Always consult the official Owners Manuals first

Difference between revisions of "Comparing the Axe-Fx III to the Axe-Fx II"

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''The information on this page supplements the official manuals.''
+
<font color=red>Axe-Fx III firmware keeps evolving, introducing more and more features which set the Axe-Fx III apart from the previous generation(s). This page will not be updated anymore. </font>
 
__TOC__
 
__TOC__
[[image:Iii-front-transparent-1024x271.png|400px|link=Fractal_Audio_wiki:_Axe-Fx_III]]
+
[[image:Axe-Fx XL Plus front.png|375px|link=]]  
  
[[image:Axe-Fx XL Plus front.png|400px|link=Fractal_Audio_wiki:_Axe-Fx_II]]  
+
[[image:Iii-front-transparent-1024x271.png|375px|link=]]
 +
=What's new or changed=
  
=Migrating from the Axe-Fx II=
+
For more information, read the [[Owners Manuals]].
For more information, read the Owner's Manual.
 
  
==What's New==
+
'''Dimensions'''
* # Inputs and Outputs must be placed on the grid as blocks.
+
* The III is taller, at 3U instead of 2U, but shallower, at 11.5” deep instead of 12.9”
  
 +
'''I/O:'''
 +
* The III has 4 independent stereo outputs, instead of 2, plus auto-switching front/rear instrument inputs (with "Secret Sauce IV" on the front input) and 3 stereo inputs. INs and OUTs can be used in the usual ways, or paired to insert outboard gear in up to 3 stereo loops
 +
* The red Output LEDs in the front panel meter bridge now light at -1 dBFS, and a warning pops up when the input is clipping
 +
* Inputs 2, 3 and 4 support guitar impedance
 +
* The nominal level of Outputs 1 and 2 can be switched between -10 and +4 dB
 +
* The III has adjustable input levels for USB, AES and SPDIF
  
==What's changed==
+
IMPORTANT: the Axe-Fx III's default output level is -10 dB (lower than the II: +4 dB)
* Hardware
 
** The unit is taller, at 3U instead of 2U, but shallower, at 11.5” deep instead of 12.9”.
 
** There are four independent stereo outputs instead of two, plus auto-switching front/rear instrument input and three stereo inputs. INs and OUTs can be used in the usual ways, or paired to insert outboard gear in up to three stereo loops.
 
** * The red LEDs in the front panel meter bridge now light at -1 dBFS.
 
* Cab block:
 
** It mixes up to four different IRs at once.
 
** Mic modeling has been removed, but PROXIMITY remains.
 
** There are now Factory 1, Factory 2, User 1 and User 2 banks, each with 1,024 IRs, and a Legacy bank containing all 189 IRs from the Axe-Fx II, and 16 Scratchpads.
 
* User interface
 
** Instead of a RECAll screen, the Axe-Fx III has a Home button. The new Home menu provides access to preset and Meters pages, with soft-button access to the tuner, layout, controllers, and setup menu.
 
** Instead of a LAYOUT button, the Grid is accessed from a soft-button in the Home menu, or by pressing Enter or Value while on the Home page. The Grid has new features like Zoom, CPU meter, and a mini tuner.
 
** You can use old familiar workflows with the NAV buttons and VALUE wheel, but you’ll move much faster through editing if you try to use the five '''Push-knobs''' under the display.
 
  
 +
'''User interface'''
 +
* Instead of a RECALL screen, the III has a HOME button. The new Home menu provides access to Presets, Meters, with soft-button access to the Tuner, layout grid, controllers, and Setup menu
 +
* The III's Home Screen also has Performance Pages, allowing fast access to often-used and critical controls
 +
* Instead of a LAYOUT button, the layout grid is accessed from a soft-button in the Home menu, or by pressing ENTER, or pressing VALUE while on the Home page. The grid has new features like Zoom, CPU meter, and a "mini" tuner
 +
* You can use old familiar workflows with the NAV buttons and VALUE wheel, but you’ll move much faster through editing if you use the five Push-knobs under the display
 +
* The hardware and editor now optionally prompt before changing presets if the current preset has been edited or scenes has been switched . This prevents users from losing edits
  
