Always consult the official Owners Manuals first

Difference between revisions of "X/Y switching"

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=About X/Y switching=
 
=About X/Y switching=
* Cliff's comments:
+
Fractal Audio:
** "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
+
"The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
* X/Y-switching occurs at block level, not at preset level.
+
 
* There's no crossfading when switching between X and Y. If you want crossfading, use [[Scenes| Scene Controllers]] as an alternative to X/Y switching.
+
X/Y-switching occurs at block level, not at preset level.
 +
 
 +
There's no crossfading when switching between X and Y. If you want crossfading, use [[Scenes| Scene Controllers]] as an alternative to X/Y switching.
  
 
=Blocks with X/Y support=
 
=Blocks with X/Y support=
Line 21: Line 23:
 
* '''AX8:''' Amp, Cab, Chorus, Compressor/Dynamics, Delay, Drive, Filter, Flanger, Gate, Multi Delay, Phaser, Pitch, Rotary, Reverb, Tremolo, Wah.
 
* '''AX8:''' Amp, Cab, Chorus, Compressor/Dynamics, Delay, Drive, Filter, Flanger, Gate, Multi Delay, Phaser, Pitch, Rotary, Reverb, Tremolo, Wah.
 
* '''FX8:''' Chorus, Compressor/Dynamics, Delay, Drive, Filter, Flanger, Gate, MIDI, Multi Delay, Phaser, Pitch, Relay, Rotary, Reverb, Tremolo, Wah.
 
* '''FX8:''' Chorus, Compressor/Dynamics, Delay, Drive, Filter, Flanger, Gate, MIDI, Multi Delay, Phaser, Pitch, Relay, Rotary, Reverb, Tremolo, Wah.
* Cliff's comments:
+
 
** "Any blocks that have X/Y on the XL but not on the Mark II will not import the bypass state as that is stored differently. You need to manually adjust the bypass state after import." [http://forum.fractalaudio.com/axe-fx-ii-bugs/100398-potential-bug-xl-importing-mk-ii-presets.html#post1203688 source]
+
Fractal Audio:
 +
"Any blocks that have X/Y on the XL but not on the Mark II will not import the bypass state as that is stored differently. You need to manually adjust the bypass state after import." [http://forum.fractalaudio.com/axe-fx-ii-bugs/100398-potential-bug-xl-importing-mk-ii-presets.html#post1203688 source]
  
 
=X/Y switching and scenes=
 
=X/Y switching and scenes=
Line 28: Line 31:
  
 
=X/Y switching on the hardware=
 
=X/Y switching on the hardware=
* Axe-Fx II:
+
Axe-Fx II: use the dedicated X/Y buttons on the front panel.
** Use the dedicated X/Y buttons on the front panel.
+
 
* FX8 and AX8:
+
FX8 and AX8:
** Hold a switch (1-8) to alternate between X and Y. If the LED is amber lit, Y is active.
+
* Hold a switch (1-8) to alternate between X and Y. If the LED is amber lit, Y is active.
** You can also assign one of the 3 switches at the right to "Single X/Y" or "Sticky X/Y".
+
* You can also assign one of the 3 switches at the right to "Single X/Y" or "Sticky X/Y".
** You can adjust the switch "hold" time in the Global menu.
+
* You can adjust the switch "hold" time in the Global menu.
** You can also switch an effect between X and Y on the grid, using a shortcut key:
+
* You can also switch an effect between X and Y on the grid, using a shortcut key:
*** AX8: SHIFT + 2x EDIT on LAYOUT page, or 2x EDIT in a block's editing mode.
+
** AX8: SHIFT + 2x EDIT on LAYOUT page, or 2x EDIT in a block's editing mode.
*** FX8: 2x EDIT on CFG screen.
+
** FX8: 2x EDIT on CFG screen.
  
 
=X/Y switching in the software editors=
 
=X/Y switching in the software editors=
* Press the "X" key on the keyboard to switch a block between X and Y in the software editor.
+
Press the "X" key on the keyboard to switch a block between X and Y in the software editor.
* The X/Y-states of the blocks are displayed in the software editor, without needing to select the block first.
+
 
 +
The X/Y-states of the blocks are displayed in the software editor, without needing to select the block first.
  
 
=X/Y indication=
 
=X/Y indication=
* The X/Y state of effects blocks is shown in the software editors.
+
The X/Y state of effects blocks is shown in the software editors.
* On the AX8 hardware the current X/Y state of the selected block is shown at the bottom of the Layout page.
+
 
* On the Axe-Fx II and FX8 hardware the current X/Y state of the selected block is shown in an effect block's EDIT menu (not on the Layout page).
+
On the AX8 hardware the current X/Y state of the selected block is shown at the bottom of the Layout page.
 +
 
 +
On the Axe-Fx II and FX8 hardware the current X/Y state of the selected block is shown in an effect block's EDIT menu (not on the Layout page).
  
