Always consult the official Owners Manuals first

Difference between revisions of "Mixer block"

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''The information on this page supplements the official manuals.''
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__TOC__
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=Available on which products=
  
__TOC__
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* '''Axe-Fx III''', '''FM9''' and '''FM3''': 4 blocks
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* '''Axe-Fx II''': 2 blocks
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* '''AX8''' and '''FX8''': no
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=Channels or X/Y=
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* '''Axe-Fx III''' and '''FM9''' and '''FM3''': 4 channels
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* '''Axe-Fx II XL''' and '''XL+''': X/Y
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* '''Axe-Fx II Mk I''' and '''II''': no
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=About the Mixer block=
  
[[image:Mixer.png|link=]]
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The standalone Mixer block(s) can be used to mix and route signals on the grid. Unlike the [[Multiplexer block]], the Mixer can handle multiple inputs simultaneously.
  
=Mixer block: supported by which products=
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The block can't be bypassed and doesn't support [[Global blocks]].
* '''Axe-Fx III''': 4x.
 
* '''Axe-Fx II''': 2x.
 
* '''AX8''': no.
 
* '''FX8''': no.
 
  
=Mixer: X/Y switching or channels=
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For routing purposes, attach an [[External controller]] like a switch to the Mixer. Example: operating the pedal or switch can enable one row (effect) and bypass another. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block), or crossfade between Amp blocks, similar to the [[Multiplexer block]]. Crossfading is something that the Mixer can accomplish and [[Channels]] cannot.  
* '''Axe-Fx III''': 4 channels.
 
* '''Axe-Fx II XL''' and '''XL+''': yes.
 
* '''Axe-Fx II Mk I and II''': no.
 
* '''AX8''': n/a.
 
* '''FX8''': n/a.
 
  
=Mixer instances: preset and block output=
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For more information read:
Each preset has an output section which contains a mixer. It has a level control which controls the overall volume of the preset. Its setting can be different for each preset scene. The commands Vol Incr and Vol Decr adjust this level.
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* [[Expression pedals and external switches]]
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* [[Owners Manuals]]
  
There's also a separate Mixer effect block on the Axe-Fx II.
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=Mixing in the Output block=
  
=Mixer block in the first column=
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Each Output block also has basic mixer controls which let you set the overall output level of the preset and the relative levels of the grid rows, per scene.  
A Mixer block in the first column on the grid operates differently. Only Gain and Balance for the first row are functional, the other settings are ignored.
 
  
=Mixer as a routing tool=
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For more information read:
Attach an external controller (switch) to the Mixer for routing purposes.
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* [[Output block]]
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* [[Presets#Preset_levels|Preset levels]]
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* [[Scenes]]
  
Example: operating the pedal or switch can enable one row (effect) and bypass another. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block). [[Pedals_and_switches#Control_multiple_effects_with_a_pedal_or_switch|More examples]]
 
  
[[category:Effect]]
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[[category:Axe-Fx2]]
[[category:Axe-Fx]]
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[[category:Axe-Fx3]]
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[[category:FM3]]
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[[category:FM9]]
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[[category:AX8]]
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[[category:Sounds]]
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[[category:All]]

Latest revision as of 22:47, 1 March 2024

Available on which products

  • Axe-Fx III, FM9 and FM3: 4 blocks
  • Axe-Fx II: 2 blocks
  • AX8 and FX8: no

Channels or X/Y

  • Axe-Fx III and FM9 and FM3: 4 channels
  • Axe-Fx II XL and XL+: X/Y
  • Axe-Fx II Mk I and II: no

About the Mixer block

The standalone Mixer block(s) can be used to mix and route signals on the grid. Unlike the Multiplexer block, the Mixer can handle multiple inputs simultaneously.

The block can't be bypassed and doesn't support Global blocks.

For routing purposes, attach an External controller like a switch to the Mixer. Example: operating the pedal or switch can enable one row (effect) and bypass another. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block), or crossfade between Amp blocks, similar to the Multiplexer block. Crossfading is something that the Mixer can accomplish and Channels cannot.

For more information read:

Mixing in the Output block

Each Output block also has basic mixer controls which let you set the overall output level of the preset and the relative levels of the grid rows, per scene.

For more information read: