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Difference between revisions of "Input block"

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__TOC__
 
[[image:Iii ins and outs.jpg|link=|300px]]
 
[[image:Iii ins and outs.jpg|link=|300px]]
__TOC__
 
 
=Available on which products=
 
=Available on which products=
  
 
* '''Axe-Fx III''': 5 blocks
 
* '''Axe-Fx III''': 5 blocks
 +
* '''FM3''': 2 blocks
 
* '''Axe-Fx II''': 1 block
 
* '''Axe-Fx II''': 1 block
 
* '''AX8''': 1 block
 
* '''AX8''': 1 block
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=Channels or X/Y switching=
 
=Channels or X/Y switching=
  
* '''Axe-Fx III''': 4 channels
+
* '''Axe-Fx III''' and '''FM3''': 4 channels
 
* '''Axe-Fx II''': no
 
* '''Axe-Fx II''': no
 
* '''AX8''': no
 
* '''AX8''': no
* '''FX8''': n/a
 
  
=About the Input block=  
+
=What is the Input block=  
  
 
The Input block is the point where the signal enters the grid for processing by effect blocks.
 
The Input block is the point where the signal enters the grid for processing by effect blocks.
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* [[Gate/Expander block|Noise gate]]
 
* [[Gate/Expander block|Noise gate]]
* Variable input impedance (not on AX8), see below
+
* [[Input impedance]] (on some processors)
  
On the Axe-Fx III, anInput block can also operate as Effects Return in an effects loop. The signal is sent to an external device through an Output block (= Effects Send) and then re-enters the grid through the Input block (= Effects Return).
+
On the Axe-Fx III and FM3, an Input block can also operate as Effects Return in an effects loop. The signal is sent to an external device through an Output block (= Effects Send) and then re-enters the grid through the Input block (= Effects Return). This is similar to the [[FX Loop block]] on the Axe-Fx II and AX8.
  
 
=Position of the Input block on the grid=
 
=Position of the Input block on the grid=
  
'''Axe-Fx II and AX8''' — the Input block has a fixed position at the start of the grid
+
'''Axe-Fx II and AX8''' — The Input block has a fixed position at the start of the grid.
 +
 
 +
'''Axe-Fx III and FM3''' — The Input blocks can be positioned anywhere on the grid.
 +
 
 +
=Input sources=
 +
 
 +
The Input blocks are linked to the hardware input ports, except Input 1 on the Axe-Fx III.
 +
 
 +
Input 1 on the Axe-Fx III can be linked to:
 +
 
 +
* '''Analog input (Instrument/Input 1)'''
 +
* '''USB outputs 5+6 from computer'''
 +
* '''SPDIF or AES input'''
 +
 
 +
There's a 5th Input block on the Axe-Fx III, which is the Input USB block. It gets its signal from USB Outputs 7+8 from a computer.
 +
 
 +
FM3: to be added... @@
  
'''Axe-Fx III''' — Input blocks can be positioned anywhere on the grid
+
=Setting and viewing levels=
  
=Input blocks and signal sources=
+
The Axe-Fx III and FM3 provides block meters, which indicate the Input and Output signal level per block.
  
The Input blocks are linked to the hardware input ports, except Input 1.
+
=Running Input and Output blocks as an effects loop=
  
Input 1 can be linked to:
+
Firmware Ares:
  
* Analog input (Instrument/Input 1)
+
When running a pair of Input and Output blocks as an effects loop, the blocks don't have to be connected to each other.
* USB outputs 5+6 from computer
 
* SPDIF or AES input
 
  
There's a 5th Input block, which is the Input USB block. It gets its signal from USB Outputs 7+8 from a computer.
+
Here are the scenarios when running an effects loop:
  
=Connecting Input and Output blocks=
+
* If Output is not connected to Input and Input is bypassed: the signal from the loop is muted.
 +
* If Output is connected to Input and Input is bypassed: the signal is passed without going through the loop.
 +
* If Output is connected to Input and Input is engaged: the signal from the effect loop is passed.
  
When the Input block is ''bypassed'', it prevents external signals from entering the grid. When ''engaged'', it doesn't pass signal from blocks which are connected to it (in front of the Input block).
+
When using the Input block as the On/Off switch for the loop, it warrants that no noise will enter the grid if the loop is off. However, this will also cut off tails from effects such as delay when turning off the loop.
  
Regarding the Input 3 and 4 blocks:
+
=Input impedance=
  
* Output is not connected to Input and Input is bypassed: signal from the loop is muted
+
Read this: [[Input impedance]]
* Output is connected to Input and Input is bypassed: signal is passed without going through the loop.
 
* Output is connected to Input and Input is engaged: signal from the effect loop is passed.
 
  
 
=Input blocks and Global Blocks=
 
=Input blocks and Global Blocks=
  
Only Input 1 can be configured as a Global Block.  
+
Only Input 1 can be configured as a Global Block (on devices which support Global Blocks).
  
 
=Input blocks and noise gates=
 
=Input blocks and noise gates=
  
Each Input block has its own noise gate settings. On the Axe-Fx III this includes EMI filtering.
+
Each Input block has its own noise gate settings. On the Axe-Fx III and FM3 this includes EMI filtering.
  
