Always consult the official Owners Manuals first

Difference between revisions of "X/Y switching"

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[[image:XY.png|link=]]
 
[[image:XY.png|link=]]
  
=X/Y switching: in the owner's manual=
+
=In the owner's manual=
 
* Axe-Fx II: 4.4 X/Y Switching
 
* Axe-Fx II: 4.4 X/Y Switching
 
* Axe-Fx II: 9.6 X/Y Quick-Jump Assign
 
* Axe-Fx II: 9.6 X/Y Quick-Jump Assign
 +
* AX8: ...
 
* FX8: 5 Creating presets
 
* FX8: 5 Creating presets
  
=X/Y switching: supported by which Fractal Audio products?=
+
=Supported by which Fractal Audio products?=
 
* Axe-Fx II: yes.
 
* Axe-Fx II: yes.
 
* MFC-101: yes.
 
* MFC-101: yes.
 +
* AX8: yes.
 
* FX8: yes.
 
* FX8: yes.
  
=X/Y switching: basics=
+
=Basics of X/Y switching=
 
* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
 
* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
 
* X/Y-switching occurs at block level, not on preset level.
 
* X/Y-switching occurs at block level, not on preset level.
 
* There's no crossfading when switching between X and Y. If you want crossfading, use [[Preset scenes| scene controllers]] as an alternative to X/Y switching.
 
* There's no crossfading when switching between X and Y. If you want crossfading, use [[Preset scenes| scene controllers]] as an alternative to X/Y switching.
  
=X/Y switching: CPU usage=
+
=CPU usage=
 
* CPU usage is calculated using the current state of a block (X or Y). When switching an effect between X and Y, CPU usage can change.
 
* CPU usage is calculated using the current state of a block (X or Y). When switching an effect between X and Y, CPU usage can change.
  
=X/Y switching: preset scenes=
+
=Preset scenes=
 
* The X/Y state of an effect can vary per [[Preset scenes | preset scene]]. This is one of the advantages of using preset scenes.
 
* The X/Y state of an effect can vary per [[Preset scenes | preset scene]]. This is one of the advantages of using preset scenes.
  
=X/Y switching: using the X/Y buttons as Quick-Jump buttons (Axe-Fx II)=
+
=Using X/Y buttons as Quick-Jump buttons (Axe-Fx II)=
 
* See [[Axe-Fx II: X/Y Quick-Jump keys]].
 
* See [[Axe-Fx II: X/Y Quick-Jump keys]].
  
=X/Y switching: on the FX8=
+
=X/Y switching on the FX8=
 
* On the FX8 you hold an effect switch (1-8) to alternate between X and Y. If the LED is amber lit, Y is active.
 
* On the FX8 you hold an effect switch (1-8) to alternate between X and Y. If the LED is amber lit, Y is active.
 
* You can adjust the switch "hold" time in the Global menu.
 
* You can adjust the switch "hold" time in the Global menu.
  
=X/Y switching: software editors=
+
=X/Y switching in software editors=
 
* Press the "X" key on the keyboard to switch a block between X and Y in the software editor.
 
* Press the "X" key on the keyboard to switch a block between X and Y in the software editor.
 
* The X/Y-states of the blocks are displayed in the software editor, without needing to select the block first.
 
* The X/Y-states of the blocks are displayed in the software editor, without needing to select the block first.
  
=X/Y switching: copying and swapping X/Y settings=
+
=Copying and swapping X/Y settings=
 
* X and Y effect settings can be copied to each other on the hardware itself. To swap X and Y, use of the software editor is required.
 
* X and Y effect settings can be copied to each other on the hardware itself. To swap X and Y, use of the software editor is required.
  
=X/Y switching: resetting effect settings=
+
=X/Y switching and Resetting effect settings=
 
* Double-clicking Bypass on the Axe-Fx II resets all parameters of an effect block to their default values. This only applies to the current state: X or Y. To reset the entire block, switch to the other state and repeat the process (or use the software editor to initialize the entire block).
 
* Double-clicking Bypass on the Axe-Fx II resets all parameters of an effect block to their default values. This only applies to the current state: X or Y. To reset the entire block, switch to the other state and repeat the process (or use the software editor to initialize the entire block).
  
=X/Y switching: when using controllers=
+
=X/Y switching when using controllers=
 
* When a controller is assigned to a parameter, it always applies to both X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow for this. [http://forum.fractalaudio.com/axe-fx-ii-discussion/97591-separate-controllers-x-y-states.html#post1172114 source]
 
* When a controller is assigned to a parameter, it always applies to both X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow for this. [http://forum.fractalaudio.com/axe-fx-ii-discussion/97591-separate-controllers-x-y-states.html#post1172114 source]
  
=X/Y switching: when using Recall Effect on the Axe-Fx II=
+
=X/Y switching and using Recall Effect on the Axe-Fx II=
 
* Using [[Axe-Fx II: Recall Effect]] will always import all effect block settings: X and Y. So you can't use Recall Effect for just X or just Y. Use the software editor instead to copy and paste X-only or Y-only settings.
 
