Read the Owners Manual first!
Difference between revisions of "Global blocks"
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* [[media:13 Backing Up and Restoring.pdf |Axe-Fx II: 13 Backing Up and Restoring]] | * [[media:13 Backing Up and Restoring.pdf |Axe-Fx II: 13 Backing Up and Restoring]] | ||
− | + | =Global blocks= | |
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/49554-wicked-wiki-14-global-blocks.html?highlight=wicked+wiki Wicked Wiki thread] | * [http://forum.fractalaudio.com/axe-fx-ii-discussion/49554-wicked-wiki-14-global-blocks.html?highlight=wicked+wiki Wicked Wiki thread] | ||
− | + | =Global blocks: exporting or backing up= | |
* When backing up a preset with global blocks, you also always need to backup the System data too, to be able to restore the stored data. | * When backing up a preset with global blocks, you also always need to backup the System data too, to be able to restore the stored data. | ||
− | + | =Global blocks: modifier parameters and controller settings= | |
* Modifier settings are not saved within global blocks. The same goes for controllers settings. You can use [[Axe-Fx II: Recall Effect|Recall Effect]] to copy controller settings from one preset to another. | * Modifier settings are not saved within global blocks. The same goes for controllers settings. You can use [[Axe-Fx II: Recall Effect|Recall Effect]] to copy controller settings from one preset to another. | ||
− | + | =Global blocks: global control of Bypass state= | |
* The state (On/Off) of a Global block is saved per preset. This means you can set Global Block #1 Off in one preset, and On in another. | * The state (On/Off) of a Global block is saved per preset. This means you can set Global Block #1 Off in one preset, and On in another. | ||
* If you want global control of the bypass state of an effect block, here's a solution: | * If you want global control of the bypass state of an effect block, here's a solution: | ||
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*# This works with global and non-global blocks, and across all presets with the same effect block. | *# This works with global and non-global blocks, and across all presets with the same effect block. | ||
− | + | =Global blocks: preset noise gate and preset input level= | |
* The Noise Gate in the GTE/IN menu, including the Level control on that page, can be linked to a global block. | * The Noise Gate in the GTE/IN menu, including the Level control on that page, can be linked to a global block. | ||
− | + | =Global blocks: unlinking= | |
* You can unlink a global block in the following ways: | * You can unlink a global block in the following ways: | ||
** Within the global block menu | ** Within the global block menu |
Revision as of 13:51, 9 April 2015
Contents
Global blocks: in the owner's manual
Global blocks
Global blocks: exporting or backing up
- When backing up a preset with global blocks, you also always need to backup the System data too, to be able to restore the stored data.
Global blocks: modifier parameters and controller settings
- Modifier settings are not saved within global blocks. The same goes for controllers settings. You can use Recall Effect to copy controller settings from one preset to another.
Global blocks: global control of Bypass state
- The state (On/Off) of a Global block is saved per preset. This means you can set Global Block #1 Off in one preset, and On in another.
- If you want global control of the bypass state of an effect block, here's a solution:
- Attach the Bypass parameter of the effect block to an External controller.
- In the I/O menu, switch the External controller between 0% or 100% to change the effect's Bypass state. Or assign a switch on your foot controller to the MIDI CC of the External Controller to switch the block.
- This works with global and non-global blocks, and across all presets with the same effect block.
Global blocks: preset noise gate and preset input level
- The Noise Gate in the GTE/IN menu, including the Level control on that page, can be linked to a global block.
Global blocks: unlinking
- You can unlink a global block in the following ways:
- Within the global block menu
- By using STRIP ALL GLOBAL DATA in Utility
- By pressing Enter while in the Recall menu
- By using Axe-Edit or Fractal-Bot.