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Difference between revisions of "Global blocks"
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==Global blocks: unlinking== | ==Global blocks: unlinking== | ||
− | * You can unlink a global block | + | * You can unlink a global block in the following ways: |
− | ** | + | ** Within the global block menu |
− | ** | + | ** By using STRIP ALL GLOBAL DATA in Utility |
− | ** | + | ** By pressing Enter while in the Recall menu |
− | ** | + | ** By using Axe-Edit or Fractal-Bot. |
[[category:Axe-Fx]] | [[category:Axe-Fx]] | ||
[[category:Effect]] | [[category:Effect]] |
Revision as of 13:51, 9 April 2015
Global blocks: in the owner's manual
Global blocks
Global blocks: exporting or backing up
- When backing up a preset with global blocks, you also always need to backup the System data too, to be able to restore the stored data.
Global blocks: modifier parameters and controller settings
- Modifier settings are not saved within global blocks. The same goes for controllers settings. You can use Recall Effect to copy controller settings from one preset to another.
Global blocks: global control of Bypass state
- The state (On/Off) of a Global block is saved per preset. This means you can set Global Block #1 Off in one preset, and On in another.
- If you want global control of the bypass state of an effect block, here's a solution:
- Attach the Bypass parameter of the effect block to an External controller.
- In the I/O menu, switch the External controller between 0% or 100% to change the effect's Bypass state. Or assign a switch on your foot controller to the MIDI CC of the External Controller to switch the block.
- This works with global and non-global blocks, and across all presets with the same effect block.
Global blocks: preset noise gate and preset input level
- The Noise Gate in the GTE/IN menu, including the Level control on that page, can be linked to a global block.
Global blocks: unlinking
- You can unlink a global block in the following ways:
- Within the global block menu
- By using STRIP ALL GLOBAL DATA in Utility
- By pressing Enter while in the Recall menu
- By using Axe-Edit or Fractal-Bot.