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Difference between revisions of "Cab block"

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* The "None" setting still involves a mic sim. All cab sims were created using a neutral Earthworks mic, placed close to the speaker (the "far-fields" are an exception, see above). But selecting "none" with stock cabs is the best way to remove tonal influences from the tone. Also, not using a mic sim will remove a lot of low and high frequenciy content from the signal.
 
* The "None" setting still involves a mic sim. All cab sims were created using a neutral Earthworks mic, placed close to the speaker (the "far-fields" are an exception, see above). But selecting "none" with stock cabs is the best way to remove tonal influences from the tone. Also, not using a mic sim will remove a lot of low and high frequenciy content from the signal.
  
[[category:Effect blocks]]
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[[category:Presets and effects]]

Revision as of 08:03, 13 July 2011

Manual

Template:0 Disclaimer

Template:5.2 Cabinet (CAB)

Template:16.13 Loading User Cab IRs

User contributions

Matching amps and cabinets

It’s a matter of personal preference which cab to use with an amp. You can go with "historically correct" amp/cab combinations. Or go wild. The differences can be enormous. For example the 4x12 20w (very vintage, low power) has little bass, the 4x12 German has loads of it. Differences between cabs may also originate from the way the IR was captured. F.e., the 4x12 German sounds as if the mic was very close to the speaker (proximity effect). The 4x12 Brit sounds as if the mic was at some distance (thin bright tone). When comparing cabs, don't judge too quickly. Each time you select a cab, you may need to adjust the amp settings to dial in a nice tone.

Close-mic'd speaker cabinets

Most cabinets recreate the tone of a speaker that was recorded with the microphone close to the speaker ("near-field"). See the topics about Amp-in-the-room.

Room ambience

The Axe-Fx II has room ambience parameters in the Cab block. This can be used room to simulate room reverb. Also see the topic Close-miked_tone_versus_amp-in-the-room_tone.

Low-Cut and High-Cut

The Axe-Fx II now includes low-pass and high-pass parameters. These make it easier to cope with boomy or harsh sounds. Of course you can still use the the same parameters in the Amp block, or use a separate EQ block.

2048-point cabinet IRs

  1. Cliff: "I started out with 8192 but didn't hear any difference so couldn't justify wasting all that space and CPU. You can hear it with room mics but the room simulation sounds nearly identical. There are a couple reasons for 2048. Probably most important is that it allows 1024 in stereo mode. To be able to do stereo 1024 requires a 2048 convolution engine. Secondly, some IRs benefit from longer IRs. Better to have the ability and not need it than the converse." Source1 Source2
  2. Jay Mitchell's comments on IR resolution: Source1 Source2 Source3 Source4 Source5

Using IRs for the Standard/Ultra

  • IRs for the Standard/Ultra must be converted to be able to use these with the Axe-Fx II. Source
  • It's no use converting 1024-point IRs to 2048 points because they don't contain the necessary data. You need the original WAV-file to convert it to 2048 points. AlbertA's IR Converter can do this.

Sound quality of a stereo cab

The Standard/Ultra used 512-point cabs in a stereo cab. The Axe-Fx II now uses 1024-point cabs in a stereo cab. This means that there's no signal degradation anymore when using stereo cabs.

Parallel cabs are louder than a single one

Why do Cabinet blocks in parallel rows sound louder than a single Cabinet block?

Bakerman: "It depends on how you're panning. Assuming a mono signal sent to cabs: Stereo cab w/ Pan L and Pan R fully left & right will be the same output level as 2 mono cabs w/ balance L & R. If pans/balances are centered the 2 mono cabs will be 6 dB louder. Balance elsewhere would be between 0 and 6 dB louder, and balance doesn't correspond 1:1 to pan L/R for the same placement. Balances will need to be further toward -50 or 50." Source

User cab slots and third-party IRs

  • If you are looking for something different than the stock cabs, take a look at IRs from 3rd parties. The Axe-Fx II has 50 user cab slots in which IRs can be loaded. Axe-Edit can be used to manage IRs and to upload them into the user cab slots. The Axe-Fx II will display the name of IRs in the user cab slots. The name is contained in the sysex data of the IR file, with a maximum of 32 characters. IRs can be renamed using (a future version of) Axe-Edit.
  • IRs from Red Wirez and Ownhammer get good reviews. These companies offer sets of close-mic’d IRs for the Axe-Fx II for many speakers/cabinets/microphones. Selected IRs of these companies are already included with the Axe-Fx II as stock cabs. Also included as stock cabs are some IRs by Jay Mitchell.
  • When using Ownhammer and Red Wirez IRs, set Mic Sim to None in the Cab block, because the mic coloration is already part of the IR. Unless you're using an IR that has been recorded using a "neutral" mic such as a TC30 or KM84.
  • Stock cabs and IRs from Red Wirez and Ownhammer are time-aligned, which means that you can mix these in the Axe-Fx II with the use of stereo cabs.

Air and Drive gone

These Standard/Ultra parameters did not return in the Axe-Fx II.

Where to put the Cab block

In the real world it makes a difference if you put effects before or after the speaker cabinet. It's a different with the Axe-Fx II.

Javajunkie: "You can place the effects loop anywhere in the chain (just add the fx loop block). Unless you are running a stereo cab or 2 mono cabs panned hard L/R, you may want to place stereo effects after the cab. The cab is a linear time invariant effect (unless you add drive) so effects like delay and reverb will sound the same before or after it. As Cliff and others have stated on numerous occasions LTI effects can be placed before and after each other and the will sound the same. Only when placed before or after non LTI effects (drive, amps, et. al) it really matters. The one caveat there is that some effects are mono, placing effects before and after that makes a difference."

Cliff: "The difference in having the cabinet before or after the effects is usually subtle. It depends on how non-linear or time-variant the effect is. For effects like EQ, which are linear and time-invariant, it doesn't matter at all. For slightly time-variant effects like chorus and flanger the difference isn't very pronounced. For highly time-variant effects, like pitch shifting, the difference can be marked."

Selecting a mic sim

  • Don't underestimate the impact of the mic type on the tone. E.g., adding a R121 (Royer 121, front at 6") will add lots of highs and lows to the tone. The 57 DYN (Shure SM57) works with almost everything.
  • The "None" setting still involves a mic sim. All cab sims were created using a neutral Earthworks mic, placed close to the speaker (the "far-fields" are an exception, see above). But selecting "none" with stock cabs is the best way to remove tonal influences from the tone. Also, not using a mic sim will remove a lot of low and high frequenciy content from the signal.