Always consult the official Owners Manuals first
Difference between revisions of "Comparing the Axe-Fx III to the Axe-Fx II"
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For more information, read the Owner's Manual. | For more information, read the Owner's Manual. | ||
− | ==What's new== | + | ==What's new or changed== |
+ | '''Hardware:''' | ||
+ | * The unit is taller, at 3U instead of 2U, but shallower, at 11.5” deep instead of 12.9”. | ||
+ | * 8x8 USB Audio. | ||
+ | * faster MIDI-over-USB. | ||
+ | |||
+ | '''I/O:''' | ||
+ | * There are 4 independent stereo outputs instead of 2, plus auto-switching front/rear instrument input and 3 stereo inputs. INs and OUTs can be used in the usual ways, or paired to insert outboard gear in up to 3 stereo loops. | ||
+ | * The red LEDs in the front panel meter bridge now light at -1 dBFS. | ||
+ | * Inputs 2, 3 and 4 support guitars. | ||
+ | * The nominal output level can be switched between -10 and +4. | ||
+ | |||
+ | '''User interface:''' | ||
+ | * Instead of a RECAll screen, the Axe-Fx III has a HOME button. The new Home menu provides access to preset and Meters pages, with soft-button access to the tuner, layout, controllers, and setup menu. | ||
+ | * Instead of a LAYOUT button, the Grid is accessed from a soft-button in the Home menu, or by pressing ENTER or VALUE while on the Home page. The Grid has new features like Zoom, CPU meter, and a mini tuner. | ||
+ | * You can use old familiar workflows with the NAV buttons and VALUE wheel, but you’ll move much faster through editing if you try to use the five '''Push-knobs''' under the display. | ||
+ | |||
+ | '''Effects:''' | ||
+ | * New blocks: Plex Delay, Ten-Tap Delay, Multiplexer, Realtime Analyzer. | ||
+ | * Authentic Tri Chorus type in the Chorus block. | ||
+ | * 4 instances of Drive. | ||
+ | * 4 instances of Delay. | ||
+ | * 4-voice Pitch block. | ||
+ | * Improved Reverbs. | ||
+ | * More Looper time. | ||
+ | * Tone Matching in UltraRes. | ||
+ | * Tuner: improved tracking, works on any input. | ||
+ | |||
+ | '''Presets, scenes, blocks and channels:''' | ||
+ | * The grid is now 14x6. | ||
+ | * 512 preset slots. | ||
+ | * More CPU available per preset. | ||
* Inputs and Outputs must be placed on the grid as blocks. | * Inputs and Outputs must be placed on the grid as blocks. | ||
− | * The | + | * Each Scene now has its own name. |
− | * | + | * The number of Scene Controllers has been doubled to 4. |
− | * | + | * Up to 4 Channels per block. |
− | * FASLINK II connects the Axe-Fx III | + | * To control the bypass state of a block using a modifier, you no longer modify the Bypass Mode parameter, but a dedicated Bypass parameter. |
+ | * Presets no longer default to Scene 1 but now load whichever scene was selected when you saved them. | ||
+ | |||
+ | '''Amp and Cab modeling:''' | ||
+ | * "Ares" amp modeling adds some parameter changes and adds Input EQ. | ||
+ | * It mixes up to 4 different IRs at once. | ||
+ | * Mic modeling has been removed, but "Proximity" remains. | ||
+ | * There are now Factory 1, Factory 2, User 1 and User 2 banks, each with 1,024 IRs, and a Legacy bank containing all 189 IRs from the Axe-Fx II, and 16 Scratchpads. | ||
+ | |||
+ | '''Editors and foot controllers:''' | ||
+ | * Editor software and foot controllers share control, updating each other seamlessly without re-sync issues or paused communications. | ||
+ | * FASLINK II connects the Axe-Fx III to the new FC controller(s). | ||
* Axe-Edit III scales to hi-res displays. | * Axe-Edit III scales to hi-res displays. | ||
− | + | '''MIDI:''' | |
− | + | * Up to 8 MIDI PCs or CCs can be transmitted upon scene changes. | |
− | * | + | * A PC can be transmitted upon preset changes. |
− | * | + | * The "Send realtime SysEx" parameter is gone. |
− | + | * A PC can be sent through the MIDI OUT port upon preset changes. | |
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+ | '''Computer:''' | ||
+ | * No driver required for Mac computers. | ||
==What's gone== | ==What's gone== | ||
* X/Y switching. | * X/Y switching. | ||
* Swapping presets locations on hardware. | * Swapping presets locations on hardware. | ||
+ | * Recall Effect. | ||
+ | * Global blocks. | ||
==What's more== | ==What's more== | ||
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* All existing Cab-Packs and user cabs are 100% compatible. | * All existing Cab-Packs and user cabs are 100% compatible. | ||
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* Windows: driver, Mac: not | * Windows: driver, Mac: not | ||
* easier reamping | * easier reamping | ||
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* 4 controllers | * 4 controllers | ||
* 4 scene controllers | * 4 scene controllers | ||
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=Comparing the blocks= | =Comparing the blocks= |
Revision as of 19:58, 11 March 2018
The information on this page supplements the official manuals.
