October 2024: Fractal Audio's VP4 Virtual Pedalboard has been added to the wiki.
Cab block
Contents
- 1 Manual
- 2 User contributions
- 2.1 Global cabinet simulation setting
- 2.2 Matching amps and cabinets
- 2.3 Close-mic'd speaker cabinets
- 2.4 Room ambience
- 2.5 Low-Cut and High-Cut
- 2.6 2040-point cabinet IRs
- 2.7 Using IRs for the Standard/Ultra
- 2.8 Sound quality of a stereo cab
- 2.9 Parallel cabs are louder than a single one
- 2.10 User cab slots and third-party IRs
- 2.11 No more Air and Drive parameters
- 2.12 Cabinet Size Warping
- 2.13 Frequency response curves
- 2.14 Where to put the Cab block
- 2.15 Selecting a mic sim
Manual
Template:16.13 Loading User Cab IRs
User contributions
Global cabinet simulation setting
If you never ever need Cabinet simulation, switch it off in the Global menu. Presets will have a lot more "CPU room" to place effects.
Matching amps and cabinets
It’s a matter of personal preference which cab to use with an amp. You can go with "historically correct" amp/cab combinations. Or go wild. The differences can be enormous. For example the 4x12 20w (very vintage, low power) has little bass, the 4x12 German has loads of it. Differences between cabs may also originate from the way the IR was captured. F.e., the 4x12 German sounds as if the mic was very close to the speaker (proximity effect). The 4x12 Brit sounds as if the mic was at some distance (thin bright tone).
When comparing cabs, don't judge too quickly. Each time you select a cab, you may need to adjust the amp settings to dial in a nice tone.
Close-mic'd speaker cabinets
Most cabinets recreate the tone of a speaker that was recorded with the microphone close to the speaker ("near-field"). Also see the topic Close-miked tone versus amp-in-the-room tone.
Room ambience
The Axe-Fx II offers room ambience parameters in the Cab block. It's a special reverb effect. Also see the topic Close-miked tone versus amp-in-the-room tone.
Low-Cut and High-Cut
The Axe-Fx II includes low-pass and high-pass parameters. These make it easier to deal with boomy or harsh sounds. Of course you can still use the the same parameters in the Amp block, or use a separate EQ block. Common settings are 80 to 120 Hz for high-pass, and 5 to 7 kHz for low-pass, but YMMV.
2040-point cabinet IRs
Cliff: "I started out with 8192 but didn't hear any difference so couldn't justify wasting all that space and CPU. You can hear it with room mics but the room simulation sounds nearly identical. There are a couple reasons for 2048. Probably most important is that it allows 1024 in stereo mode. To be able to do stereo 1024 requires a 2048 convolution engine. Secondly, some IRs benefit from longer IRs. Better to have the ability and not need it than the converse." Source1 Source2
Jay Mitchell's comments on IR resolution: Source1 Source2 Source3 Source4 Source5
Using IRs for the Standard/Ultra
- IRs for the Standard/Ultra must be converted to be able to use these with the Axe-Fx II. Source
- It's no use converting 1024-point IRs to 2048 points because they don't contain the necessary data. You need the original WAV-file to convert it to 2048 points. AlbertA's IR Converter can do this.
Sound quality of a stereo cab
The Standard/Ultra uses 512-point cabs in a stereo cab. The Axe-Fx II uses 1024-point cabs in a stereo cab which means that there's no signal degradation anymore when using stereo cabs.
Parallel cabs are louder than a single one
Why do Cabinet blocks in parallel rows sound louder than a single Cabinet block?
Bakerman: "It depends on how you're panning. Assuming a mono signal sent to cabs: Stereo cab w/ Pan L and Pan R fully left & right will be the same output level as 2 mono cabs w/ balance L & R. If pans/balances are centered the 2 mono cabs will be 6 dB louder. Balance elsewhere would be between 0 and 6 dB louder, and balance doesn't correspond 1:1 to pan L/R for the same placement. Balances will need to be further toward -50 or 50." Source
User cab slots and third-party IRs
- If you are looking for something different than the stock cabs, take a look at 3rd party IRs. The Axe-Fx II has 50 user cab slots in which can contain IRs. Axe-Edit (or a MIDI librarian) can be used to manage IRs and to upload them into the user cab slots. The Axe-Fx II will display the name of IRs in the user cab slots. The name is contained in the sysex data of the IR file with a maximum of 32 characters. IRs can be renamed using Axe-Edit.
- IRs from Red Wirez and Ownhammer get good reviews. These companies offer sets of close-mic’d IRs for the Axe-Fx II for many speakers/cabinets/microphones. Selected IRs of these companies are included with the Axe-Fx II as stock cabs. Also included are some IRs by Jay Mitchell.
- When using Ownhammer IRs, set Mic Sim to None in the Cab block, because the mic is already part of the IR.
- Stock cabs and IRs from Red Wirez and Ownhammer are time-aligned, which means that you can mix these in the Axe-Fx II using stereo cabs.
The process of loading IRs is described in the manual (see above). Also, forum member Cobbler describes the process in this thread.
No more Air and Drive parameters
These Standard/Ultra parameters did not return in the Axe-Fx II.
Cabinet Size Warping
Firmware 2.0 introduced Cabinet Size Warping. This allows the user to change the relative size of the speaker. Only available with the Cab set to Mono!
Frequency response curves
Frequency response curves:
Where to put the Cab block
In the real world it makes a difference if you put effects before or after the speaker cabinet. It's different with the Axe-Fx II.
Javajunkie: "You can place the effects loop anywhere in the chain (just add the fx loop block). Unless you are running a stereo cab or 2 mono cabs panned hard L/R, you may want to place stereo effects after the cab. The cab is a linear time invariant effect (unless you add drive) so effects like delay and reverb will sound the same before or after it. As Cliff and others have stated on numerous occasions LTI effects can be placed before and after each other and the will sound the same. Only when placed before or after non LTI effects (drive, amps, et. al) it really matters. The one caveat there is that some effects are mono, placing effects before and after that makes a difference."
Cliff: "The difference in having the cabinet before or after the effects is usually subtle. It depends on how non-linear or time-variant the effect is. For effects like EQ, which are linear and time-invariant, it doesn't matter at all. For slightly time-variant effects like chorus and flanger the difference isn't very pronounced. For highly time-variant effects, like pitch shifting, the difference can be marked."
Selecting a mic sim
- Don't underestimate the impact of the mic type on the tone. E.g., adding a R121 (Royer 121, front at 6") will add lots of highs and lows to the tone. The 57 DYN (Shure SM57) works with almost everything. Many users like to combine the Royer and SM57 for recorded tones.
- The "None" setting still involves a mic sim. All cab sims were created using a neutral Earthworks mic, placed close to the speaker (the "far-fields" are an exception, see above). So the sound is still a close-mic'd tone. But selecting "none" with stock cabs is the best way to remove the tonal influence by the mic from the tone. Also, not using a mic sim will remove a lot of low and high frequenciy content from the signal.
There's great info about using mics in the document Dialing in Your Tone by Red Wirez.
Wikipedia: