Read the Owners Manual first!
Difference between revisions of "Spillover"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=Spillover explanation= | =Spillover explanation= | ||
− | * Read the manuals. | + | * Read the owner's manuals. |
=Enabling/disabling spillover= | =Enabling/disabling spillover= |
Revision as of 13:27, 8 December 2015
Contents
Spillover explanation
- Read the owner's manuals.
Enabling/disabling spillover
- Spillover is enabled or disabled across in the Global menu. Note that enabling it still requires additional steps to make it work.
Spillover limitations
- Multi Delay and Megatap Delay don’t support spillover.
- Spillover may be affected when switching between X/Y states, if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
- User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." source
Preventing spillover bursts when switching presets
- If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. source