Always consult the official Owners Manuals first

Difference between revisions of "Spillover"

From Fractal Audio Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
__TOC__
 
__TOC__
 +
 
[[image:Delay.png|link=]]
 
[[image:Delay.png|link=]]
 +
 
=What is spillover=
 
=What is spillover=
 +
 
Spillover is a processor feature where the trails of a delay or reverb can still be heard after switching to another sound.
 
Spillover is a processor feature where the trails of a delay or reverb can still be heard after switching to another sound.
  
 
All FAS processors support spillover, under certain conditions which are explained in the manual.
 
All FAS processors support spillover, under certain conditions which are explained in the manual.
  
=Spillover in the Global menu=
+
=Spillover when switching presets=
Spillover is enabled or disabled across all presets in the Global menu. Note that enabling it still requires additional steps to make it work, as explained in the manuals.
+
 
 +
Spillover is enabled or disabled across all presets in the Global menu. It requires additional steps to make it work, as explained in the manuals.
 +
 
 +
This parameter affects presets only, not scenes.
 +
 
 +
=Spillover when switching scenes=
  
This parameter affects preset only, not scenes.
+
The Global Spillover setting doesn't apply to scenes. Delay and Reverb trails are always carried over when switching scenes, depending on the effect block's On/Offstate and its Bypass Mode setting. This is inherent to the way scenes work. When it comes spillover, scenes work better than presets, and are easier to set up.  
  
=Scenes and spillover=
+
<blockquote>"Spillover is in there but the "right" way to do it is to use scenes. If you stay within a preset and use channels and scenes the spillover is perfect."</blockquote>
The Global Spillover setting doesn't apply to scenes. Delay and Reverb trails are always carried over when switching scenes, depending on the effect block's On/Off state and its Bypass Mode setting. This is inherent to the way scenes work.
 
  
 
Scene controllers give you more control over what happens with the sound when changing scenes.
 
Scene controllers give you more control over what happens with the sound when changing scenes.
  
 
=Caveats=
 
=Caveats=
 +
 
The Multi Delay and Megatap Delay effects don’t support spillover between preset switching.
 
The Multi Delay and Megatap Delay effects don’t support spillover between preset switching.
  
Line 28: Line 36:
  
 
=More information=
 
=More information=
 +
 
[http://forum.fractalaudio.com/axe-fx-ii-discussion/49144-wicked-wiki-1-optimizing-spillover.html?highlight=wicked+wiki Wicked Wiki.]
 
[http://forum.fractalaudio.com/axe-fx-ii-discussion/49144-wicked-wiki-1-optimizing-spillover.html?highlight=wicked+wiki Wicked Wiki.]
  

Revision as of 15:21, 23 March 2018

Delay.png

What is spillover

Spillover is a processor feature where the trails of a delay or reverb can still be heard after switching to another sound.

All FAS processors support spillover, under certain conditions which are explained in the manual.

Spillover when switching presets

Spillover is enabled or disabled across all presets in the Global menu. It requires additional steps to make it work, as explained in the manuals.

This parameter affects presets only, not scenes.

Spillover when switching scenes

The Global Spillover setting doesn't apply to scenes. Delay and Reverb trails are always carried over when switching scenes, depending on the effect block's On/Offstate and its Bypass Mode setting. This is inherent to the way scenes work. When it comes spillover, scenes work better than presets, and are easier to set up.

"Spillover is in there but the "right" way to do it is to use scenes. If you stay within a preset and use channels and scenes the spillover is perfect."

Scene controllers give you more control over what happens with the sound when changing scenes.

Caveats

The Multi Delay and Megatap Delay effects don’t support spillover between preset switching.

Spillover can be affected when switching between the X/Y states or channels of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.

Forum member: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud."

"This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." source

If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. source

More information

Wicked Wiki.