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Difference between revisions of "Scenes"

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__TOC__
 
__TOC__
=Available on which Fractal Audio products=
+
=Available on which products=
  
 
* '''Axe-Fx III''': yes
 
* '''Axe-Fx III''': yes
* '''FC controllers''': yes
+
* '''FM3''': yes
 
* '''Axe-Fx II''': yes
 
* '''Axe-Fx II''': yes
 
* '''AX8''': yes
 
* '''AX8''': yes
 
* '''FX8''': yes
 
* '''FX8''': yes
* '''MFC-101''': yes
 
  
 
=About scenes=
 
=About scenes=
  
Read this: [http://www.fractalaudio.com/downloads/manuals/axe-fx-2/Axe-Fx-II-Scenes-Mini-Manual-1.02.pdf Mini Manual (PDF)]. And consult the Owner's Manual.
+
Read this: [[Owners_Manuals| Mini Manual and Owner's Manual]]
  
Scenes represent a single preset in 8 different variations. The routing (grid) is always the same in all scenes (remember: it's a single preset). The parameter values in all blocks also are the same (with the exception of Scene Controllers, read below). But the Bypass states ("engaged/bypassed" aka "on/off") of the effect blocks can vary per scene. Also, the X/Y state or active Channels can vary per scene. Finally, each scene can have its own output level setting. All in all, scenes are similar to an advanced switching system for a pedalboard or a 19" rack.
+
Scenes represent a single preset in 8 states. The routing (grid) is always the same in all scenes (remember: it's a single preset). The parameter values in all blocks also are the same (with the exception of [[Scene controllers]], read below). But the Bypass states ("engaged/bypassed" aka "on/off") of the effect blocks can vary per scene. Also, the X/Y state or selected Channel can vary per scene. Finally, each scene can have its own output level setting. All in all, scenes are similar to an advanced switching system for a pedalboard or a 19" rack.
  
 
Switching between sounds is faster with scenes than with presets, when configured correctly. Also, spillover of delay and reverb trails is preserved better when switching between scenes than when switching presets.
 
Switching between sounds is faster with scenes than with presets, when configured correctly. Also, spillover of delay and reverb trails is preserved better when switching between scenes than when switching presets.
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The indicator on the hardware display and the switch LED on compatible foot controllers show the currently active cene.
 
The indicator on the hardware display and the switch LED on compatible foot controllers show the currently active cene.
  
=Scenes and MIDI=
+
Warning: scenes 2 to 7 may have all effect blocks engaged initially. This is by design. Watch out for loud bursts.
  
Scenes offer MIDI functionality, depending on the hardware.
+
=Configure scenes=
  
'''FX8''' – Scenes can switch relay states and send a MIDI Program Change and/or Control Change.
+
==Default scene==
  
'''AX8''' – Scenes can send a MIDI Program Change message.
+
Some processors let you specify which scene should be loaded upon loading a preset. This applies to switching presets on the hardware only, not to loading presets in the editor.
  
'''Axe-Fx III''' – Scenes can send up to 8 MIDI Program Changes and/or Control Changes, through the [[Scene MIDI block]].
+
'''Axe-Fx III and FM3''' — this is a global option (Global menu). When set to “As Saved” (default), the scene selected when recalling a preset is the scene that was active when the preset was saved. When set to a particular scene value, that scene will always be selected when a preset is recalled.
  
=Switching scenes can cause an audio gap when the Amp block changes=
+
'''Axe-Fx II''' — the default scene is always 1. This can't be changed.
  
When an Amp block is switched between X/Y or changes channels when switching scenes, there will be a short gap in the sound. The gap is caused by the necessity to briefly mute and unmute the sound. See [[Amp block]] and [[X/Y switching]].
+
'''FX8 and AX8''' — you can specify the default behavior in the Global menu, or per preset.
  
To avoid this, switch between two Amp blocks (AX8: n/a), or use Scene Controllers to change amp settings instead of X/Y switching, or [http://forum.fractalaudio.com/threads/various-presets-tricks.135770 use one of Bakerman's switching tricks.]
+
==Scene names==
  
=Scene names=
+
Scenes on the Axe-Fx III and FM3 can have individual names. The names are displayed on the hardware GUI, FC controllers and compatible controllers, and can be edited on the hardware and in the editor. The names can be edited on the hardware in the Store menu. Copy-and-paste is available.
  
