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Difference between revisions of "X/Y switching (legacy)"

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==X/Y: notes==
 
==X/Y: notes==
* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." [http://forum.fractalaudio.com/axe-fx-ii/35997-axe-fx-ii-vtechnical-questions-thread-42.html#post492028 Source]
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* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
 
* X/Y-switching occurs at block level, not on preset level.
 
* X/Y-switching occurs at block level, not on preset level.
 
* The X/Y state of an effect can vary per [[Preset scenes | preset scene]].
 
* The X/Y state of an effect can vary per [[Preset scenes | preset scene]].
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==X/Y: Axe-Edit==
 
==X/Y: Axe-Edit==
* Press the "X" key to switch a block between X and Y.
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* Press the "X" key on the keyboard to switch a block between X and Y.
 
* The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
 
* The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.
  
 
==X/Y: modifiers==
 
==X/Y: modifiers==
* An assigned [[Controllers and modifiers|modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.
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* An assigned [[Controllers and modifiers|controller/modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.
  
 
==X/Y: Recall Effect==
 
==X/Y: Recall Effect==
* Using [[Recall effect]] will always import the entire block: X and Y. You can't recall only X or Y. Use Axe-Edit to copy and paste just the X-settings or Y-settings of a block.
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* Using [[Recall effect]] will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings.
  
 
==X/Y: compare sounds and check settings==
 
==X/Y: compare sounds and check settings==
* When tweaking, X/Y is an easy way to compare sounds. Example:
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* X/Y is an easy way to compare sounds when tweakings. Example:
 
*# Go to the Amp block, state "X".
 
*# Go to the Amp block, state "X".
 
*# Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
 
*# Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
*# Select "Y" and re-select the amp type to reset the model's more advanced settings to default. Or doubleclick Bypass and to reset the block entirely.
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*# Select "Y" and re-select the amp type to reset the model's advanced parameters. Or doubleclick Bypass and to reset the block entirely.
 
*# Now alternate between X and Y on every tab page of the Amp block to see the differences.
 
*# Now alternate between X and Y on every tab page of the Amp block to see the differences.
 
* You can also do this in Axe-Edit.
 
* You can also do this in Axe-Edit.
* Alternative approach to compare sounds: save a preset as a Snapshot. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
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* An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.
  
 
==X/Y: configuring floor controllers==
 
==X/Y: configuring floor controllers==

Revision as of 11:02, 16 February 2015

File:Axe-fx-ii-fx.jpg

Manual

User contributions

X/Y: notes

  • Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound."
  • X/Y-switching occurs at block level, not on preset level.
  • The X/Y state of an effect can vary per preset scene.
  • There's no crossfading when switching between X and Y. If you want crossfading, you can use scene controllers as an alternative to X/Y switching.
  • MFC-101: X is green, Y is red. If you prefer the default state to be green, use Y as the default state.

X/Y: Axe-Edit

  • Press the "X" key on the keyboard to switch a block between X and Y.
  • The X/Y-states of the blocks are displayed on the grid, without needing to select the block first.

X/Y: modifiers

  • An assigned controller/modifier always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.

X/Y: Recall Effect

  • Using Recall effect will always import the entire effect block settings: X and Y. You can't use Recall for X or Y only. Use Axe-Edit to copy and paste the X- or Y-settings.

X/Y: compare sounds and check settings

  • X/Y is an easy way to compare sounds when tweakings. Example:
    1. Go to the Amp block, state "X".
    2. Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
    3. Select "Y" and re-select the amp type to reset the model's advanced parameters. Or doubleclick Bypass and to reset the block entirely.
    4. Now alternate between X and Y on every tab page of the Amp block to see the differences.
  • You can also do this in Axe-Edit.
  • An alternative approach to comparing sounds: save a preset as a Snapshot in Axe-Edit. Select Revert to get the original sound back. Then drag and drop the snapshot file into Axe-Edit.

X/Y: configuring floor controllers

  • You can configure X/Y effect blocks to engage the effect in either X or Y mode. Source Example:
    1. IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
    2. IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
    3. IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
    4. IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
  • Or use the controller's group/switch-link functionality.

X/Y: tutorials