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Difference between revisions of "X/Y switching (legacy)"
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[[image:Axe-fx-ii-fx.jpg|link=]] | [[image:Axe-fx-ii-fx.jpg|link=]] | ||
− | ==X/Y: owner's manual== | + | ==X/Y switching: owner's manual== |
* [[media:4.4 X-Y Switching.pdf|Axe-Fx II: 4.4 X/Y Switching]] | * [[media:4.4 X-Y Switching.pdf|Axe-Fx II: 4.4 X/Y Switching]] | ||
* [[media:9.6 X-Y Quick-Jump Assign.pdf|Axe-Fx II: 9.6 X/Y Quick-Jump Assign]] | * [[media:9.6 X-Y Quick-Jump Assign.pdf|Axe-Fx II: 9.6 X/Y Quick-Jump Assign]] | ||
− | =X/Y: what is it= | + | =X/Y switching: what is it= |
* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." | * Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." | ||
* X/Y-switching occurs at block level, not on preset level. | * X/Y-switching occurs at block level, not on preset level. | ||
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* There's no crossfading when switching between X and Y. If you want crossfading on the Axe-Fx II, you can use [[Scene controllers | scene controllers]] as an alternative to X/Y switching. | * There's no crossfading when switching between X and Y. If you want crossfading on the Axe-Fx II, you can use [[Scene controllers | scene controllers]] as an alternative to X/Y switching. | ||
− | =X/Y: using Axe-Edit= | + | =X/Y switching: using Axe-Edit= |
* Press the "X" key on the keyboard to switch a block between X and Y. | * Press the "X" key on the keyboard to switch a block between X and Y. | ||
* The X/Y-states of the blocks are displayed on the grid, without needing to select the block first. | * The X/Y-states of the blocks are displayed on the grid, without needing to select the block first. | ||
− | =X/Y: controllers and modifiers= | + | =X/Y switching: controllers and modifiers= |
* An assigned [[Controllers and modifiers|controller/modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y. | * An assigned [[Controllers and modifiers|controller/modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y. | ||
− | =X/Y: using Recall Effect on the Axe-Fx II= | + | =X/Y switching: using Recall Effect on the Axe-Fx II= |
* Using [[Recall effect on the Axe-Fx II]] will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings. | * Using [[Recall effect on the Axe-Fx II]] will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings. | ||
− | =X/Y: compare sounds and check settings on the Axe-Fx II= | + | =X/Y switching: compare sounds and check settings on the Axe-Fx II= |
* X/Y is an easy way to compare sounds when tweakings. Example: | * X/Y is an easy way to compare sounds when tweakings. Example: | ||
*# Go to the Amp block, state "X". | *# Go to the Amp block, state "X". | ||
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* An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit. | * An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit. | ||
− | =X/Y: configuring floor controllers= | + | =X/Y switching: configuring floor controllers= |
* You can configure X/Y effect blocks to engage the effect in either X or Y mode. [http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html Source] Example: | * You can configure X/Y effect blocks to engage the effect in either X or Y mode. [http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html Source] Example: | ||
*# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127) | *# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127) | ||
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* On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state. | * On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state. | ||
− | =X/Y: tutorials= | + | =X/Y switching: tutorials= |
* [http://www.g66.eu/nl/support/fractal-audio-support X/Y tutorial on G66 site.] | * [http://www.g66.eu/nl/support/fractal-audio-support X/Y tutorial on G66 site.] | ||
Revision as of 13:16, 15 March 2015
Contents
- 1 X/Y switching: owner's manual
- 2 X/Y switching: what is it
- 3 X/Y switching: using Axe-Edit
- 4 X/Y switching: controllers and modifiers
- 5 X/Y switching: using Recall Effect on the Axe-Fx II
- 6 X/Y switching: compare sounds and check settings on the Axe-Fx II
- 7 X/Y switching: configuring floor controllers
- 8 X/Y switching: tutorials
X/Y switching: owner's manual
X/Y switching: what is it
- Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
- X/Y-switching occurs at block level, not on preset level.
- The X/Y state of an effect can vary per preset scene.
- There's no crossfading when switching between X and Y. If you want crossfading on the Axe-Fx II, you can use scene controllers as an alternative to X/Y switching.
X/Y switching: using Axe-Edit
- Press the "X" key on the keyboard to switch a block between X and Y.
- The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
X/Y switching: controllers and modifiers
- An assigned controller/modifier always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.
X/Y switching: using Recall Effect on the Axe-Fx II
- Using Recall effect on the Axe-Fx II will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings.
X/Y switching: compare sounds and check settings on the Axe-Fx II
- X/Y is an easy way to compare sounds when tweakings. Example:
- Go to the Amp block, state "X".
- Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
- Select "Y" and re-select the amp type to reset the model's advanced parameters. Or doubleclick Bypass and to reset the block entirely.
- Now alternate between X and Y on every tab page of the Amp block to see the differences.
- You can also do this in Axe-Edit.
- An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
X/Y switching: configuring floor controllers
- You can configure X/Y effect blocks to engage the effect in either X or Y mode. Source Example:
- IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
- IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
- IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
- IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
- Or use the controller's group/switch-link functionality.
- On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.