==What's gone==
+
'''Sound'''
 +
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/why-is-ares-darker-sounding-than-q10-01.145919/#post-1725472]
 +
The Axe-Fx III has slightly more high end extension than the previous products. It's more accurate.
 +
</blockquote>
 +
</blockquote>
  
==What's more==
+
'''Effects'''
* All of Axe-Fx II's '''amp''' models and factory '''cabs''' appear in the Axe-Fx III.
+
* New blocks include: Plex Delay, Ten-Tap Delay, Multitap Delay, Multiplexer, Realtime Analyzer, Scene MIDI block, IR Player, Dynamic Distortion
* All of the '''effects''' have been either ported directly or improved upon.
+
* Authentic Tri-Chorus type in the Chorus block
* All existing Cab-Packs and user cabs are 100% compatible.
+
* 4 instances of Drive
 +
* 4 instances of Delay
 +
* 2 instances of Send/Return
 +
* Pitch block: 4 voices. Pitch block has its own (faster) pitch detector. Latency and stability has been improved. New Virtual Capo mode
 +
* Much improved Reverbs, Pitch shiftching
 +
* Looper: more looping time, better control
 +
* Tone Matching in UltraRes, no difference between Offline and Live modes
 +
* Tuner: improved tracking, works on any (or: all 4) input
 +
* Compressor: "RMS" is the same as "Fast RMS" in the AX8 and Axe-Fx II. "E-L Panel" mode added. Filter parameter has been replaced with EQ-ing tools. More compressor types, sustainers added
 +
* Drive blocks: much improved. Higher oversampling ratio and double-precision filters in some places. GEQ added. Authentic controls. FASPICE technology
 +
* Gate: improved
 +
* The output level of some effects / effects types has been changed, such as Resonator and Studio Compressor
 +
* Vocoder now has 24 bands
 +
* Some effects have their own envelope follower, such as Plex Delay
 +
* Improved noise gate in the Input block, now also includes EMI filtering
 +
* Stereoizer mode in Enhancer block
 +
* Improved Multiband Compressor
 +
* Wah has an GEQ
 +
* Multi Delay expansion
 +
* Auto Swell mode in Volume block
 +
* Bias and Harmonic Tremolo types
 +
* More Compressor types
 +
* Plex Reverb
  
# Instead of X/Y, the Axe-Fx III features up to four '''Channels''' per block. Like X/Y, Channels give you multiple sound settings from a single block, but they change much more quickly. Change a block’s channel with dedicated buttons revealed when you press the MORE button (Push-knob E) from any Edit menu.
+
'''Modifiers and controllers'''
# Each '''scene''' now has its own name. Scenes allow you to select Channel as well as Bypass state. The number of Scene Controllers has been doubled to 4. Presets no longer default to Scene 1 but now load whichever scene was selected when you saved them.
+
* The Controllers block now has 4 channels, so the Envelope Controller can have 4 different settings per preset, for example
# A new architecture allows multiple '''clients''' such as foot controllers or editor software to share control, updating each other seamlessly without re-sync issues or paused communications.
+
* 4 Scene controllers instead of 2
# To control the bypass state of a block using a modifier, you no longer modify the Bypass Mode parameter, but a dedicated Bypass parameter.
+
* Damping (modifier menu) is replaced with Attack/Release parameters
 +
* To control the bypass state of a block using a modifier, you no longer modify the Bypass Mode parameter, but a dedicated Bypass parameter
 +
* A modifier can now be attached to either a single channel of an effect block, or to all its channels. You can't use a different modifier on a single parameter per channel
  
Also:
+
'''Presets, scenes, blocks and channels'''
 +
* 14x6 grid instead of 12x4
 +
* Axe-Fx III Mark I: 512 preset slots instead of 768. The number of presets in the Mark II and Turbo models has been increased to 1024
 +
* More CPU available per preset
 +
* Inputs and Outputs must be placed on the grid as blocks
 +
* Each Scene has its own customizable name
 +
* Up to 4 Channels per block (Multiplexer: 6)
 +
* Presets either default to a specified scene upon loading, or to the scene that was active when the preset was saved (global option)
 +
* 8 Global Blocks per effect block instance. Some blocks (like Multiplexer) do not support Global Blocks
 +
* Switching scenes is much faster
 +
* Faster engage/bypass speed for some blocks
 +
* Songs and setlists
 +
* Scene ignore feature
  
