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[[image:Iii ins and outs.jpg|link=|300px]]
 
 
__TOC__
 
__TOC__
=Available on which products=
 
  
* '''Axe-Fx III''': 5 blocks
+
=Input block=
* '''Axe-Fx II''': 1 block
 
* '''AX8''': 1 block
 
* '''FX8''': no
 
  
=Channels or X/Y switching=
+
'''Axe-Fx III''': 5 blocks, including Input USB, 4 channels<BR>
 +
'''FM9''': 4 blocks, including Input USB, 4 channels<BR>
 +
'''FM3''': 2 blocks, 4 channels<BR>
 +
'''VP4''': 1 section, no channels
  
* '''Axe-Fx III''': 4 channels
+
'''Axe-Fx II''', '''AX8''': 1 block, no X/Y<BR>
* '''Axe-Fx II''': no
+
'''FX8''': no
* '''AX8''': no
 
* '''FX8''': n/a
 
  
 
=About the Input block=  
 
=About the Input block=  
  
The Input block is the point where the signal enters the grid for processing by effect blocks.
+
The Input block is the spot where the digitized audio signal enters the grid. The Axe-Fx, FM9 and FM3 have multiple inputs. The VP4 has a single input.  
  
The Input block also provides:
+
The Input block also provides these functions:
  
 
* [[Gate/Expander block|Noise gate]]
 
* [[Gate/Expander block|Noise gate]]
* Variable input impedance (not on AX8), see below
+
* [[Input impedance]] (not on FM3 and AX8)
  
On the Axe-Fx III, anInput block can also operate as Effects Return in an effects loop. The signal is sent to an external device through an Output block (= Effects Send) and then re-enters the grid through the Input block (= Effects Return).
+
On the Axe-Fx III, FM9 and FM3, the Input block can also operate as an effects return in an effects loop. See below.
  
=Input blocks and signal sources=
+
=Position on the grid=
  
The Input blocks are linked to the hardware input ports, except Input 1.
+
; '''Axe-Fx III, FM9 and FM3''' : The Input blocks can be positioned anywhere on the grid
  
Input 1 can be linked to:
+
; '''Axe-Fx II''', '''AX8''', '''FX8''', '''VP4''' : The Input block is fixed at the start of the grid
  
* Analog input (Instrument/Input 1)
+
=Input source=
* USB outputs 5+6 from computer
 
* SPDIF or AES input
 
  
There's a 5th Input block, which is the Input USB block. It gets its signal from USB Outputs 7+8 from a computer.
+
The Input blocks are linked to the hardware analog input ports.
  
=Position of the Input block on the grid=
+
On the Axe-Fx III, FM9 and FM3, inputs can also be linked to digital input. Read this: [[Setup menu]]
  
'''Axe-Fx II and AX8''' — the Input block has a fixed position at the start of the grid
+
Additionally, the Axe-Fx III and FM9 have an [[Input USB block]]. This gets its input signal from USB Outputs 7+8 from a computer. It can be placed anywhere on the grid.
  
'''Axe-Fx III''' — Input blocks can be positioned anywhere on the grid.
+
Note that the [[Multiplexer block]] can connect directly to a physical input port, without requiring an Input block in between.
  
=Bypass state=
+
=Input impedance=
 +
 
 +
==Impedance of instrument ports==
 +
 
 +
The impedance of the instrument ports on the devices:
  
If the Input block on the Axe-Fx III is bypassed, it prevents external signals from entering the grid. When engaged, it doesn't pass signal from blocks which are connected to it (in front of the Input block).
+
'''Variable'''
 +
* Axe-Fx III (front)
 +
* FM9
 +
* VP4 (L/Mono only)
 +
* Axe-Fx II (front)
 +
* FX8
  
=Running Input and Output blocks as an effect loop=
+
'''Fixed (1 Megaohm)'''
 +
* FM3
 +
* AX8
  
* If Output is not connected to Input and Input is bypassed: the signal from the loop is muted.
+
==Auto/Variable impedance==
* If Output is connected to Input and Input is bypassed: the signal is passed without going through the loop.
 
