Always consult the official Owners Manuals first!
March 2024: all pages have been checked and are up-to-date

Difference between revisions of "Scenes"

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Examples:
 
Examples:
 
* Attach Scene Controller 1 to Reverb Mix. It might have a value of 10% in scene 1, and 20% in scene 2. This would change the Reverb mix per scene.
 
* Attach Scene Controller 1 to Reverb Mix. It might have a value of 10% in scene 1, and 20% in scene 2. This would change the Reverb mix per scene.
* Attach a Scene Controller to Input Drive or Input Trim in the Amp block, allowing you to vary the amount of amp gain per scene.
+
* Attach a Scene Controller to Gain or Input Trim in the Amp block, allowing you to vary the amount of amp gain per scene.
 
* Make a Scene Controller change the pitch of a note in the Synth or Pitch block per scene.
 
* Make a Scene Controller change the pitch of a note in the Synth or Pitch block per scene.
 
* Crossfade sounds.
 
* Crossfade sounds.

Revision as of 18:53, 29 June 2022

Available on which products

  • Axe-Fx III: yes
  • FM9: yes
  • FM3: yes
  • Axe-Fx II: yes
  • AX8: yes
  • FX8: yes

About scenes

Read this: Mini Manual and Owner's Manual

About presets, scenes and channels:

  • Preset: like your traditional pedalboard.
  • Scene: like your traditional pedalboard at a particular moment, with effects being on or off, and set to a channel.
  • Channel: like one of the pedals on that pedalboard with its controls set in a specific way. There are 4 channels so 4 different sets of settings.

Scenes represent a single preset in 8 states. The routing (grid) is always the same in all scenes (remember: it's a single preset). The parameter values in all blocks also are the same (with the exception of Scene controllers, read below). But the Bypass states ("engaged/bypassed" aka "on/off") of the effect blocks can vary per scene. Also, the X/Y state or selected Channel can vary per scene. Finally, each scene can have its own output level setting. All in all, scenes are similar to an advanced switching system for a pedalboard or a 19" rack.

Switching between sounds is faster with scenes than with presets, when configured correctly. Also, spillover of delay and reverb trails is preserved better when switching between scenes than when switching presets.

There's no way to create, enable or disable scenes. They are always there. Remember, scenes are just variations of a single preset.

The indicator on the hardware display and the switch LED on compatible foot controllers show the currently active cene.

Warning: scenes 2 to 7 may have all effect blocks engaged initially. This is by design. Watch out for loud bursts.

Configure scenes

Scene Manager

The Scene Manager in the editor makes configuring scenes easier.

Default scene

Some processors let you specify which scene should be loaded upon loading a preset. This applies to switching presets on the hardware only, not to loading presets in the editor.

Axe-Fx III and FM9 and FM3 — this is a global option (Global menu). When set to “As Saved” (default), the scene selected when recalling a preset is the scene that was active when the preset was saved. When set to a particular scene value, that scene will always be selected when a preset is recalled.

Axe-Fx II — the default scene is always 1. This can't be changed.

FX8 and AX8 — you can specify the default behavior in the Global menu, or per preset.

Scene names

Scenes on the Axe-Fx III, FM9 and FM3 can have individual names. The names are displayed on the hardware GUI, FC controllers and compatible controllers, and can be edited on the hardware and in the editor. The names can be edited on the hardware in the Store menu. Copy-and-paste is available.

The Axe-Fx II, AX8 and FX8 do not support customizable scene names.

Channels or X/Y switching

An effect's X/Y state or Channel is set per scene. For example, Delay in scene 1 can be set to X or Channel A, while the same Delay in scene 2 is set to Y or Channel B. Note that using different types of Delay or Reverb in each state may impact spillover. Of course, you can still use two instances of effect blocks (instead or in addition to X/Y or Channels) in your presets. This lets you bypass/engage each instance per scene (at the expense of CPU).

"Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets. Scenes store the bypass state and channel for each block. By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio." [1]

Modifiers and controllers

Modifier settings and controller settings, except Scene Controllers, are the same in every scene.

Global Blocks

Global Blocks are the same in every scene.

Copy and paste scenes

Scenes can not be copied between different presets, they can only be copied and pasted within their containing preset.

To copy and paste a scene on the Axe-Fx III, FM9 and FM3 inside a given preset use Layout > Tools. Note that this does NOT copy the scene's name, which must be done separately in the Store menu.

"Scene copy doesn't copy the name, just the states." [2]

When using the Scene Manager in the editor to copy and paste scenes, the scene name is also included as well as the scene controller values.

Swap scenes

To swap scenes on the Axe-Fx III, FM9 and FM3, use Layout > Tools, or the Scene Manager in the editor.