The Axe-Fx III features customizable scenes. The names are displayed on the FC controllers and can be edited on the hardware, in Axe-Edit III or the [[Axe-Fx III Mini Utility]].
+
The Axe-Fx II, AX8 and FX8 do not support customizable scene names.
  
The Axe-Fx II, AX8 and FX8 do not support scene names.
+
==Channels or X/Y switching==
  
=Copying and pasting scenes=
+
An effect's X/Y state or Channel is set per scene. For example, Delay in scene 1 can be set to X or Channel A, while the same Delay in scene 2 is set to Y or Channel B. Note that using different types of Delay or Reverb in each state may impact spillover. Of course, you can still use two instances of effect blocks (instead or in addition to X/Y or Channels) in your presets. This lets you bypass/engage each instance per scene (at the expense of CPU).
  
To copy/paste scenes on the hardware: use Layout > Tools. This does not copy the scene's name.
+
<blockquote>"Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets. Scenes store the bypass state and channel for each block. By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio." [http://forum.fractalaudio.com/threads/axe-fx-iii-scenes-channels-demo.137003/#post-1624185 source] </blockquote>
 +
 
 +
==Modifiers and controllers==
 +
 
 +
[[Modifiers,_Controllers_and_Control_Switches|Modifier settings and controller settings]], except Scene Controllers, are the same in every scene.
 +
 
 +
==Global Blocks==
 +
 
 +
[[Global Blocks]] are the same in every scene.
 +
 
 +
==Copy and paste scenes==
 +
 
 +
To copy and paste scene on the Axe-Fx III and FM3: use Layout > Tools. Note that this does NOT copy the scene's name (must be done separately in the Store menu).
  
 
<blockquote>"Scene copy doesn't copy the name, just the states." [http://forum.fractalaudio.com/threads/is-anyone-else-having-a-problem-with-scene-copy.137170/#post-1626530 source]</blockquote>
 
<blockquote>"Scene copy doesn't copy the name, just the states." [http://forum.fractalaudio.com/threads/is-anyone-else-having-a-problem-with-scene-copy.137170/#post-1626530 source]</blockquote>
  
For more possibilities, use the editor.
+
When using the editor to copy and paste scenes, the scene name is also included as well as scene controller values.
 +
 
 +
==Swap scenes==
 +
 
 +
To swap scenes on the Axe-Fx III and FM3: use Layout > Tools, or the editor.
  
=Default scene upon preset loading=
+
=Switch scenes=
  
'''Axe-Fx III''': this is a global option (Global menu). When set to “As Saved” the scene selected when recalling a preset is the scene that was active when the preset was saved. When set to a particular scene value, that scene will always be selected when a preset is recalled.
+
==How to switch scenes==
  
'''Axe-Fx II''': the default scene is always 1. This can't be changed.
+
'''Axe-Fx III:'''
 +
* Use NAV up/down buttons on the Home screen
 +
* Use soft knob "A" in certain screens
 +
* Use a foot controller or directly connected switch
 +
* Use MIDI (assign CCs in Setup > MIDI/Remote)
 +
* Use the editor
 +
* Use MIDI PC Mapping
  
'''FX8 and AX8''': you can specify the default scene in the Global menu, or per preset.
+
To switch scenes via SysEx, [http://www.fractalaudio.com/downloads/misc/Axe-Fx%20III%20MIDI%20for%203rd%20Party%20Devices.pdf check this document]
  
=Switching scenes=
+
The Axe-Fx III lets you map MIDI commands to scene switching.
  
'''Axe-Fx III:'''
+
'''FM3:'''
* Use NAV up/down buttons on the Home screen.
+
* Use NAV up/down buttons on the Home screen
* Use soft knob "A" in certain screens.
+
* Use soft knob "A" in certain screens
* Use a foot controller or directly connected switch.
+
* Use an onboard switch
* Use MIDI (assign CCs in Setup > MIDI/Remote).
+
* Use an FC controller
* Use the editor.
+
* Use MIDI
* Use MIDI PC Mapping.
+
* Use the editor
 +
* Use MIDI PC Mapping
  
To switch scenes via SysEx, [http://www.fractalaudio.com/downloads/misc/Axe-Fx%20III%20MIDI%20for%203rd%20Party%20Devices.pdf check this document.]
+
The FM3 lets you map MIDI commands to scene switching.
  
