Always consult the official Owners Manuals first

Difference between revisions of "Comparing the Axe-Fx III to the Axe-Fx II"

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For more information, read the Owner's Manual.
 
For more information, read the Owner's Manual.
  
==What's new==
+
==What's new or changed==
 +
'''Hardware:'''
 +
* The unit is taller, at 3U instead of 2U, but shallower, at 11.5” deep instead of 12.9”.
 +
* 8x8 USB Audio.
 +
* faster MIDI-over-USB.
 +
 
 +
'''I/O:'''
 +
* There are 4 independent stereo outputs instead of 2, plus auto-switching front/rear instrument input and 3 stereo inputs. INs and OUTs can be used in the usual ways, or paired to insert outboard gear in up to 3 stereo loops.
 +
* The red LEDs in the front panel meter bridge now light at -1 dBFS.
 +
* Inputs 2, 3 and 4 support guitars.
 +
* The nominal output level can be switched between -10 and +4.
 +
 
 +
'''User interface:'''
 +
* Instead of a RECAll screen, the Axe-Fx III has a HOME button. The new Home menu provides access to preset and Meters pages, with soft-button access to the tuner, layout, controllers, and setup menu.
 +
* Instead of a LAYOUT button, the Grid is accessed from a soft-button in the Home menu, or by pressing ENTER or VALUE while on the Home page. The Grid has new features like Zoom, CPU meter, and a mini tuner.
 +
* You can use old familiar workflows with the NAV buttons and VALUE wheel, but you’ll move much faster through editing if you try to use the five '''Push-knobs''' under the display.
 +
 
 +
'''Effects:'''
 +
* New blocks: Plex Delay, Ten-Tap Delay, Multiplexer, Realtime Analyzer.
 +
* Authentic Tri Chorus type in the Chorus block.
 +
* 4 instances of Drive.
 +
* 4 instances of Delay.
 +
* 4-voice Pitch block.
 +
* Improved Reverbs.
 +
* More Looper time.
 +
* Tone Matching in UltraRes.
 +
* Tuner: improved tracking, works on any input.
 +
 
 +
'''Presets, scenes, blocks and channels:'''
 +
* The grid is now 14x6.
 +
* 512 preset slots.
 +
* More CPU available per preset.
 
* Inputs and Outputs must be placed on the grid as blocks.
 
* Inputs and Outputs must be placed on the grid as blocks.
* The Axe-Fx III features up to four '''Channels''' per block. Like X/Y, Channels give you multiple sound settings from a single block, but they change much more quickly. Change a block’s channel with dedicated buttons revealed when you press the MORE button (Push-knob E) from any Edit menu.
+
* Each Scene now has its own name.
* Each scene now has its own name.
+
* The number of Scene Controllers has been doubled to 4.
* A new architecture allows multiple clients such as foot controllers or editor software to share control, updating each other seamlessly without re-sync issues or paused communications.
+
* Up to 4 Channels per block.
* FASLINK II connects the Axe-Fx III and the new FC controllers.
+
* To control the bypass state of a block using a modifier, you no longer modify the Bypass Mode parameter, but a dedicated Bypass parameter.
 +
* Presets no longer default to Scene 1 but now load whichever scene was selected when you saved them.
 +
 
 +
'''Amp and Cab modeling:'''
 +
* "Ares" amp modeling adds some  parameter changes and adds Input EQ.
 +
* It mixes up to 4 different IRs at once.
 +
* Mic modeling has been removed, but "Proximity" remains.
 +
* There are now Factory 1, Factory 2, User 1 and User 2 banks, each with 1,024 IRs, and a Legacy bank containing all 189 IRs from the Axe-Fx II, and 16 Scratchpads.
 +
 
 +
'''Editors and foot controllers:'''
 +
* Editor software and foot controllers share control, updating each other seamlessly without re-sync issues or paused communications.
 +
* FASLINK II connects the Axe-Fx III to the new FC controller(s).
 
* Axe-Edit III scales to hi-res displays.
 
* Axe-Edit III scales to hi-res displays.
  