 
=X/Y switching and CPU usage=
 
=X/Y switching and CPU usage=
* CPU usage is calculated using the current state of a block (X or Y). When switching an effect between X and Y, CPU usage may change.
+
CPU usage is calculated using the current state of a block (X or Y). When switching an effect between X and Y, CPU usage may change.
  
 
=Copying and swapping X/Y settings=
 
=Copying and swapping X/Y settings=
* X and Y effect settings can be copied using the front panel of the Axe-Fx II: press X or Y twice quickly.
+
X and Y effect settings can be copied using the front panel of the Axe-Fx II: press X or Y twice quickly.
* Swapping X and Y always requires use of a software editor.
+
 
 +
Swapping X and Y always requires use of a software editor.
  
 
=Resetting effect parameters and X/Y settings=
 
=Resetting effect parameters and X/Y settings=
* Resetting an effect block on the hardware resets the parameters to their default values. This only applies to the current state: X or Y. To reset the entire block, switch to the other state and repeat the process (or use the software editor to initialize the entire block).
+
Resetting an effect block on the hardware resets the parameters to their default values. This only applies to the current state: X or Y. To reset the entire block, switch to the other state and repeat the process (or use the software editor to initialize the entire block).
  
 
=Modified parameters and X/Y settings=
 
=Modified parameters and X/Y settings=
* When a controller is assigned to a parameter, it always applies to both X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow for this. [http://forum.fractalaudio.com/axe-fx-ii-discussion/97591-separate-controllers-x-y-states.html#post1172114 source]
+
*When a controller is assigned to a parameter, it always applies to both X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow for this. [http://forum.fractalaudio.com/axe-fx-ii-discussion/97591-separate-controllers-x-y-states.html#post1172114 source]
  
 
=Recall Effect and X/Y settings=
 
=Recall Effect and X/Y settings=
* Using [[Effect_editing#Recall_Effect|Recall Effect]] on the Axe-Fx II and AX8 will always import all effect block settings: X and Y. So you can't use Recall Effect for just X or just Y. Use the software editor instead to copy and paste X-only or Y-only settings.
+
Using [[Effect_editing#Recall_Effect|Recall Effect]] on the Axe-Fx II and AX8 will always import all effect block settings: X and Y. So you can't use Recall Effect for just X or just Y. Use the software editor instead to copy and paste X-only or Y-only settings.
  
 
=Using X/Y switching to compare sounds and settings=
 
=Using X/Y switching to compare sounds and settings=
* X/Y switching offers an easy way to compare sounds when tweaking. Example:
+
X/Y switching offers an easy way to compare sounds when tweaking. Example:
*# Go to an AMP block, state "X".
+
# Go to an AMP block, state "X".
*# Double-click "Y" on the front panel to copy the "X" settings into "Y".
+
# Double-click "Y" on the front panel to copy the "X" settings into "Y".
*# Select X or Y and adjust settings.
+
# Select X or Y and adjust settings.
*# Now alternate between X and Y to see and hear the differences.
+
# Now alternate between X and Y to see and hear the differences.
* You can also do this in the software editor.
+
 
* This also offers an easy method to quickly see where effect settings differ from default, by resetting X or Y to default.
+
You can also do this in the software editor.
* An alternative approach to comparing sounds on the Axe-Fx II: save a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the snapshot file into the editor.
+
 
 +
This also offers an easy method to quickly see where effect settings differ from default, by resetting X or Y to default.
 +
 
 +
An alternative approach to comparing sounds on the Axe-Fx II: save a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the snapshot file into the editor.
  
 
=X/Y switching on the MFC-101 and other MIDI controllers=
 
=X/Y switching on the MFC-101 and other MIDI controllers=
* There's a dedicated MIDI CC for most blocks that offer X/Y switching. Assign this CC to a switch to alternate between X and Y.
+
There's a dedicated MIDI CC for most blocks that offer X/Y switching. Assign this CC to a switch to alternate between X and Y.
* You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: ([http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html source])
+
 
*# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
+
You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: ([http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html source])
*# IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
+
# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
*# IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
+
# IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
*# IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
+
# IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
* Or use a controller's "group" or'"linked switches" feature.
+
# IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
* On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
+
 
 +
Or use a controller's "group" or'"linked switches" feature.
 +
 
 +
On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
  
 
[[category:Axe-Fx]]
 
[[category:Axe-Fx]]

Revision as of 13:03, 8 April 2017

The information on this page supplements the official manuals.

Xy.jpg

X/Y switching: supported by which Fractal Audio products?

  • Axe-Fx II: yes.
  • MFC-101: yes.
  • AX8: yes.
  • FX8: yes.

About X/Y switching

Fractal Audio: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."

X/Y-switching occurs at block level, not at preset level.

There's no crossfading when switching between X and Y. If you want crossfading, use Scene Controllers as an alternative to X/Y switching.

Blocks with X/Y support

  • Axe-Fx II Mark I and II: Amp, Cab, Chorus, Delay, Drive, Flanger, Phaser, Pitch, Reverb, Wah, Rotary.
  • Axe-Fx II XL and XL+: Amp, Cab, Chorus, Compressor/Dynamics, Delay, Drive, Flanger, GEQ, Gate, Mixer, PEQ, Phaser, Pitch, Rotary, Reverb, Tremolo, Wah.
  • AX8: Amp, Cab, Chorus, Compressor/Dynamics, Delay, Drive, Filter, Flanger, Gate, Multi Delay, Phaser, Pitch, Rotary, Reverb, Tremolo, Wah.
  • FX8: Chorus, Compressor/Dynamics, Delay, Drive, Filter, Flanger, Gate, MIDI, Multi Delay, Phaser, Pitch, Relay, Rotary, Reverb, Tremolo, Wah.

Fractal Audio: "Any blocks that have X/Y on the XL but not on the Mark II will not import the bypass state as that is stored differently. You need to manually adjust the bypass state after import." source

X/Y switching and scenes

  • The X/Y state of an effect can vary per Scene. This is one of the advantages of using scenes.

X/Y switching on the hardware

Axe-Fx II: use the dedicated X/Y buttons on the front panel.

FX8 and AX8:

  • Hold a switch (1-8) to alternate between X and Y. If the LED is amber lit, Y is active.
  • You can also assign one of the 3 switches at the right to "Single X/Y" or "Sticky X/Y".
  • You can adjust the switch "hold" time in the Global menu.
  • You can also switch an effect between X and Y on the grid, using a shortcut key:
    • AX8: SHIFT + 2x EDIT on LAYOUT page, or 2x EDIT in a block's editing mode.
    • FX8: 2x EDIT on CFG screen.

X/Y switching in the software editors

Press the "X" key on the keyboard to switch a block between X and Y in the software editor.

The X/Y-states of the blocks are displayed in the software editor, without needing to select the block first.

X/Y indication

The X/Y state of effects blocks is shown in the software editors.

On the AX8 hardware the current X/Y state of the selected block is shown at the bottom of the Layout page.

On the Axe-Fx II and FX8 hardware the current X/Y state of the selected block is shown in an effect block's EDIT menu (not on the Layout page).

X/Y switching and CPU usage

CPU usage is calculated using the current state of a block (X or Y). When switching an effect between X and Y, CPU usage may change.

Copying and swapping X/Y settings

X and Y effect settings can be copied using the front panel of the Axe-Fx II: press X or Y twice quickly.

Swapping X and Y always requires use of a software editor.

Resetting effect parameters and X/Y settings

Resetting an effect block on the hardware resets the parameters to their default values. This only applies to the current state: X or Y. To reset the entire block, switch to the other state and repeat the process (or use the software editor to initialize the entire block).

Modified parameters and X/Y settings

  • When a controller is assigned to a parameter, it always applies to both X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow for this. source

Recall Effect and X/Y settings

Using Recall Effect on the Axe-Fx II and AX8 will always import all effect block settings: X and Y. So you can't use Recall Effect for just X or just Y. Use the software editor instead to copy and paste X-only or Y-only settings.

Using X/Y switching to compare sounds and settings

X/Y switching offers an easy way to compare sounds when tweaking. Example:

  1. Go to an AMP block, state "X".
  2. Double-click "Y" on the front panel to copy the "X" settings into "Y".
  3. Select X or Y and adjust settings.
  4. Now alternate between X and Y to see and hear the differences.

You can also do this in the software editor.

This also offers an easy method to quickly see where effect settings differ from default, by resetting X or Y to default.

An alternative approach to comparing sounds on the Axe-Fx II: save a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the snapshot file into the editor.

X/Y switching on the MFC-101 and other MIDI controllers

There's a dedicated MIDI CC for most blocks that offer X/Y switching. Assign this CC to a switch to alternate between X and Y.

You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: (source)

  1. IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
  2. IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
  3. IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
  4. IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)

Or use a controller's "group" or'"linked switches" feature.

On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.