* AE III
+
'''Amp modeling'''
* tuner works on any input
+
* Additional amp models
* Ares modeling, parameter changes, input EQ
+
* "Ares" amp modeling, "Cygnus" and "Cygnus X-2" amp modeling
* more CPU
+
* “Character” and "Pick Attack" parameters are gone
* 512 preset slots
+
* Pre-EQ controls have been added
* 6x14
+
* "Boost types" have been integrated into the Amp block. These act as clean boosts replicating the oft-used “Drive on 0, adjust Level as desired” boost technique. This allows boosting the Amp block without requiring a separate Drive block. The "Boost Level" parameter controls the amount of boost
* 4x Drive, 4x Delay
+
* Output Mode lets you switch between FRFR and SS Power Amp + Cab
* new: Plex, Ten-Tap, Multiplexer, RTA
+
* New Speaker Compliance parameter controls nonlinear behavior of the virtual speaker
* Tri-chorus
+
* New impedance modeling and impedance curves
* 4-voice Pitch
+
* Auto impedance curve selection (part of DynaCab)
* improved Reverb
+
* FASPICE technology
* more Looper time
+
* Authentic controls
* UR TMA
+
* Oversampling Mode
* improved Tuner
 
* 8x8 USB Audio
 
* faster MIDI-over-USB
 
* Scene MIDI
 
* Preset MIDI
 
* FASLINK II, FC
 
* Comms between editor, FC and III
 
* high-impedance inputs
 
* no Recall Effect
 
* no global blocks
 
* no swapping
 
* Windows: driver, Mac: not
 
* easier reamping
 
* Damping
 
* 4 controllers
 
* 4 scene controllers
 
* nominal +4/-10
 
* no Send realtime SysEx
 
* I/O: Send MIDI PC
 
  
 +
'''Cab modeling'''
 +
* Mixes up to 4 different IRs at once
 +
* Output level is automatically normalized
 +
* Mic Modeling has been removed, "Proximity" remains
 +
* Speaker Size parameter is gone
 +
* There are now Factory 1, Factory 2, User 1 and User 2 banks, each with 1,024 IRs, and a Legacy bank containing all 189 IRs from the Axe-Fx II, and 16 Scratchpads
 +
* Two "IR Player" blocks
 +
* Different Slope settings for Hi Cut and Low Cut
 +
* Improved room ambience, with floor reflections
 +
* IR alignment
 +
* Support for FullRes IRs
 +
* DynaCabs allow control over position and distance and provide new IRs
  
=Comparing the blocks=
+
'''Editors, foot controllers'''
[[Effects_list#Effects_comparison_table|Comparison of available effects in each device.]]
+
* FC foot controllers. Configuration on hardware or editor
 +
* Editor software and foot controllers share control, updating each other seamlessly without re-sync issues or paused communications
 +
* FASLINK II (XLR-to-XLR) connects the Axe-Fx III to the new FC controller(s)
 +
* The editor supports hi-res displays
  
The Axe-Fx II and Axe-Fx III '''cannot share presets''' electronically, but you can transfer sounds by re-creating them on the grid and entering parameter values, which match up identically or very closely.
+
'''MIDI'''
 +
* Up to 8 MIDI PCs or CCs can be transmitted upon scene changes
 +
* A MIDI PC can be transmitted upon preset changes
 +
* A MIDI PC can be sent through the MIDI OUT port upon preset changes
 +
* The FC can send additional MIDI commands through Control Switches (similar to those on the FX8 and AX8)
 +
* The Bypass state of an effect can simply be toggled (no need to specify "0" or "128" when sending a MIDI CC), which is useful with MIDI controllers that don't send values along with MIDI CCs
  
=Comparing sound quality=
+
'''Computer'''
 +
* No driver required for Mac computers
 +
* 8x8 USB Audio interface
 +
* Faster MIDI-over-USB
 +
* USB communications do not increase CPU load anymore
  
