Always consult the official Owners Manuals first

Difference between revisions of "Channels"

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''The information on this page supplements the official manuals.''
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__TOC__
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[[image:Iii all-blocks-3x13.jpg|500px|link=]]
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=Available on which products=
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 +
* '''Axe-Fx III''' and '''FM3''': yes
 +
* '''Axe-Fx II''': no
 +
* '''MFC-101''': no
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* '''AX8''': no
 +
* '''FX8''': no
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=What are channels=
 +
 
 +
Most effect blocks in firmware Ares have multiple channels. Channels can be regarded as mini-presets in each block. Each channel provides a unique set of parameter values. Switching between channels is instantaneous and pretty seamless and can be done manually (on the hardware or with a foot controller) or automatically when changing scenes. Channels can also be switched via MIDI for applications requiring automation.
 +
 
 +
Channels provide quick and easy switching between sounds without the unwanted side-effects of preset changes (due to grid reordering). For example, set the Amp block so that Channel A is a “Deluxe Verb” model, Channel B is a “Plexi”, Channel C is a “Recto” and Channel D is “FAS Modern”. Then change channels almost instantly at the touch of a button.
  
__TOC__
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Channel-switching is the successor of [[X/Y switching]], a feature of the Axe-Fx II, AX8, FX8 (and MFC-101).
  
[[image:.jpg|link=|150px]]
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[[Owners_Manuals|More explanation in the Owner's Manual]]
  
=Channels: supported by which Fractal Audio products=
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<blockquote>"Channels are the cat's sphincter. Many blocks, including the amp block, have four channels. Channels switch instantly." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/#post-1591896 source] </blockquote>
* '''Axe-Fx III''': yes.
 
* '''Axe-Fx II''': see X/Y switching.
 
* '''MFC-101''': see X/Y switching.
 
* '''AX8''': see X/Y switching.
 
* '''FX8''': see X/Y switching.
 
  
=What are channels=
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<blockquote>"Channels save all settings for a block. A channel is like a preset within a block." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-7#post-1592475 source] </blockquote>
Every effect block in the Axe-Fx III can be switched between channels. Channels represent sets of settings. For example, channels let you switch between four different types of Phaser in a single preset and using a single Phaser block, by pressing a footswitch or by switching scenes.
 
  
Channel-switching is the successor of X/Y-switching, featured in the Axe-Fx II, AX8 and FX8.
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<blockquote>"Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets. Scenes store the bypass state and channel for each block. By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio." [http://forum.fractalaudio.com/threads/axe-fx-iii-scenes-channels-demo.137003/#post-1624185 source] </blockquote>
  
<blockquote>"The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." </blockquote>
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<blockquote>The Axe-Fx III was designed so that single preset can be thought of as an entire rack full of processors. Each virtual processor has up to four presets. So if you were trying to do spillover in a rack you would use two reverb processors. [http://forum.fractalaudio.com/threads/spill-over.136766/#post-1624006 source] </blockquote>
  
Channels do not run simulataneously. And sounds do not crossfade when switching channels, so if you want crossfading, use Scene Controllers.
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<blockquote>"The Control block has four channels." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-5#post-1592247 source] </blockquote>
  
=Effect blocks with channel support=
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=Which effect blocks have channels=
  
[[image:Iii-effect-types-table-364x1024.gif]]
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The list below applies to the Axe-Fx III.
  
=How to switch between channels=
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The effect blocks on the FM3 have the same number of channels as on the Axe-Fx III.
  
'''Axe-Fx II:'''
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Note: the Multiplexer actually has 6 channels.
Use the dedicated X/Y buttons on the front panel.
 
  
'''FX8 and AX8:'''
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[[image:Iii-effect-types-table-364x1024.gif|300px]]
* Hold a switch (1-8) to alternate between X and Y. If the LED is amber lit, Y is active.
 
* Assign one of the three F-switches to "Single X/Y" or "Sticky X/Y", then press the switch which has been assigned to the effect.
 
* Switch a block between X and Y on the grid, using a shortcut key:
 
** AX8: SHIFT + 2x EDIT on LAYOUT page, or 2x EDIT in a block's editing mode.
 
** FX8: 2x EDIT on CFG screen.
 
  
'''Scenes:'''
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And read this:
The X/Y state of an effect can vary per scene. This is one of the advantages of using scenes.
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* [[IR Player block]]
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* [[Modifiers, Controllers and Control Switches]]
  
'''Editors:'''
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=How to switch between channels=
Press the "X" key on the keyboard to switch a block between X and Y in the software editor. The X/Y-states of the blocks are displayed in the software editor, without needing to select the block first.
 