Switching scenes

How to switch scenes

Axe-Fx III:

  • Use NAV up/down buttons on the Home screen
  • Use soft knob "A" in certain screens
  • Use a foot controller or directly connected switch
  • Use MIDI (assign CCs in Setup > MIDI/Remote)
  • Use the editor
  • Use MIDI PC Mapping

To switch scenes via SysEx, check this document

The Axe-Fx III lets you map MIDI commands to scene switching.

FM3 and FM9:

  • Use NAV up/down buttons on the Home screen
  • Use soft knob "A" in certain screens
  • Use an onboard switch
  • Use an FC controller
  • Use MIDI
  • Use the editor
  • Use MIDI PC Mapping

The FM3 and FM9 let you map MIDI commands to scene switching.

Axe-Fx II:

  • Use Quick Control knob A to select a scene within the current preset in the Recall screen
  • I/O > Mapping on the Axe-Fx II provides a Map To Scene parameter. This makes it possible to send a MIDI PC message to select a scene within a preset. After configuring the mapping, don't forget to set Mapping to Custom to activate it
  • Pedal jack: connect a momentary switch to the rear of the unit. In I/O > CTRL set Scene Increment to Pedal. In I/O > Pedal set Pedal Type to Latching

MFC-101:

  • The MFC-101 lets you assign switches to scenes. You can assign a switch to each scene, increment of decrement scenes, or toggle between scenes 1 and 2. To turn the bottom row of the MFC-101 into scenes switches, set Bank Size to 0

FX8:

  • Press the assigned Scene switch
  • Press the assigned Single or Sticky Scene switch and press the scene number switch

AX8:

  • Press the assigned Scene switch
  • Press the assigned Single or Sticky Scene switch and press the scene number switch
  • Turn the "C" knob

MIDI controller:

  • Assign a switch to the MIDI CC for Scene Select with values 0 to 7 to select scene 1 to 8 within the current preset. Values higher than 7 also select scene 8. Values higher than 63 will step through the scenes, wrapping at the limits. MIDI CCs can also be used to Increment or Decrement the current scene. If you don't specify a value, the switch will switch between scene 1 and 8. The default MIDI CC for scene selection is 34 (the Axe-Fx III lets you specify the CC). This can be changed.

Songs and setlists

Read this

Scene switching and MIDI

Depending on the hardware, scene switching provides additional MIDI functionality.

Read this: MIDI

Switching scenes can cause an audio gap

When switching scenes also involves switching an Amp block between X/Y or Channels, there will be a short gap in the sound.

Also read this:

Scene Ignore

Firmware 19.05 for the Axe-Fx III:

"Added “Scene Ignore” to most blocks. When set to ON, Scene Ignore instructs the block to ignore scene changes. Scene Ignore is a per-channel parameter. This allows turning Scene Ignore to OFF on one or more channels which will then allow a scene change to set the block to a desired state if the block is on that channel."

This allow an Amp type or Virtual Capo (Pitch) to remain unaffected when switching scenes.

Example:

  • scene 1 is saved with Amp set to channel A
  • scene 2 is saved with Amp set to channel B
  • scene 3 is saved with Amp set to channel C
  • scene 4 is saved with Amp set to channel D

When Amp Channel A is set to Scene Ignore = ON, switching from scene 1 to scene 2 or 3 or 4 will keep the Amp set to channel A.

The Scene Ignore process ends when switching the Amp to another channel. So when using Scene Ignore with amp channels, you'll probably reserve a foot switch for switching amp channels.

Tip: the Scene Ignore parameter can be added to a Performance Page.

M@:

"Axe-Fx III firmware 19.05 introduced Scene Ignore. This feature is designed to allow more flexible switching based on the operation of certain multi-component analog rigs. With Scene Ignore enabled, a block operates outside of the usual automatic control by scenes. A block with Scene Ignore ON can still be bypassed/engaged or change channels when you use a footswitch, or any other means of "manual" control—just like a fully independent pedal or amp could be.

Scene Ignore is a per-channel setting found in many blocks. The fact that it is "per-channel" allows a “best of both worlds” approach. Some channels can be set to respond to scene changes while others ignore them. If this idea seems tricky, think of it as a radio control receiver. Once you select any channel where Scene Ignore is on, the radio is switched off and the block is no longer “listening” to scenes. No scene can then take control of the block, regardless of other settings—but YOU can, using a footswitch, etc.

Example: Channels A, B, and C of a drive block have Scene Ignore turned OFF. They work in the classic manner, and you can program your scenes to control bypass/engage and change channel. Meanwhile, channel D has Scene Ignore ON. If any scene selects Channel D (or if you switch to D using a footswitch or any other means) the block will stop responding to further scene commands. The “radio” is off. In this state, the block can still be switched manually using FC footswitches, MIDI, etc.—just like a fully independent pedal or amp could be. If you manually switch the block back to A,B, or C where Scene Ignore is OFF, it will again begin to “listen” to scene instructions.

