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Difference between revisions of "X/Y switching (legacy)"
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=User contributions= | =User contributions= | ||
− | == | + | ==About X/Y-switching== |
* Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." [http://forum.fractalaudio.com/axe-fx-ii/35997-axe-fx-ii-vtechnical-questions-thread-42.html#post492028 Source] | * Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." [http://forum.fractalaudio.com/axe-fx-ii/35997-axe-fx-ii-vtechnical-questions-thread-42.html#post492028 Source] | ||
+ | * The X/Y state of an effect can vary per scene. | ||
+ | * In Axe-Edit press "X" to switch a block between X and Y. | ||
− | == | + | ==X/Y-switching and crossfading== |
− | * | + | * X/Y-switching occurs at block level using a MIDI CC, not on preset level. |
− | * There's no crossfading when switching between X and Y. If you want crossfading, you can use [[Scene_controllers#Scene_Controllers]] as an alternative to | + | * There's no crossfading when switching between X and Y. If you want crossfading, you can use [[Scene_controllers#Scene_Controllers]] as an alternative to X/Y switching. |
− | |||
* The selected state of the effect (X or Y) is saved with the preset. | * The selected state of the effect (X or Y) is saved with the preset. | ||
+ | * The current version Axe-Edit shows the X/Y-states of blocks on the grid without needing to select the block first. | ||
* On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state. | * On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state. | ||
− | ==X/Y and | + | ==X/Y and modifiers== |
− | * | + | * An assigned modifier always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y. |
+ | |||
+ | ==Recall Effect and X/Y== | ||
+ | * Using [[Recall Effect]] always imports the entire block: X and Y. You can't recall only X or Y. | ||
+ | |||
+ | ==Using X/Y to compare sounds and to check settings== | ||
+ | * When tweaking, X/Y is an easy way to compare sounds. Example: | ||
+ | *# Go to the Amp block, state "X". | ||
+ | *# Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y". | ||
+ | *# Select "Y" and re-select the amp type to reset the model's more advanced settings to default. Or doubleclick Bypass and to reset the block entirely. | ||
+ | *# Now alternate between X and Y on every tab page of the Amp block to see the differences. | ||
+ | * Of course, you can also do this in Axe-Edit. | ||
==Configuring floor controllers for X/Y-switching== | ==Configuring floor controllers for X/Y-switching== | ||
− | * If you have an effect block with X/Y, you can configure the floor controller to turn | + | * If you have an effect block with X/Y, you can configure the floor controller to turn engage effect in either X or Y mode. [http://forum.fractalaudio.com/axe-fx-ii/38230-ia-x-y-control-how-turn-switch-xy.html Source] |
*# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127) | *# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127) | ||
*# IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127) | *# IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127) | ||
*# IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0) | *# IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0) | ||
*# IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0) | *# IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0) | ||
− | * Or use the controller's group/link | + | * Or use the controller's group/switch-link functionality. |
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[[category:Presets and effects]] | [[category:Presets and effects]] |
Revision as of 13:10, 3 April 2014
Contents
Manual
User contributions
About X/Y-switching
- Cliff: "The idea behind X/Y is that people often have multiple distortion/chorus/delay/etc. pedals on their board but they rarely have more than one on at a time. So rather than creating more instances of effects, which sucks up CPU, have each instance capable of more than one sound." Source
- The X/Y state of an effect can vary per scene.
- In Axe-Edit press "X" to switch a block between X and Y.
X/Y-switching and crossfading
- X/Y-switching occurs at block level using a MIDI CC, not on preset level.
- There's no crossfading when switching between X and Y. If you want crossfading, you can use Scene_controllers#Scene_Controllers as an alternative to X/Y switching.
- The selected state of the effect (X or Y) is saved with the preset.
- The current version Axe-Edit shows the X/Y-states of blocks on the grid without needing to select the block first.
- On the MFC-101 X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
X/Y and modifiers
- An assigned modifier always applies to both block states: X and Y. It's not possible to have different modifier settings for X and Y.
Recall Effect and X/Y
- Using Recall Effect always imports the entire block: X and Y. You can't recall only X or Y.
Using X/Y to compare sounds and to check settings
- When tweaking, X/Y is an easy way to compare sounds. Example:
- Go to the Amp block, state "X".
- Double-click the "Y" knob on the front panel, to copy the "X" settings to "Y".
- Select "Y" and re-select the amp type to reset the model's more advanced settings to default. Or doubleclick Bypass and to reset the block entirely.
- Now alternate between X and Y on every tab page of the Amp block to see the differences.
- Of course, you can also do this in Axe-Edit.
Configuring floor controllers for X/Y-switching
- If you have an effect block with X/Y, you can configure the floor controller to turn engage effect in either X or Y mode. Source
- IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
- IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
- IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
- IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
- Or use the controller's group/switch-link functionality.