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Difference between revisions of "Spillover"

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==Notes==
 
==Notes==
 
* Multi Delay and Megatap Delay don’t support spillover.
 
* Multi Delay and Megatap Delay don’t support spillover.
* User: "I have two patches that both has delay blocks disabled and when i switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii/39269-unpredictable-spillover-kick.html#post534665 Source]
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* User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii/39269-unpredictable-spillover-kick.html#post534665 Source]
 
* Here's a great tip on how to maintain the same delay level across presets: [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 Source]
 
* Here's a great tip on how to maintain the same delay level across presets: [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 Source]
  
 
[[category:Presets and effects]]
 
[[category:Presets and effects]]

Revision as of 21:11, 13 December 2011

Manual

Template:0 Disclaimer

Template:16.11 Setting Up Spillover

User contributions

Notes

  • Multi Delay and Megatap Delay don’t support spillover.
  • User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." Source
  • Here's a great tip on how to maintain the same delay level across presets: Source