If you want a mixed scenario with Scene Ignore sometimes ON and sometimes OFF, you’ll need a footswitch or some other way to change the channel of your block back to a channel that does not ignore scenes. Extending the example above, this might be an FC footswitch. TAP is set to Bypass the Drive, and HOLD is set to Toggle it between Channels A and D. Toggle to A for scene control. Toggle to D for manual control. Tap on or off at will.

TIP: If you always want full scene Independence, a good safeguard is to turn Scene Ignore to ON in every channel. Similarly, if you want a block to be controlled only by scenes, make sure that Scene Ignore is OFF for every one of that block's channels. If not, one of them may be selected by a scene and cause that block to stop responding to subsequent scene changes.

Find the Scene Ignore option in the Edit menu for most blocks." [3]

Cooper Carter: Unlocking "Scene Ignore"

Scene Revert

The current bypass state (engaged or bypassed) and channel of effect blocks can not be carried over from the current scene to another one dynamically. In other words: the state and channel are pre-set.

There's an exception for the situation where you return to a previously recalled scene. By default, the processor remembers which block states were changed by the player in a scene. When you switch to another scene and then return to the previous scene (without changing presets), the device will recall the state of the effect blocks as they were when switching away from that scene.

However, if you prefer to always recall a scene in its initial stored state (recalling blocks in their saved states), turn on the parameter SCENE REVERT in the I/O > MIDI menu (Axe-Fx II, FX8, AX8) or the MIDI/Remote menu (Axe-Fx III, FM9, FM3).

Note that SCENE REVERT applies only to scene switching via MIDI or FC controller. It doesn't kick in when switching scenes on the hardware itself or in the editor. SCENE REVERT doesn't work with PC Mapping.

Edited light

A global setup option determines if changing scenes will lit the Edited light on the hardware and in the editor.

Scene Controllers

Number of scene controllers:

  • Axe-Fx III: 4
  • FM9: 4
  • FM3: 4
  • Axe-Fx II: 2
  • AX8: 2
  • FX8: 2

Parameter values in effect blocks are the same across all scenes. However, we have a limited number of Scene Controllers which allow changing parameter values per scene. Just like regular controllers, you can assign a Scene Controller to a modifiable parameter. The controller values are set per scene in the Control(lers) > Scene Controllers menu.

Note that the values in Control > Scene always relate to the parameter it controls. For example, when attaching a scene controller to Delay Feedback, be aware that this parameter ranges from -100 to 100. Setting the controller at 0% sets feedback at -100, not at 0.

If you use Min and Max in the modifier menu, the Scene Controller percentages will be proportional to that specified range.

Examples:

  • Attach Scene Controller 1 to Reverb Mix. It might have a value of 10% in scene 1, and 20% in scene 2. This would change the Reverb mix per scene.
  • Attach a Scene Controller to Gain or Input Trim in the Amp block, allowing you to vary the amount of amp gain per scene.
  • Make a Scene Controller change the pitch of a note in the Synth or Pitch block per scene.
  • Crossfade sounds.

The Owner's Manual has a tutorial on Scene Controllers.

For preset examples, search the Factory presets page for "scene controller".

Automate moving from a preset to its scenes

In the PRESETS layout, add a layout link from the foot switch for that scene to the SCENES layout. When you select the preset, the modeler will automatically switch to display the scenes. Repeat as necessary for other preset switches.

More control with scenes

  • Combine multiple existing presets into a single preset with scenes.
  • Use scenes instead of the MFC-101's Song Mode, to provide all sounds for a song in a single preset.
  • Use two Amp blocks and if necessary two Cab blocks for flexibility (Axe-Fx II and III and FM9 only).
  • Configure different X/Y states or channels for effect blocks and set these per scene.
  • Decrease Bank Size on the MFC-101 to have more IA switches on your MFC-101 available for scene switching.
  • Use the Alternate Preset functionality on the MFC-101 to get access to multiple presets (with scenes) through a single preset switch.
  • Create a "Lead" scene for each preset by adding a delay and drive block, and increasing the output level of the scene (IN/GTE) and saving the scene with the blocks engaged.
  • Create a scene where only the Amp and Cab blocks in the routing are engaged and dedicate an IA switch to it. This switch lets you return to your basic tone at all times. Think of it as a "Panic" switch.
  • When using various guitars, the use of scenes enables you to optimize the preset's output level for each guitar. Also, you can bypass/engage stuff like a PEQ in each scene etc. for even more control.

Wicked Wiki article