Always consult the official Owners Manuals first

Difference between revisions of "X/Y switching"

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[[image:XY.png|link=]]
 
[[image:XY.png|link=]]
  
=X/Y switching: in the owner's manual=
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=X/Y switching: in the Axe-Fx II owner's manual=
* [[media:4.4 X-Y Switching.pdf|Axe-Fx II: 4.4 X/Y Switching]]
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* 4.4 X/Y Switching
* [[media:9.6 X-Y Quick-Jump Assign.pdf|Axe-Fx II: 9.6 X/Y Quick-Jump Assign]]
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* 9.6 X/Y Quick-Jump Assign
  
 
=X/Y switching: in which products?=
 
=X/Y switching: in which products?=
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* There's no crossfading when switching between X and Y. If you want crossfading, you can use [[Controllers and modifiers#Controllers and modifiers: Scene Controllers | scene controllers]] as an alternative to X/Y switching.
 
* There's no crossfading when switching between X and Y. If you want crossfading, you can use [[Controllers and modifiers#Controllers and modifiers: Scene Controllers | scene controllers]] as an alternative to X/Y switching.
  
=X/Y switching: using X/Y as Quick-Jump buttons=
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=X/Y switching: using the X/Y buttons on the Axe-Fx II as Quick-Jump buttons=
* [[Axe-Fx II: X/Y Quick-Jump keys]]
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* See [[Axe-Fx II: X/Y Quick-Jump keys]]
  
 
=X/Y switching: in the software editor=
 
=X/Y switching: in the software editor=
 
* Press the "X" key on the keyboard to switch a block between X and Y.
 
* Press the "X" key on the keyboard to switch a block between X and Y.
* The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
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* The X/Y-states of the blocks are displayed in the software editor, without needing to select the block first.
  
 
=X/Y switching: copy and swap X/Y states=
 
=X/Y switching: copy and swap X/Y states=
* X and Y states can be copied on the hardware. To swap them, the software editor must be used.
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* X and Y states can be copied using the hardware. To swap them, the software editor must be used.
  
 
=X/Y switching: with controllers and modifiers=
 
=X/Y switching: with controllers and modifiers=
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=X/Y switching: using Recall Effect on the Axe-Fx II=
 
=X/Y switching: using Recall Effect on the Axe-Fx II=
* Using [[Axe-Fx II: Recall Effect]] will always import the entire effect block settings: X and Y. You can't use Recall Effect for X or Y only. Use the software editor to copy and paste the X- or Y-settings.
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* Using [[Axe-Fx II: Recall Effect]] will always import the entire effect block settings: X and Y. You can't use Recall Effect for X or Y only. Use the software editor instead to copy and paste the X-only or Y-only settings.
  
=X/Y switching: to compare sounds and check settings=
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=X/Y switching: handy tool to compare sounds and check settings=
* X/Y is an easy way to compare sounds when tweakings. Example:
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* X/Y offers an easy way to compare sounds when tweaking. Example:
 
*# Go to the effect block, state "X".
 
*# Go to the effect block, state "X".
 
*# Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
 
*# Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
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* An alternative approach to comparing sounds, on the Axe-Fx II: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
 
* An alternative approach to comparing sounds, on the Axe-Fx II: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
  
=X/Y switching: on floor controllers=
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=X/Y switching: using the MFC-101 or another floor controller=
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* There's a specific MIDI CC for most blocks which feature X/Y switching. Assign this to a switch alternate between X and Y.
 
* You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: ([http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html source])
 
* You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: ([http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html source])
 
*# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
 
*# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
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* Or use the controller's group/switch-link functionality.
 
* Or use the controller's group/switch-link functionality.
 
* On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
 
* On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
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 +
=X/Y switching: using the FX8=
 +
* On the FX8 you hold a switch to alternate between the X and Y states. You can set the "hold time" in the global settings.
  
 
[[category:MIDI]]
 
[[category:MIDI]]

Revision as of 12:22, 4 May 2015

File:XY.png

X/Y switching: in the Axe-Fx II owner's manual

  • 4.4 X/Y Switching
  • 9.6 X/Y Quick-Jump Assign

X/Y switching: in which products?

  • Axe-Fx II: yes.
  • FX8: yes.

X/Y switching: what is X/Y switching?

  • Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
  • X/Y-switching occurs at block level, not on preset level.
  • The X/Y state of an effect can vary per preset scene.
  • There's no crossfading when switching between X and Y. If you want crossfading, you can use scene controllers as an alternative to X/Y switching.

X/Y switching: using the X/Y buttons on the Axe-Fx II as Quick-Jump buttons

X/Y switching: in the software editor

  • Press the "X" key on the keyboard to switch a block between X and Y.
  • The X/Y-states of the blocks are displayed in the software editor, without needing to select the block first.

X/Y switching: copy and swap X/Y states

  • X and Y states can be copied using the hardware. To swap them, the software editor must be used.

X/Y switching: with controllers and modifiers

  • An assigned modifier always applies to X and Y block states. It's not possible to have different modifier settings for X and Y. The architecture doesn't allow for this. source

X/Y switching: using Recall Effect on the Axe-Fx II

  • Using Axe-Fx II: Recall Effect will always import the entire effect block settings: X and Y. You can't use Recall Effect for X or Y only. Use the software editor instead to copy and paste the X-only or Y-only settings.

X/Y switching: handy tool to compare sounds and check settings

  • X/Y offers an easy way to compare sounds when tweaking. Example:
    1. Go to the effect block, state "X".
    2. Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
    3. Select "Y" and change settings. Or doubleclick Bypass to reset the block entirely.
    4. Now alternate between X and Y to see and hear the differences.
  • You can also do this in the software editor.
  • An alternative approach to comparing sounds, on the Axe-Fx II: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.

X/Y switching: using the MFC-101 or another floor controller

  • There's a specific MIDI CC for most blocks which feature X/Y switching. Assign this to a switch alternate between X and Y.
  • You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: (source)
    1. IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
    2. IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
    3. IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
    4. IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
  • Or use the controller's group/switch-link functionality.
  • On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.

X/Y switching: using the FX8

  • On the FX8 you hold a switch to alternate between the X and Y states. You can set the "hold time" in the global settings.