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Difference between revisions of "Delay block"
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==Oscillating== | ==Oscillating== | ||
The Master feedback goes to 200% for oscillating delay effects. [http://forum.fractalaudio.com/axe-fx-ii/35997-axe-fx-ii-technical-questions-thread-45.html#post492139 Source] | The Master feedback goes to 200% for oscillating delay effects. [http://forum.fractalaudio.com/axe-fx-ii/35997-axe-fx-ii-technical-questions-thread-45.html#post492139 Source] | ||
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==Effect on delay trails only== | ==Effect on delay trails only== | ||
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==CPU utilization== | ==CPU utilization== | ||
The Tape and Ambient delay types require more CPU cycles than the other types. | The Tape and Ambient delay types require more CPU cycles than the other types. | ||
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+ | ==True Mono Tape delay== | ||
+ | Firmware 4.00 added a "true" Tape Echo mode to the Delay and MultiDelay blocks. It's mono only (the Stereo Tape is the same one as in previous firmware). From the Release Notes: "Added Tape Echo algorithm to Delay and Multidelay blocks. This algorithm simulates a tape echo where modulation occurs due to tape speed variation. In the Delay block the algorithm is implemented as a two head monophonic tape “deck”. The Time/Tempo parameters set the distance between the record and first playback head. The Ratio parameter sets the relative distance between the record and second playback head as a percentage of the first playback head. The Multidelay block is implemented as a monophonic deck with four independent heads. See the updated manual for full details." | ||
==Simulating other effects== | ==Simulating other effects== |
Revision as of 11:57, 28 December 2011
Contents
Manual
User contributions
EQ
There's a two-band parametric EQ for the wet signal with low-cut and high-cut with adjustable slopes for the cut filters. The EQ stuff is on a separate GUI page with a graphical display. Source
Oscillating
The Master feedback goes to 200% for oscillating delay effects. Source
Effect on delay trails only
To add an effect to the delay trails only, not the direct tone, place the delay in a parallel row and add the effect after it.
Auto Delay
When this Tempo parameter is set to “ON,” any delay blocks that are bypassed will become active whenever a tempo is tapped in. This allows you to set the tempo and un-bypass your delay block(s) from a single footswitch. See Tempo.
Muting the delay with trails fading out
By attaching an external controller (connected to a pedal or switch) to Input Gain, you're controlling the delay level at the input stage. This will make delay trails fade out nicely when muting the delay.
Spillover
Maintaining unity gain
When using Mix to control the volume level of the delay, the volume level of the dry signal is affected also. In other words, when turning up the delay level, the dry signal's level decreases. To deal with this: turn up Mix to 50% and set Level to +6dB. Or put the Delay in a parallel row, see [[1]].
CPU utilization
The Tape and Ambient delay types require more CPU cycles than the other types.
True Mono Tape delay
Firmware 4.00 added a "true" Tape Echo mode to the Delay and MultiDelay blocks. It's mono only (the Stereo Tape is the same one as in previous firmware). From the Release Notes: "Added Tape Echo algorithm to Delay and Multidelay blocks. This algorithm simulates a tape echo where modulation occurs due to tape speed variation. In the Delay block the algorithm is implemented as a two head monophonic tape “deck”. The Time/Tempo parameters set the distance between the record and first playback head. The Ratio parameter sets the relative distance between the record and second playback head as a percentage of the first playback head. The Multidelay block is implemented as a monophonic deck with four independent heads. See the updated manual for full details."
Simulating other effects
The page below contains saved effect blocks which mimic existing delay effect devices: