October 2024: Fractal Audio's VP4 Virtual Pedalboard has been added to the wiki.

Difference between revisions of "Channels"

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__TOC__
 
__TOC__
[[image:Iii all-blocks-3x13.jpg|500px|link=]]
 
 
=Available on which products=
 
=Available on which products=
  
* '''Axe-Fx III''' and '''FM3''' and '''FM9''': yes
+
* '''Axe-Fx III''', '''FM3''', '''FM9''', '''VP4''': yes
* '''Axe-Fx II''': no
+
* '''Axe-Fx II''', '''MFC-101''', '''AX8''', '''FX8''': no
* '''MFC-101''': no
 
* '''AX8''': no
 
* '''FX8''': no
 
  
=What are channels=
+
=About channels=
  
About presets, scenes and channels:
+
Most of the effect blocks in current firmware have 4 channels. Channels can be regarded as mini-presets in each block. Each channel provides a unique set of parameter values. Switching between channels is instantaneous and pretty seamless and can be done manually (on the hardware or with a foot controller) or automatically when changing scenes. Channels can also be switched via MIDI for applications requiring automation.
  
* Preset: like your traditional pedalboard.
+
Channels provide quick and easy switching between sounds without the unwanted side-effects of preset changes (due to grid reordering). For example, set the Amp block so that Channel A is a DELUXE VERB model, Channel B is a PLEXI, Channel C is a RECTO and Channel D is FAS MODERN. Then, change channels (sounds) almost instantly at the touch of a button.
* Scene: like your traditional pedalboard at a particular moment, with effects being on or off, and set to a channel.
 
* Channel: like one of the pedals on that pedalboard with its controls set in a specific way. There are 4 channels so 4 different sets of settings.
 
  
Most of the effect blocks in firmware Ares and later have multiple channels. Channels can be regarded as mini-presets in each block. Each channel provides a unique set of parameter values. Switching between channels is instantaneous and pretty seamless and can be done manually (on the hardware or with a foot controller) or automatically when changing scenes. Channels can also be switched via MIDI for applications requiring automation.
+
Channel-switching is the successor of X/Y switching, a feature of the Axe-Fx II, AX8, FX8 and MFC-101.
  
Channels provide quick and easy switching between sounds without the unwanted side-effects of preset changes (due to grid reordering). For example, set the Amp block so that Channel A is a “Deluxe Verb” model, Channel B is a “Plexi”, Channel C is a “Recto” and Channel D is “FAS Modern”. Then change channels almost instantly at the touch of a button.
+
The differences between presets, scenes and channels can described in another way:
  
Channel-switching is the successor of [[X/Y switching]], a feature of the Axe-Fx II, AX8, FX8 (and MFC-101).
+
; Preset : A preset is like your entire traditional pedalboar.
 +
; Scenes : Scenes are like your entire traditional pedalboard at a particular moment, with effects set on or off and channels set to a specific sounds.
 +
; Channels : Channels are like a pedal on that pedalboard with its controls set in a specific way. There are four channels in most blocks, so there are four different sets of settings.
  
[[Owners_Manuals|More explanation in the Owner's Manual]]
+
See the [[Owners_Manuals|Owner's manuals]] for more information.
  
<blockquote>"Channels are the cat's sphincter. Many blocks, including the amp block, have four channels. Channels switch instantly." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/#post-1591896] </blockquote>
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<HR>
  
<blockquote>"Channels save all settings for a block. A channel is like a preset within a block." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-7#post-1592475] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/#post-1591896]
 +
Channels are the cat's sphincter. Many blocks, including the amp block, have four channels. Channels switch instantly.
 +
</blockquote>
  
<blockquote>"Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets. Scenes store the bypass state and channel for each block. By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio." [http://forum.fractalaudio.com/threads/axe-fx-iii-scenes-channels-demo.137003/#post-1624185] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-7#post-1592475]  
 +
Channels save all settings for a block. A channel is like a preset within a block.
 +
</blockquote>
  
<blockquote>The Axe-Fx III was designed so that single preset can be thought of as an entire rack full of processors. Each virtual processor has up to four presets. So if you were trying to do spillover in a rack you would use two reverb processors. [http://forum.fractalaudio.com/threads/spill-over.136766/#post-1624006] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-scenes-channels-demo.137003/#post-1624185]
 +
To recap:<br>
 +
* Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets.
 +
* Scenes store the bypass state and channel for each block.
  