* If Output is connected to Input and Input is engaged: the signal from the effect loop is passed.
 
  
=Input blocks and Global Blocks=
+
Auto (or: variable) input impedance changes the analog circuitry of the input jack to interact with the guitar pickup. In Auto mode, the impedance is set automatically, based on the first <u>non-bypassed</u> effect to follow the input. This simulates the way some classic effects 'load down' pickups, causing a change in frequency response. Input impedance is also referred to as: Input Z.
  
Only Input 1 can be configured as a Global Block.  
+
The FM3 and AX8 do not support auto input impedance.
  
=Input blocks and noise gates=
+
Input impedance is in particular relevant when using fuzz pedals. Read this: [[Drive_block#Fuzz.2C_buffers_and_impedance|Fuzz, buffers and impedance]]
  
Each Input block has its own noise gate settings. On the Axe-Fx III this includes EMI filtering.
+
You can get around the "1st active block in the chain" thing if needed, by putting any blocks in front of the Drive(s) that you want ignored, one row above. The algorithm only looks at blocks to the right of the Input block in the same row, or below, not above. ([https://forum.fractalaudio.com/threads/auto-impedance-1st-active-block-does-an-active-mixer-block-count.169836/#post-2042552 Forum member Moke])
  
Read this: [[Gate/Expander_block#Noise_gate:_at_the_input_or_later_in_the_chain|Noise gate]]
+
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
  
=Parameters =
+
<blockquote>
 +
Some old stomp boxes, i.e. Univibe, fuzzes, etc. have a low input impedance. This low input impedance will load down a guitar's pickups and change the frequency response of the pickups. You cannot simulate the effect of pickup loading after signal acquisition since the pickup parameters are an unknown quantity. So if you want to exactly model one of these old stomp boxes you need to replicate the impedance loading. The 11R and the Axe-Fx II do this by switching in resistors and capacitors on the inputs that change the input impedance to match the device being modeled. I do not believe that input impedance affects feel in any way. This is simply impossible. I remember people saying they could feel the input "pushing back". Silly. It will, however, definitely affect the sound as the frequency response of the guitar will be altered. The resonant frequency of the pickups will shift downwards and the Q will be altered as well. Now... it is debatable whether this alteration in frequency is actually desirable. If you want to exactly duplicate the sound of a vintage effect then, yes, it is desirable. However, most, if not all, modern effects feature buffered inputs to prevent pickup loading. This is done because typically we don't want to load the pickups. When the pickup designer is designing a pickup he is assuming the pickup will not be loaded. He chooses the winding, magnets, etc. such that the pickups have a desired frequency response into a very high impedance (i.e. 1 Mohm or greater) load. Variable input impedance is a nice feature if you want accuracy but it's not that big of a deal and certainly doesn't make one device better than another. Personally I prefer the sound with it turned off.
 +
</blockquote>
  
{| class="wikitable"
+
<blockquote>
|-
+
[http://forum.fractalaudio.com/threads/importance-of-guitar-cable-capacitance-with-axefx-vs-tube-amp.110437/#post-1321835]
! '''Parameter'''
+
The pickups see a load. That load is the impedance of the cable and the impedance of the amp input. The typical input impedance of a tube amp is a resistance plus a small capacitance to ground (120 pF or so). The Axe-Fx input simulates this input impedance. Some effect pedals present a different load. The Axe-Fx replicates this by switching in different load resistors and capacitors when a model of that effect is first in the effects chain.
! '''Axe-Fx III'''
+
</blockquote>
! '''Axe-Fx II'''
 
! '''AX8, FX8'''
 
|-
 
| '''Noise Gate'''
 
!
 
!
 
!
 
|-
 
| Threshold
 
! yes
 
!
 
!
 
|-
 
| Ratio
 
! yes
 
!
 
!
 
|-
 
| Attack
 
! yes
 
!
 
