Always consult the official Owners Manuals first

Difference between revisions of "Mixer block"

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''The information on this page supplements the official manuals.''
 
 
__TOC__
 
__TOC__
''Image to be added''
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=Available on which products=
=Mixer block: supported by which products=
 
* '''Axe-Fx III''': 4x.
 
* '''Axe-Fx II''': 2x.
 
* '''AX8''': no.
 
* '''FX8''': no.
 
  
=Mixer: X/Y switching or channels=
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* '''Axe-Fx III''', '''FM9''' and '''FM3''': 4 blocks
* '''Axe-Fx III''': 4 channels.
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* '''Axe-Fx II''': 2 blocks
* '''Axe-Fx II XL''' and '''XL+''': yes.
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* '''AX8''' and '''FX8''': no
* '''Axe-Fx II Mk I and II''': no.
 
* '''AX8''': n/a.
 
* '''FX8''': n/a.
 
  
=Mixer in the Output block and as a separate block=
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=Channels or X/Y=
Each preset has an output section (Axe-Fx III: multiple) which contains a mixer. It has a level control which controls the overall volume of the preset. Its setting can be different for each preset scene. The commands Vol Incr and Vol Decr adjust this level.
 
  
There are also separate Mixer blocks on the Axe-Fx II and III.
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* '''Axe-Fx III''' and '''FM9''' and '''FM3''': 4 channels
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* '''Axe-Fx II XL''' and '''XL+''': X/Y
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* '''Axe-Fx II Mk I''' and '''II''': no
  
=Mixer block in the first column=
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=About the Mixer block=
A Mixer block in the first column on the grid operates differently. Only Gain and Balance for the first row are functional, the other settings are ignored.
 
  
=Mixer as a routing tool=
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The standalone Mixer block(s) can be used to mix and route signals on the grid. Unlike the [[Multiplexer block]], the Mixer can handle multiple inputs simultaneously.
Attach an external controller (switch) to the Mixer for routing purposes.
 
  
Example: operating the pedal or switch can enable one row (effect) and bypass another. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block). [[Pedals_and_switches#Control_multiple_effects_with_a_pedal_or_switch|More examples.]]
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The block can't be bypassed and doesn't support [[Global blocks]].
  
[[category:Axe-Fx]]
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For routing purposes, attach an [[External controller]] like a switch to the Mixer. Example: operating the pedal or switch can enable one row (effect) and bypass another. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block), or crossfade between Amp blocks, similar to the [[Multiplexer block]]. Crossfading is something that the Mixer can accomplish and [[Channels]] cannot.
[[category:Effect]]
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For more information read:
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* [[Expression pedals and external switches]]
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* [[Owners Manuals]]
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=Mixing in the Output block=
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Each Output block also has basic mixer controls which let you set the overall output level of the preset and the relative levels of the grid rows, per scene.
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For more information read:
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* [[Output block]]
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* [[Presets#Preset_levels|Preset levels]]
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* [[Scenes]]
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[[category:Axe-Fx2]]
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[[category:Axe-Fx3]]
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[[category:FM3]]
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[[category:FM9]]
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[[category:AX8]]
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[[category:Sounds]]
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[[category:All]]

Latest revision as of 22:47, 1 March 2024

Available on which products

  • Axe-Fx III, FM9 and FM3: 4 blocks
  • Axe-Fx II: 2 blocks
  • AX8 and FX8: no

Channels or X/Y

  • Axe-Fx III and FM9 and FM3: 4 channels
  • Axe-Fx II XL and XL+: X/Y
  • Axe-Fx II Mk I and II: no

About the Mixer block

The standalone Mixer block(s) can be used to mix and route signals on the grid. Unlike the Multiplexer block, the Mixer can handle multiple inputs simultaneously.

The block can't be bypassed and doesn't support Global blocks.

For routing purposes, attach an External controller like a switch to the Mixer. Example: operating the pedal or switch can enable one row (effect) and bypass another. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block), or crossfade between Amp blocks, similar to the Multiplexer block. Crossfading is something that the Mixer can accomplish and Channels cannot.

For more information read:

Mixing in the Output block

Each Output block also has basic mixer controls which let you set the overall output level of the preset and the relative levels of the grid rows, per scene.

For more information read: