October 2024: Fractal Audio's VP4 Virtual Pedalboard has been added to the wiki.
Difference between revisions of "Controllers and modifiers"
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'''Controllers''' are explained in depth in the [[Owners_Manuals|Owner's Manuals]]. They allow real-time control over parameters and therefore over sound. | '''Controllers''' are explained in depth in the [[Owners_Manuals|Owner's Manuals]]. They allow real-time control over parameters and therefore over sound. | ||
− | + | Examples: | |
* an expression pedal is an ''external'' controller that works with the Wah block. | * an expression pedal is an ''external'' controller that works with the Wah block. | ||
* an external on/off switch is an ''external'' controller that can turn an effect on and off or taps the tempo. | * an external on/off switch is an ''external'' controller that can turn an effect on and off or taps the tempo. | ||
* an envelope follower is an ''internal'' controller that enables fade-ins. | * an envelope follower is an ''internal'' controller that enables fade-ins. | ||
− | ; External controllers : These are a gateway between the device and another external hardware device such as a pedal, switch, or MIDI device | + | ; External controllers : These are a gateway between the device and another external hardware device such as a pedal, switch, or MIDI device. |
; Internal controllers : Internal controllers generate data within the device, which in turn change parameter values. The envelope follower, LFO, and ADSR are examples of internal controllers. Use the Controllers block to adjust their settings, per preset. | ; Internal controllers : Internal controllers generate data within the device, which in turn change parameter values. The envelope follower, LFO, and ADSR are examples of internal controllers. Use the Controllers block to adjust their settings, per preset. | ||
− | ; Scene controllers : See | + | ; Scene controllers : See Scene controllers for more information. |
; Control Switches : See [[Control Switches]] for more information. | ; Control Switches : See [[Control Switches]] for more information. | ||
; Modifiers : Refer to the modifier menu, explained in the [[Owners_Manuals|Owner's Manuals]]. Placed between the internal or external controller and the parameter which is being "controlled", the modifier menu provides additional parameters to modify the data. | ; Modifiers : Refer to the modifier menu, explained in the [[Owners_Manuals|Owner's Manuals]]. Placed between the internal or external controller and the parameter which is being "controlled", the modifier menu provides additional parameters to modify the data. | ||
The Axe-Fx III, FM3 and FM9 support 24 modifiers per preset. | The Axe-Fx III, FM3 and FM9 support 24 modifiers per preset. | ||
+ | The VP4 supports 16. | ||
=Controllers: Channels or X/Y= | =Controllers: Channels or X/Y= | ||
− | * '''Axe-Fx III''' | + | * '''Axe-Fx III''', '''FM3''', '''FM9''': 4 channels |
− | + | * '''VP4''': no | |
− | * ''' | ||
* '''Axe-Fx II''': no | * '''Axe-Fx II''': no | ||
* '''FX8''': no | * '''FX8''': no | ||
* '''AX8''': no | * '''AX8''': no | ||
− | Internal Controllers, including Tempo, are regarded as a block in the Axe-Fx III, FM9, and | + | Internal Controllers, including Tempo, are regarded as a block in the Axe-Fx III, FM9, FM3 and VP4, albeit not a block that can be placed on the grid. This block has four channels (VP4: n/a). |
=Internal controllers= | =Internal controllers= | ||
− | + | Five internal controllers generate control data without the help of an external device. | |
− | + | Note that some of the ambient blocks, such as the [[Multitap Delay block]], also have 'built-in' controllers, like an envelope follower on the input, which allows creating swell effects without having to use an internal controller. | |
See the [[Owners_Manuals|Owner's Manuals]] for more information. | See the [[Owners_Manuals|Owner's Manuals]] for more information. | ||
[[image:Internalctl.png|link=|300px]] | [[image:Internalctl.png|link=|300px]] | ||
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; LFO : LFO generates control signals as familiar wave shapes or random signals. Each LFO outputs two signals, <q>A</q> and <q>B</q>. | ; LFO : LFO generates control signals as familiar wave shapes or random signals. Each LFO outputs two signals, <q>A</q> and <q>B</q>. | ||
− | + | The "Astable" LFO type simulates an astable Op-amp Multivibrator, commonly found in effect pedals. | |
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− | + | The "Shape" parameter controls the LFO shape for all types except Square and Random. High values approach a square wave while low values approach a triangle wave. | |
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+ | <blockquote>'''FRACTAL AUDIO QUOTES'''<HR> | ||