  
'''MFC-101 and other MIDI controllers:'''
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To switch between the channels of an effect block, use:
There's a dedicated "X/Y switching" MIDI CC for most blocks (not all) that offer X/Y switching. They are listed in the manuals. Assign the CC to a switch to alternate between X and Y.
 
  
You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: ([http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html source])
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* the hardware GUI
# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
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* the software editor
# IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
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* presets
# IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
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* scenes
# IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
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* FC-6 or FC-12 controller
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* MIDI: assign a MIDI CC in Setup > MIDI/Remote > Channel (Axe-Fx III and FM3 only, and specify a value to select a specific channel:
 +
:0 = A
 +
:1 = B
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:2 = C
 +
:3 = D
  
Or use a MIDI controller's "group" or "linked switches" feature.
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=Switching channels can cause an audio gap=
  
On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
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When switching channels on an Amp block, there will be a short gap in the sound. Channels do NOT run simultaneously. They do not crossfade. If you need crossfading, use the [[Mixer block]] which can crossfade between input sources, or use a Scene Controller.
  
Not all effect blocks that support X/Y have a specific MIDI CC available for that task. The FX8 lets you assign CCs to those, the Axe-Fx II does not. There's a way around this. Use a MIDI Monitor to view the MIDI sysex command that switches the block between X/Y. Then program a switch on the controller using that data.
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<blockquote>"Crossfading channels would require that two instances of an effect be running at all times. This would cut the useable CPU in half. Most people wouldn't like that. [https://forum.fractalaudio.com/threads/silence-between-scene-switching-channel-switching.139604/#post-1655468 source]</blockquote>
  
=Visual indication of X/Y=
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Also read this:
The visual X/Y state of effects blocks is shown in the software editors.
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* [[Amp_block#Switching_between_amp_sounds|Switching between amp sounds]]
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* [[Presets#Preset_switching_can_cause_an_audio_gap|Preset switching can cause an audio gap]]
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* [[Scenes#Switching_scenes_can_cause_an_audio_gap|Switching scenes can cause an audio gap]]
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* [[X/Y_switching#X.2FY_switching_can_cause_an_audio_gap|X/Y switching can cause an audio gap]]
  
On the AX8 the current X/Y state of the selected block is shown at the bottom of the Layout page.
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=Channels and CPU usage=
  
On the Axe-Fx II and FX8 the current X/Y state of the selected block is shown in an effect block's EDIT menu (not on the Layout page).
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[[CPU usage]] is calculated based on the currently selected channel of an effect. When switching channels, CPU usage may change.
  
=X/Y and CPU usage=
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=Channels and modifiers=
CPU usage is calculated using the current state of a block (X or Y). When switching an effect between X and Y, the preset's CPU usage may change.
 
  
=Switching the Amp block between X/Y causes a short audio gap=
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If a controller is assigned as a source to a parameter in a modifier menu, you can choose between applying it to all channels of that block, or to just a single channel.  
Switching an Amp block between X and Y will cause a brief gap in the audio.
 
  
This is especially important with the AX8, because it has a single amp block.
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Note: a parameter allows only one modifier, not multiple.
  
=Copy and paste X/Y settings=
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Read this: [[Modifiers, Controllers and Control Switches]]
X settings can be copied to Y, and vice versa, on the front panel of the Axe-Fx II: press X or Y twice quickly. There's no equivalent shortcut on the AX8 and FX8 hardware.
 
  
The software editor can be used to copy and paste an entire block or just the X or Y settings within the preset or to another preset.
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=Managing channels=
  
=Swap X/Y settings=
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On the hardware, channel settings can be copied-and-pasted within the same block (Layout > Tools), or swapped.
Swapping the X and Y settings of a block requires use of the software editor.
 
  
=What happens to X/Y when resetting a block=
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To copy channels between blocks and to/from other presets, use the software editor.
Resetting an effect block on the hardware resets the parameters to their default values. This only applies to the current state: X or Y.
 
  
To reset the entire block, switch to the other state and repeat the process (or use the software editor to reset the entire block).
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=Resetting a channel or an entire block=
  
=Controllers/modifiers and X/Y=
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Resetting a block defaults the parameters of the current channel. It does not change the settings of other channels.
When a controller is assigned to a parameter, it always applies to X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow this. [http://forum.fractalaudio.com/axe-fx-ii-discussion/97591-separate-controllers-x-y-states.html#post1172114 source]
 
  
=Recall Effect and X/Y=
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To reset all channels of the block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go.
Using Recall Effect (copy block settings from another preset) always imports X and Y settings. Use the software editor to copy only X or only Y settings.
 