<blockquote>”Everything sounds better. I think a big part of it is the quality of the I/O. The I/O measures flatter and less distortion than my $2000 interface.” [http://forum.fractalaudio.com/threads/new-reverbs-and-plex-delay-what%C2%B4s-new.136124/#post-1611774 source] </blockquote>
+
'''Powering on'''
 +
* When powering on, the unit reads all user cabs. This happens in the background
 +
* The III shows diagnostics
  
<blockquote>"It actually does sound a little better. The extra DSP horsepower means that we didn't have to make compromises in some of the algorithms. The amp modeling algorithm is very similar but there's a few places on the II where we had to make compromises to get the algorithm to run within the allotted time. Also the III has a higher internal oversampling rate and a higher bit depth on some calculations (64-bit vs. 40-bit)." [http://forum.fractalaudio.com/threads/xl-becoming-obsolete.134736/#post-1592389 source]</blockquote>
+
=What's gone=
  
<blockquote>"Better algorithms, higher upsampling, better analog I/O design."</blockquote>
+
* The MFC-101's "Axe-Fx Mode" is no longer supported
 +
* X/Y switching (replaced with Channels)
 +
* X/Y Quick Jump (soft knob on the Home page lets you jump to the Amp block)
 +
* Swapping presets on hardware (requires editor)
 +
* Certain hardware buttons like Effect Bypass (replaced with soft knobs)
 +
* Recall Effect function
 +
* Quad Chorus block (now available in the Multitap Delay block)
 +
* FX Loop block (replaced with Output blocks)
 +
* Cab block parameters: Mic modeling, Motor Drive, Speaker Size
 +
* Amp block parameters: Character, Pick Attack
 +
* MIDI phantom power
 +
* USB Adapter Mode
  
=More ...=
+
=Effects=
  
<blockquote>(about heat) "Less than an Axe-Fx II." [http://forum.fractalaudio.com/threads/axe-fx-iii-dimensions-and-weight.134793/page-2#post-1596352 source] </blockquote>
+
[[Effects_list|List of effects in each device]]
  
[[category:Axe-Fx]]
+
The Axe-Fx II and Axe-Fx III cannot share presets electronically. You can trying using [[FracPad and FracTool|FracTool]] to import Axe-Fx II presets into the Axe-Fx III, however be aware that the parameter settings might not transfer correctly.
 +
 
 +
=Sound=
 +
 
 +
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/output-level.136991/#post-1624021]
 +
III is a little punchier. I really notice it when I A/B between the III and II (or the AX-8). If you plug into one and then plug into the other it's not as noticeable but if you use an A/B switch it's a more marked difference.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/new-reverbs-and-plex-delay-what%C2%B4s-new.136124/#post-1611774]
 +
Everything sounds better. I think a big part of it is the quality of the I/O. The I/O measures flatter and less distortion than my $2000 interface.
 +
</blockquote>
 +
 
 +
<blockquote>[http://forum.fractalaudio.com/threads/xl-becoming-obsolete.134736/#post-1592389] It actually does sound a little better. The extra DSP horsepower means that we didn't have to make compromises in some of the algorithms. The amp modeling algorithm is very similar but there's a few places on the II where we had to make compromises to get the algorithm to run within the allotted time. Also the III has a higher internal oversampling rate and a higher bit depth on some calculations (64-bit vs. 40-bit).
 +
</blockquote>
 +
 
 +
<blockquote>
 +
Better algorithms, higher upsampling, better analog I/O design.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
[[category:Axe-Fx2]]
 +
[[category:Axe-Fx3]]
 +
[[category:All]]

Latest revision as of 17:47, 16 April 2024

Axe-Fx III firmware keeps evolving, introducing more and more features which set the Axe-Fx III apart from the previous generation(s). This page will not be updated anymore.

Axe-Fx XL Plus front.png

Iii-front-transparent-1024x271.png

What's new or changed

For more information, read the Owners Manuals.

