October 2024: Fractal Audio's VP4 Virtual Pedalboard added to the wiki.
Difference between revisions of "Channels"
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=Channels: supported by which Fractal Audio products= | =Channels: supported by which Fractal Audio products= | ||
* '''Axe-Fx III''': yes. | * '''Axe-Fx III''': yes. | ||
− | * '''Axe-Fx II''': | + | * '''Axe-Fx II''': no (X/Y switching). |
− | * '''MFC-101''': | + | * '''MFC-101''': no (X/Y switching). |
− | * '''AX8''': | + | * '''AX8''': no (X/Y switching). |
− | * '''FX8''': | + | * '''FX8''': no (X/Y switching). |
=What are channels= | =What are channels= | ||
− | Every effect block in the Axe-Fx III can be switched between channels. Channels represent sets of settings. For example, channels let you switch between four different types of Phaser in a single preset | + | Every effect block in the Axe-Fx III can be switched between channels. Channels represent sets of settings. For example, channels let you switch between four different types of Phaser in a single preset with a single Phaser block. |
Channel-switching is the successor of X/Y-switching, featured in the Axe-Fx II, AX8 and FX8. | Channel-switching is the successor of X/Y-switching, featured in the Axe-Fx II, AX8 and FX8. | ||
− | + | Channels do not run simultaneously. And sounds do not crossfade when switching channels, so if you want crossfading, use Scene Controllers. | |
− | |||
− | Channels do not run | ||
=Effect blocks with channel support= | =Effect blocks with channel support= | ||
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[[image:Iii-effect-types-table-364x1024.gif|300px]] | [[image:Iii-effect-types-table-364x1024.gif|300px]] | ||
− | =How to switch between channels= | + | =How to switch a block between channels= |
− | * | + | * Use the hardware GUI. |
− | * Use the editor | + | * Use the editor. |
− | * | + | * Use presets. |
− | * Use the foot controller | + | * Use scenes. |
− | * | + | * Use the foot controller. |
− | + | * Use MIDI: assign a MIDI CC to a block's channel, and use CC value 0-4 to select a specific channel. | |
− | |||
− | |||
=Channels and CPU usage= | =Channels and CPU usage= | ||
− | CPU usage is calculated using the current channel | + | CPU usage is calculated using the load of the current channel. When switching channels, CPU usage can change. |
=Gap when switching between channels= | =Gap when switching between channels= | ||
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=Copy and paste channel settings= | =Copy and paste channel settings= | ||
− | Channel settings can be copied and pasted using the hardware GUI | + | Channel settings can be copied and pasted using the hardware GUI or software editor (more possibilities). |
=What happens when resetting a block= | =What happens when resetting a block= | ||
− | Resetting an effect block resets the channel parameters to their default values. This applies to the current channel. To reset the entire block, switch to the other channels and repeat the process | + | Resetting an effect block resets the channel parameters to their default values. This applies to the current channel. |
+ | |||
+ | To reset the entire block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go. | ||
=Controllers/modifiers and channels= | =Controllers/modifiers and channels= | ||
− | When a controller is assigned to a parameter, it | + | When a controller is assigned as a source to a parameter in a modifier menu, it applies to all channels. It's not possible to have different modifier settings per channel. |
=Recall Effect and channels= | =Recall Effect and channels= | ||
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=Using channels to compare sounds and settings= | =Using channels to compare sounds and settings= | ||
− | Channels offer an easy way to compare sounds when tweaking as well as an easy method to quickly see non-default settings | + | Channels offer an easy way to compare sounds when tweaking, as well as an easy method to quickly see non-default settings by resetting one channel to default settings. |
An alternative approach to comparing sounds: save a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the snapshot file into the editor. | An alternative approach to comparing sounds: save a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the snapshot file into the editor. |
Revision as of 14:41, 30 January 2018
The information on this page supplements the official manuals.
Contents
- 1 Channels: supported by which Fractal Audio products
- 2 What are channels
- 3 Effect blocks with channel support
- 4 How to switch a block between channels
- 5 Channels and CPU usage
- 6 Gap when switching between channels
- 7 Copy and paste channel settings
- 8 What happens when resetting a block
- 9 Controllers/modifiers and channels
- 10 Recall Effect and channels
- 11 Using channels to compare sounds and settings
Channels: supported by which Fractal Audio products
- Axe-Fx III: yes.
- Axe-Fx II: no (X/Y switching).
- MFC-101: no (X/Y switching).
- AX8: no (X/Y switching).
- FX8: no (X/Y switching).
What are channels
Every effect block in the Axe-Fx III can be switched between channels. Channels represent sets of settings. For example, channels let you switch between four different types of Phaser in a single preset with a single Phaser block.
Channel-switching is the successor of X/Y-switching, featured in the Axe-Fx II, AX8 and FX8.
Channels do not run simultaneously. And sounds do not crossfade when switching channels, so if you want crossfading, use Scene Controllers.
Effect blocks with channel support
How to switch a block between channels
- Use the hardware GUI.
- Use the editor.
- Use presets.
- Use scenes.
- Use the foot controller.
- Use MIDI: assign a MIDI CC to a block's channel, and use CC value 0-4 to select a specific channel.
Channels and CPU usage
CPU usage is calculated using the load of the current channel. When switching channels, CPU usage can change.
Gap when switching between channels
The gap is fixed at 35 ms which is very short.
Copy and paste channel settings
Channel settings can be copied and pasted using the hardware GUI or software editor (more possibilities).
What happens when resetting a block
Resetting an effect block resets the channel parameters to their default values. This applies to the current channel.
To reset the entire block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go.
Controllers/modifiers and channels
When a controller is assigned as a source to a parameter in a modifier menu, it applies to all channels. It's not possible to have different modifier settings per channel.
Recall Effect and channels
Recall Effect (copy block settings from another preset) always imports all channels. Use the software editor to copy settings from a specific channel.
Using channels to compare sounds and settings
Channels offer an easy way to compare sounds when tweaking, as well as an easy method to quickly see non-default settings by resetting one channel to default settings.
An alternative approach to comparing sounds: save a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the snapshot file into the editor.