<blockquote> | <blockquote> | ||
[https://forum.fractalaudio.com/threads/lfo-stop-value.164033/post-1966473] | [https://forum.fractalaudio.com/threads/lfo-stop-value.164033/post-1966473] | ||
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:; Release : The time it takes to drop from the sustain level to silence after being released. | :; Release : The time it takes to drop from the sustain level to silence after being released. | ||
− | + | The "Type" control defaults to EXPONENTIAL. It's analog-style where the ADSR has an exponential attack/decay. LINEAR selects a linear attack/decay. | |
− | ; Envelope Follower : Converts input levels to control signals, responding variably to playing dynamics. In comparison, the ADSR envelope generator always creates the same control signal, but only triggers when you play hard enough. Use Envelope to create an Auto Wah: attach Envelope to the Control parameter in the Wah block and hit the note hard for more effect, hit it soft for less effect. | + | ; Envelope Follower : Converts input levels to control signals, responding variably to playing dynamics. In comparison, the ADSR envelope generator always creates the same control signal, but only triggers when you play hard enough. |
+ | |||
+ | : Use Envelope to create an Auto Wah: attach Envelope to the Control parameter in the Wah block and hit the note hard for more effect, hit it soft for less effect. | ||
; Pitch detector : Analyzes the pitch of your playing and outputs a low value for low notes and a high value for high notes. | ; Pitch detector : Analyzes the pitch of your playing and outputs a low value for low notes and a high value for high notes. | ||
− | Envelope and Pitch only detect signals at the front input of the Axe-Fx II and AX8, and Input 1 left rear (Axe-Fx II). The FX8 lets you adjust this for POST-only setups | + | Pitch blocks in the Axe-Fx III, FM9, FM3 and VP4 have dedicated detectors |
+ | |||
+ | Envelope and Pitch only detect signals at the front input of the Axe-Fx II and AX8, and Input 1 left rear (Axe-Fx II). The FX8 lets you adjust this for POST-only setups. | ||
For more information see these pages: | For more information see these pages: | ||
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Through external controllers you can manipulate effect parameters with a pedal, switch, dial, etc. | Through external controllers you can manipulate effect parameters with a pedal, switch, dial, etc. | ||
− | The Axe-Fx III, FM3 and FM9 support 16 external controllers per preset. | + | The Axe-Fx III, FM3 and FM9 support 16 external controllers per preset. The VP4 supports 4. |
'''Engage and bypass an effect through an external controller''' | '''Engage and bypass an effect through an external controller''' | ||
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'''MIDI CCs for external controllers''' | '''MIDI CCs for external controllers''' | ||
− | '''Axe-Fx III''' | + | '''Axe-Fx III''', '''FM''', '''FM3''', '''VP4''' – assignable in the Setup menu. |
'''Axe-Fx II''' – External controllers 1-12 correspond with MIDI CCs 16 - 27 | '''Axe-Fx II''' – External controllers 1-12 correspond with MIDI CCs 16 - 27 | ||
− | '''AX8''' – External controllers 1 - 4 are assigned to Pedal 1 - 4 by default | + | '''AX8''' – External controllers 1-4 are assigned to Pedal 1 - 4 by default |
− | '''FX8''' – External controllers 1 | + | '''FX8''' – External controllers 1-2 are assigned to Pedal 1 resp. Pedal 2 by default |
=Modifiers= | =Modifiers= | ||
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You can make Auto-Engage kick in depending on the pedal's position, or the speed with which you rock it. "Position" depends on the OFF VAL setting. | You can make Auto-Engage kick in depending on the pedal's position, or the speed with which you rock it. "Position" depends on the OFF VAL setting. | ||
+ | |||
+ | The SPD options engage the effect when the controller changes more than 5% in any 20 ms interval. The POS options engage the effect when the controller value is 5% greater than or less than the Off Value (depending upon whether the Off Value is less than or greater than 50% respectively). For example, setting the Auto-Engage to SLOW SPD will bypass the effect when the controller value is less than, say, 5% (default). To engage the effect the controller (foot pedal) must be moved more than 5% in a 20 ms interval. This requires that the pedal be moved somewhat rapidly and prevents the effect from engaging erroneously if the pedal droops. Setting the Auto-Engage to SPD POS will bypass the effect in the same manner but the effect will engage when the controller exceeds 10% (5% + 5%) regardless of the rate of change. | ||
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR> | <blockquote>'''FRACTAL AUDIO QUOTES'''<HR> | ||
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<blockquote> | <blockquote> | ||
[https://forum.fractalaudio.com/threads/auto-engage-user-error-or-bug.175973/post-2135746] | [https://forum.fractalaudio.com/threads/auto-engage-user-error-or-bug.175973/post-2135746] | ||
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</blockquote> | </blockquote> | ||
</blockquote> | </blockquote> | ||
+ | |||
+ | Firmware 27.xx for the Axe-Fx III added activity sensing to internal pedals, FC pedals and external controllers. This stops Auto-Engage from engaging an effect if the pedal/controller is not connected. This prevents, for example, a Wah being engaged if Auto-Engage is on but no pedal is connected. | ||
<blockquote> | <blockquote> | ||
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When switching scenes while the effect is still engaged, the effect will also be engaged in the new scene. In other words, an Auto-Engaged effect survives scene switching, even with [[Scenes#Scene_Revert|Scene Revert]] set to ON. | When switching scenes while the effect is still engaged, the effect will also be engaged in the new scene. In other words, an Auto-Engaged effect survives scene switching, even with [[Scenes#Scene_Revert|Scene Revert]] set to ON. | ||
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'''Alternative to Auto-Engage''' | '''Alternative to Auto-Engage''' | ||
− | Auto-engaging an effect | + | Auto-engaging an effect may cause an hickup in the audio when engaging the effect, for example when using the Pitch block to create a Whammy effect. To avoid this, use modifier settings like these instead of Auto-Engage: |
* Auto-engage = off | * Auto-engage = off | ||
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* Offset = -100 | * Offset = -100 | ||
− | These settings pass the unmodified signal at the heel-down position and switch to 100% processed sound when moving the pedal while retaining the expression pedal's regular functionality. | + | These settings pass the unmodified signal at the heel-down position and switch to 100% processed sound when moving the pedal while retaining the expression pedal's regular functionality. This only works with effects where the heel-down position sounds like the unmodified direct tone and which have a Mix parameter. This rules out the Wah block. |
Another alternative is to use the approach shown in the [[Factory presets|DEVY TOWNSEND factory preset]], where the hiccup when engaging is avoided. | Another alternative is to use the approach shown in the [[Factory presets|DEVY TOWNSEND factory preset]], where the hiccup when engaging is avoided. | ||
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==PC RST (Program Change Reset)== | ==PC RST (Program Change Reset)== | ||
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Damping provides separate Attack (up) and Release (down) parameters. This means that damping up and down can be set at different times. Also, the maximum damping time has been expanded. | Damping provides separate Attack (up) and Release (down) parameters. This means that damping up and down can be set at different times. Also, the maximum damping time has been expanded. | ||
− | + | Options: | |
* Exponential damping (default: classic damping style where the modifier value has an exponential attack/decay | * Exponential damping (default: classic damping style where the modifier value has an exponential attack/decay | ||
* Linear attack/decay | * Linear attack/decay | ||
− | The Axe-Fx II, AX8, and FX8 | + | The Axe-Fx II, AX8, and FX8 allowed a maximum damping time of 1000 ms. |
==Update rate== | ==Update rate== | ||
− | |||
− | |||
This selects the rate at which the modifier updates the target parameter. For most applications a slow rate is sufficient. That's always the case with external controllers. | This selects the rate at which the modifier updates the target parameter. For most applications a slow rate is sufficient. That's always the case with external controllers. | ||
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Read the [[Owners_Manuals|Owner's Manual]] for more information and diagrams. | Read the [[Owners_Manuals|Owner's Manual]] for more information and diagrams. | ||
− | ; SCALE : | + | ; SCALE : Applies <q>gain</q> to the modifier curve, allowing the user to create steeper or shallower curves (vertical). Use this to optimize your pedal. |
− | ; OFFSET : | + | ; OFFSET : Allows shifting the curve up or down the Y-axis. |
− | ; SLOPE : | + | ; SLOPE : Introduces an "S"-shaped curve. |
Turning up the Scale will ensure that the Control value reaches maximum even if the pedal doesn't. [https://forum.fractalaudio.com/threads/whammy-out-of-tune.155144/post-1846471] | Turning up the Scale will ensure that the Control value reaches maximum even if the pedal doesn't. [https://forum.fractalaudio.com/threads/whammy-out-of-tune.155144/post-1846471] | ||
