October 2024: Fractal Audio's VP4 Virtual Pedalboard has been added to the wiki.
Difference between revisions of "X/Y switching (legacy)"
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=User contributions= | =User contributions= | ||
− | ==X/Y: notes== | + | ==X/Y: various notes== |
* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." | * Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." | ||
* X/Y-switching occurs at block level, not on preset level. | * X/Y-switching occurs at block level, not on preset level. | ||
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* MFC-101: X is green, Y is red. If you prefer the default state to be green, use Y as the default state. | * MFC-101: X is green, Y is red. If you prefer the default state to be green, use Y as the default state. | ||
− | ==X/Y: Axe-Edit== | + | ==X/Y: using Axe-Edit== |
* Press the "X" key on the keyboard to switch a block between X and Y. | * Press the "X" key on the keyboard to switch a block between X and Y. | ||
* The X/Y-states of the blocks are displayed on the grid, without needing to select the block first. | * The X/Y-states of the blocks are displayed on the grid, without needing to select the block first. | ||
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* An assigned [[Controllers and modifiers|controller/modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y. | * An assigned [[Controllers and modifiers|controller/modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y. | ||
− | ==X/Y: Recall Effect== | + | ==X/Y: using Recall Effect== |
* Using [[Recall effect]] will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings. | * Using [[Recall effect]] will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings. | ||
Revision as of 11:03, 16 February 2015
Contents
Manual
User contributions
X/Y: various notes
- Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
- X/Y-switching occurs at block level, not on preset level.
- The X/Y state of an effect can vary per preset scene.
- There's no crossfading when switching between X and Y. If you want crossfading, you can use scene controllers as an alternative to X/Y switching.
- MFC-101: X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
X/Y: using Axe-Edit
- Press the "X" key on the keyboard to switch a block between X and Y.
- The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
X/Y: modifiers
- An assigned controller/modifier always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.
X/Y: using Recall Effect
- Using Recall effect will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings.
X/Y: compare sounds and check settings
- X/Y is an easy way to compare sounds when tweakings. Example:
- Go to the Amp block, state "X".
- Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
- Select "Y" and re-select the amp type to reset the model's advanced parameters. Or doubleclick Bypass and to reset the block entirely.
- Now alternate between X and Y on every tab page of the Amp block to see the differences.
- You can also do this in Axe-Edit.
- An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
X/Y: configuring floor controllers
- You can configure X/Y effect blocks to engage the effect in either X or Y mode. Source Example:
- IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
- IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
- IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
- IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
- Or use the controller's group/switch-link functionality.