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Cab block

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Manual

User contributions

Impulse Responses (IRs)

Go to Impulse Response (IR) for information about IRs, user cabs and IR Capture.

Matching amps and cabs

  • It’s a matter of personal preference which cab model you like to pair with an amp model. You can choose for traditional combinations. Or be creative and innovative. The differences can be huge.
  • When comparing cabs, don't judge too quickly. Each time you select a cab, you may need to adjust the amp settings to dial in a tone.
  • Common combinations of amps and cabs are listed here: Amp: all models.

==Speaker characteristics

Position of effects and cab block

  • In the "real" analog world it makes a difference if you put effects before or after the speaker cabinet. It's different with the Axe-Fx II. 
  • Javajunkie: "You can place the effects loop anywhere in the chain (just add the fx loop block). Unless you are running a stereo cab or 2 mono cabs panned hard L/R, you may want to place stereo effects after the cab. The cab is a linear time invariant effect (unless you add drive) so effects like delay and reverb will sound the same before or after it. As Cliff and others have stated on numerous occasions LTI effects can be placed before and after each other and they will sound the same. Only when placed before or after non-LTI effects (drive, amps, et. al) it really matters. The one caveat there is that some effects are mono, placing effects before and after that makes a difference."
  • Cliff: "The difference in having the cabinet before or after the effects is usually subtle. It depends on how non-linear or time-variant the effect is. For effects like EQ, which are linear and time-invariant, it doesn't matter at all. For slightly time-variant effects like chorus and flanger the difference isn't very pronounced. For highly time-variant effects, like pitch shifting, the difference can be marked."
  • Cliff: "The cab block is level-dependent if the Motor Drive is non-zero. So if you turn up/down the level out of the amp block you may need to compensate by doing the opposite with the Motor Drive." Source
  • Cabinet blocks in parallel rows sound louder than a single Cabinet block. Here's the explanation. Bakerman: "It depends on how you're panning. Assuming a mono signal sent to cabs: Stereo cab w/ Pan L and Pan R fully left & right will be the same output level as 2 mono cabs w/ balance L & R. If pans/balances are centered the 2 mono cabs will be 6 dB louder. Balance elsewhere would be between 0 and 6 dB louder, and balance doesn't correspond 1:1 to pan L/R for the same placement. Balances will need to be further toward -50 or 50." Source

Mono and stereo

  • Keep an eye on the mono/stereo configuration. When placing the Cab block at the end of the grid, the output signal will be summed to mono, unless the Cab is set to Stereo mode.
  • If the Cab block is set to Stereo mode, but it is followed by a mono effect such as Drive, the resulting signal is also summed to mono.

Cab resolution: Hi/Ultra Res, Normal Res, Stereo

  • The Cab block has 3 resolution modes: Hi/Ultra Res, Normal Res, Stereo.
    • Normal Res: supports IR consisting of 1024 samples. You can often use Normal Res without any negative impact on the tone, compared to Hi Res.
    • Stereo: supports two Normal Res IRs. CPU usage is the same as in Normal Res mode. Stereo mode does not support Ultra Res IRs; to use Ultra Res in stereo cab modeling, you need two Cab blocks in parallel, with their Input and Balance panned to each side.
    • Hi/Ultra: supports Hi Res IRs (2040 samples) as well as Ultra Res IRs (up to 8000 samples). Using Hi Res or Ultra Res IRs requires more CPU power than Normal Res / Stereo. But Ultra Res is more efficient than Hi Res, which results in about 4% LESS CPU usage with MORE resolution.
  • If you don't need cabinet simulation at all, for example because you're using the Axe-Fx II for effects only, or exclusively with a power amp and speaker cabinet, switch off Cabient simulation in the Global menu. This will decrease overall CPU utilization considerably.
  • Samples (resolution) translated in milliseconds:
    • Normal Res = 1024 samples = 20 ms
    • Hi Res = 2040 samples = 40 ms
    • Ultra Res = 8000 samples (max) = 170 ms (max)