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'''FRACTAL AUDIO QUOTES''' | '''FRACTAL AUDIO QUOTES''' | ||
<hr> | <hr> | ||
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<blockquote> | <blockquote> | ||
* Create a Whammy effect, reaching an octave at toe-down, with extra "play" at the top: Pitch CONTROL; SCALE 1.089; OFFSET 10.0 | * Create a Whammy effect, reaching an octave at toe-down, with extra "play" at the top: Pitch CONTROL; SCALE 1.089; OFFSET 10.0 | ||
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The Axe-Fx III allows assigning a second source to a modifier (dual source modifiers), i.e. to use two Wah pedals. | The Axe-Fx III allows assigning a second source to a modifier (dual source modifiers), i.e. to use two Wah pedals. | ||
− | + | Not supported by the FM3, FM9, VP4. | |
==Modifiers and Channels== | ==Modifiers and Channels== | ||
− | Current firmware lets you assign a controller to a parameter and apply that either to a ''single'' channel or to ''all'' channels in the modifier menu. This allows flexible use of a modifier, especially across scenes. Note that you can only select "single" once, meaning that you can NOT assign a separate controller to each of the four channels. | + | Current firmware for the amp modelers lets you assign a controller to a parameter and apply that either to a ''single'' channel or to ''all'' channels in the modifier menu. This allows flexible use of a modifier, especially across scenes. Note that you can only select "single" once, meaning that you can NOT assign a separate controller to each of the four channels. |
+ | |||
+ | On the VP4, a modifier applies to all channels of the block. | ||
Multiple controller settings within a single preset are possible, because the Control block has 4 channels. | Multiple controller settings within a single preset are possible, because the Control block has 4 channels. | ||
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=Manual controls= | =Manual controls= | ||
− | + | On the Axe-Fx III, FM9 and FM3, 5 manual controllers are accessible in the Controllers block and/or Performance Pages, and can be used as modifiers for real-time manipulation of parameters from the front panel, without needing an expression pedal, MIDI device, or other controllers. | |
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=CPU usage= | =CPU usage= | ||
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[[category:FM3]] | [[category:FM3]] | ||
[[category:FM9]] | [[category:FM9]] | ||
+ | [[category:VP4]] | ||
[[category:FX8]] | [[category:FX8]] | ||
[[category:Sounds]] | [[category:Sounds]] | ||
[[category:Remote]] | [[category:Remote]] | ||
[[category:All]] | [[category:All]] |
Latest revision as of 12:39, 1 November 2024
Contents
About controllers and modifiers
Controllers are explained in depth in the Owner's Manuals. They allow real-time control over parameters and therefore over sound.
Examples:
- an expression pedal is an external controller that works with the Wah block.
- an external on/off switch is an external controller that can turn an effect on and off or taps the tempo.
- an envelope follower is an internal controller that enables fade-ins.
- External controllers
- These are a gateway between the device and another external hardware device such as a pedal, switch, or MIDI device.
- Internal controllers
- Internal controllers generate data within the device, which in turn change parameter values. The envelope follower, LFO, and ADSR are examples of internal controllers. Use the Controllers block to adjust their settings, per preset.
- Scene controllers
- See Scene controllers for more information.
- Control Switches
- See Control Switches for more information.
- Modifiers
- Refer to the modifier menu, explained in the Owner's Manuals. Placed between the internal or external controller and the parameter which is being "controlled", the modifier menu provides additional parameters to modify the data.
The Axe-Fx III, FM3 and FM9 support 24 modifiers per preset. The VP4 supports 16.
Controllers: Channels or X/Y
- Axe-Fx III, FM3, FM9: 4 channels
- VP4: no
- Axe-Fx II: no
- FX8: no
- AX8: no
Internal Controllers, including Tempo, are regarded as a block in the Axe-Fx III, FM9, FM3 and VP4, albeit not a block that can be placed on the grid. This block has four channels (VP4: n/a).
Internal controllers
Five internal controllers generate control data without the help of an external device.
Note that some of the ambient blocks, such as the Multitap Delay block, also have 'built-in' controllers, like an envelope follower on the input, which allows creating swell effects without having to use an internal controller.
See the Owner's Manuals for more information.
- LFO
- LFO generates control signals as familiar wave shapes or random signals. Each LFO outputs two signals,
A
andB
.
