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Difference between revisions of "X/Y switching (legacy)"
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m (moved X/Y switching, Quick-Jump to X/Y switching, X/Y Quick-Jump) |
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==Recall Effect== | ==Recall Effect== | ||
− | * [[Recall | + | * [[Recall Effect]] always applies to both states. You can't recall only X or Y. |
==Using XY to compare sounds== | ==Using XY to compare sounds== |
Revision as of 14:55, 29 January 2014
Contents
Manual
Template:9.6 X/Y Quick-Jump Assign
User contributions
Idea behind X/Y-switching
- Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." Source
Switching, crossfading and spillover
- Switching occurs at block level using a MIDI CC, not on preset level.
- There's no crossfading when switching between X and Y. If you want crossfading, you can use Scene_controllers#Scene_Controllers as an alternative to XY switching.
- X/Y doesn't support delay and reverb spillover. Source
- The selected state of the effect (X or Y) is saved with the preset.
- On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
X/Y and preset scenes
- The X/Y state of an effect can vary per scene (firmware 9 and later).
Configuring floor controllers for X/Y-switching
- If you have an effect block with X/Y, you can configure the floor controller to turn on the effect in either X or Y mode. Source
- IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
- IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
- IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
- IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
- Or use the controller's group/link feature.
Modifiers
- An assigned modifier applies to both block states: X and Y. It's not state-dependent.
Recall Effect
- Recall Effect always applies to both states. You can't recall only X or Y.
Using XY to compare sounds
- When tweaking, XY can be used to compare sounds before/after.