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Difference between revisions of "Compressor block"

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=Manual=
 
=Manual=
  
* [[media:5 Effects Guide.pdf | 5.4 Compressor (CMP)]]
+
[[media:5 Effects Guide.pdf | 5.4 Compressor (CMP)]]
  
 
=User contributions=
 
=User contributions=
  
==Compressor tips and tricks==
+
==Compressor: tips and tutorials==
 
* [http://forum.fractalaudio.com/ultra-std-discussion/25398-afx-compression-tips-including-new-9-02-features.html Radley's extensive and comprehensible Compression tips]
 
* [http://forum.fractalaudio.com/ultra-std-discussion/25398-afx-compression-tips-including-new-9-02-features.html Radley's extensive and comprehensible Compression tips]
 
* [http://www.ovnilab.com/faq.shtml Compressor FAQ]
 
* [http://www.ovnilab.com/faq.shtml Compressor FAQ]
 +
* [http://www.youtube.com/watch?v=w6szjqt6r8Y Danny Danzi's video tutorial]
 
* [http://en.wikipedia.org/wiki/Dynamic_range_compression Wikipedia]
 
* [http://en.wikipedia.org/wiki/Dynamic_range_compression Wikipedia]
* [http://www.youtube.com/watch?v=w6szjqt6r8Y Danny Danzi's video tutorial]
 
  
==Mix parameter==
+
==Compressor: Mix==
 
* Compressors are used mostly as a 100% wet effect. There are compressors though with Blend or Mix controls. These can be simulated by using the Mix parameter.
 
* Compressors are used mostly as a 100% wet effect. There are compressors though with Blend or Mix controls. These can be simulated by using the Mix parameter.
  
==Sidechain Select parameter==
+
==Compressor: Sidechain Select==
 
* You can use the signal that enters the grid to feed the compressor, even if the compressor block is placed further upon the grid, through the Sidechain Select parameter (only in Studio mode).
 
* You can use the signal that enters the grid to feed the compressor, even if the compressor block is placed further upon the grid, through the Sidechain Select parameter (only in Studio mode).
  
==Release parameter (Pedal mode)==
+
==Compressor: Release (Pedal mode)==
 
* Cliff: "Pedal compressors typically have very long release times so the time is scaled by 10 for pedal mode. The time in studio mode is accurate to within a microsecond." [http://forum.fractalaudio.com/axe-fx-ii-bugs/48630-compressor-release-showing-wrong-time-value.html#post632039 Source]
 
* Cliff: "Pedal compressors typically have very long release times so the time is scaled by 10 for pedal mode. The time in studio mode is accurate to within a microsecond." [http://forum.fractalaudio.com/axe-fx-ii-bugs/48630-compressor-release-showing-wrong-time-value.html#post632039 Source]
 
* Cliff: "The times are the classic "time constants" for analog circuits, i.e. the time it takes for a signal to settle to 37% of it's final value (e^-1)." [http://forum.fractalaudio.com/axe-fx-ii-bugs/48630-compressor-release-showing-wrong-time-value.html#post632069 Source]
 
* Cliff: "The times are the classic "time constants" for analog circuits, i.e. the time it takes for a signal to settle to 37% of it's final value (e^-1)." [http://forum.fractalaudio.com/axe-fx-ii-bugs/48630-compressor-release-showing-wrong-time-value.html#post632069 Source]
  
==Emphasis parameter==
+
==Compressor: Emphasis==
 
* Since the Pedal mode does not have a side-chain, this allows for a similar function by pre-emphasizing the high frequencies prior to compression and then de-emphasizing them after.
 
* Since the Pedal mode does not have a side-chain, this allows for a similar function by pre-emphasizing the high frequencies prior to compression and then de-emphasizing them after.
  
==Using the compressor as a limiter==
+
==Compressor: using the compressor as a limiter==
 
* The Axe-Fx II doesn't provide a dedicated brickwall limiter, but the compressor can be used as such. From the manual: "Setting the RATIO to “INFINITY” turns the compressor into a “limiter,” reducing any level above the threshold to the threshold, applying a sort of “ceiling” or “brick-wall limiting” above which nothing can rise."
 
