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Difference between revisions of "Spillover"
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=User contributions= | =User contributions= | ||
− | ==Spillover limitations== | + | ==Spillover: limitations== |
* Multi Delay and Megatap Delay don’t support spillover. | * Multi Delay and Megatap Delay don’t support spillover. | ||
* Spillover may be affected if switching between X/Y states if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms. | * Spillover may be affected if switching between X/Y states if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms. | ||
* User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii/39269-unpredictable-spillover-kick.html#post534665 Source] | * User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." [http://forum.fractalaudio.com/axe-fx-ii/39269-unpredictable-spillover-kick.html#post534665 Source] | ||
− | == | + | ==Spillover: preventing bursts when switching presets== |
* If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 Source] | * If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. [http://forum.fractalaudio.com/ultra-std-discussion/42536-adding-parallel-rows-grid-increases-volume.html#post565766 Source] | ||
− | ==Wicked Wiki | + | ==Spillover: Wicked Wiki== |
* Additional information in [http://forum.fractalaudio.com/axe-fx-ii-discussion/49144-wicked-wiki-1-optimizing-spillover.html?highlight=wicked+wiki this Wicked Wiki thread]. | * Additional information in [http://forum.fractalaudio.com/axe-fx-ii-discussion/49144-wicked-wiki-1-optimizing-spillover.html?highlight=wicked+wiki this Wicked Wiki thread]. | ||
[[category:Presets and effects]] | [[category:Presets and effects]] |
Revision as of 09:44, 11 April 2014
Contents
Manual
User contributions
Spillover: limitations
- Multi Delay and Megatap Delay don’t support spillover.
- Spillover may be affected if switching between X/Y states if drastically different algorithms exist between the two states. For example, if one scene has a Digital Delay and the next scene uses a Tape Delay, spillover will probably not function correctly as these modes use different algorithms.
- User: "I have two patches that both has delay blocks disabled and when I switch between these patches via MFC the delay spillover sometimes kicks in really loud." Cliff: "This can happen if you rapidly switch between presets many times. The unit requires a small amount of time between preset changes to clear unused buffer space. This is done as a background task." Source
Spillover: preventing bursts when switching presets
- If you use Mix and Level to dial in the effects level, the volume level of the reverb and/or delay trails may change when switching presets. This can be prevented by keeping Mix and Level at fixed values, and using Input Gain to set the desired effects level. Source
Spillover: Wicked Wiki
- Additional information in this Wicked Wiki thread.