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Difference between revisions of "Global blocks"

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__TOC__
 
__TOC__
[[image:Global blocks.png|link=]]
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=Available on which products=
 
=Available on which products=
  
 
* '''Axe-Fx III''': 8 global blocks per effect instance (not all effect blocks)
 
* '''Axe-Fx III''': 8 global blocks per effect instance (not all effect blocks)
* '''FM3''': no
+
* '''FM3''', '''FM9''', '''VP4''': no
* '''FM9''': no
 
 
* '''Axe-Fx II''': 10 global blocks per effect instance
 
* '''Axe-Fx II''': 10 global blocks per effect instance
* '''FX8''': no
+
* '''FX8''' and '''AX8''': no
* '''AX8''': no
 
  
<blockquote>"The AX8 was not designed for use with Global Block, and there are no plans to add them." [http://forum.fractalaudio.com/threads/no-global-blocks.108864/#post-1302595] </blockquote>
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<HR>
  
<blockquote>"The FX8 was not designed for use with Global Block, and there are no plans to add them." [http://forum.fractalaudio.com/threads/global-blocks.103943/#post-1302596] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/no-global-blocks.108864/#post-1302595]
 +
The AX8 was not designed for use with Global Block, and there are no plans to add them.  
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/global-blocks.103943/#post-1302596]  
 +
The FX8 was not designed for use with Global Block, and there are no plans to add them.
 +
</blockquote>
 +
</blockquote>
  
 
=About Global blocks=
 
=About Global blocks=
  
Information:
+
Global blocks carry over parameter changes to other presets.
* [[Owners_Manuals|Owner's Manual]]
 
* [https://forum.fractalaudio.com/threads/wicked-wiki-14-global-blocks.49554/ Wicked Wiki thread]
 
  
'''Axe-Fx III''':
+
Not all effect blocks support Global blocks. Of the Input blocks, only Input 1 supports Global blocks.
  
There are 8 Global blocks per effect instance. Not all effects support Global blocks. Also, only Input 1 supports Global blocks. The other Input blocks and Output blocks do not support it.
+
These blocks do NOT support Global blocks on the Axe-Fx III:
  
Other blocks that do NOT support Global blocks:
 
 
* Crossover
 
* Crossover
* Send/Return
 
 
* IR Player
 
* IR Player
 
* Looper
 
* Looper
 
* Megatap Delay
 
* Megatap Delay
* Scene MIDI
 
 
* Mixer
 
* Mixer
 
* Multiband Compressor
 
* Multiband Compressor
 
* Multiplexer  
 
* Multiplexer  
 +
* Output
 
* RTA
 
* RTA
 
* Resonator
 
* Resonator
 +
* Scene MIDI
 +
* Send/Return
 
* Synth
 
* Synth
 
* Ten Tap Delay
 
* Ten Tap Delay
 
* Vocoder
 
* Vocoder
  
Global block operations are accessible from the Tools page in the Layout menu and in the [[Editors]]. There are several operations associated with Global blocks:
+
You can read more in the [[Owners_Manuals|Owner's Manual]].
  
'''Link To''' – Links the selected effect with a Global block. The Global block data is NOT loaded. Upon saving the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
+
=Working with Global blocks=
 
 
'''Load From''' – Loads data from a selected Global block but does NOT link the block.
 
 
 
'''Link To and Load From''' – Links an effect to a Global block AND loads data from the Global block. Upon saving the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
 
  
'''Unlink''' – Unlinks the current effect from any Global blocks.
+
==Operations==
  
'''Unlink All Blocks From Global''' – Unlinks all blocks from any Global blocks to which they may be linked.
+
Global block operations are accessible from the Tools page in the Layout menu and in the editors. There are several operations associated with Global blocks:
  
=Working with Global blocks=
+
; Link To : Links the selected effect with a Global block. The Global block data is NOT loaded. Upon saving the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
 +
; Load From : Loads data from a selected Global block but does NOT link the block.
 +
; Link To and Load From : Links an effect to a Global block AND loads data from the Global block. Upon saving the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
 +
; Unlink : Unlinks the current effect from any Global blocks.
 +
; Unlink All Blocks From Global : Unlinks all blocks from any Global blocks to which they may be linked.
  
 
==Reset before editing==
 
==Reset before editing==
  
When you've saved a block as a Global block, and you're going to dial in a channel of that block that hasn't been tweaked before, the channel's initial settings may be way off. Reset the channel before tweaking to make sure that everything (including hidden settings) is set to default.
+
When you've saved a block as a Global block, and you're going to dial in a channel of that block that hasn't been tweaked before, the channel's initial settings may be way off. Reset the channel before tweaking to make sure that everything, including hidden settings, is set to default.
  
==Saving==
+
==Save==
  
 
After adding or editing a Global block, the preset needs to be saved.  
 
After adding or editing a Global block, the preset needs to be saved.  
  
If you've changed settings in one of the 8 instances of a Global block, always save the preset first before loading another instance of that block, otherwise you'll lose your edits. In other words: you can not edit several instances of the Global block and then save the preset to save them all; you must save "per instance".
+
If you've changed settings in one of the eight instances of a Global block, always save the preset first before loading another instance of that block, otherwise you'll lose your edits. In other words: you can not edit several instances of the Global block and then save the preset to save them all; you must save <q>per instance</q>.
  
==Unlinking==
+
==Unlink==
  
 
To unlink a block from Global blocks, use any of these methods:
 
To unlink a block from Global blocks, use any of these methods:
 +
 +
'''Axe-Fx III:'''
 +
 +
* Use Layout > Tools on the hardware.
 +
* Use the editor.
  
 
'''Axe-Fx II:'''
 
'''Axe-Fx II:'''
  
 
* Use the Global block menu on the hardware.
 
* Use the Global block menu on the hardware.
* Execute STRIP ALL GLOBAL DATA in the [[Utilities menu]].
+
* Execute STRIP ALL GLOBAL DATA in the [[Setup menu]].
 
* Press Enter in the Recall menu on the hardware.
 
* Press Enter in the Recall menu on the hardware.
 
* Use the editor.
 
* Use the editor.
  
'''Axe-Fx III:'''
+
==Share==
 
 
* Use Layout > Tools on the hardware.
 
* Use the editor.
 
 
 
=Share a preset with Global blocks=
 
 
 
 
To share a preset that contains Global blocks, you have to either send the system data file along with it, or unlink all Global blocks before exporting to disk.
 
To share a preset that contains Global blocks, you have to either send the system data file along with it, or unlink all Global blocks before exporting to disk.
  
=Clear Global blocks=
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==Clear==
  
There's no system setting (hardware or software) to wipe all Global blocks. The only way to accomplish this, is to restore a backup of factory default system data, aka a clean system file. Ask for this on the forum.  
+
There's no hardware or software system setting to wipe all Global blocks. The only way to accomplish this, is to restore a backup of factory default system data, AKA a clean system file. Ask for this on the forum.
  
=Backup method for Global blocks=
+
==Backup and restore==
  
When using Fractal-Bot to create backups of presets that contain Global blocks, you need to backup the system data too, because that's where the Global blocks data is stored.
+
When using [[Fractal-Bot]] to create backups of presets that contain Global blocks, you need to backup the system data too, because that's where the Global blocks data is stored.
  
 
Alternatively, here's a method to save individual Global blocks:
 
Alternatively, here's a method to save individual Global blocks:
  
 
# Create a single preset with all your Global blocks.
 
# Create a single preset with all your Global blocks.
# Save that to 3 backup preset slots.
+
# Save that to backup preset slots.
# In the 1st backup slot, set all blocks to global instance 1, unlink the globals and save the preset.
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# In the first backup slot, set the blocks to global instance 1, unlink the globals and save the preset.
# In the 2nd backup slot, set selected blocks to global instance 2 (only the ones which use instance 2), unlink the globals and save the preset.
+
# In the second backup slot, set selected blocks to global instance 2 (only the ones which use instance 2), unlink the globals and save the preset.
# 3rd, 4th etc.: likewise.
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# Repeat for subsequent blocks.
 +
 
 +
If something goes wrong and you need to restore an individual block or channel, just copy the block or channel from the appropriate backup preset, paste it into a preset with linked blocks using the correct global instance and save it.
  
