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Difference between revisions of "Spillover"

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=About spillover=
 
=About spillover=
  
Spillover: when the trails of delay or reverb can still be heard after switching to another sound.
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Spillover refers to the functionality to keeping the trails of the delay and/or reverb audible after switching the effect off or switching presets, scenes, channels or X/Y.  
  
 
All FAS processors support spillover under certain conditions as explained in the [[Owners_Manuals|manuals]].
 
All FAS processors support spillover under certain conditions as explained in the [[Owners_Manuals|manuals]].
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 +
=Spillover between presets=
 +
 +
Spillover between presets is enabled or disabled in the Global menu. It requires additional steps to make it work, as explained in the [[Owners_Manuals|manuals]]. The setting in the Global menu applies to switching between presets only. Not to switching scenes, channels or X/Y, or bypassing blocks.
  
 
<blockquote>"Global spillover settings only apply to preset changes. Spillover between scenes is, in general, desirable and controlled by the bypass mode and state of the various blocks." [http://forum.fractalaudio.com/threads/scene-switching-with-spillover-noise.146144/#post-1728091 source]</blockquote>
 
<blockquote>"Global spillover settings only apply to preset changes. Spillover between scenes is, in general, desirable and controlled by the bypass mode and state of the various blocks." [http://forum.fractalaudio.com/threads/scene-switching-with-spillover-noise.146144/#post-1728091 source]</blockquote>
  
=When switching presets=
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Turn off Spillover in the Global menu if you prefer “silent” switching between presets.
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Forum member: "I have two patches that both has delay blocks disabled and when I switch between these patches the delay spillover sometimes kicks in really loud."
  
Spillover is enabled or disabled for preset switching in the Global menu. It requires additional steps to make it work, as explained in the manuals.
+
<blockquote>"This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/threads/unpredictable-spillover-kick-in.39269/#post-534665 source] </blockquote>
  
The setting in the Global menu applies to switching presets only, not to switching scenes, switching channels or bypassing blocks.
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If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 source]
  
True, independent spillover is not supported because this would require double the processing power of each processor.
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The [[Multi Delay block]], [[Ten-Tap Delay block]], [[Plex Delay block]] and [[Megatap block]] don’t support spillover between presets.
  
=When bypassing effects and switching scenes=
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True independent spillover is not supported because it would require double the processing.
  
The Global Spillover setting doesn't apply to spillover when turning off effects or switching scenes or channels. Delay and Reverb trails are always carried over when switching scenes, depending on the effect block's engaged/bypassed state and its Bypass Mode setting. This is inherent to the way scenes work. When it comes to spillover, scenes work better than presets and are easier to set up.  
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=Spillover between scenes, channels or X/Y=
 +
 
 +
The Global Spillover setting doesn't apply to spillover when turning off effects or switching scenes, channels or X/Y. Delay and Reverb trails always ring out when switching scenes, depending on the effect block's [[Presets#Bypass_mode_of_an_effect_block|Bypass Mode]] setting, see below. This is inherent to the way scenes work. When it comes to spillover, scenes work better than presets and are easier to set up.
  
 
<blockquote>"Spillover is in there but the "right" way to do it is to use scenes. If you stay within a preset and use channels and scenes the spillover is perfect." [http://forum.fractalaudio.com/threads/spill-over.136766/#post-1620530 source] </blockquote>
 
<blockquote>"Spillover is in there but the "right" way to do it is to use scenes. If you stay within a preset and use channels and scenes the spillover is perfect." [http://forum.fractalaudio.com/threads/spill-over.136766/#post-1620530 source] </blockquote>
  
Scene Controllers give you more control over what happens with the sound when changing scenes.
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Spillover can be affected when switching between the X/Y states or Channels of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
  
=More information=
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[[Scene controllers]] allow more control over what happens with the sound when changing scenes.
  
The Multi Delay, Ten-Tap Delay, Plex Delay and Megatap Delay blocks don’t support spillover between preset switching.
+
=Spillover when bypassing effects=
  
Spillover can be affected when switching between the X/Y states or channels of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
+
The [[Presets#Bypass_mode_of_an_effect_block|Bypass Mode]] of an effect block determines if the reverb or delay trails ring out after turning off the effect, or are muted.
  
Forum member: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud."
+
=More information=
  
<blockquote>"This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/threads/unpredictable-spillover-kick-in.39269/#post-534665 source] </blockquote>
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[https://forum.fractalaudio.com/threads/wicked-wiki-1-optimizing-spillover.49144/ Wicked Wiki article]
 
 
If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 source]
 
  
[http://forum.fractalaudio.com/axe-fx-ii-discussion/49144-wicked-wiki-1-optimizing-spillover.html?highlight=wicked+wiki Wicked Wiki article]
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[https://www.youtube.com/watch?v=iGAj6i9zHbI Leo’s Todd’s Basics tutorial]
  
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]

Revision as of 09:42, 2 August 2019

About spillover

Spillover refers to the functionality to keeping the trails of the delay and/or reverb audible after switching the effect off or switching presets, scenes, channels or X/Y.

All FAS processors support spillover under certain conditions as explained in the manuals.

Spillover between presets

Spillover between presets is enabled or disabled in the Global menu. It requires additional steps to make it work, as explained in the manuals. The setting in the Global menu applies to switching between presets only. Not to switching scenes, channels or X/Y, or bypassing blocks.

"Global spillover settings only apply to preset changes. Spillover between scenes is, in general, desirable and controlled by the bypass mode and state of the various blocks." source

Turn off Spillover in the Global menu if you prefer “silent” switching between presets.

Forum member: "I have two patches that both has delay blocks disabled and when I switch between these patches the delay spillover sometimes kicks in really loud."

"This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." source

If you use the Mix and Level parameters to dial in the desired effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. source

The Multi Delay block, Ten-Tap Delay block, Plex Delay block and Megatap block don’t support spillover between presets.

True independent spillover is not supported because it would require double the processing.

Spillover between scenes, channels or X/Y

The Global Spillover setting doesn't apply to spillover when turning off effects or switching scenes, channels or X/Y. Delay and Reverb trails always ring out when switching scenes, depending on the effect block's Bypass Mode setting, see below. This is inherent to the way scenes work. When it comes to spillover, scenes work better than presets and are easier to set up.

"Spillover is in there but the "right" way to do it is to use scenes. If you stay within a preset and use channels and scenes the spillover is perfect." source

Spillover can be affected when switching between the X/Y states or Channels of an effect, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.

Scene controllers allow more control over what happens with the sound when changing scenes.

Spillover when bypassing effects

The Bypass Mode of an effect block determines if the reverb or delay trails ring out after turning off the effect, or are muted.

More information

Wicked Wiki article

Leo’s Todd’s Basics tutorial