Cab resolution: UltraRes in detail

  • Firmware 13: "Added support for UltraResTM speaker IR processing. UltraRes is a proprietary technique that enhances the spectral resolution of an IR without adding CPU burden or storage requirements. Full support of UltraRes requires the CabLab utility to convert .wav files to the required data format. NOTE: UltraRes IRs do not support size warping therefore the Spkr Size parameter is unavailable for UltraRes cabinets. In Normal Resolution mode size warping is possible."
  • Cliff's comments below are taken from this thread:
    • "The problem with conventional IRs is that they are too short to capture the detail in the low frequencies. There are those that maintain 20 ms is the maximum length you need to fully replicate the speaker. This would be about 1000 samples at 48 kHz. I disagree with this as I have many IRs here that exhibit significant energy beyond 20 ms. I believe the room has some influence as the low-frequency modes of the room will impact the resulting sound. The amount of this impact depends on the room, the mics, distance, etc., etc. Or perhaps certain speakers have particularly high Qs in the low frequencies. Regardless, it is my opinion that you need IRs much longer than 20 ms to fully capture the "mic'd amp in the studio" sound. My tests show that IRs of 8000 samples are required to fully capture the low-frequency detail. Unfortunately to process an 8K IR in real-time require copious processing power... Fortunately I have developed "UltraRes" cabinet modeling. UltraRes cabinet modeling provides the frequency detail of a very long IR with little or no added processing power requirements. The following image depicts the response of UltraRes cabinet IR processing: ..." (see thread)
    • "Existing IRs will still be processed as usual. UltraRes IRs will be tagged as such which will indicate to the processor to use the new processing algorithms. Note that UltraRes IR data is not conventional IR data."
    • "The frequency resolution of an IR is the sample rate divided by the number of samples in the IR. The window function has nothing to do with frequency resolution (except for making it even less). So a 1K IR at 48 kHz sample rate has a frequency resolution of roughly 48 Hz. If a speaker has a resonance (formant) at, say 80 Hz with a Q of, say, 3.0, then 48 Hz is insufficient to capture that resonance accurately. You need a frequency resolution of several Hz to accurately recreate that resonance. I chose 80 Hz and a Q of 3 because that's what that response looks like. The Q could even be higher than that. It doesn't take much mental energy to realize that if you have a narrow formant at a low frequency then you need fine frequency resolution to reproduce that. An 80 Hz formant with a Q of 3 only spans about 25 Hz. Obviously a frequency resolution of 48 Hz is not going to be able to reproduce that. Windowing only smooths the response even more. This is basic FFT theory. The less time-domain information you have, the less frequency domain information you have and vice-versa. This is the uncertainty principle. I always window IRs with a Hann window. EDIT: I broke out my impedance measurements for that Vox cabinet and the speaker resonance is 80 Hz."
    • "Another way to look at it is to think in terms of formants. That particular speaker has a pronounced 80 Hz formant. It takes well over 100 ms for the energy of that formant to decay to the point of imperceptibility. Obviously a 20 ms IR can't reproduce an event that occurs for over 100 ms. Here is a zoom of the original non-minimum-phase IR (IOW raw time response)... (see thread). You can clearly see the 80 Hz formant. There are some room reflections but they are very small. The 80 Hz formant starts well before any reflections. It's obviously a high-Q resonance as it rings for quite a while. The higher the Q, the longer it takes to decay."
    • "Here's another example. (see thread) This is one of the new OwnHammer IRs. The IR is OwnHammer_412_MAR-CB_D-120_SS_RBN-121. These IRs are 100 ms long (4800 samples). I windowed the original IR to 4K to prove a point. The blue trace is the original IR (windowed to 4K samples). The green trace is the "typical" 20 ms IR (windowed to 1K samples). The red trace is the UltraRes version."
    • "The problem is that human perception is logarithmic and IRs are a linear process. 48 Hz resolution is way more than necessary at, say, a few kHz but not nearly enough at low frequencies. The brute force solution is to use very long IRs, 8K or more. UltraRes solves this in a novel way that uses little to no extra processing power and no additional latency."
    • "Normalization is your friend. Rectangular windows are simply truncation and are generally regarded as bad practice due to extremely high sidelobe levels. The choice of window is subjective. I actually use my own custom window that is not really a Hann window but that's proprietary information. My window preserves more frequency detail while still suppressing Gibbs phenomenon. Windowing trades off frequency resolution for sidelobe suppression. My window is optimized for the unique statistics of IRs. For a random process I tend towards Bessel-Kaiser windows. IRs have unique statistics that aren't addressed by any of the standard textbook windows."
    • "It is desired that the IR be 8K samples or more."
    • "Let me state these points:
      1. We don't record guitar amps in airplane hangers or anechoic chambers. We record them in studios.
      2. When we record a guitar amp we carefully set the amp up in the studio to get the best sound "on tape". This involves moving the amp around, placing gobos, etc. When we collected the Producer's Packs IRs we spent hours arranging the amps/speakers, mics and gobos and playing through the amp and readjusting until we were satisfied. This also included adjusting the preamps and mixing board. In one studio we found that we got the best tone raising the cabs off the floor by a couple feet, orienting them towards a particular wall and placing gobos behind (this was the engineer's standard recording arrangement).