  
=Using X/Y to compare sounds and settings=
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Read this: [[Presets#Reset_a_block|Resetting blocks]]
X/Y switching offers an easy way to compare sounds when tweaking. Example:
 
# Go to an AMP block, state "X".
 
# Double-click "Y" on the front panel to copy the "X" settings into "Y".
 
# Select X or Y and adjust settings.
 
# Now alternate between X and Y to see and hear the differences.
 
  
You can also do this in the software editor.
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=Using channels to compare sounds and parameters=
  
This also offers an easy method to quickly see non-default settings, by resetting one side to default settings.
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Channels offer an easy way to compare sounds when tweaking. They also allow you to quickly detect non-default settings by resetting one channel to default settings and then comparing the channels.
  
An alternative approach to comparing sounds on the Axe-Fx II: save a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the snapshot file into the editor.
+
An alternative approach to comparing sounds is saving a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the Snapshot file into the [[Editors|editor]].
  
[[category:Axe-Fx]]
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[[category:Axe-Fx3]]
[[category:Effect]]
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[[category:FM3]]
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[[category:Sounds]]
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[[category:Remote]]

Revision as of 12:18, 6 September 2020

Iii all-blocks-3x13.jpg

Available on which products

  • Axe-Fx III and FM3: yes
  • Axe-Fx II: no
  • MFC-101: no
  • AX8: no
  • FX8: no

What are channels

Most effect blocks in firmware Ares have multiple channels. Channels can be regarded as mini-presets in each block. Each channel provides a unique set of parameter values. Switching between channels is instantaneous and pretty seamless and can be done manually (on the hardware or with a foot controller) or automatically when changing scenes. Channels can also be switched via MIDI for applications requiring automation.

Channels provide quick and easy switching between sounds without the unwanted side-effects of preset changes (due to grid reordering). For example, set the Amp block so that Channel A is a “Deluxe Verb” model, Channel B is a “Plexi”, Channel C is a “Recto” and Channel D is “FAS Modern”. Then change channels almost instantly at the touch of a button.

Channel-switching is the successor of X/Y switching, a feature of the Axe-Fx II, AX8, FX8 (and MFC-101).

More explanation in the Owner's Manual

"Channels are the cat's sphincter. Many blocks, including the amp block, have four channels. Channels switch instantly." source

"Channels save all settings for a block. A channel is like a preset within a block." source

"Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets. Scenes store the bypass state and channel for each block. By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio." source

The Axe-Fx III was designed so that single preset can be thought of as an entire rack full of processors. Each virtual processor has up to four presets. So if you were trying to do spillover in a rack you would use two reverb processors. source

"The Control block has four channels." source

Which effect blocks have channels

The list below applies to the Axe-Fx III.

The effect blocks on the FM3 have the same number of channels as on the Axe-Fx III.

Note: the Multiplexer actually has 6 channels.

Iii-effect-types-table-364x1024.gif

And read this:

How to switch between channels

To switch between the channels of an effect block, use:

  • the hardware GUI
  • the software editor
  • presets
  • scenes
  • FC-6 or FC-12 controller
  • MIDI: assign a MIDI CC in Setup > MIDI/Remote > Channel (Axe-Fx III and FM3 only, and specify a value to select a specific channel:
0 = A
1 = B
2 = C
3 = D

Switching channels can cause an audio gap

When switching channels on an Amp block, there will be a short gap in the sound. Channels do NOT run simultaneously. They do not crossfade. If you need crossfading, use the Mixer block which can crossfade between input sources, or use a Scene Controller.

"Crossfading channels would require that two instances of an effect be running at all times. This would cut the useable CPU in half. Most people wouldn't like that. source

Also read this:

Channels and CPU usage

CPU usage is calculated based on the currently selected channel of an effect. When switching channels, CPU usage may change.

Channels and modifiers

If a controller is assigned as a source to a parameter in a modifier menu, you can choose between applying it to all channels of that block, or to just a single channel.

Note: a parameter allows only one modifier, not multiple.

Read this: Modifiers, Controllers and Control Switches

Managing channels

On the hardware, channel settings can be copied-and-pasted within the same block (Layout > Tools), or swapped.

To copy channels between blocks and to/from other presets, use the software editor.

Resetting a channel or an entire block

Resetting a block defaults the parameters of the current channel. It does not change the settings of other channels.

To reset all channels of the block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go.

Read this: Resetting blocks

Using channels to compare sounds and parameters

Channels offer an easy way to compare sounds when tweaking. They also allow you to quickly detect non-default settings by resetting one channel to default settings and then comparing the channels.

An alternative approach to comparing sounds is saving a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the Snapshot file into the editor.