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Difference between revisions of "X/Y switching (legacy)"
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* MFC-101: X is green, Y is red. If you prefer the default state to be green, use Y as the default state. | * MFC-101: X is green, Y is red. If you prefer the default state to be green, use Y as the default state. | ||
− | ==X/Y | + | ==X/Y: modifiers== |
* An assigned [[Controllers and modifiers|modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y. | * An assigned [[Controllers and modifiers|modifier]] always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y. | ||
− | ==X/Y | + | ==X/Y: Recall Effect== |
* [[Recall Effect]] always imports the entire block: X and Y. You can't recall only X or Y. | * [[Recall Effect]] always imports the entire block: X and Y. You can't recall only X or Y. | ||
− | == | + | ==X/Y: compare sounds and check settings== |
* When tweaking, X/Y is an easy way to compare sounds. Example: | * When tweaking, X/Y is an easy way to compare sounds. Example: | ||
*# Go to the Amp block, state "X". | *# Go to the Amp block, state "X". | ||
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* You can also do this in Axe-Edit. | * You can also do this in Axe-Edit. | ||
− | == | + | ==X/Y: configuring floor controllers== |
* If you have an effect block with X/Y, you can configure the floor controller to turn engage effect in either X or Y mode. [http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html Source] | * If you have an effect block with X/Y, you can configure the floor controller to turn engage effect in either X or Y mode. [http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html Source] | ||
*# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127) | *# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127) |
Revision as of 09:19, 11 April 2014
Contents
Manual
User contributions
X/Y-switching
- Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." Source
- X/Y-switching occurs at block level, not on preset level.
- The X/Y state of an effect can vary per Preset scene.
- There's no crossfading when switching between X and Y. If you want crossfading, you can use Scene controllers as an alternative to X/Y switching.
- In Axe-Edit press the "x" key to switch a block between X and Y.
- Axe-Edit shows the X/Y-states of the blocks on the grid without needing to select the block first.
- MFC-101: X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
X/Y: modifiers
- An assigned modifier always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.
X/Y: Recall Effect
- Recall Effect always imports the entire block: X and Y. You can't recall only X or Y.
X/Y: compare sounds and check settings
- When tweaking, X/Y is an easy way to compare sounds. Example:
- Go to the Amp block, state "X".
- Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
- Select "Y" and re-select the amp type to reset the model's more advanced settings to default. Or doubleclick Bypass and to reset the block entirely.
- Now alternate between X and Y on every tab page of the Amp block to see the differences.
- You can also do this in Axe-Edit.
X/Y: configuring floor controllers
- If you have an effect block with X/Y, you can configure the floor controller to turn engage effect in either X or Y mode. Source
- IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
- IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
- IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
- IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
- Or use the controller's group/switch-link functionality.