 
'''Axe-Fx II:'''
 
'''Axe-Fx II:'''
* Use Quick Control knob A to select a scene within the current preset in the Recall screen.
+
* Use Quick Control knob A to select a scene within the current preset in the Recall screen
* I/O > Mapping on the Axe-Fx II provides a Map To Scene parameter. This makes it possible to send a MIDI PC message to select a scene within a preset. After configuring the mapping, don't forget to set Mapping to Custom to activate it.
+
* I/O > Mapping on the Axe-Fx II provides a Map To Scene parameter. This makes it possible to send a MIDI PC message to select a scene within a preset. After configuring the mapping, don't forget to set Mapping to Custom to activate it
* Pedal jack: connect a momentary switch to the rear of the unit. In I/O > CTRL set Scene Increment to Pedal. In I/O > Pedal set Pedal Type to Latching.
+
* Pedal jack: connect a momentary switch to the rear of the unit. In I/O > CTRL set Scene Increment to Pedal. In I/O > Pedal set Pedal Type to Latching
  
'''MFC-101''': the MFC-101 lets you assign switches to scenes. You can assign a switch to each scene, increment of decrement scenes, or toggle between scenes 1 and 2. To turn the bottom row of the MFC-101 into scenes switches, set Bank Size to 0.
+
'''MFC-101:'''
 +
* The MFC-101 lets you assign switches to scenes. You can assign a switch to each scene, increment of decrement scenes, or toggle between scenes 1 and 2. To turn the bottom row of the MFC-101 into scenes switches, set Bank Size to 0
  
'''FX8''': press the assigned Scene switch, or press the assigned Single or Sticky Scene switch and press the scene number switch.
+
'''FX8:'''
 +
* Press the assigned Scene switch
 +
* Press the assigned Single or Sticky Scene switch and press the scene number switch
  
'''AX8''': press the assigned Scene switch, or press the assigned Single or Sticky Scene switch and press the scene number switch. Or turn the "C" knob.
+
'''AX8:'''
 +
* Press the assigned Scene switch
 +
* Press the assigned Single or Sticky Scene switch and press the scene number switch
 +
* Turn the "C" knob
  
'''MIDI controller''': assign a switch to the MIDI CC for Scene Select with values 0 to 7 to select scene 1 to 8 within the current preset. Values higher than 7 also select scene 8. Values higher than 63 will step through the scenes, wrapping at the limits. MIDI CCs can also be used to Increment or Decrement the current scene. If you don't specify a value, the switch will switch between scene 1 and 8. The default MIDI CC for scene selection is 34 (the Axe-Fx III lets you specify the CC). This can be changed.
+
'''MIDI controller:'''
 +
* Assign a switch to the MIDI CC for Scene Select with values 0 to 7 to select scene 1 to 8 within the current preset. Values higher than 7 also select scene 8. Values higher than 63 will step through the scenes, wrapping at the limits. MIDI CCs can also be used to Increment or Decrement the current scene. If you don't specify a value, the switch will switch between scene 1 and 8. The default MIDI CC for scene selection is 34 (the Axe-Fx III lets you specify the CC). This can be changed.
  
=Initial block Bypass states=
+
==Scene switching and MIDI==
  
Scenes 2 to 7 may have all effect blocks engaged initially. This is by design. Watch out for loud bursts.
+
Depending on the hardware, scene switching provides additional MIDI functionality.
  
Use the editor to perform bulk operations, such as setting an effect's Bypass state in all scenes in one go.
+
Read this: [[MIDI]]
  
=Scenes, X/Y and channels=
+
==Switching scenes can cause an audio gap==
  
An effect's X/Y state or Channel is set per scene. For example, Delay in scene 1 can be set to X or Channel A, while the same Delay in scene 2 is set to Y or Channel B. Note that using different types of Delay or Reverb in each state may impact spillover. Of course, you can still use two instances of effect blocks (instead or in addition to X/Y states or Channels) in your presets. This lets you bypass/engage each instance per scene (at the expense of CPU).
+
When switching scenes also involves switching an Amp block between X/Y or Channels, there will be a short gap in the sound.
  