!
 
|-
 
| Release
 
! yes
 
!
 
!
 
|-
 
| Output Level
 
! yes
 
!
 
 
|-
 
| Gate Type
 
! yes
 
!
 
!
 
|}
 
  
=Input impedance=
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/replicating-long-cable-capacitance.145783/#post-1723846]
 +
It's not virtual. It physically switches in a capacitor.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/fuzz-fx-blocks-and-virtual-buffering.133200/#post-1575278]
 +
You can simulate the effect of a guitar into a Fuzz-Face using the Input-Z feature.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/di-box-to-get-better-tones-from-the-axe-fx.151997/post-1808756]
 +
You can use the Input Impedance control to lower the input impedance and flatten the response. Try 220K, that will be close to your passive DI.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/di-box-to-get-better-tones-from-the-axe-fx.151997/post-1808756]
 +
The first block must be engaged for the impedance to change. If it is bypassed the impedance will revert to 1M.
 +
</blockquote>
  
==Variable input impedance: available on which Fractal Audio devices==
+
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/fractal-fm3-fuzz-w-fixed-impedance.2214483/#post-31728537]
 +
Variable impedance is only used for pedal modeling. Tube amp models are always 1M (no capacitor). The reason it was not included in the FM3 was cost and space. The input impedance of the FM3 and Axe-Fx III without any additional resistance or capacitance modifications is identical and replicates the input impedance of a tube amp. Variable input impedance for our products is used only when modeling certain pedals. I can't speak for other products.
 +
</blockquote>
  
* '''Axe-Fx III''': Input 1 (front and rear)
+
<blockquote>
* '''Axe-Fx II''': front input
+
[https://forum.fractalaudio.com/threads/front-rear-instrument-input-comparison.182138/post-2235281]
* '''FX8''': instrument input
+
The front input has Auto-Z technology. The rear doesn't. If the preset/scene has a block that lowers the input impedance the inputs will sound different.
* '''AX8''': no (fixed at 1 Megaohm)
+
</blockquote>
  
<blockquote>"The XL+ front input circuit is identical to the AX-8 except the AX-8 doesn't have the variable impedance circuitry." [http://forum.fractalaudio.com/threads/input-jack-front-and-rear-differences.116175/#post-1388459 source] </blockquote>
+
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/fractal-fm3-fuzz-w-fixed-impedance.2214483/post-31728537]
 +
The reason it was not included in the FM3 was cost and space.
 +
</blockquote>
  
==What is variable input impedance==
+
<blockquote>
 +
You can get around the "1st active block in the chain" thing if needed, by putting any blocks in front of the Drive(s) that you want ignored, one row above. The algorithm only looks at blocks to the right of the 'Input' block in the same row, or below.
 +
</blockquote>
  
It changes the analog circuitry of the input jack to interact with the guitar pickup. It recreates the way that some classic effects “load down” pickups, causing a change in frequency response.
+
<blockquote>
 +
[https://forum.fractalaudio.com/threads/plexi-50-jump-noise-level-is-this-normal.152036/post-1809529]
 +
When you roll your guitar volume down you increase its output impedance dramatically. It can be upwards of 100K ohms. The self-noise of a 100K ohm resistor is quite high. Now amplify that (a lot) and you'll hear the noise. If you continue to roll the volume down you'll notice the noise goes away because the output impedance decreases.
 +
</blockquote>
 +
</blockquote>
  
Input Impedance is also referred to as: Input Z.
+
The Auto Impedance values are:
  
In Auto mode, the impedance is set automatically, based on the first engaged effect to follow the input.
+
Auto<BR>
 +
1MΩ<BR>
 +
1MΩ + Capacitor. Use this to simulate a long guitar cable [http://forum.fractalaudio.com/threads/replicating-long-cable-capacitance.145783/#post-1723696]<BR>
 +
230 kΩ<BR>
 +
230 kΩ + Capacitor<BR>
 +
90 kΩ<BR>
 +
90 kΩ + Capacitor<BR>
 +
70 kΩ<BR>
 +
70 kΩ + Capacitor<BR>
 +
32 kΩ<BR>
 +
32 kΩ + Capacitor<BR>
 +
22 kΩ<BR>
 +
22 kΩ + Capacitor
  