Read this: [[Gate/Expander_block#Noise_gate:_at_the_input_or_later_in_the_chain|Noise gate]]
+
Read this: [[Noise gate]]
  
=Parameters table=
+
=Parameters =
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! '''Parameter'''
 
! '''Parameter'''
! '''Axe-Fx III'''
+
! '''Axe-Fx III / FM3'''
 
! '''Axe-Fx II'''
 
! '''Axe-Fx II'''
 
! '''AX8, FX8'''
 
! '''AX8, FX8'''
|-
 
| ''Noise Gate'':
 
!
 
!
 
!
 
 
|-
 
|-
 
| Threshold
 
| Threshold
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! yes
 
! yes
 
!  
 
!  
 +
!
 +
|-
 +
| Input 1/Instr Impedance
 +
! yes
 +
!
 
!
 
!
 
|}
 
|}
 
=Input impedance=
 
 
==Variable input impedance: available on which Fractal Audio devices==
 
 
* '''Axe-Fx III''': Input 1 (front and rear)
 
* '''Axe-Fx II''': front input
 
* '''FX8''': instrument input
 
* '''AX8''': no (fixed at 1 Megaohm)
 
 
<blockquote>"The XL+ front input circuit is identical to the AX-8 except the AX-8 doesn't have the variable impedance circuitry." [http://forum.fractalaudio.com/threads/input-jack-front-and-rear-differences.116175/#post-1388459 source] </blockquote>
 
 
==What is variable input impedance==
 
 
It changes the analog circuitry of the input jack to interact with the guitar pickup. It recreates the way that some classic effects “load down” pickups, causing a change in frequency response.
 
 
Input Impedance is also referred to as: Input Z.
 
 
In Auto mode, the impedance is set automatically, based on the first engaged effect to follow the input.
 
 
<blockquote>"Some old stomp boxes, i.e. Univibe, fuzzes, etc. have a low input impedance. This low input impedance will load down a guitar's pickups and change the frequency response of the pickups. You cannot simulate the effect of pickup loading after signal acquisition since the pickup parameters are an unknown quantity. So if you want to exactly model one of these old stomp boxes you need to replicate the impedance loading. The 11R and the Axe-Fx II do this by switching in resistors and capacitors on the inputs that change the input impedance to match the device being modeled. I do not believe that input impedance affects feel in any way. This is simply impossible. I remember people saying they could feel the input "pushing back". Silly. It will, however, definitely affect the sound as the frequency response of the guitar will be altered. The resonant frequency of the pickups will shift downwards and the Q will be altered as well. Now... it is debatable whether this alteration in frequency is actually desirable. If you want to exactly duplicate the sound of a vintage effect then, yes, it is desirable. However, most, if not all, modern effects feature buffered inputs to prevent pickup loading. This is done because typically we don't want to load the pickups. When the pickup designer is designing a pickup he is assuming the pickup will not be loaded. He chooses the winding, magnets, etc. such that the pickups have a desired frequency response into a very high impedance (i.e. 1 Mohm or greater) load. Variable input impedance is a nice feature if you want accuracy but it's not that big of a deal and certainly doesn't make one device better than another. Personally I prefer the sound with it turned off." [http://www.thegearpage.net/board/showpost.php?p=11396773&postcount=61 source] </blockquote>
 
 
<blockquote>"The pickups see a load. That load is the impedance of the cable and the impedance of the amp input. The typical input impedance of a tube amp is a resistance plus a small capacitance to ground (120 pF or so). The Axe-Fx input simulates this input impedance. Some effect pedals present a different load. The Axe-Fx replicates this by switching in different load resistors and capacitors when a model of that effect is first in the effects chain." [http://forum.fractalaudio.com/threads/importance-of-guitar-cable-capacitance-with-axefx-vs-tube-amp.110437/#post-1321835 source] </blockquote>
 
 
<blockquote>"It's not virtual. It physically switches in a capacitor." [http://forum.fractalaudio.com/threads/replicating-long-cable-capacitance.145783/#post-1723846 source]</blockquote>
 
 
==Impedance values==
 
 
* 1MΩ
 
* 1MΩ + Capacitor. Use this to simulate a long guitar cable ([http://forum.fractalaudio.com/threads/replicating-long-cable-capacitance.145783/#post-1723696 source])
 
* 230kΩ
 
* 230 kΩ + Capacitor
 
* 90 kΩ
 
* 90 kΩ + Capacitor
 
* 70 kΩ
 
* 70 kΩ + Capacitor
 
* 32 kΩ
 
* 32 kΩ + Capacitor
 
* 22 kΩ
 
* 22 kΩ + Capacitor
 
 
==Variable input impedance doesn't work with a buffered input signal==
 
 
<blockquote>"A buffer will render the impedance stuff ineffective. It will also add (maybe considerable) noise which may defeat the low-noise advantage of the front input." [http://forum.fractalaudio.com/threads/buffers-in-front-of-the-input.107302/#post-1283876 source] </blockquote>
 
 
<blockquote>"A wireless acts as a buffer. Hence changing the input impedance will not be able to load down the pickups." [http://forum.fractalaudio.com/threads/input-impedance-question-what-happens-when-using-wireless.141503/#post-1676925 source] </blockquote>
 
 
To change the impedance use a device like the [http://www.tonebone.com/tb-dragster-detail.htm Radial Dragster].
 