If something goes wrong and you need to restore an individual block or channel, just copy the block or channel from the appropriate backup preset, paste it into a preset with linked blocks (using the correct global instance) and save it.
+
=Troubleshooting, tips and tricks=
  
=Snapshots=
+
==Editor snapshots==
  
 
Be aware that when you use the editor to create a snapshot of a preset with Global blocks, the Global blocks data is not included in the snapshot.
 
Be aware that when you use the editor to create a snapshot of a preset with Global blocks, the Global blocks data is not included in the snapshot.
  
=Global blocks and modifiers=
+
==Modifiers==
  
[[Controllers, Modifiers, Control Switches|Modifiers]] are not included in Global blocks. When you link a block to an existing Global block instance, modifier settings will not be included/applied.
+
[[Controllers and modifiers|Modifiers]] are not included in Global blocks. When you link a block to an existing Global block instance, modifier settings will not be included/applied.
  
 
You can copy and paste a block, including modifier settings, from another preset using the editor.
 
You can copy and paste a block, including modifier settings, from another preset using the editor.
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On the Axe-Fx II, you can also use [[Presets#Recall_Effect|Recall Effect]] on the hardware to copy modifiers from one preset to another.
 
On the Axe-Fx II, you can also use [[Presets#Recall_Effect|Recall Effect]] on the hardware to copy modifiers from one preset to another.
  
=Set Bypass state across all presets=
+
==Set bypass state across all presets==
 +
 
 +
Read <q>[[Presets#Set_Bypass_state_across_all_presets|Presets]]</q> for a method to control the bypass state of effects blocks across presets.
 +
 
 +
==Alternative for Global blocks==
  
For a method to control the bypass state of effects blocks across presets, read this: [[Presets#Set_Bypass_state_across_all_presets|Presets]].
+
The editors provide a substitute for Global blocks. See <q>[[Editors#Parameter_Batch_Set|Parameter Batch Set]]</q> for more information.
  
=Substitute for Global blocks=
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=Tips, tricks and troubleshooting=
  
The [[Editors]] provide a substitute for Global blocks: [[Editors#Parameter_Batch_Set|Parameter Batch Set]].
+
New firmware brings new features to blocks. This can cause a parameter in a Global block to stick to its old value, and become out of sync and not update across presets. To fix this, each preset that contains that Global block needs to be re-saved in order to update the preset to the latest revision. Luckily, [[FracPad and FracTool|FracTool]] or the Parameter Batch Set function in the editor (see above) make this easier; they allow you to automatically re-save presets, either all, or a specified number.
  
=Troubleshooting=
+
The system uses internal storage to save the Global blocks data. It's possible to exceed the available storage space. In that case the system will no longer save additional Global blocks, or all values will be reset to minimum. So use them wisely.
  
* New firmware brings new features to blocks. This can cause a parameter in a Global block to stick to its old value, and not update across presets (out of sync). To fix this, each preset that contains that Global block needs to be re-saved in order to update the preset to the latest revision. Luckily, [[FracTool]] or the Parameter Batch Set function in the [[Editors]] make this easier; they allow you to automatically re-save presets (all, or a specified number).
+
=Videos=
  
* The system uses internal storage to save the Global Blocks data. It's possible to exceed the available storage space. In that case the system will no longer stop saving additional Global blocks. So use them wisely.
+
[[video:GregSummers-Globals]]
  
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]

Latest revision as of 11:10, 1 November 2024

Available on which products

  • Axe-Fx III: 8 global blocks per effect instance (not all effect blocks)
  • FM3, FM9, VP4: no
  • Axe-Fx II: 10 global blocks per effect instance
  • FX8 and AX8: no

FRACTAL AUDIO QUOTES


[1] The AX8 was not designed for use with Global Block, and there are no plans to add them.

[2] The FX8 was not designed for use with Global Block, and there are no plans to add them.

About Global blocks

Global blocks carry over parameter changes to other presets.

Not all effect blocks support Global blocks. Of the Input blocks, only Input 1 supports Global blocks.