<blockquote>"Some old stomp boxes, i.e. Univibe, fuzzes, etc. have a low input impedance. This low input impedance will load down a guitar's pickups and change the frequency response of the pickups. You cannot simulate the effect of pickup loading after signal acquisition since the pickup parameters are an unknown quantity. So if you want to exactly model one of these old stomp boxes you need to replicate the impedance loading. The 11R and the Axe-Fx II do this by switching in resistors and capacitors on the inputs that change the input impedance to match the device being modeled. I do not believe that input impedance affects feel in any way. This is simply impossible. I remember people saying they could feel the input "pushing back". Silly. It will, however, definitely affect the sound as the frequency response of the guitar will be altered. The resonant frequency of the pickups will shift downwards and the Q will be altered as well. Now... it is debatable whether this alteration in frequency is actually desirable. If you want to exactly duplicate the sound of a vintage effect then, yes, it is desirable. However, most, if not all, modern effects feature buffered inputs to prevent pickup loading. This is done because typically we don't want to load the pickups. When the pickup designer is designing a pickup he is assuming the pickup will not be loaded. He chooses the winding, magnets, etc. such that the pickups have a desired frequency response into a very high impedance (i.e. 1 Mohm or greater) load. Variable input impedance is a nice feature if you want accuracy but it's not that big of a deal and certainly doesn't make one device better than another. Personally I prefer the sound with it turned off." [http://www.thegearpage.net/board/showpost.php?p=11396773&postcount=61 source] </blockquote>
+
Important: a buffered device before the instrument input disables the auto impedance feature. This includes pedals with buffers (such as BOSS pedals) and wireless transmitters.
  
<blockquote>"The pickups see a load. That load is the impedance of the cable and the impedance of the amp input. The typical input impedance of a tube amp is a resistance plus a small capacitance to ground (120 pF or so). The Axe-Fx input simulates this input impedance. Some effect pedals present a different load. The Axe-Fx replicates this by switching in different load resistors and capacitors when a model of that effect is first in the effects chain." [http://forum.fractalaudio.com/threads/importance-of-guitar-cable-capacitance-with-axefx-vs-tube-amp.110437/#post-1321835 source] </blockquote>
+
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
  
<blockquote>"It's not virtual. It physically switches in a capacitor." [http://forum.fractalaudio.com/threads/replicating-long-cable-capacitance.145783/#post-1723846 source]</blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/buffers-in-front-of-the-input.107302/#post-1283876]
 +
A buffer will render the impedance stuff ineffective. It will also add (maybe considerable) noise which may defeat the low-noise advantage of the front input.
 +
</blockquote>
  
==Impedance values==
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/input-impedance-question-what-happens-when-using-wireless.141503/#post-1676925]
 +
A wireless acts as a buffer. Hence changing the input impedance will not be able to load down the pickups.
 +
</blockquote>
 +
</blockquote>
  
* 1MΩ
+
==Audible thump==
* 1MΩ + Capacitor. Use this to simulate a long guitar cable ([http://forum.fractalaudio.com/threads/replicating-long-cable-capacitance.145783/#post-1723696 source])
 
* 230kΩ
 
* 230 kΩ + Capacitor
 
* 90 kΩ
 
* 90 kΩ + Capacitor
 
* 70 kΩ
 
* 70 kΩ + Capacitor
 
* 32 kΩ
 
* 32 kΩ + Capacitor
 
* 22 kΩ
 
* 22 kΩ + Capacitor
 
  
==Variable input impedance doesn't work with a buffered input signal==
+
Engaging some effects, like [[Wah block|Wah]] or [[Phaser block|Phaser]], can cause a 'thump' in the audio. This may be caused by impedance switching. To solve this, change Input Impedance from Auto to 1M.
  
<blockquote>"A buffer will render the impedance stuff ineffective. It will also add (maybe considerable) noise which may defeat the low-noise advantage of the front input." [http://forum.fractalaudio.com/threads/buffers-in-front-of-the-input.107302/#post-1283876 source] </blockquote>
+
The above doesn't apply to Fractal Audio devices with fixed (not adjustable) input impedance (AX8, FM3).
  
<blockquote>"A wireless acts as a buffer. Hence changing the input impedance will not be able to load down the pickups." [http://forum.fractalaudio.com/threads/input-impedance-question-what-happens-when-using-wireless.141503/#post-1676925 source] </blockquote>
+
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
The thump isn't the wah, it's the Input Impedance changing. If your preset is set to Auto for the Input Z, when you engage the wah the impedance switches. This causes a slight thump if you are playing since the load on your guitar changes. If you want to avoid this, turn Input Impedance to 1M OHM.
 +
</blockquote>
  
To change the impedance use a device like the [http://www.tonebone.com/tb-dragster-detail.htm Radial Dragster].
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/auto-engage-smoothness.55585/#post-701047]
 +
Set the Input-Z on the preset to 1M rather than Auto. The reason the Wah engages abruptly is because it switches the input impedance. Setting Input-Z to 1M overrides the impedance switch (and, frankly, sounds better IMO).
 +
</blockquote>
 +
</blockquote>
  
==Fuzz, buffers and impedance==
+
=Adjust the level of instruments=
  
Forum member AustinBuddy recommends 90k for Input Impedance when using a fuzz model.
+
The Level parameter in the Input block has a modifier. This lets you adjust presets to the output level of a specific guitar, using a pedal or switch.
  
<blockquote>"The Fuzz in the Axe-Fx reacts as though there is a buffer in front of it (because there is). It's a limitation inherent to all modeling products. I modeled it using a nominal source resistance. I forget what I used for the source resistance but it was probably around 100K ohms. To really simulate it you would need a controller to simulate the changing output impedance of the guitar." [http://forum.fractalaudio.com/threads/fuzz-face-authenticity.105704/page-2#post-1265497 source]</blockquote>
+
=Noise gate at the input=
  
<blockquote>"You can simulate the effect of a guitar into a Fuzz-Face using the Input-Z feature." [http://forum.fractalaudio.com/threads/fuzz-fx-blocks-and-virtual-buffering.133200/#post-1575278 source]</blockquote>
+
Each Input block has its own noise gate. Read this: [[Noise gate]]
  
==Set to 1M to prevent "thump"==
+
=Effects loop=
  
Engaging some effects, like Wah or Phaser, can cause a "thump" in the sound. This may be caused by impedance switching.
+
On the Axe-Fx III, FM9 and FM3, combining an [[Output block]] and Input block creates an Effects Send/Return loop. Read this: [[I/O_connectivity_and_levels#How_to_create_an_effects_loop|Effects loop]]
  
To solve this, change Input Impedance from Auto to (i.e.) 1M.
+
=Global blocks: Input 1 only=
  
<blockquote>"The thump isn't the wah, it's the Input Impedance changing. If your preset is set to Auto for the Input Z, when you engage the wah the impedance switches. This causes a slight thump if you are playing since the load on your guitar changes. If you want to avoid this, turn Input Z to 1M OHM (Input Z is in the INPUT/GTE page of the Layout menu)." [http://forum.fractalaudio.com/posts/671237/ source] </blockquote>
+
The Input 1 block can be used with [[Global blocks]] (Axe-Fx only). The other Input blocks do not support this.
  
