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Difference between revisions of "Mixer block"

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__TOC__
 
__TOC__
=Available on which products=
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=Mixer block=
  
* '''Axe-Fx III''': 4 blocks
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'''Axe-Fx III''', '''FM3''', '''FM9''' 4 blocks, 4 channels<BR>
* '''FM3''': 4 blocks
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'''VP4''' — n/a<BR>
* '''FM9''': 4 blocks
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'''AM4''' — n/a
* '''Axe-Fx II''': 2 blocks
 
* '''AX8''': no
 
* '''FX8''': no
 
  
=Channels or X/Y=
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'''ICONS''' — no
  
* '''Axe-Fx III''' and '''FM9''' and '''FM3''': 4 channels
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'''Axe-Fx II''' — 2 blocks, X/Y (XL and XL+ only)<BR>
* '''Axe-Fx II XL''' and '''XL+''': X/Y
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'''AX8''', '''FX8''' — n/a
* '''Axe-Fx II Mk I''' and '''II''': no
 
  
=Mixer block=
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=About the Mixer block=
  
The standalone Mixer block(s) can be used to mix and route the signal on the grid.
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The standalone Mixer block(s) is used to mix and route signals on the grid. Unlike the [[Multiplexer block]], the Mixer can handle multiple inputs simultaneously.
  
 
The block can't be bypassed and doesn't support [[Global blocks]].
 
The block can't be bypassed and doesn't support [[Global blocks]].
  
More information in the [[Owners_Manuals|Owner's Manual]].
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For routing purposes, attach an external controller like a switch to the Mixer. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block), or crossfade between Amp blocks, similar to the Multiplexer block. Crossfading is something that the Mixer can accomplish and block channels can't do.
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For more information see the [[Owners Manuals]].
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=Mix parameters in Output blocks=
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The Output blocks also have basic mixing controls. These let you set the overall output level of the preset and the relative levels of the grid rows, per scene.
  
modifier can be attached to the Input Select switch, which lets you use a switch or pedal to select the input. This way you can have instruments connected to multiple inputs and switch between them. Only one input can be active at a time. For multiple inputs, use the Mixer block.
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For more information read:
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* [[Output block]]
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* [[Presets#Preset_level|Preset level]]
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* [[Scenes]]
  
==Mixer in the Output block==
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=Delay controls=
  
Each preset has one or more Output blocks. Each Output block has Mix controls which let you set the overall output level of the preset and the relative levels of the grid rows. The output level can be different for each preset scene. The MIDI-controlled commands VOL INCR and VOL DECR adjust this level.
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Current firmware adds Delay controls to the Mixer block. This allows adding samples of delay to each signal. This can be used to compensate for latency when routing things in parallel.
  
More information in the [[Owners_Manuals|Owner's Manual]].
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<blockquote>
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'''FRACTAL AUDIO QUOTES'''
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<HR>
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<blockquote>
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[https://forum.fractalaudio.com/threads/axe-fx-iii-firmware-32-01-release.219254/page-5#post-2762755]
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What I do is generate a sine wave with the Synth block, flip the polarity into the outboard gear and adjust the delay until they cancel out.
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</blockquote>
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</blockquote>
  
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]

Latest revision as of 15:41, 27 February 2026

Mixer block

Axe-Fx III, FM3, FM9 — 4 blocks, 4 channels
VP4 — n/a
AM4 — n/a

ICONS — no

Axe-Fx II — 2 blocks, X/Y (XL and XL+ only)
AX8, FX8 — n/a

About the Mixer block

The standalone Mixer block(s) is used to mix and route signals on the grid. Unlike the Multiplexer block, the Mixer can handle multiple inputs simultaneously.

The block can't be bypassed and doesn't support Global blocks.

For routing purposes, attach an external controller like a switch to the Mixer. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block), or crossfade between Amp blocks, similar to the Multiplexer block. Crossfading is something that the Mixer can accomplish and block channels can't do.

For more information see the Owners Manuals.

Mix parameters in Output blocks

The Output blocks also have basic mixing controls. These let you set the overall output level of the preset and the relative levels of the grid rows, per scene.

For more information read:

Delay controls

Current firmware adds Delay controls to the Mixer block. This allows adding samples of delay to each signal. This can be used to compensate for latency when routing things in parallel.

FRACTAL AUDIO QUOTES


[1] What I do is generate a sine wave with the Synth block, flip the polarity into the outboard gear and adjust the delay until they cancel out.