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Difference between revisions of "Global blocks"

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Modifiers are not included in Global Blocks data. This means that when you link a block to an existing Global Block instance, modifier settings will not be included/applied.
 
Modifiers are not included in Global Blocks data. This means that when you link a block to an existing Global Block instance, modifier settings will not be included/applied.
  
You can copy and paste a block, including modifier settings, from another preset using the [[Editors|editor]].
+
You can copy and paste a block, including modifier settings, from another preset using the editor.
  
 
Recalling a block form the Block Library also includes the modifier settings.
 
Recalling a block form the Block Library also includes the modifier settings.
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# Attach the Bypass parameter of the effect block to an External controller.
 
# Attach the Bypass parameter of the effect block to an External controller.
# In the [[I/O menu]], switch the External controller between 0% or 100% to change the effect's Bypass state. Or assign a switch on your foot controller to the MIDI CC of the External Controller to switch the block.
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# In the I/O menu, switch the External controller between 0% or 100% to change the effect's Bypass state. Or assign a switch on your foot controller to the MIDI CC of the External Controller to switch the block.
 
# This works with Global and non-Global Blocks, and across all presets with the same effect block.
 
# This works with Global and non-Global Blocks, and across all presets with the same effect block.
  

Revision as of 16:13, 13 September 2020

Global blocks.png

Available on which products

  • Axe-Fx III: 8 global blocks per effect instance (not all effects)
  • FM3: no
  • Axe-Fx II: 10 global blocks per effect instance
  • FX8: no
  • AX8: no

"The AX8 was not designed for use with Global Block, and there are no plans to add them." source

"The FX8 was not designed for use with Global Block, and there are no plans to add them." source

What are Global Blocks

Owner's Manual

Wicked Wiki thread

Axe-Fx III:

There are 8 Global Blocks per effect instance. Not all effects support Global Blocks. Also, only Input 1 supports Global Blocks. The other Input and Output blocks do not support it.

Blocks which do NOT support Global Blocks:

  • Crossover
  • Send/Return
  • IR Player
  • Looper
  • Megatap Delay
  • Scene MIDI
  • Mixer
  • Multiband Compressor
  • Multiplexer
  • RTA
  • Resonator
  • Synth
  • Ten Tap Delay
  • Vocoder

Global Block operations are accessible from the Tools page in the Layout menu and in the software editor. There are several operations associated with a Global Block:

Link To – links the selected effect with a Global Block. The Global Block data is NOT loaded. Upon saving the preset the Global Block is saved. Any other presets linked to this Global Block will load the Global Block data upon recall
Load From – loads data from a selected Global Block but does NOT link the block
Link To and Load From – links an effect to a Global Block AND loads data from the Global Block. Upon saving the preset the Global Block is saved. Any other presets linked to this Global Block will load the Global Block data upon recall
Unlink – unlinks the current effect from any Global Blocks
Unlink All Blocks From Global – unlinks all blocks from any global blocks to which they may be linked

Resetting before editing

When you've saved a block as a Global Block, and you're going to dial in a channel of that block that hasn't been tweaked before, the channel's initial settings may be way off. Reset the channel before tweaking to make sure that everything (including hidden settings) is set to default.

Storing a Global Block

After adding or editing a Global Block, the preset needs to be saved.

If you've changed settings in one of the 8 instances of a Global Block, always save the preset first before loading another instance of that block, otherwise you'll lose your edits. In other words: you can not edit several instances of the Global Block and then save the preset to save them all; you must save "per instance".

Unlinking a Global Block

To unlink a block from Global Blocks, use any of these methods:

Axe-Fx II:

  • use the Global Block menu on the hardware
  • execute STRIP ALL GLOBAL DATA in the Utility menu on the hardware
  • press Enter in the Recall menu on the hardware
  • use the editor

Axe-Fx III:

  • use Layout > Tools on the hardware
  • use the editor

Sharing a preset with Global Blocks

To share a preset that contains Global Blocks, you have to either send the System data file along with it, or unlink all Global Blocks before exporting to disk.

Backing up presets with Global Blocks

When using Fractal-Bot to create backups of presets with Global Blocks, you need to backup the System data too, because that's where the Global Blocks data is stored.

Snapshots and Global Blocks

Be aware that when you create a Snapshot of a preset with Global Blocks in the editor, the Global Blocks data is not included.

Global Blocks and modifiers

Modifiers are not included in Global Blocks data. This means that when you link a block to an existing Global Block instance, modifier settings will not be included/applied.

You can copy and paste a block, including modifier settings, from another preset using the editor.

Recalling a block form the Block Library also includes the modifier settings.

On the Axe-Fx II, you can also use Recall Effect on the hardware to copy modifiers from one preset to another.

Set the Bypass state of a (Global) block across all presets

The bypass state of a Global Block is saved per preset, not across all presets.

If you want systemwide control of the bypass state of an effect block, here's a solution:

  1. Attach the Bypass parameter of the effect block to an External controller.
  2. In the I/O menu, switch the External controller between 0% or 100% to change the effect's Bypass state. Or assign a switch on your foot controller to the MIDI CC of the External Controller to switch the block.
  3. This works with Global and non-Global Blocks, and across all presets with the same effect block.

Troubleshooting Global Blocks

New firmware brings new features to blocks. This can cause a parameter in a Global Block to stick to its old value, and not update across presets (out of sync).

To fix this, each preset that contains that Global Block needs to be re-saved in order to update the preset to the latest revision. Luckily, FracTool makes this easier; it allows you to automatically re-save presets (all, or a specified number).

Clearing all Global Blocks

There's no method (hardware nor software) provided to clear the system of all Global Block slots, or reset all Global Block instances.