<blockquote>"Set the Input-Z on the preset to 1M rather than Auto. The reason the Wah engages abruptly is because it switches the input impedance. Setting Input-Z to 1M overrides the impedance switch. [http://forum.fractalaudio.com/posts/701070/ source] </blockquote>
+
=Videos=
  
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 +
[[category:FM3]]
 +
[[category:FM9]]
 +
[[category:VP4]]
 
[[category:AX8]]
 
[[category:AX8]]
 
[[category:FX8]]
 
[[category:FX8]]
 
[[category:Sounds]]
 
[[category:Sounds]]
 +
[[category:All]]

Latest revision as of 09:12, 11 August 2025

Input block

Axe-Fx III: 5 blocks, including Input USB, 4 channels
FM9: 4 blocks, including Input USB, 4 channels
FM3: 2 blocks, 4 channels
VP4: 1 section, no channels

Axe-Fx II, AX8: 1 block, no X/Y
FX8: no

About the Input block

The Input block is the spot where the digitized audio signal enters the grid. The Axe-Fx, FM9 and FM3 have multiple inputs. The VP4 has a single input.

The Input block also provides these functions:

On the Axe-Fx III, FM9 and FM3, the Input block can also operate as an effects return in an effects loop. See below.

Position on the grid

Axe-Fx III, FM9 and FM3 
The Input blocks can be positioned anywhere on the grid
Axe-Fx II, AX8, FX8, VP4 
The Input block is fixed at the start of the grid

Input source

The Input blocks are linked to the hardware analog input ports.

On the Axe-Fx III, FM9 and FM3, inputs can also be linked to digital input. Read this: Setup menu

Additionally, the Axe-Fx III and FM9 have an Input USB block. This gets its input signal from USB Outputs 7+8 from a computer. It can be placed anywhere on the grid.

Note that the Multiplexer block can connect directly to a physical input port, without requiring an Input block in between.

Input impedance

Impedance of instrument ports

The impedance of the instrument ports on the devices:

Variable

  • Axe-Fx III (front)
  • FM9
  • VP4 (L/Mono only)
  • Axe-Fx II (front)
  • FX8

Fixed (1 Megaohm)

  • FM3
  • AX8

Auto/Variable impedance

Auto (or: variable) input impedance changes the analog circuitry of the input jack to interact with the guitar pickup. In Auto mode, the impedance is set automatically, based on the first non-bypassed effect to follow the input. This simulates the way some classic effects 'load down' pickups, causing a change in frequency response. Input impedance is also referred to as: Input Z.

The FM3 and AX8 do not support auto input impedance.

Input impedance is in particular relevant when using fuzz pedals. Read this: Fuzz, buffers and impedance

You can get around the "1st active block in the chain" thing if needed, by putting any blocks in front of the Drive(s) that you want ignored, one row above. The algorithm only looks at blocks to the right of the Input block in the same row, or below, not above. (Forum member Moke)

FRACTAL AUDIO QUOTES


Some old stomp boxes, i.e. Univibe, fuzzes, etc. have a low input impedance. This low input impedance will load down a guitar's pickups and change the frequency response of the pickups. You cannot simulate the effect of pickup loading after signal acquisition since the pickup parameters are an unknown quantity. So if you want to exactly model one of these old stomp boxes you need to replicate the impedance loading. The 11R and the Axe-Fx II do this by switching in resistors and capacitors on the inputs that change the input impedance to match the device being modeled. I do not believe that input impedance affects feel in any way. This is simply impossible. I remember people saying they could feel the input "pushing back". Silly. It will, however, definitely affect the sound as the frequency response of the guitar will be altered. The resonant frequency of the pickups will shift downwards and the Q will be altered as well. Now... it is debatable whether this alteration in frequency is actually desirable. If you want to exactly duplicate the sound of a vintage effect then, yes, it is desirable. However, most, if not all, modern effects feature buffered inputs to prevent pickup loading. This is done because typically we don't want to load the pickups. When the pickup designer is designing a pickup he is assuming the pickup will not be loaded. He chooses the winding, magnets, etc. such that the pickups have a desired frequency response into a very high impedance (i.e. 1 Mohm or greater) load. Variable input impedance is a nice feature if you want accuracy but it's not that big of a deal and certainly doesn't make one device better than another. Personally I prefer the sound with it turned off.

