Always consult the official Owners Manuals first

Difference between revisions of "X/Y switching"

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* [[media:9.6 X-Y Quick-Jump Assign.pdf|Axe-Fx II: 9.6 X/Y Quick-Jump Assign]]
 
* [[media:9.6 X-Y Quick-Jump Assign.pdf|Axe-Fx II: 9.6 X/Y Quick-Jump Assign]]
  
=X/Y switching: what is it?=
+
=X/Y switching: what is X/Y switching?=
 
* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
 
* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
 
* X/Y-switching occurs at block level, not on preset level.
 
* X/Y-switching occurs at block level, not on preset level.
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* There's no crossfading when switching between X and Y. If you want crossfading, you can use [[Controllers and modifiers#Controllers and modifiers: Scene Controllers | scene controllers]] as an alternative to X/Y switching.
 
* There's no crossfading when switching between X and Y. If you want crossfading, you can use [[Controllers and modifiers#Controllers and modifiers: Scene Controllers | scene controllers]] as an alternative to X/Y switching.
  
=X/Y switching: in the software editor=
+
=X/Y switching: switching in the software editor=
 
* Press the "X" key on the keyboard to switch a block between X and Y.
 
* Press the "X" key on the keyboard to switch a block between X and Y.
 
* The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
 
* The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
  
=X/Y switching: copying and swapping=
+
=X/Y switching: copying and swapping X/Y states=
 
* X and Y states can be copied on the hardware. To swap them, the software editor must be used.
 
* X and Y states can be copied on the hardware. To swap them, the software editor must be used.
  
=X/Y switching: controllers and modifiers=
+
=X/Y switching: with controllers and modifiers=
 
* An assigned modifier always applies to X and Y block states. It's not possible to have different modifier settings for X and Y. The architecture doesn't allow for this. [http://forum.fractalaudio.com/axe-fx-ii-discussion/97591-separate-controllers-x-y-states.html#post1172114 source]
 
* An assigned modifier always applies to X and Y block states. It's not possible to have different modifier settings for X and Y. The architecture doesn't allow for this. [http://forum.fractalaudio.com/axe-fx-ii-discussion/97591-separate-controllers-x-y-states.html#post1172114 source]
  
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* Using [[Axe-Fx II: Recall Effect]] will always import the entire effect block settings: X and Y. You can't use Recall Effect for X or Y only. Use the software editor to copy and paste the X- or Y-settings.
 
* Using [[Axe-Fx II: Recall Effect]] will always import the entire effect block settings: X and Y. You can't use Recall Effect for X or Y only. Use the software editor to copy and paste the X- or Y-settings.
  
=X/Y switching: compare sounds and check settingsI=
+
=X/Y switching: to compare sounds and check settingsI=
 
* X/Y is an easy way to compare sounds when tweakings. Example:
 
* X/Y is an easy way to compare sounds when tweakings. Example:
 
*# Go to the effect block, state "X".
 
*# Go to the effect block, state "X".

Revision as of 17:49, 1 April 2015

File:Axe-fx-ii-fx.jpg

X/Y switching: in the owner's manual

X/Y switching: what is X/Y switching?

  • Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
  • X/Y-switching occurs at block level, not on preset level.
  • The X/Y state of an effect can vary per preset scene.
  • There's no crossfading when switching between X and Y. If you want crossfading, you can use scene controllers as an alternative to X/Y switching.

X/Y switching: switching in the software editor

  • Press the "X" key on the keyboard to switch a block between X and Y.
  • The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.

X/Y switching: copying and swapping X/Y states

  • X and Y states can be copied on the hardware. To swap them, the software editor must be used.

X/Y switching: with controllers and modifiers

  • An assigned modifier always applies to X and Y block states. It's not possible to have different modifier settings for X and Y. The architecture doesn't allow for this. source

X/Y switching: using Recall Effect on the Axe-Fx II

  • Using Axe-Fx II: Recall Effect will always import the entire effect block settings: X and Y. You can't use Recall Effect for X or Y only. Use the software editor to copy and paste the X- or Y-settings.

X/Y switching: to compare sounds and check settingsI

  • X/Y is an easy way to compare sounds when tweakings. Example:
    1. Go to the effect block, state "X".
    2. Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
    3. Select "Y" and change settings. Or doubleclick Bypass to reset the block entirely.
    4. Now alternate between X and Y to see and hear the differences.
  • You can also do this in the software editor.
  • An alternative approach to comparing sounds, on the Axe-Fx II: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.

X/Y switching: on floor controllers

  • You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: (source)
    1. IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
    2. IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
    3. IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
    4. IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
  • Or use the controller's group/switch-link functionality.
  • On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.