Dimensions

  • The III is taller, at 3U instead of 2U, but shallower, at 11.5” deep instead of 12.9”

I/O:

  • The III has 4 independent stereo outputs, instead of 2, plus auto-switching front/rear instrument inputs (with "Secret Sauce IV" on the front input) and 3 stereo inputs. INs and OUTs can be used in the usual ways, or paired to insert outboard gear in up to 3 stereo loops
  • The red Output LEDs in the front panel meter bridge now light at -1 dBFS, and a warning pops up when the input is clipping
  • Inputs 2, 3 and 4 support guitar impedance
  • The nominal level of Outputs 1 and 2 can be switched between -10 and +4 dB
  • The III has adjustable input levels for USB, AES and SPDIF

IMPORTANT: the Axe-Fx III's default output level is -10 dB (lower than the II: +4 dB)

User interface

  • Instead of a RECALL screen, the III has a HOME button. The new Home menu provides access to Presets, Meters, with soft-button access to the Tuner, layout grid, controllers, and Setup menu
  • The III's Home Screen also has Performance Pages, allowing fast access to often-used and critical controls
  • Instead of a LAYOUT button, the layout grid is accessed from a soft-button in the Home menu, or by pressing ENTER, or pressing VALUE while on the Home page. The grid has new features like Zoom, CPU meter, and a "mini" tuner
  • You can use old familiar workflows with the NAV buttons and VALUE wheel, but you’ll move much faster through editing if you use the five Push-knobs under the display
  • The hardware and editor now optionally prompt before changing presets if the current preset has been edited or scenes has been switched . This prevents users from losing edits

Sound

FRACTAL AUDIO QUOTES


[1] The Axe-Fx III has slightly more high end extension than the previous products. It's more accurate.

Effects

  • New blocks include: Plex Delay, Ten-Tap Delay, Multitap Delay, Multiplexer, Realtime Analyzer, Scene MIDI block, IR Player, Dynamic Distortion
  • Authentic Tri-Chorus type in the Chorus block
  • 4 instances of Drive
  • 4 instances of Delay
  • 2 instances of Send/Return
  • Pitch block: 4 voices. Pitch block has its own (faster) pitch detector. Latency and stability has been improved. New Virtual Capo mode
  • Much improved Reverbs, Pitch shiftching
  • Looper: more looping time, better control
  • Tone Matching in UltraRes, no difference between Offline and Live modes
  • Tuner: improved tracking, works on any (or: all 4) input
  • Compressor: "RMS" is the same as "Fast RMS" in the AX8 and Axe-Fx II. "E-L Panel" mode added. Filter parameter has been replaced with EQ-ing tools. More compressor types, sustainers added
  • Drive blocks: much improved. Higher oversampling ratio and double-precision filters in some places. GEQ added. Authentic controls. FASPICE technology
  • Gate: improved
  • The output level of some effects / effects types has been changed, such as Resonator and Studio Compressor
  • Vocoder now has 24 bands
  • Some effects have their own envelope follower, such as Plex Delay
  • Improved noise gate in the Input block, now also includes EMI filtering
  • Stereoizer mode in Enhancer block
  • Improved Multiband Compressor
  • Wah has an GEQ
  • Multi Delay expansion
  • Auto Swell mode in Volume block
  • Bias and Harmonic Tremolo types
  • More Compressor types
  • Plex Reverb

Modifiers and controllers

  • The Controllers block now has 4 channels, so the Envelope Controller can have 4 different settings per preset, for example
  • 4 Scene controllers instead of 2
  • Damping (modifier menu) is replaced with Attack/Release parameters
  • To control the bypass state of a block using a modifier, you no longer modify the Bypass Mode parameter, but a dedicated Bypass parameter
  • A modifier can now be attached to either a single channel of an effect block, or to all its channels. You can't use a different modifier on a single parameter per channel

Presets, scenes, blocks and channels

  • 14x6 grid instead of 12x4
  • Axe-Fx III Mark I: 512 preset slots instead of 768. The number of presets in the Mark II and Turbo models has been increased to 1024
  • More CPU available per preset
  • Inputs and Outputs must be placed on the grid as blocks
  • Each Scene has its own customizable name
  • Up to 4 Channels per block (Multiplexer: 6)
  • Presets either default to a specified scene upon loading, or to the scene that was active when the preset was saved (global option)
  • 8 Global Blocks per effect block instance. Some blocks (like Multiplexer) do not support Global Blocks
  • Switching scenes is much faster
  • Faster engage/bypass speed for some blocks
  • Songs and setlists
  • Scene ignore feature