[1] The pickups see a load. That load is the impedance of the cable and the impedance of the amp input. The typical input impedance of a tube amp is a resistance plus a small capacitance to ground (120 pF or so). The Axe-Fx input simulates this input impedance. Some effect pedals present a different load. The Axe-Fx replicates this by switching in different load resistors and capacitors when a model of that effect is first in the effects chain.

[2] It's not virtual. It physically switches in a capacitor.

[3] You can simulate the effect of a guitar into a Fuzz-Face using the Input-Z feature.

[4] You can use the Input Impedance control to lower the input impedance and flatten the response. Try 220K, that will be close to your passive DI.

[5] The first block must be engaged for the impedance to change. If it is bypassed the impedance will revert to 1M.

[6] Variable impedance is only used for pedal modeling. Tube amp models are always 1M (no capacitor). The reason it was not included in the FM3 was cost and space. The input impedance of the FM3 and Axe-Fx III without any additional resistance or capacitance modifications is identical and replicates the input impedance of a tube amp. Variable input impedance for our products is used only when modeling certain pedals. I can't speak for other products.

[7] The front input has Auto-Z technology. The rear doesn't. If the preset/scene has a block that lowers the input impedance the inputs will sound different.

[8] The reason it was not included in the FM3 was cost and space.

You can get around the "1st active block in the chain" thing if needed, by putting any blocks in front of the Drive(s) that you want ignored, one row above. The algorithm only looks at blocks to the right of the 'Input' block in the same row, or below.

[9] When you roll your guitar volume down you increase its output impedance dramatically. It can be upwards of 100K ohms. The self-noise of a 100K ohm resistor is quite high. Now amplify that (a lot) and you'll hear the noise. If you continue to roll the volume down you'll notice the noise goes away because the output impedance decreases.

The Auto Impedance values are:

Auto
1MΩ
1MΩ + Capacitor. Use this to simulate a long guitar cable [10]
230 kΩ
230 kΩ + Capacitor
90 kΩ
90 kΩ + Capacitor
70 kΩ
70 kΩ + Capacitor
32 kΩ
32 kΩ + Capacitor
22 kΩ
22 kΩ + Capacitor

Important: a buffered device before the instrument input disables the auto impedance feature. This includes pedals with buffers (such as BOSS pedals) and wireless transmitters.

FRACTAL AUDIO QUOTES


[11] A buffer will render the impedance stuff ineffective. It will also add (maybe considerable) noise which may defeat the low-noise advantage of the front input.

[12] A wireless acts as a buffer. Hence changing the input impedance will not be able to load down the pickups.

Audible thump

Engaging some effects, like Wah or Phaser, can cause a 'thump' in the audio. This may be caused by impedance switching. To solve this, change Input Impedance from Auto to 1M.

The above doesn't apply to Fractal Audio devices with fixed (not adjustable) input impedance (AX8, FM3).

FRACTAL AUDIO QUOTES


The thump isn't the wah, it's the Input Impedance changing. If your preset is set to Auto for the Input Z, when you engage the wah the impedance switches. This causes a slight thump if you are playing since the load on your guitar changes. If you want to avoid this, turn Input Impedance to 1M OHM.

[13] Set the Input-Z on the preset to 1M rather than Auto. The reason the Wah engages abruptly is because it switches the input impedance. Setting Input-Z to 1M overrides the impedance switch (and, frankly, sounds better IMO).

Adjust the level of instruments

The Level parameter in the Input block has a modifier. This lets you adjust presets to the output level of a specific guitar, using a pedal or switch.

Noise gate at the input

Each Input block has its own noise gate. Read this: Noise gate

Effects loop

On the Axe-Fx III, FM9 and FM3, combining an Output block and Input block creates an Effects Send/Return loop. Read this: Effects loop

Global blocks: Input 1 only

The Input 1 block can be used with Global blocks (Axe-Fx only). The other Input blocks do not support this.

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