<blockquote>"Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets. Scenes store the bypass state and channel for each block. By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio." [http://forum.fractalaudio.com/threads/axe-fx-iii-scenes-channels-demo.137003/#post-1624185 source] </blockquote>
+
Also read this:
  
Use the editor to perform bulk operations, such as changing a block's channel in all scenes of a preset in one go.
+
* [[Amp_block#Switching_between_amp_sounds|Switching between amp sounds]]
 +
* [[Presets#Preset_switching_can_cause_an_audio_gap|Preset switching can cause an audio gap]]
 +
* [[Channels#Switching_channels_can_cause_an_audio_gap|Switching channels can cause an audio gap]]
 +
* [[X/Y_switching#X.2FY_switching_can_cause_an_audio_gap|X/Y switching can cause an audio gap]]
  
=Modifiers, controllers and Global Blocks=
+
==Scene Revert==
  
Modifier settings, controller settings (except for Scene Controllers) and Global Blocks are the same in every scene.
+
The current state (engaged or bypassed) of an effect block can't be carried over from the current scene to another one dynamically. In other words: the state is pre-set.
  
=Scene Revert=
+
There's an exception for the situation where you return to a previously recalled scene. By default the processor remembers which block states were changed by the player in a scene. When you switch to another scene and then return to the previous scene (without changing presets), the device will recall the state of the effect blocks as they were when switching away from that scene.
  
You can't "dynamically" keep the current state of an effect from the current scene to another one.
+
If you prefer the to always recall a scene in its initial stored state (recalling blocks in their saved states), turn on the parameter SCENE REVERT in the I/O > MIDI menu (Axe-Fx II, FX8, AX8) or the MIDI/Remote menu (Axe-Fx III).
  
What you can do: instruct the device the way you want it to handle effect states when leaving and returning to a scene. By default the Axe-Fx II, III, AX8 and FX8 remember which block states are bypassed/engaged after having selected a scene. If you leave and return to that scene (without changing presets) the device will recall those changed states. If you prefer always recalling a scene in its initial stored state (block are set to the state they were in when saved), turn on the parameter “SCENE REVERT” in the I/O > MIDI menu. This forces a scene reload. Revert applies to scene changes via MIDI or FC controllers only, not to scene switching using the software editor or the front panel. Also, Revert doesn't work with PC-to-Scene mapping on the Axe-Fx II and III.
+
Note that SCENE REVERT applies only to scene switching via MIDI, FC controller or MIDI controllers. It doesn't kick in when switching scenes on the hardware itself. SCENE REVERT doesn't work with PC Mapping.
  
MFC-101: if you want to retain effects block states in a switching scenario, stick to preset switching and use general use "global" IA switches on your MFC-101.
+
=Scene Controllers=
  
=Scene Controllers=
+
Number of scene controllers:
 +
* '''Axe-Fx III''': 4
 +
* '''FM3''': ? @@
 +
* '''Axe-Fx II''': 2
 +
* '''AX8''': 2
 +
* '''FX8''': 2
  
Parameter values in effect blocks are the same across all scenes. However, there are Scene Controllers available which allow you to set (change) parameter values per scene. Just like regular [[Modifiers and controllers|controllers]] you can assign a scene controller to a modifiable parameter. The controller values are set per scene in Control > Scene.
+
Parameter values in effect blocks are the same across all scenes. However, we have a limited number of Scene Controllers which allow changing parameter values per scene. Just like regular [[Modifiers, Controllers and Control Switches|controllers]], you can assign a Scene Controller to a modifiable parameter. The controller values are set per scene in the Control(lers) > Scene Controllers menu.
  