      3. At this point our objective of the IR is to capture the sound of that amp/speaker at that position in the room, with the gobos, mics, preamps, etc., etc. The goal is not to capture the raw sound of the amp/speaker in an airplane hanger or outside using a ground-plane measurement and measurement mics. That might be someone else's goal but it is not ours. IOW our goal is to treat the cab, mics, preamps, room, etc. as a whole, as a good engineer/producer would.
      4. Subsequent analysis of the data shows that there is significant energy out to 100ms and even beyond. However there is little energy beyond 200 ms or so (as it should be in a well-designed studio). This observation was the catalyst for the UltraRes algorithm. There are other observations about the statistics of the data that I cannot disclose.
      5. Some cabinets displayed noticeable resonances at low frequencies. Others did not. The frequency of these resonances were not consistent and, not coincidentally, matched the measured resonance of the impedance sweep. It is a logical conclusion, therefore, that the resonance was NOT caused by the room but by the speaker/cabinet combination. Furthermore a plot of the group delay for the raw data showed that the delay of the resonance was too short to be a room mode. Regardless, whether the resonance is from the speaker or room or mics or preamps is irrelevant. All we care about is recreating the sound of that speaker as it would be recorded as accurately as possible.
      6. Truncating an IR destroys information by definition. We don't care where the information comes from, be it the speaker or the room or the mics or the preamps. We want all the information. If a plot of the frequency response of a truncated IR differs considerably from the non-truncated version then we have lost information and concomitant accuracy.
      7. NO ONE producing commercial IRs records them in an airplane hanger, for obvious reasons. The best ones are done in a studio using the same technique we used for the Producer's Packs: setting up the cab, adjusting the position, mics, preamps, etc. and playing through the amp/cab and readjusting until the best tone is achieved. The new OwnHammer IRs are an example of this. Many, if not all, of those IRs exhibit significant energy to 100 ms (and likely beyond but the data stops at 100 ms). Truncating them to 20 ms destroys vital information. You can argue the semantics all day long. I've compared truncated and non-truncated and the difference is clearly audible. It is especially noticeable when chugging power chords. You can hear the resonance. It goes "bonggggggg" as opposed to "thuk". Most importantly it sounds "better" IMO.
      8. UltraRes is an algorithm that markedly increases accuracy. It gives the frequency resolution of a 200ms IR without additional processing overhead and no added latency.
      9. Sometimes people can't see the forest for the trees."
    • "UltraRes is especially powerful in Tone Matching applications, particularly real-time matches and was another impetus behind the development."
    • "The myopic only see the IR as a capture of the speaker's "unadulterated" response. As I stated before I believe the future is treating IRs as capturing the entire recording chain including mics, preamps, etc. and have pushing in that direction. We have already seen the fruits of this labor in the Producer Pack and OwnHammer V2 IRs. We used mainly PP and OH IRs at Axe-Fest this weekend and the results were stellar. Andy Wood's tone was among the best guitar tones I've ever heard live and we dialed it up in 10 minutes under far less than ideal conditions. It consisted of the Two Rock amp model and the EV 12L Mix IR. When you include more than the speaker response in the IR you can have low-frequency resonances that persist for tens of milliseconds or more. Truncating an IR destroys this LF information. In many cases this LF information loss would probably not be perceptible. In other cases, from experience, it can be extremely noticeable. The bottom line is that you can always remove the information if you don't want it but you can't add back what isn't there."
    • "Let me phrase this another way. An IR can consist of the "raw" speaker response plus none, one, some or all of the following: mic, preamp, room, power amp (e.g. you want to capture the response of a tube amp driving the speaker), etc. If you only care about the raw response then a short IR is all that is required. However if you want any of the other elements as part of the IR then a longer IR may be necessary. UltraRes gives you the OPTION of processing longer IRs."
    • "Rigid thinking is great for textbooks. To push new boundaries you have to throw the books away."
  • Tone Match and UltraRes:
    • Cliff: "In Realtime mode the raw internal IR length is 8K which you can dump." Source
    • Cliff: "You can export the Tone Match to CabLab and create and UltraRes IR." Source
  • Cliff: "If the .wav is only 40ms long there is no sense in converting to UltraRes as you won't gain anything. Over 80 ms is desirable. The maximum length supported is 170 ms or so. Anything longer than that is truncated to 170 ms." Source
  • Cliff: " To get the optimum results the length should be 170 ms or more. As the length gets shorter you'll lose information. However there may not be any information to lose. It all depends on the IR. I've seen long IRs where only the first 100 ms or so is actual information and the rest is silence. OTOH I've seen 100 ms IRs where there is obviously more information but it got truncated. You lose nothing with UltraRes except the ability to change the size of the cabinet. You gain better sound and less CPU." "You can't mix UltraRes IRs as the data is not compatible. However... we foresaw that and the UltraRes conversion process produces two files: a .ir file and a .syx file. The .ir file is the raw IR data that can be imported into CabLab for mixing purposes. So CabLab can take .wav, non-UltraRes .syx and .ir files as input to the mixer section and product UltraRes .syx files." "The .ir files are included with our cabinet packs. We will not be offering .wav files. If you have the .wav file you don't need the .ir file. A .ir file can ONLY be used with CabLab. If you use the Axe-Fx II to capture IRs it will only generate .ir and/or .syx files. No .wav files are generated. The resulting data can only be used on Fractal Audio products." Source
  • Sources for free UltraRes IRs

