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Difference between revisions of "X/Y switching (legacy)"
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==X/Y: notes== | ==X/Y: notes== | ||
− | * Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." | + | * Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." |
* X/Y-switching occurs at block level, not on preset level. | * X/Y-switching occurs at block level, not on preset level. | ||
* The X/Y state of an effect can vary per [[Preset scenes | preset scene]]. | * The X/Y state of an effect can vary per [[Preset scenes | preset scene]]. | ||
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==X/Y: Axe-Edit== | ==X/Y: Axe-Edit== | ||
− | * Press the "X" key to switch a block between X and Y. | + | * Press the "X" key on the keyboard to switch a block between X and Y. |
* The X/Y-states of the blocks are displayed on the grid, without needing to select the block first. | * The X/Y-states of the blocks are displayed on the grid, without needing to select the block first. | ||
==X/Y: modifiers== | ==X/Y: modifiers== | ||
− | * An assigned [[Controllers and modifiers|modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y. | + | * An assigned [[Controllers and modifiers|controller/modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y. |
==X/Y: Recall Effect== | ==X/Y: Recall Effect== | ||
− | * Using [[Recall effect]] will always import the entire block: X and Y. You can't | + | * Using [[Recall effect]] will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings. |
==X/Y: compare sounds and check settings== | ==X/Y: compare sounds and check settings== | ||
− | * | + | * X/Y is an easy way to compare sounds when tweakings. Example: |
*# Go to the Amp block, state "X". | *# Go to the Amp block, state "X". | ||
*# Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y". | *# Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y". | ||
− | *# Select "Y" and re-select the amp type to reset the model's | + | *# Select "Y" and re-select the amp type to reset the model's advanced parameters. Or doubleclick Bypass and to reset the block entirely. |
*# Now alternate between X and Y on every tab page of the Amp block to see the differences. | *# Now alternate between X and Y on every tab page of the Amp block to see the differences. | ||
* You can also do this in Axe-Edit. | * You can also do this in Axe-Edit. | ||
− | * | + | * An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit. |
==X/Y: configuring floor controllers== | ==X/Y: configuring floor controllers== |
Revision as of 11:02, 16 February 2015
Contents
Manual
User contributions
X/Y: notes
- Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
- X/Y-switching occurs at block level, not on preset level.
- The X/Y state of an effect can vary per preset scene.
- There's no crossfading when switching between X and Y. If you want crossfading, you can use scene controllers as an alternative to X/Y switching.
- MFC-101: X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
X/Y: Axe-Edit
- Press the "X" key on the keyboard to switch a block between X and Y.
- The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
X/Y: modifiers
- An assigned controller/modifier always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.
X/Y: Recall Effect
- Using Recall effect will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings.
X/Y: compare sounds and check settings
- X/Y is an easy way to compare sounds when tweakings. Example:
- Go to the Amp block, state "X".
- Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
- Select "Y" and re-select the amp type to reset the model's advanced parameters. Or doubleclick Bypass and to reset the block entirely.
- Now alternate between X and Y on every tab page of the Amp block to see the differences.
- You can also do this in Axe-Edit.
- An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
X/Y: configuring floor controllers
- You can configure X/Y effect blocks to engage the effect in either X or Y mode. Source Example:
- IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
- IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
- IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
- IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
- Or use the controller's group/switch-link functionality.