 
Note that the values in Control > Scene always relate to the parameter it controls. For example, when attaching a scene controller to Delay Feedback, be aware that this parameter ranges from -100 to 100. Setting the controller at 0% sets feedback at -100, not at 0. [http://forum.fractalaudio.com/axe-fx-ii-discussion/80497-axe-fx-ii-firmware-version-12-04-public-beta-10.html#post978570 source]
 
Note that the values in Control > Scene always relate to the parameter it controls. For example, when attaching a scene controller to Delay Feedback, be aware that this parameter ranges from -100 to 100. Setting the controller at 0% sets feedback at -100, not at 0. [http://forum.fractalaudio.com/axe-fx-ii-discussion/80497-axe-fx-ii-firmware-version-12-04-public-beta-10.html#post978570 source]
  
If you use Min and Max in the modifier menu, the scene controller percentages will be proportional to that specified range.
+
If you use Min and Max in the modifier menu, the Scene Controller percentages will be proportional to that specified range.
  
 
Examples:
 
Examples:
* Attach scene controller 1 to Reverb Mix. It might have a value of 10% in scene 1, and a 20% in scene 2. This would change the Reverb mix per scene. A popular application is to use attach a scene controller to Input Drive or Input Trim in the Amp block, enabling you to vary the amount of amp gain per scene.
+
* Attach Scene Controller 1 to Reverb Mix. It might have a value of 10% in scene 1, and 20% in scene 2. This would change the Reverb mix per scene.
* Make a scene controller change a note's pitch in the Synth or Pitch block per scene.
+
* Attach a Scene Controller to Input Drive or Input Trim in the Amp block, allowing you to vary the amount of amp gain per scene.
* Crossfade sounds through scene controllers.
+
* Make a Scene Controller change the pitch of a note in the Synth or Pitch block per scene.
 +
* Crossfade sounds.
 
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/77486-more-scene-controller-tips.html More tips and examples]
 
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/77486-more-scene-controller-tips.html More tips and examples]
* [http://axefxtutorials.com/2013/11/scene-controllers-in-the-axe-fx-ii-basics/ Tutorial by AxeFxTutorials]
 
 
The Axe-Fx III Owner's Manual has a Scene Controllers tutorial.
 
  
Number of scene controllers:
+
The [[Owners_Manuals|Owner's Manual]] has a tutorial on Scene Controllers.
* '''Axe-Fx II, AX8, FX8''': 2.
 
* '''Axe-Fx III''': 4.
 
  
 
=More control with scenes=
 
=More control with scenes=
  
Examples:
+
* Combine multiple existing presets into a single preset with scenes.
* Combine presets into a single preset for gapless switching.
+
* Use scenes instead of the MFC-101's Song Mode, to provide all sounds for a song in a single preset.
* Use scenes instead of the MFC-101's Song Mode, to combine sounds for songs.
+
* Use two Amp blocks and if necessary two Cab blocks for flexibility (Axe-Fx II and III only).
* Use two Amp blocks and if necessary two Cab blocks for flexibility (Axe-Fx only).
 
 
* Configure different X/Y states or channels for effect blocks and set these per scene.
 
* Configure different X/Y states or channels for effect blocks and set these per scene.
 
* Decrease Bank Size on the MFC-101 to have more IA switches on your MFC-101 available for scene switching.
 
* Decrease Bank Size on the MFC-101 to have more IA switches on your MFC-101 available for scene switching.
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* When using various guitars, the use of scenes enables you to optimize the preset's output level for each guitar. Also, you can bypass/engage stuff like a PEQ in each scene etc. for even more control.
 
* When using various guitars, the use of scenes enables you to optimize the preset's output level for each guitar. Also, you can bypass/engage stuff like a PEQ in each scene etc. for even more control.
  
[http://forum.fractalaudio.com/axe-fx-ii-discussion/59435-wicked-wiki-15-psi-preset-scene-investigation.html Wicked Wiki.]
+
[https://forum.fractalaudio.com/threads/wicked-wiki-15-psi-preset-scene-investigation.59435/ Wicked Wiki article]
  
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 +
[[category:FM3]]
 
[[category:AX8]]
 
[[category:AX8]]
 
[[category:FX8]]
 
[[category:FX8]]
 
[[category:Sounds]]
 
[[category:Sounds]]
 
[[category:Remote]]
 
[[category:Remote]]

Revision as of 07:11, 2 March 2020

Available on which products

  • Axe-Fx III: yes
  • FM3: yes
  • Axe-Fx II: yes
  • AX8: yes
  • FX8: yes

About scenes

Read this: Mini Manual and Owner's Manual

Scenes represent a single preset in 8 states. The routing (grid) is always the same in all scenes (remember: it's a single preset). The parameter values in all blocks also are the same (with the exception of Scene controllers, read below). But the Bypass states ("engaged/bypassed" aka "on/off") of the effect blocks can vary per scene. Also, the X/Y state or selected Channel can vary per scene. Finally, each scene can have its own output level setting. All in all, scenes are similar to an advanced switching system for a pedalboard or a 19" rack.

