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Difference between revisions of "Spillover"

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=Manual=
 
=Manual=
  
* [[media:16 Appendix.pdf | 16.14 Setting Up Spillover]]
+
[[media:16 Appendix.pdf | 16.14 Setting Up Spillover]]
  
 
=User contributions=
 
=User contributions=
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==Spillover limitations==
 
==Spillover limitations==
 
* Multi Delay and Megatap Delay don’t support spillover.
 
* Multi Delay and Megatap Delay don’t support spillover.
* Firmware 9 release notes: "Spillover may be affected if switching between X/Y states if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms."
+
* Spillover may be affected if switching between X/Y states if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
 
 
==Undesirable spillover==
 
 
* User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii/39269-unpredictable-spillover-kick.html#post534665 Source]
 
* User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii/39269-unpredictable-spillover-kick.html#post534665 Source]
  
==Keeping level changes when switching presets==
+
==Preventing spillover bursts when switching presets==
 
* If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 Source]
 
* If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 Source]
  

Revision as of 21:53, 4 April 2014

Delay.png File:Reverb.png

Manual

16.14 Setting Up Spillover

User contributions

Spillover limitations

  • Multi Delay and Megatap Delay don’t support spillover.
  • Spillover may be affected if switching between X/Y states if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
  • User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." Source

Preventing spillover bursts when switching presets

  • If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. Source

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