Input Select parameter

  • The Stereo mode doesn't support UltraRes IRs. To be able to run UltraRes in stereo, use two Cab blocks in UltraRes mode. In one cab set Input Select and Balance to Left, and in the other block to Right.

Microphone models, Proximity

  • Don't underestimate the impact of a mic type on the tone. I.e. adding the R121 model (Royer 121, captured at 6", front) will add lots of highs and lows to the tone. The 57 DYN (Shure SM57) works with almost everything and adds bite. Many studios and users like to combine the Royer and SM57. Cliff: "I almost always use a mic model on the non-mixed IRs. I'll typically use a 57 on one side and an R121 on the other." Source
  • The "None" and "Null" settings disable mic coloration. A mic is still involved though, because the IRs themselves are always captured with microphones. Even when a neutral mic was used to capture, such as an Earthworks mic. When capturing IRs, the mic is most often placed very close to the speaker, so the result is a close-mic'd tone. Still, selecting "none" is a good way to prevent adding additional eq-ing to the tone.
  • The Proximity parameter simulates the proximity of the modeled mic to the speaker. Higher numbers translate to the mic being closer to the speaker (nearfield). Lower numbers translate to the mic being further away from the source, with the lowest number providing far-field coloration. Proximity only works when a mic model is selected, including Null.
  • The Proximity Frequency parameter allows tuning the frequency range over which the proximity effect occurs.
  • Cliff: "The mic models are actually IRs. The mic IR is convolved with the speaker IR to create a composite final IR." Source
  • There's useful about mics in the document Dialing in Your Tone by Red Wirez.
  • Wikipedia:
  • More information about microphones:
  • Additional information abouit microphones in this Wicked Wiki thread.