Switching between sounds is faster with scenes than with presets, when configured correctly. Also, spillover of delay and reverb trails is preserved better when switching between scenes than when switching presets.

There's no way to create, enable or disable scenes. They are always there. Remember, scenes are just variations of a single preset.

The indicator on the hardware display and the switch LED on compatible foot controllers show the currently active cene.

Warning: scenes 2 to 7 may have all effect blocks engaged initially. This is by design. Watch out for loud bursts.

Configure scenes

Default scene

Some processors let you specify which scene should be loaded upon loading a preset. This applies to switching presets on the hardware only, not to loading presets in the editor.

Axe-Fx III and FM3 — this is a global option (Global menu). When set to “As Saved” (default), the scene selected when recalling a preset is the scene that was active when the preset was saved. When set to a particular scene value, that scene will always be selected when a preset is recalled.

Axe-Fx II — the default scene is always 1. This can't be changed.

FX8 and AX8 — you can specify the default behavior in the Global menu, or per preset.

Scene names

Scenes on the Axe-Fx III and FM3 can have individual names. The names are displayed on the hardware GUI, FC controllers and compatible controllers, and can be edited on the hardware and in the editor. The names can be edited on the hardware in the Store menu. Copy-and-paste is available.

The Axe-Fx II, AX8 and FX8 do not support customizable scene names.

Channels or X/Y switching

An effect's X/Y state or Channel is set per scene. For example, Delay in scene 1 can be set to X or Channel A, while the same Delay in scene 2 is set to Y or Channel B. Note that using different types of Delay or Reverb in each state may impact spillover. Of course, you can still use two instances of effect blocks (instead or in addition to X/Y or Channels) in your presets. This lets you bypass/engage each instance per scene (at the expense of CPU).

"Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets. Scenes store the bypass state and channel for each block. By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio." source

Modifiers and controllers

Modifier settings and controller settings, except Scene Controllers, are the same in every scene.

Global Blocks

Global Blocks are the same in every scene.

Copy and paste scenes

To copy and paste scene on the Axe-Fx III and FM3: use Layout > Tools. Note that this does NOT copy the scene's name (must be done separately in the Store menu).

"Scene copy doesn't copy the name, just the states." source

When using the editor to copy and paste scenes, the scene name is also included as well as scene controller values.

Swap scenes

To swap scenes on the Axe-Fx III and FM3: use Layout > Tools, or the editor.

Switch scenes

How to switch scenes

Axe-Fx III:

  • Use NAV up/down buttons on the Home screen
  • Use soft knob "A" in certain screens
  • Use a foot controller or directly connected switch
  • Use MIDI (assign CCs in Setup > MIDI/Remote)
  • Use the editor
  • Use MIDI PC Mapping

To switch scenes via SysEx, check this document

The Axe-Fx III lets you map MIDI commands to scene switching.

FM3:

  • Use NAV up/down buttons on the Home screen
  • Use soft knob "A" in certain screens
  • Use an onboard switch
  • Use an FC controller
  • Use MIDI
  • Use the editor
  • Use MIDI PC Mapping

The FM3 lets you map MIDI commands to scene switching.

Axe-Fx II:

  • Use Quick Control knob A to select a scene within the current preset in the Recall screen
  • I/O > Mapping on the Axe-Fx II provides a Map To Scene parameter. This makes it possible to send a MIDI PC message to select a scene within a preset. After configuring the mapping, don't forget to set Mapping to Custom to activate it
  • Pedal jack: connect a momentary switch to the rear of the unit. In I/O > CTRL set Scene Increment to Pedal. In I/O > Pedal set Pedal Type to Latching

MFC-101:

  • The MFC-101 lets you assign switches to scenes. You can assign a switch to each scene, increment of decrement scenes, or toggle between scenes 1 and 2. To turn the bottom row of the MFC-101 into scenes switches, set Bank Size to 0