Amp modeling

  • Additional amp models
  • "Ares" amp modeling, "Cygnus" and "Cygnus X-2" amp modeling
  • “Character” and "Pick Attack" parameters are gone
  • Pre-EQ controls have been added
  • "Boost types" have been integrated into the Amp block. These act as clean boosts replicating the oft-used “Drive on 0, adjust Level as desired” boost technique. This allows boosting the Amp block without requiring a separate Drive block. The "Boost Level" parameter controls the amount of boost
  • Output Mode lets you switch between FRFR and SS Power Amp + Cab
  • New Speaker Compliance parameter controls nonlinear behavior of the virtual speaker
  • New impedance modeling and impedance curves
  • Auto impedance curve selection (part of DynaCab)
  • FASPICE technology
  • Authentic controls
  • Oversampling Mode

Cab modeling

  • Mixes up to 4 different IRs at once
  • Output level is automatically normalized
  • Mic Modeling has been removed, "Proximity" remains
  • Speaker Size parameter is gone
  • There are now Factory 1, Factory 2, User 1 and User 2 banks, each with 1,024 IRs, and a Legacy bank containing all 189 IRs from the Axe-Fx II, and 16 Scratchpads
  • Two "IR Player" blocks
  • Different Slope settings for Hi Cut and Low Cut
  • Improved room ambience, with floor reflections
  • IR alignment
  • Support for FullRes IRs
  • DynaCabs allow control over position and distance and provide new IRs

Editors, foot controllers

  • FC foot controllers. Configuration on hardware or editor
  • Editor software and foot controllers share control, updating each other seamlessly without re-sync issues or paused communications
  • FASLINK II (XLR-to-XLR) connects the Axe-Fx III to the new FC controller(s)
  • The editor supports hi-res displays

MIDI

  • Up to 8 MIDI PCs or CCs can be transmitted upon scene changes
  • A MIDI PC can be transmitted upon preset changes
  • A MIDI PC can be sent through the MIDI OUT port upon preset changes
  • The FC can send additional MIDI commands through Control Switches (similar to those on the FX8 and AX8)
  • The Bypass state of an effect can simply be toggled (no need to specify "0" or "128" when sending a MIDI CC), which is useful with MIDI controllers that don't send values along with MIDI CCs

Computer

  • No driver required for Mac computers
  • 8x8 USB Audio interface
  • Faster MIDI-over-USB
  • USB communications do not increase CPU load anymore

Powering on

  • When powering on, the unit reads all user cabs. This happens in the background
  • The III shows diagnostics

What's gone

  • The MFC-101's "Axe-Fx Mode" is no longer supported
  • X/Y switching (replaced with Channels)
  • X/Y Quick Jump (soft knob on the Home page lets you jump to the Amp block)
  • Swapping presets on hardware (requires editor)
  • Certain hardware buttons like Effect Bypass (replaced with soft knobs)
  • Recall Effect function
  • Quad Chorus block (now available in the Multitap Delay block)
  • FX Loop block (replaced with Output blocks)
  • Cab block parameters: Mic modeling, Motor Drive, Speaker Size
  • Amp block parameters: Character, Pick Attack
  • MIDI phantom power
  • USB Adapter Mode

Effects

List of effects in each device

The Axe-Fx II and Axe-Fx III cannot share presets electronically. You can trying using FracTool to import Axe-Fx II presets into the Axe-Fx III, however be aware that the parameter settings might not transfer correctly.

Sound

FRACTAL AUDIO QUOTES


[2] III is a little punchier. I really notice it when I A/B between the III and II (or the AX-8). If you plug into one and then plug into the other it's not as noticeable but if you use an A/B switch it's a more marked difference.

[3] Everything sounds better. I think a big part of it is the quality of the I/O. The I/O measures flatter and less distortion than my $2000 interface.

[4] It actually does sound a little better. The extra DSP horsepower means that we didn't have to make compromises in some of the algorithms. The amp modeling algorithm is very similar but there's a few places on the II where we had to make compromises to get the algorithm to run within the allotted time. Also the III has a higher internal oversampling rate and a higher bit depth on some calculations (64-bit vs. 40-bit).

Better algorithms, higher upsampling, better analog I/O design.