==What's changed==
+
'''MIDI:'''
* '''Hardware:'''
+
* Up to 8 MIDI PCs or CCs can be transmitted upon scene changes.
** The unit is taller, at 3U instead of 2U, but shallower, at 11.5” deep instead of 12.9”.
+
* A PC can be transmitted upon preset changes.
* '''I/O:'''
+
* The "Send realtime SysEx" parameter is gone.
** There are 4 independent stereo outputs instead of 2, plus auto-switching front/rear instrument input and 3 stereo inputs. INs and OUTs can be used in the usual ways, or paired to insert outboard gear in up to 3 stereo loops.
+
* A PC can be sent through the MIDI OUT port upon preset changes.
** The red LEDs in the front panel meter bridge now light at -1 dBFS.
 
* '''User interface:'''
 
** Instead of a RECAll screen, the Axe-Fx III has a HOME button. The new Home menu provides access to preset and Meters pages, with soft-button access to the tuner, layout, controllers, and setup menu.
 
** Instead of a LAYOUT button, the Grid is accessed from a soft-button in the Home menu, or by pressing ENTER or VALUE while on the Home page. The Grid has new features like Zoom, CPU meter, and a mini tuner.
 
** You can use old familiar workflows with the NAV buttons and VALUE wheel, but you’ll move much faster through editing if you try to use the five '''Push-knobs''' under the display.
 
* Presets and blocks:
 
* The grid now 14x6.
 
* More CPU available:
 
** The number of Scene Controllers has been doubled to 4.
 
** To control the bypass state of a block using a modifier, you no longer modify the Bypass Mode parameter, but a dedicated Bypass parameter.
 
** Presets no longer default to Scene 1 but now load whichever scene was selected when you saved them.
 
* '''Cab:'''
 
** It mixes up to 4 different IRs at once.
 
** Mic modeling has been removed, but "Proximity" remains.
 
** There are now Factory 1, Factory 2, User 1 and User 2 banks, each with 1,024 IRs, and a Legacy bank containing all 189 IRs from the Axe-Fx II, and 16 Scratchpads.
 
* '''Other''':
 
** The tuner works on any input.
 
  
 +
'''Computer:'''
 +
* No driver required for Mac computers.
  
 
==What's gone==
 
==What's gone==
 
* X/Y switching.
 
* X/Y switching.
 
* Swapping presets locations on hardware.
 
* Swapping presets locations on hardware.
 +
* Recall Effect.
 +
* Global blocks.
  
 
==What's more==
 
==What's more==
Line 49: Line 78:
 
* All existing Cab-Packs and user cabs are 100% compatible.
 
* All existing Cab-Packs and user cabs are 100% compatible.
  
 
* Ares modeling, parameter changes, input EQ
 
* 512 preset slots
 
* 4x Drive, 4x Delay
 
* new: Plex, Ten-Tap, Multiplexer, RTA
 
* Tri-chorus
 
* 4-voice Pitch
 
* improved Reverb
 
* more Looper time
 
* UR TMA
 
* improved Tuner
 
* 8x8 USB Audio
 
* faster MIDI-over-USB
 
* Scene MIDI
 
* Preset MIDI
 
* FASLINK II, FC
 
* Comms between editor, FC and III
 
* high-impedance inputs
 
* no Recall Effect
 
* no global blocks
 
 
* Windows: driver, Mac: not
 
* Windows: driver, Mac: not
 
* easier reamping
 
* easier reamping
Line 74: Line 83:
 
* 4 controllers
 
* 4 controllers
 
* 4 scene controllers
 
* 4 scene controllers
* nominal +4/-10
 
* no Send realtime SysEx
 
* I/O: Send MIDI PC
 
 
  
 
=Comparing the blocks=
 
=Comparing the blocks=

Revision as of 19:58, 11 March 2018

The information on this page supplements the official manuals.

Iii-front-transparent-1024x271.png

Axe-Fx XL Plus front.png

Migrating from the Axe-Fx II

For more information, read the Owner's Manual.

What's new or changed

Hardware:

  • The unit is taller, at 3U instead of 2U, but shallower, at 11.5” deep instead of 12.9”.
  • 8x8 USB Audio.
  • faster MIDI-over-USB.

I/O:

  • There are 4 independent stereo outputs instead of 2, plus auto-switching front/rear instrument input and 3 stereo inputs. INs and OUTs can be used in the usual ways, or paired to insert outboard gear in up to 3 stereo loops.
  • The red LEDs in the front panel meter bridge now light at -1 dBFS.
  • Inputs 2, 3 and 4 support guitars.
  • The nominal output level can be switched between -10 and +4.

User interface:

  • Instead of a RECAll screen, the Axe-Fx III has a HOME button. The new Home menu provides access to preset and Meters pages, with soft-button access to the tuner, layout, controllers, and setup menu.
  • Instead of a LAYOUT button, the Grid is accessed from a soft-button in the Home menu, or by pressing ENTER or VALUE while on the Home page. The Grid has new features like Zoom, CPU meter, and a mini tuner.
  • You can use old familiar workflows with the NAV buttons and VALUE wheel, but you’ll move much faster through editing if you try to use the five Push-knobs under the display.

Effects:

  • New blocks: Plex Delay, Ten-Tap Delay, Multiplexer, Realtime Analyzer.
  • Authentic Tri Chorus type in the Chorus block.
  • 4 instances of Drive.
  • 4 instances of Delay.
  • 4-voice Pitch block.
  • Improved Reverbs.
  • More Looper time.
  • Tone Matching in UltraRes.
  • Tuner: improved tracking, works on any input.

Presets, scenes, blocks and channels:

  • The grid is now 14x6.
  • 512 preset slots.
  • More CPU available per preset.
  • Inputs and Outputs must be placed on the grid as blocks.
  • Each Scene now has its own name.
  • The number of Scene Controllers has been doubled to 4.
  • Up to 4 Channels per block.
  • To control the bypass state of a block using a modifier, you no longer modify the Bypass Mode parameter, but a dedicated Bypass parameter.
  • Presets no longer default to Scene 1 but now load whichever scene was selected when you saved them.

Amp and Cab modeling:

  • "Ares" amp modeling adds some parameter changes and adds Input EQ.
  • It mixes up to 4 different IRs at once.
  • Mic modeling has been removed, but "Proximity" remains.
  • There are now Factory 1, Factory 2, User 1 and User 2 banks, each with 1,024 IRs, and a Legacy bank containing all 189 IRs from the Axe-Fx II, and 16 Scratchpads.

Editors and foot controllers:

  • Editor software and foot controllers share control, updating each other seamlessly without re-sync issues or paused communications.
  • FASLINK II connects the Axe-Fx III to the new FC controller(s).
  • Axe-Edit III scales to hi-res displays.

MIDI:

  • Up to 8 MIDI PCs or CCs can be transmitted upon scene changes.
  • A PC can be transmitted upon preset changes.
  • The "Send realtime SysEx" parameter is gone.
  • A PC can be sent through the MIDI OUT port upon preset changes.

Computer:

  • No driver required for Mac computers.

What's gone

  • X/Y switching.
  • Swapping presets locations on hardware.
  • Recall Effect.
  • Global blocks.

What's more

  • All of Axe-Fx II's amp models and factory cabs appear in the Axe-Fx III.
  • All of the effects have been either ported directly or improved upon.
  • All existing Cab-Packs and user cabs are 100% compatible.
  • Windows: driver, Mac: not
  • easier reamping
  • Damping
  • 4 controllers
  • 4 scene controllers

Comparing the blocks

Comparison of available effects in each device.

The Axe-Fx II and Axe-Fx III cannot share presets electronically, but you can transfer sounds by re-creating them on the grid and entering parameter values, which match up identically or very closely.

Comparing sound quality

”Everything sounds better. I think a big part of it is the quality of the I/O. The I/O measures flatter and less distortion than my $2000 interface.” source

"It actually does sound a little better. The extra DSP horsepower means that we didn't have to make compromises in some of the algorithms. The amp modeling algorithm is very similar but there's a few places on the II where we had to make compromises to get the algorithm to run within the allotted time. Also the III has a higher internal oversampling rate and a higher bit depth on some calculations (64-bit vs. 40-bit)." source

"Better algorithms, higher upsampling, better analog I/O design."

More ...

(about heat) "Less than an Axe-Fx II." source