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Difference between revisions of "Spillover"
		
		
		
		
		
		
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=Spillover: limitations=  | =Spillover: limitations=  | ||
* Multi Delay and Megatap Delay don’t support spillover.  | * Multi Delay and Megatap Delay don’t support spillover.  | ||
| − | * Spillover may be affected   | + | * Spillover may be affected when switching between X/Y states, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.  | 
* User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii-discussion/39269-unpredictable-spillover-kick.html#post534665 source]  | * User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii-discussion/39269-unpredictable-spillover-kick.html#post534665 source]  | ||
Revision as of 14:00, 2 April 2015
Contents
Spillover: in the owner's manual
Spillover: limitations
- Multi Delay and Megatap Delay don’t support spillover.
 - Spillover may be affected when switching between X/Y states, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
 - User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." source
 
Spillover: preventing bursts when switching presets
- If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. source