* Using [[Axe-Fx II: Recall Effect]] will always import all effect block settings: X and Y. So you can't use Recall Effect for just X or just Y. Use the software editor instead to copy and paste X-only or Y-only settings.
  
=X/Y switching: handy tool to compare sounds and check settings=
+
=Handy tool to compare sounds and check settings=
 
* X/Y switching offers an easy way to compare sounds when tweaking. Example:
 
* X/Y switching offers an easy way to compare sounds when tweaking. Example:
 
*# Go to an AMP block, state "X".
 
*# Go to an AMP block, state "X".
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* An alternative approach to comparing sounds on the Axe-Fx II: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
 
* An alternative approach to comparing sounds on the Axe-Fx II: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
  
=X/Y switching: on the MFC-101 and other MIDI controllers=
+
=X/Y switching on the MFC-101 and other MIDI controllers=
 
* There's a dedicated MIDI CC for most blocks that offer X/Y switching. Assign this CC to a switch to alternate between X and Y.
 
* There's a dedicated MIDI CC for most blocks that offer X/Y switching. Assign this CC to a switch to alternate between X and Y.
 
* You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: ([http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html source])
 
* You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: ([http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html source])

Revision as of 12:12, 7 October 2015

File:XY.png

In the owner's manual

  • Axe-Fx II: 4.4 X/Y Switching
  • Axe-Fx II: 9.6 X/Y Quick-Jump Assign
  • AX8: ...
  • FX8: 5 Creating presets

Supported by which Fractal Audio products?

  • Axe-Fx II: yes.
  • MFC-101: yes.
  • AX8: yes.
  • FX8: yes.

Basics of X/Y switching

  • Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
  • X/Y-switching occurs at block level, not on preset level.
  • There's no crossfading when switching between X and Y. If you want crossfading, use scene controllers as an alternative to X/Y switching.

CPU usage

  • CPU usage is calculated using the current state of a block (X or Y). When switching an effect between X and Y, CPU usage can change.

Preset scenes

  • The X/Y state of an effect can vary per preset scene. This is one of the advantages of using preset scenes.

Using X/Y buttons as Quick-Jump buttons (Axe-Fx II)

X/Y switching on the FX8

  • On the FX8 you hold an effect switch (1-8) to alternate between X and Y. If the LED is amber lit, Y is active.
  • You can adjust the switch "hold" time in the Global menu.

X/Y switching in software editors

  • Press the "X" key on the keyboard to switch a block between X and Y in the software editor.
  • The X/Y-states of the blocks are displayed in the software editor, without needing to select the block first.

Copying and swapping X/Y settings

  • X and Y effect settings can be copied to each other on the hardware itself. To swap X and Y, use of the software editor is required.

X/Y switching and Resetting effect settings

  • Double-clicking Bypass on the Axe-Fx II resets all parameters of an effect block to their default values. This only applies to the current state: X or Y. To reset the entire block, switch to the other state and repeat the process (or use the software editor to initialize the entire block).

X/Y switching when using controllers

  • When a controller is assigned to a parameter, it always applies to both X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow for this. source

X/Y switching and using Recall Effect on the Axe-Fx II

  • Using Axe-Fx II: Recall Effect will always import all effect block settings: X and Y. So you can't use Recall Effect for just X or just Y. Use the software editor instead to copy and paste X-only or Y-only settings.

Handy tool to compare sounds and check settings

  • X/Y switching offers an easy way to compare sounds when tweaking. Example:
    1. Go to an AMP block, state "X".
    2. Double-click "Y" on the front panel to copy the "X" settings into "Y".
    3. Select X or Y and adjust settings.
    4. Now alternate between X and Y to see and hear the differences.
  • You can also do this in the software editor.
  • This also offers an easy method to quickly see where effect settings differ from default, by resetting X or Y to default.
  • An alternative approach to comparing sounds on the Axe-Fx II: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.

X/Y switching on the MFC-101 and other MIDI controllers

  • There's a dedicated MIDI CC for most blocks that offer X/Y switching. Assign this CC to a switch to alternate between X and Y.
  • You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: (source)
    1. IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
    2. IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
    3. IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
    4. IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
  • Or use a controller's "group" or'"linked switches" feature.
  • On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.