The "Astable" LFO type simulates an astable Op-amp Multivibrator, commonly found in effect pedals.
The "Shape" parameter controls the LFO shape for all types except Square and Random. High values approach a square wave while low values approach a triangle wave.
FRACTAL AUDIO QUOTES
[1] You can start a sweep, ramp, etc. from a known value. When you stop the LFO it resets the function argument to zero. The output is then, for example, sin(0) = 0. The random type doesn't have a value associated with an argument of zero so it doesn't reset.
- Sequencer
- Generates control patterns by looping through 2-32 stages.
- ADSR
- Envelope generators with ATTACK, DECAY, SUSTAIN and RELEASE parameters (thus
ADSR
).
- Attack
- The time it takes to go from silence to maximum level.
- Decay
- The time it takes to drop from maximum level to the sustain level or silence.
- Sustain
- The volume of a note while holding it.
- Release
- The time it takes to drop from the sustain level to silence after being released.
The "Type" control defaults to EXPONENTIAL. It's analog-style where the ADSR has an exponential attack/decay. LINEAR selects a linear attack/decay.
- Envelope Follower
- Converts input levels to control signals, responding variably to playing dynamics. In comparison, the ADSR envelope generator always creates the same control signal, but only triggers when you play hard enough.
- Use Envelope to create an Auto Wah: attach Envelope to the Control parameter in the Wah block and hit the note hard for more effect, hit it soft for less effect.
- Pitch detector
- Analyzes the pitch of your playing and outputs a low value for low notes and a high value for high notes.
Pitch blocks in the Axe-Fx III, FM9, FM3 and VP4 have dedicated detectors
Envelope and Pitch only detect signals at the front input of the Axe-Fx II and AX8, and Input 1 left rear (Axe-Fx II). The FX8 lets you adjust this for POST-only setups.
For more information see these pages:
- You can add gain to higher notes
- Use the sequencer to create a
Slicer
effect - In
Various presets & tricks
Bakerman explains how to expand the use of ADSR, generate auto-wah effects and remove pick attack.
External controllers
Through external controllers you can manipulate effect parameters with a pedal, switch, dial, etc.
The Axe-Fx III, FM3 and FM9 support 16 external controllers per preset. The VP4 supports 4.
Engage and bypass an effect through an external controller
You can attach a controller to the effect's Bypass (Mode) parameter. This will not change the bypass mode, but it'll act as an On/Off switch for the effect block. The side-effect is that you can no longer engage or bypass that effect manually by editing the preset. The On/Off state is determined by the external controller, exclusively. Current firmware provides separate Bypass and Bypass Mode parameters.
Set the state of a disconnected external controller (INIT VALUE)
Setting the initial state of an external controller is important to prevent issues when that controller is not connected. For example, you are using a controller (a pedal) to control the overall volume. To make sure that the output volume is 100% when the pedal is NOT connected, set the controller's initial state to 100% (MIDI > Initial Value). Initial Value settings apply only to external controllers, not to pedals that are directly connected to the device.
The AX8 and FX8 detect if a pedal is not connected and set the controller's initial state at 100% automatically. The Init Ctrl value will be bypassed.
MIDI CCs for external controllers
Axe-Fx III, FM, FM3, VP4 – assignable in the Setup menu.
Axe-Fx II – External controllers 1-12 correspond with MIDI CCs 16 - 27
AX8 – External controllers 1-4 are assigned to Pedal 1 - 4 by default
FX8 – External controllers 1-2 are assigned to Pedal 1 resp. Pedal 2 by default
Modifiers
Auto-Engage
What does Auto-Engage do
The Auto-Engage modifier parameter allows engaging and bypassing effects automatically. Example: rocking an expression pedal will engage and bypass the Wah block automatically without having to press a switch first, like an optical Wah pedal.
Configure Auto-Engage
You can make Auto-Engage kick in depending on the pedal's position, or the speed with which you rock it. "Position" depends on the OFF VAL setting.
The SPD options engage the effect when the controller changes more than 5% in any 20 ms interval. The POS options engage the effect when the controller value is 5% greater than or less than the Off Value (depending upon whether the Off Value is less than or greater than 50% respectively). For example, setting the Auto-Engage to SLOW SPD will bypass the effect when the controller value is less than, say, 5% (default). To engage the effect the controller (foot pedal) must be moved more than 5% in a 20 ms interval. This requires that the pedal be moved somewhat rapidly and prevents the effect from engaging erroneously if the pedal droops. Setting the Auto-Engage to SPD POS will bypass the effect in the same manner but the effect will engage when the controller exceeds 10% (5% + 5%) regardless of the rate of change.