* The Axe-Fx II doesn't provide a dedicated brickwall limiter, but the compressor can be used as such. From the manual: "Setting the RATIO to “INFINITY” turns the compressor into a “limiter,” reducing any level above the threshold to the threshold, applying a sort of “ceiling” or “brick-wall limiting” above which nothing can rise."
 
* More information in [http://forum.fractalaudio.com/axe-fx-ii-wish-list/39706-limiter.html this thread].
 
* More information in [http://forum.fractalaudio.com/axe-fx-ii-wish-list/39706-limiter.html this thread].
  
==Two pedal compressor types==
+
==Compressor: pedal compressor types==
 
* Firmware 9: "Compressor block now has two Pedal types. “Pedal 1” is the same as before, while “Pedal 2” uses a different algorithm which is smoother and pumps less."  
 
* Firmware 9: "Compressor block now has two Pedal types. “Pedal 1” is the same as before, while “Pedal 2” uses a different algorithm which is smoother and pumps less."  
  
==Position of the Compressor block==
+
==Compressor: position on the grid==
 
* Placing the Compressor block after the Amp block makes it interfere less with the amp dynamics.
 
* Placing the Compressor block after the Amp block makes it interfere less with the amp dynamics.
  
==Obtaining heavy pumping compression==
+
==Compressor: heavy pumping compression==
 
* Cliff: "Reduce Look Ahead." [http://forum.fractalaudio.com/axe-fx-ii-discussion/59925-compressor-settings-country-twang.html#post747386 Source]
 
* Cliff: "Reduce Look Ahead." [http://forum.fractalaudio.com/axe-fx-ii-discussion/59925-compressor-settings-country-twang.html#post747386 Source]
  
==Simulating other compressor effects==
+
==Compressor: simulating other compressors==
 
* [[Mother-of-all-pedal-and-effects-emulations thread]]
 
* [[Mother-of-all-pedal-and-effects-emulations thread]]
 
* http://forum.fractalaudio.com/axe-fx-ii-discussion/59925-compressor-settings-country-twang-3.html
 
* http://forum.fractalaudio.com/axe-fx-ii-discussion/59925-compressor-settings-country-twang-3.html
  
 
[[category:Presets and effects]]
 
[[category:Presets and effects]]

Revision as of 15:49, 18 April 2014

File:Comp.png

Manual

5.4 Compressor (CMP)

User contributions

Compressor: tips and tutorials

Compressor: Mix

  • Compressors are used mostly as a 100% wet effect. There are compressors though with Blend or Mix controls. These can be simulated by using the Mix parameter.

Compressor: Sidechain Select

  • You can use the signal that enters the grid to feed the compressor, even if the compressor block is placed further upon the grid, through the Sidechain Select parameter (only in Studio mode).

Compressor: Release (Pedal mode)

  • Cliff: "Pedal compressors typically have very long release times so the time is scaled by 10 for pedal mode. The time in studio mode is accurate to within a microsecond." Source
  • Cliff: "The times are the classic "time constants" for analog circuits, i.e. the time it takes for a signal to settle to 37% of it's final value (e^-1)." Source

Compressor: Emphasis

  • Since the Pedal mode does not have a side-chain, this allows for a similar function by pre-emphasizing the high frequencies prior to compression and then de-emphasizing them after.

Compressor: using the compressor as a limiter

  • The Axe-Fx II doesn't provide a dedicated brickwall limiter, but the compressor can be used as such. From the manual: "Setting the RATIO to “INFINITY” turns the compressor into a “limiter,” reducing any level above the threshold to the threshold, applying a sort of “ceiling” or “brick-wall limiting” above which nothing can rise."
  • More information in this thread.

Compressor: pedal compressor types

  • Firmware 9: "Compressor block now has two Pedal types. “Pedal 1” is the same as before, while “Pedal 2” uses a different algorithm which is smoother and pumps less."

Compressor: position on the grid

  • Placing the Compressor block after the Amp block makes it interfere less with the amp dynamics.

Compressor: heavy pumping compression

  • Cliff: "Reduce Look Ahead." Source

Compressor: simulating other compressors