Difference between revisions of "Axe-Fx SysEx Documentation"

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=Axe-Fx System Exclusive Message Table=
 
=Axe-Fx System Exclusive Message Table=
  
This is a user-driven project to document the SysEx messages used by the Axe-Fx.
+
This is a user-driven project to document the SysEx messages used by the Axe-Fx. For a list of controllers capable of sending (and possible receiving) SysEx information to your Axe-Fx please see [SysEx Capable Controllers].
  
 
==Disclaimer==
 
==Disclaimer==

Revision as of 15:09, 20 August 2009

Axe-Fx System Exclusive Message Table

This is a user-driven project to document the SysEx messages used by the Axe-Fx. For a list of controllers capable of sending (and possible receiving) SysEx information to your Axe-Fx please see [SysEx Capable Controllers].

Disclaimer

Use of the SysEx messages to access your Axe-Fx is not supported by Fractal Audio. You use these messages at your own risk.

The SysEx messages are copyright Fractal Audio and are printed here with the permission of Fractal Audio.

When in doubt: ask questions in the forum before using this stuff.

General SysEx Message Overview

(Attempting to describe the general format of the SysEx messages used by the Axe-Fx here. Please expand this!)

A sample Axe-Fx SysEx message:

Message: F0  00  00  7D  01  02 0A 06 00 00 01 00 01  F7
Block:   1   2   3   4   5  (--------- data --------) 7
SysEx Message Blocks Described
Block Description
1 SysEx Start byte. From the GM spec. Indicates the start of a MIDI SysEx message.
2 Unknown
3 Unknown
4 SysEx ID. If you're sending message this should be set to the SysEx ID of your Axe-Fx.
5 Unknown
data The data portion of the SysEx message. You construct this portion using the tables below. The first two bytes are used to indicate the effect block or feature on the Axe-Fx being accessed.
7 SysEx End byte.


Firmware Revision 8.02

Common

Ultra-Only