FRACTAL AUDIO QUOTES
[2] The on value is 5% higher than the off value. This is by design. It's called hysteresis and it's a common technique used in many "bang-bang" controllers, i.e. thermostats. This is to prevent chatter at the threshold.
Firmware 27.xx for the Axe-Fx III added activity sensing to internal pedals, FC pedals and external controllers. This stops Auto-Engage from engaging an effect if the pedal/controller is not connected. This prevents, for example, a Wah being engaged if Auto-Engage is on but no pedal is connected.
OTHER QUOTES Forum member Bakerman:
Both auto-engage types need to go into the off zone (determined by Off Value) to disengage. Position/speed really only changes the conditions to engage the block. "Speed" type requires a certain rate of change instead of simply reaching some value.
To turn an expression pedal into a virtual "toe switch": set OFF VAL to around 90% and Auto-Engage to Medium or Slow.
Using Auto-Engage with scenes
When switching scenes while the effect is still engaged, the effect will also be engaged in the new scene. In other words, an Auto-Engaged effect survives scene switching, even with Scene Revert set to ON.
Alternative to Auto-Engage
Auto-engaging an effect may cause an hickup in the audio when engaging the effect, for example when using the Pitch block to create a Whammy effect. To avoid this, use modifier settings like these instead of Auto-Engage:
- Auto-engage = off
- Min = 100
- Max = 0
- Start = 60
- Mid = 0
- End = 49.8
- Slope = 100
- Scale = 10
- Offset = -100
These settings pass the unmodified signal at the heel-down position and switch to 100% processed sound when moving the pedal while retaining the expression pedal's regular functionality. This only works with effects where the heel-down position sounds like the unmodified direct tone and which have a Mix parameter. This rules out the Wah block.
Another alternative is to use the approach shown in the DEVY TOWNSEND factory preset, where the hiccup when engaging is avoided.
PC RST (Program Change Reset)
This parameter determines whether a modified parameter will be reset to its stored value when switching presets, or stay at its current value (survive
preset switching).
For example, you have an expression pedal assigned to a Level parameter. You set the pedal halfway and then switch presets. PC RST determines whether the new preset maintains the pedal position and sets Level accordingly, or sets Level at the stored value of the preset, regardless of the pedal's position. If it's ON, the stored value will be used, until the pedal is moved.
FRACTAL AUDIO QUOTES
[3] […] The new value must be 5% different than the previous value, otherwise whatever value the pedal is at, will immediately override the "PC RST" value. The idea is that the parameter is set to a value when you recall the patch. You then have to move your pedal a bit (5%) to regain control of the parameter. This is done for two reasons:
- Many MIDI controllers send the state of their expression pedals along with the PC message. If the behavior weren't as described, the stored parameter value wouldn't stick.
- Many MIDI controllers have "noisy" expression pedals where the value tends to bounce around a little. This prevents the stored value from being lost.
Damping and Attack/Release
Damping determines how long it takes to move the parameter between values.
Damping provides separate Attack (up) and Release (down) parameters. This means that damping up and down can be set at different times. Also, the maximum damping time has been expanded.
Options:
- Exponential damping (default: classic damping style where the modifier value has an exponential attack/decay
- Linear attack/decay
The Axe-Fx II, AX8, and FX8 allowed a maximum damping time of 1000 ms.
Update rate
This selects the rate at which the modifier updates the target parameter. For most applications a slow rate is sufficient. That's always the case with external controllers.
Under some circumstances, a slow or medium rate combined with an internal controller may cause “zipper noise”. Increasing the rate will reduce the noise. Note: higher update rates increase background CPU usage and should only be used when absolutely necessary.
Modifier curves
Read the Owner's Manual for more information and diagrams.
- SCALE
- Applies
gain
to the modifier curve, allowing the user to create steeper or shallower curves (vertical). Use this to optimize your pedal. - OFFSET
- Allows shifting the curve up or down the Y-axis.
- SLOPE
- Introduces an "S"-shaped curve.