These blocks do NOT support Global blocks on the Axe-Fx III:

  • Crossover
  • IR Player
  • Looper
  • Megatap Delay
  • Mixer
  • Multiband Compressor
  • Multiplexer
  • Output
  • RTA
  • Resonator
  • Scene MIDI
  • Send/Return
  • Synth
  • Ten Tap Delay
  • Vocoder

You can read more in the Owner's Manual.

Working with Global blocks

Operations

Global block operations are accessible from the Tools page in the Layout menu and in the editors. There are several operations associated with Global blocks:

Link To 
Links the selected effect with a Global block. The Global block data is NOT loaded. Upon saving the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
Load From 
Loads data from a selected Global block but does NOT link the block.
Link To and Load From 
Links an effect to a Global block AND loads data from the Global block. Upon saving the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
Unlink 
Unlinks the current effect from any Global blocks.
Unlink All Blocks From Global 
Unlinks all blocks from any Global blocks to which they may be linked.

Reset before editing

When you've saved a block as a Global block, and you're going to dial in a channel of that block that hasn't been tweaked before, the channel's initial settings may be way off. Reset the channel before tweaking to make sure that everything, including hidden settings, is set to default.

Save

After adding or editing a Global block, the preset needs to be saved.

If you've changed settings in one of the eight instances of a Global block, always save the preset first before loading another instance of that block, otherwise you'll lose your edits. In other words: you can not edit several instances of the Global block and then save the preset to save them all; you must save per instance.

Unlink

To unlink a block from Global blocks, use any of these methods:

Axe-Fx III:

  • Use Layout > Tools on the hardware.
  • Use the editor.

Axe-Fx II:

  • Use the Global block menu on the hardware.
  • Execute STRIP ALL GLOBAL DATA in the Setup menu.
  • Press Enter in the Recall menu on the hardware.
  • Use the editor.

Share

To share a preset that contains Global blocks, you have to either send the system data file along with it, or unlink all Global blocks before exporting to disk.

Clear

There's no hardware or software system setting to wipe all Global blocks. The only way to accomplish this, is to restore a backup of factory default system data, AKA a clean system file. Ask for this on the forum.

Backup and restore

When using Fractal-Bot to create backups of presets that contain Global blocks, you need to backup the system data too, because that's where the Global blocks data is stored.

Alternatively, here's a method to save individual Global blocks:

  1. Create a single preset with all your Global blocks.
  2. Save that to backup preset slots.
  3. In the first backup slot, set the blocks to global instance 1, unlink the globals and save the preset.
  4. In the second backup slot, set selected blocks to global instance 2 (only the ones which use instance 2), unlink the globals and save the preset.
  5. Repeat for subsequent blocks.

If something goes wrong and you need to restore an individual block or channel, just copy the block or channel from the appropriate backup preset, paste it into a preset with linked blocks using the correct global instance and save it.

Troubleshooting, tips and tricks

Editor snapshots

Be aware that when you use the editor to create a snapshot of a preset with Global blocks, the Global blocks data is not included in the snapshot.

Modifiers

Modifiers are not included in Global blocks. When you link a block to an existing Global block instance, modifier settings will not be included/applied.

You can copy and paste a block, including modifier settings, from another preset using the editor.

Recalling a block form the Library also includes the modifier settings.

On the Axe-Fx II, you can also use Recall Effect on the hardware to copy modifiers from one preset to another.

Set bypass state across all presets

Read Presets for a method to control the bypass state of effects blocks across presets.

Alternative for Global blocks

The editors provide a substitute for Global blocks. See Parameter Batch Set for more information.

Tips, tricks and troubleshooting

New firmware brings new features to blocks. This can cause a parameter in a Global block to stick to its old value, and become out of sync and not update across presets. To fix this, each preset that contains that Global block needs to be re-saved in order to update the preset to the latest revision. Luckily, FracTool or the Parameter Batch Set function in the editor (see above) make this easier; they allow you to automatically re-save presets, either all, or a specified number.

The system uses internal storage to save the Global blocks data. It's possible to exceed the available storage space. In that case the system will no longer save additional Global blocks, or all values will be reset to minimum. So use them wisely.

Videos