FX8:

  • Press the assigned Scene switch
  • Press the assigned Single or Sticky Scene switch and press the scene number switch

AX8:

  • Press the assigned Scene switch
  • Press the assigned Single or Sticky Scene switch and press the scene number switch
  • Turn the "C" knob

MIDI controller:

  • Assign a switch to the MIDI CC for Scene Select with values 0 to 7 to select scene 1 to 8 within the current preset. Values higher than 7 also select scene 8. Values higher than 63 will step through the scenes, wrapping at the limits. MIDI CCs can also be used to Increment or Decrement the current scene. If you don't specify a value, the switch will switch between scene 1 and 8. The default MIDI CC for scene selection is 34 (the Axe-Fx III lets you specify the CC). This can be changed.

Scene switching and MIDI

Depending on the hardware, scene switching provides additional MIDI functionality.

Read this: MIDI

Switching scenes can cause an audio gap

When switching scenes also involves switching an Amp block between X/Y or Channels, there will be a short gap in the sound.

Also read this:

Scene Revert

The current state (engaged or bypassed) of an effect block can't be carried over from the current scene to another one dynamically. In other words: the state is pre-set.

There's an exception for the situation where you return to a previously recalled scene. By default the processor remembers which block states were changed by the player in a scene. When you switch to another scene and then return to the previous scene (without changing presets), the device will recall the state of the effect blocks as they were when switching away from that scene.

If you prefer the to always recall a scene in its initial stored state (recalling blocks in their saved states), turn on the parameter SCENE REVERT in the I/O > MIDI menu (Axe-Fx II, FX8, AX8) or the MIDI/Remote menu (Axe-Fx III).

Note that SCENE REVERT applies only to scene switching via MIDI, FC controller or MIDI controllers. It doesn't kick in when switching scenes on the hardware itself. SCENE REVERT doesn't work with PC Mapping.

Scene Controllers

Number of scene controllers:

  • Axe-Fx III: 4
  • FM3: ? @@
  • Axe-Fx II: 2
  • AX8: 2
  • FX8: 2

Parameter values in effect blocks are the same across all scenes. However, we have a limited number of Scene Controllers which allow changing parameter values per scene. Just like regular controllers, you can assign a Scene Controller to a modifiable parameter. The controller values are set per scene in the Control(lers) > Scene Controllers menu.

Note that the values in Control > Scene always relate to the parameter it controls. For example, when attaching a scene controller to Delay Feedback, be aware that this parameter ranges from -100 to 100. Setting the controller at 0% sets feedback at -100, not at 0. source

If you use Min and Max in the modifier menu, the Scene Controller percentages will be proportional to that specified range.

Examples:

  • Attach Scene Controller 1 to Reverb Mix. It might have a value of 10% in scene 1, and 20% in scene 2. This would change the Reverb mix per scene.
  • Attach a Scene Controller to Input Drive or Input Trim in the Amp block, allowing you to vary the amount of amp gain per scene.
  • Make a Scene Controller change the pitch of a note in the Synth or Pitch block per scene.
  • Crossfade sounds.
  • More tips and examples

The Owner's Manual has a tutorial on Scene Controllers.

More control with scenes

  • Combine multiple existing presets into a single preset with scenes.
  • Use scenes instead of the MFC-101's Song Mode, to provide all sounds for a song in a single preset.
  • Use two Amp blocks and if necessary two Cab blocks for flexibility (Axe-Fx II and III only).
  • Configure different X/Y states or channels for effect blocks and set these per scene.
  • Decrease Bank Size on the MFC-101 to have more IA switches on your MFC-101 available for scene switching.
  • Use the Alternate Preset functionality on the MFC-101 to get access to multiple presets (with scenes) through a single preset switch.
  • Create a "Lead" scene for each preset by adding a delay and drive block, and increasing the output level of the scene (IN/GTE) and saving the scene with the blocks engaged.
  • Create a scene where only the Amp and Cab blocks in the routing are engaged and dedicate an IA switch to it. This switch lets you return to your basic tone at all times. Think of it as a "Panic" switch.
  • When using various guitars, the use of scenes enables you to optimize the preset's output level for each guitar. Also, you can bypass/engage stuff like a PEQ in each scene etc. for even more control.

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