Turning up the Scale will ensure that the Control value reaches maximum even if the pedal doesn't. [4]
FRACTAL AUDIO QUOTES
- Create a Whammy effect, reaching an octave at toe-down, with extra "play" at the top: Pitch CONTROL; SCALE 1.089; OFFSET 10.0
- Make the Auto-Engage "bump" disppear (true bypass at heel-down): Pitch MIX; Start 40; Mid 100; End 55; Slope 0; Scale 10; Offset 100
- Make a modifier go straight from MIN to MAX at toe-down: START 0; MID 0; MAX 60; SLOPE 0; SCALE 10; OFFSET -100
- Create a Log taper in a modifier menu: set "Mid" in the modifier menu to 20%. Adjust the Slope to avoid the dead zone
Dual source modifiers
The Axe-Fx III allows assigning a second source to a modifier (dual source modifiers), i.e. to use two Wah pedals.
Not supported by the FM3, FM9, VP4.
Modifiers and Channels
Current firmware for the amp modelers lets you assign a controller to a parameter and apply that either to a single channel or to all channels in the modifier menu. This allows flexible use of a modifier, especially across scenes. Note that you can only select "single" once, meaning that you can NOT assign a separate controller to each of the four channels.
On the VP4, a modifier applies to all channels of the block.
Multiple controller settings within a single preset are possible, because the Control block has 4 channels.
Control Switches
This applies to:
- FM3, FM9 and FC controllers
- AX8
Instead of an internal or external controller, a modifiable parameter can be assigned to a Control Switch (CS). The CS can then be controlled with an onboard switch or FC controller. This allows controlling a function like Input Boost in the Amp block with an onboard switch.
The state of the Control Switch is saved per scene.
Control switches can also be used to send MIDI commands. Read MIDI for more information.
Control Switches are documented in the Owners Manuals for the FC controllers for FM3, FM9, and AX8.
Axe-Fx III
The Axe-Fx III provides six Control Switches (CS
). The Control Switch can operate as a latching or momentary switch.
The state of a CS is stored per scene: On
, Off
, or Last
. Last
, which is the default, leaves the switch state unchanged when you change to a scene with this setting. The per scene
settings can be accessed from the CS PER SCENE page in the Controllers block.
Control Switches can be made part of a mutually exclusive group. This means that engaging one will bypass the others.
The Control Switches also let you transmit MIDI at will by pressing the switch when using an FC-6 or FC-12 or FM3. This doesn't depend on a preset change or scene change. Up to four MIDI commands (PC or CC) can be transmitted.
FM3 and FM9
See Axe-Fx III above.
AX8
The AX8 has provides two Control Switches, which can be assigned globally or per-preset like any other footswitch block from the main Footswitch (FS
) page.
To set up a Control Switch footswitch:
- On the Footswitch (
FS
) page, use the NAV and A knobs to assign CS1 or CS2 to footswitch 1 – 8 - Add a modifier to the desired effect parameter, setting
CTRL SW1
orCTRL SW2
as the source - Adjust the modifier to work as desired
To set initial values for a Control Switch:
- From the main FOOTSWITCH (
FS
) page of the AX8, page right to the CONFIG page - Select the CONTROLLERS option and press <ENTER>
- Page to the CONTROL SWITCH (
CTRL SW
) page - Set the initial value of each switch for each scene to either
ON
orOFF
For more information see Why use Control Switches vs. Scenes
.
Manual controls
On the Axe-Fx III, FM9 and FM3, 5 manual controllers are accessible in the Controllers block and/or Performance Pages, and can be used as modifiers for real-time manipulation of parameters from the front panel, without needing an expression pedal, MIDI device, or other controllers.
CPU usage
Using controllers increases CPU usage slightly. For example, when you move a pedal which is assigned to a parameter, it'll send control data which will increase CPU usage temporarily.
Tips, tricks and troubleshooting
Factory presets
Search the Factory presets page for controller
to see examples of usage of an external and internal controllers.
See which parameters have a controller assigned
To see if and which controllers are used in a preset, go to the Controllers and scroll to the last tab page.
You can do the same in the software editor. Press Enter after selecting a controller on the Mods page to open its Modifier menu, except for CONTROL
modifiers. Exit
or Control will return from a modifier menu to the Mods menu.
Global blocks
Modifier settings and controller assignments are not saved with Global blocks.
Using controllers and modifiers in a DAW
Unable to type Min/Max modifier values in the software editor
The software editors do not allow typing values in the Min/Max fields of a modifier menu, for technical reasons. Use the mouse instead.
Videos
[video:Cooper-ControllingAmpSwitches]]