Contents
Migrating from the Axe-Fx II
For more information, read the Owner's Manual.
What's new or changed
Hardware:
- The unit is taller, at 3U instead of 2U, but shallower, at 11.5” deep instead of 12.9”.
- 8x8 USB Audio.
- faster MIDI-over-USB.
I/O:
- There are 4 independent stereo outputs instead of 2, plus auto-switching front/rear instrument input and 3 stereo inputs. INs and OUTs can be used in the usual ways, or paired to insert outboard gear in up to 3 stereo loops.
- The red LEDs in the front panel meter bridge now light at -1 dBFS.
- Inputs 2, 3 and 4 support guitars.
- The nominal output level can be switched between -10 and +4.
User interface:
- Instead of a RECAll screen, the Axe-Fx III has a HOME button. The new Home menu provides access to preset and Meters pages, with soft-button access to the tuner, layout, controllers, and setup menu.
- Instead of a LAYOUT button, the Grid is accessed from a soft-button in the Home menu, or by pressing ENTER or VALUE while on the Home page. The Grid has new features like Zoom, CPU meter, and a mini tuner.
- You can use old familiar workflows with the NAV buttons and VALUE wheel, but you’ll move much faster through editing if you try to use the five Push-knobs under the display.
Effects:
- New blocks: Plex Delay, Ten-Tap Delay, Multiplexer, Realtime Analyzer.
- Authentic Tri Chorus type in the Chorus block.
- 4 instances of Drive.
- 4 instances of Delay.
- 4-voice Pitch block.
- Improved Reverbs.
- More Looper time.
- Tone Matching in UltraRes.
- Tuner: improved tracking, works on any input.
Presets, scenes, blocks and channels:
- The grid is now 14x6.
- 512 preset slots.
- More CPU available per preset.
- Inputs and Outputs must be placed on the grid as blocks.
- Each Scene now has its own name.
- The number of Scene Controllers has been doubled to 4.
- Up to 4 Channels per block.
- To control the bypass state of a block using a modifier, you no longer modify the Bypass Mode parameter, but a dedicated Bypass parameter.
- Presets no longer default to Scene 1 but now load whichever scene was selected when you saved them.
Amp and Cab modeling:
- "Ares" amp modeling adds some parameter changes and adds Input EQ.
- It mixes up to 4 different IRs at once.
- Mic modeling has been removed, but "Proximity" remains.
- There are now Factory 1, Factory 2, User 1 and User 2 banks, each with 1,024 IRs, and a Legacy bank containing all 189 IRs from the Axe-Fx II, and 16 Scratchpads.
Editors and foot controllers:
- Editor software and foot controllers share control, updating each other seamlessly without re-sync issues or paused communications.
- FASLINK II connects the Axe-Fx III to the new FC controller(s).
- Axe-Edit III scales to hi-res displays.
MIDI:
- Up to 8 MIDI PCs or CCs can be transmitted upon scene changes.
- A PC can be transmitted upon preset changes.
- The "Send realtime SysEx" parameter is gone.
- A PC can be sent through the MIDI OUT port upon preset changes.
Computer:
- No driver required for Mac computers.
What's gone
- X/Y switching.
- Swapping presets locations on hardware.
- Recall Effect.
- Global blocks.
What's more
- All of Axe-Fx II's amp models and factory cabs appear in the Axe-Fx III.
- All of the effects have been either ported directly or improved upon.
- All existing Cab-Packs and user cabs are 100% compatible.
- Windows: driver, Mac: not
- easier reamping
- Damping
- 4 controllers
- 4 scene controllers
Comparing the blocks
Comparison of available effects in each device.
The Axe-Fx II and Axe-Fx III cannot share presets electronically, but you can transfer sounds by re-creating them on the grid and entering parameter values, which match up identically or very closely.
Comparing sound quality
”Everything sounds better. I think a big part of it is the quality of the I/O. The I/O measures flatter and less distortion than my $2000 interface.” source
"It actually does sound a little better. The extra DSP horsepower means that we didn't have to make compromises in some of the algorithms. The amp modeling algorithm is very similar but there's a few places on the II where we had to make compromises to get the algorithm to run within the allotted time. Also the III has a higher internal oversampling rate and a higher bit depth on some calculations (64-bit vs. 40-bit)." source
"Better algorithms, higher upsampling, better analog I/O design."
More ...
(about heat) "Less than an Axe-Fx II." source