 
==Fuzz, buffers and impedance==
 
 
Forum member AustinBuddy recommends 90k for Input Impedance when using a fuzz model.
 
 
<blockquote>"The Fuzz in the Axe-Fx reacts as though there is a buffer in front of it (because there is). It's a limitation inherent to all modeling products. I modeled it using a nominal source resistance. I forget what I used for the source resistance but it was probably around 100K ohms. To really simulate it you would need a controller to simulate the changing output impedance of the guitar." [http://forum.fractalaudio.com/threads/fuzz-face-authenticity.105704/page-2#post-1265497 source]</blockquote>
 
 
<blockquote>"You can simulate the effect of a guitar into a Fuzz-Face using the Input-Z feature." [http://forum.fractalaudio.com/threads/fuzz-fx-blocks-and-virtual-buffering.133200/#post-1575278 source]</blockquote>
 
 
==Set to 1M to prevent "thump"==
 
 
Engaging some effects, like Wah or Phaser, can cause a "thump" in the sound. This may be caused by impedance switching.
 
 
To solve this, change Input Impedance from Auto to (i.e.) 1M.
 
 
<blockquote>"The thump isn't the wah, it's the Input Impedance changing. If your preset is set to Auto for the Input Z, when you engage the wah the impedance switches. This causes a slight thump if you are playing since the load on your guitar changes. If you want to avoid this, turn Input Z to 1M OHM (Input Z is in the INPUT/GTE page of the Layout menu)." [http://forum.fractalaudio.com/posts/671237/ source] </blockquote>
 
 
<blockquote>"Set the Input-Z on the preset to 1M rather than Auto. The reason the Wah engages abruptly is because it switches the input impedance. Setting Input-Z to 1M overrides the impedance switch. [http://forum.fractalaudio.com/posts/701070/ source] </blockquote>
 
  
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 +
[[category:FM3]]
 
[[category:AX8]]
 
[[category:AX8]]
 
[[category:FX8]]
 
[[category:FX8]]
 
[[category:Sounds]]
 
[[category:Sounds]]

Revision as of 09:41, 20 May 2019

Iii ins and outs.jpg

Available on which products

  • Axe-Fx III: 5 blocks
  • FM3: 2 blocks
  • Axe-Fx II: 1 block
  • AX8: 1 block
  • FX8: no

Channels or X/Y switching

  • Axe-Fx III and FM3: 4 channels
  • Axe-Fx II: no
  • AX8: no

What is the Input block

The Input block is the point where the signal enters the grid for processing by effect blocks.

The Input block also provides:

On the Axe-Fx III and FM3, an Input block can also operate as Effects Return in an effects loop. The signal is sent to an external device through an Output block (= Effects Send) and then re-enters the grid through the Input block (= Effects Return). This is similar to the FX Loop block on the Axe-Fx II and AX8.

Position of the Input block on the grid

Axe-Fx II and AX8 — The Input block has a fixed position at the start of the grid.

Axe-Fx III and FM3 — The Input blocks can be positioned anywhere on the grid.

Input sources

The Input blocks are linked to the hardware input ports, except Input 1 on the Axe-Fx III.

Input 1 on the Axe-Fx III can be linked to:

  • Analog input (Instrument/Input 1)
  • USB outputs 5+6 from computer
  • SPDIF or AES input

There's a 5th Input block on the Axe-Fx III, which is the Input USB block. It gets its signal from USB Outputs 7+8 from a computer.

FM3: to be added... @@

Setting and viewing levels

The Axe-Fx III and FM3 provides block meters, which indicate the Input and Output signal level per block.

Running Input and Output blocks as an effects loop

Firmware Ares:

When running a pair of Input and Output blocks as an effects loop, the blocks don't have to be connected to each other.

Here are the scenarios when running an effects loop:

  • If Output is not connected to Input and Input is bypassed: the signal from the loop is muted.
  • If Output is connected to Input and Input is bypassed: the signal is passed without going through the loop.
  • If Output is connected to Input and Input is engaged: the signal from the effect loop is passed.

When using the Input block as the On/Off switch for the loop, it warrants that no noise will enter the grid if the loop is off. However, this will also cut off tails from effects such as delay when turning off the loop.

Input impedance

Read this: Input impedance

Input blocks and Global Blocks

Only Input 1 can be configured as a Global Block (on devices which support Global Blocks).

Input blocks and noise gates

Each Input block has its own noise gate settings. On the Axe-Fx III and FM3 this includes EMI filtering.

Read this: Noise gate

Parameters

Parameter Axe-Fx III / FM3 Axe-Fx II AX8, FX8
Threshold yes
Ratio yes
Attack yes
Release yes
Output Level yes
Gate Type yes
Input 1/Instr Impedance yes