Wah engages abruptly is because it switches the input impedance. Setting Input-Z to 1M overrides the impedance switch (and, frankly, sounds better IMO).

Adjust the level of instruments

The Level parameter in the Input block has a modifier. This lets you adjust presets to the output level of a specific guitar, using a pedal or switch.

Noise gate at the input

Each Input block has its own noise gate. Read this: Noise gate

Effects loop

On the Axe-Fx III, FM9 and FM3, combining an Output block and Input block creates an Effects Send/Return loop. Read this: Audio in and out

Global blocks: Input 1 only

The Input 1 block can be used with Global blocks (Axe-Fx only). The other Input blocks do not support this.

Videos