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Comparing the Axe-Fx III to the Axe-Fx II

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The information on this page supplements the official manuals.

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Axe-Fx XL Plus front.png

Migrating from the Axe-Fx II

For more information, read the Owner's Manual.

What's new

  • Inputs and Outputs must be placed on the grid as blocks.
  • The Axe-Fx III features up to four Channels per block. Like X/Y, Channels give you multiple sound settings from a single block, but they change much more quickly. Change a block’s channel with dedicated buttons revealed when you press the MORE button (Push-knob E) from any Edit menu.
  • Each scene now has its own name.
  • A new architecture allows multiple clients such as foot controllers or editor software to share control, updating each other seamlessly without re-sync issues or paused communications.
  • FASLINK II connects the Axe-Fx III and the new FC controllers.
  • Axe-Edit III scales to hi-res displays.

What's changed

  • Hardware:
    • The unit is taller, at 3U instead of 2U, but shallower, at 11.5” deep instead of 12.9”.
  • I/O:
    • There are 4 independent stereo outputs instead of 2, plus auto-switching front/rear instrument input and 3 stereo inputs. INs and OUTs can be used in the usual ways, or paired to insert outboard gear in up to 3 stereo loops.
    • The red LEDs in the front panel meter bridge now light at -1 dBFS.
  • User interface:
    • Instead of a RECAll screen, the Axe-Fx III has a HOME button. The new Home menu provides access to preset and Meters pages, with soft-button access to the tuner, layout, controllers, and setup menu.
    • Instead of a LAYOUT button, the Grid is accessed from a soft-button in the Home menu, or by pressing ENTER or VALUE while on the Home page. The Grid has new features like Zoom, CPU meter, and a mini tuner.
    • You can use old familiar workflows with the NAV buttons and VALUE wheel, but you’ll move much faster through editing if you try to use the five Push-knobs under the display.
  • Presets and blocks:
  • The grid now 14x6.
  • More CPU available:
    • The number of Scene Controllers has been doubled to 4.
    • To control the bypass state of a block using a modifier, you no longer modify the Bypass Mode parameter, but a dedicated Bypass parameter.
    • Presets no longer default to Scene 1 but now load whichever scene was selected when you saved them.
  • Cab:
    • It mixes up to 4 different IRs at once.
    • Mic modeling has been removed, but "Proximity" remains.
    • There are now Factory 1, Factory 2, User 1 and User 2 banks, each with 1,024 IRs, and a Legacy bank containing all 189 IRs from the Axe-Fx II, and 16 Scratchpads.
  • Other:
    • The tuner works on any input.


What's gone

  • X/Y switching.
  • Swapping presets locations on hardware.

What's more

  • All of Axe-Fx II's amp models and factory cabs appear in the Axe-Fx III.
  • All of the effects have been either ported directly or improved upon.
  • All existing Cab-Packs and user cabs are 100% compatible.


  • Ares modeling, parameter changes, input EQ
  • 512 preset slots
  • 4x Drive, 4x Delay
  • new: Plex, Ten-Tap, Multiplexer, RTA
  • Tri-chorus
  • 4-voice Pitch
  • improved Reverb
  • more Looper time
  • UR TMA
  • improved Tuner
  • 8x8 USB Audio
  • faster MIDI-over-USB
  • Scene MIDI
  • Preset MIDI
  • FASLINK II, FC
  • Comms between editor, FC and III
  • high-impedance inputs
  • no Recall Effect
  • no global blocks
  • Windows: driver, Mac: not
  • easier reamping
  • Damping
  • 4 controllers
  • 4 scene controllers
  • nominal +4/-10
  • no Send realtime SysEx
  • I/O: Send MIDI PC


Comparing the blocks

Comparison of available effects in each device.

The Axe-Fx II and Axe-Fx III cannot share presets electronically, but you can transfer sounds by re-creating them on the grid and entering parameter values, which match up identically or very closely.

Comparing sound quality

”Everything sounds better. I think a big part of it is the quality of the I/O. The I/O measures flatter and less distortion than my $2000 interface.” source

"It actually does sound a little better. The extra DSP horsepower means that we didn't have to make compromises in some of the algorithms. The amp modeling algorithm is very similar but there's a few places on the II where we had to make compromises to get the algorithm to run within the allotted time. Also the III has a higher internal oversampling rate and a higher bit depth on some calculations (64-bit vs. 40-bit)." source

"Better algorithms, higher upsampling, better analog I/O design."

More ...

(about heat) "Less than an Axe-Fx II." source