The factory cabs (stock cabs)

  • Cliff: "The factory IRs were hand-selected by me after auditioning thousands of OH and RW and other IRs. Some of the IRs are custom mixes of mine. My rule-of-thumb was to select as neutral sounding IRs as possible. However, what I like may be much different than what others like. Some people complain the Axe-Fx sounds too bright. Others say it's not bright enough. It's a no-win situation. This is why I've been harping on capturing IRs. It's personal preference. Producers probably spend more time perfecting mic placement than anything else when getting guitar tones to tape. An IR is the same thing, it's capturing the mic and placement." Source
  • Selected Red Wirez, OwnHammer and Kalthallen IRs are included in the Axe-Fx II firmware as stock cabs. Also included are some farfield IRs by Jay Mitchell. Additional IRs are included as attachments with the firmware.
  • All stock cabs are time-aligned, which means that you can mix these inside the Axe-Fx II using stereo cabs.

Room ambience parameters

  • The Axe-Fx II provides room ambience parameters in the Cab block. This is a dedicated reverb effect, which also works well when using the Axe-Fx with headphones.
  • Also see Audio topics.

LowCut and HiCut Freq parameters

  • The Cab block provides low-pass and high-pass controls. These make it easy to tame boomy or harsh sounds. You can also use similar parameters in the Amp block, or apply eq-ing through a PEQ, GEQ or Filter block. Common settings are 80-150 Hz for high-pass (cutting bass), and 5-7 kHz for low-pass (cutting treble), but YMMV.
  • Cliff: "Using Low Cut in the Cab block is akin to what you would do in the studio to carve out room for the bass player." Source

Speaker Size parameter

  • Cabinet Size Warping allows the user to change the relative size of the speaker. This parameter is accessible only when the Cab is not set to Stereo mode.
  • Speaker Size is disabled for UltraRes IRs.

Motor Drive parameter

  • This models the effect of high power levels on the tone of the speaker. The Motor Drive parameter controls the relative drive level and, therefore, the intensity of the effect.
  • Cliff: "Motor drive isn't EQ. It models efficiency reduction due to thermal effects." Source And: "What I have found is that thermal compression is somewhat noticeable and measurable. This is modeled by the Motor Drive parameter." Source
  • Cliff: "Motor Drive will cause compression if not set to zero (as it models driver compression). Otherwise the cab block is completely linear and will not cause any compression." Source
  • Changing Motor Drive from 0.00 to 0.01 and above will cause an audible "click".
  • When using two UltraRes cabs in a preset, don't use Motor Drive on only one of them, because this will cause a hollow sound.

Air parameter

  • The Air parameter mixes some of the signal going into the Cab block with the signal leaving the Cab block. The Air Frequency parameter lets you adjust the cutoff frequency of the mixed signal. Increase the Frequency to its maximum value for a straight mix.
  • If you want to listen to just the Air'd part of the signal, set the Cab to an empty user cab, and turn up Air.

Delay parameter

  • This is a "micro" delay for stereo application. When running a stereo mode, or two cab blocks in parallel, delaying one cabinet relative to the other can achieve interesting comb filter effects. A common practice in studio recording is to use multiple mics on a speaker at different distances to intentionally introduce comb filtering.

Speaker-related parameters in the Amp block

  • The Amp block has a couple of parameters which are closely related to the Cab block. Check the Speaker tab.

How to empty an user cab slot on the Axe-Fx

  • To empty an user cab slot on the hardware, use Cab-Manager in Axe-Edit.

IRs for Axe-Fx Standard / Ultra

  • IRs for the Axe-Fx Standard/Ultra must be converted to be able to use these with the Axe-Fx II. Source 
  • It's no use converting 1024-point IRs to 2040 points because they don't contain the necessary data. You need the original WAV-file to create a 2040 point IR.