<blockquote>"The Control block has four channels." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-5#post-1592247] </blockquote>
+
By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/spill-over.136766/#post-1624006]
 +
The Axe-Fx III was designed so that single preset can be thought of as an entire rack full of processors. Each virtual processor has up to four presets. So if you were trying to do spillover in a rack you would use two reverb processors.
 +
</blockquote>
 +
</blockquote>
  
 
=Which effect blocks have channels=
 
=Which effect blocks have channels=
  
The list below applies to the Axe-Fx III.
+
The effect blocks in the FM3, FM9 and VP4 have the same number of channels as on the Axe-Fx III.
 
 
The effect blocks on the FM3 and FM9 have the same number of channels as on the Axe-Fx III.
 
  
 
There's a single exception: the Multiplexer has 6 channels on the Axe-Fx III and FM9, and 4 channels on the FM3.
 
There's a single exception: the Multiplexer has 6 channels on the Axe-Fx III and FM9, and 4 channels on the FM3.
  
[[image:Iii-effect-types-table-364x1024.gif|300px]]
+
The Controllers block in the Axe-Fx III, FM3 and FM9 has 4 channels. [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-5#post-1592247]
  
And read this:
+
Read this:
 
* [[IR Player block]]
 
* [[IR Player block]]
* [[Modifiers, Controllers and Control Switches]]
+
* [[Controllers and modifiers]]
  
 
=How to switch between channels=
 
=How to switch between channels=
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* presets
 
* presets
 
* scenes
 
* scenes
 +
* onboard switches
 
* FC-6 or FC-12 controller
 
* FC-6 or FC-12 controller
* MIDI: assign a MIDI CC in Setup > MIDI/Remote > Channel (Axe-Fx III and FM3 only, and specify a value to select a specific channel:
+
* MIDI: assign a MIDI CC in the Setup menu (Axe-Fx III, FM3, FM9 only), and specify a value to select a specific channel, where:
 
:0 = A
 
:0 = A
 
:1 = B
 
:1 = B
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:3 = D
 
:3 = D
  
=Switching channels can cause an audio gap=
+
=Gapless changes=
 
 
When switching channels on an Amp block, there will be a short gap in the sound. Channels do NOT run simultaneously. They do not crossfade. If you need crossfading, use the [[Mixer block]] which can crossfade between input sources, or use a Scene Controller.
 
  
<blockquote>"Crossfading channels would require that two instances of an effect be running at all times. This would cut the useable CPU in half. Most people wouldn't like that. [https://forum.fractalaudio.com/threads/silence-between-scene-switching-channel-switching.139604/#post-1655468]</blockquote>
+
In current firmware, switching channels can happen gapless.
  
Also read this:
+
Read this: [[Setup_menu#Gapless_Changes|Gapless Changes]].
* [[Amp_block#Switching_between_amp_sounds|Switching between amp sounds]]
 
* [[Presets#Preset_switching_can_cause_an_audio_gap|Preset switching can cause an audio gap]]
 
* [[Scenes#Switching_scenes_can_cause_an_audio_gap|Switching scenes can cause an audio gap]]
 
* [[X/Y_switching#X.2FY_switching_can_cause_an_audio_gap|X/Y switching can cause an audio gap]]
 
  
 
=Channels and CPU usage=
 
=Channels and CPU usage=
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[[CPU usage]] is calculated based on the currently selected channel of an effect. When switching channels, CPU usage may change.
 
[[CPU usage]] is calculated based on the currently selected channel of an effect. When switching channels, CPU usage may change.
  
=Scene Ignore=
+
=Channels and Scene Ignore=
  
[[Scenes#Scene_Ignore|Read this]]
+
The Scene Ignore parameter makes sure that the current block channel is carried over to the next scene. Read this: [[Scenes#Scene_Ignore|Scene Ignore]]
  
 
=Channels and modifiers=
 
=Channels and modifiers=
  
If a controller is assigned as a source to a parameter in a modifier menu, you can choose between applying it to all channels of that block, or to just a single channel.  
+
If an internal or external controller is assigned as a source to a parameter, you can choose between applying it to all channels of that block, or to just a single channel. Read this: [[Controllers and modifiers]]
 
 
Note: a parameter allows only one modifier, not multiple.
 
  
Read this: [[Modifiers, Controllers and Control Switches]]
+
Note that a parameter allows only one modifier, not multiple.
  
=Managing channels=
+
=Copy or swap channels=
  
 
On the hardware, channel settings can be copied-and-pasted within the same block (Layout > Tools), or swapped.
 
On the hardware, channel settings can be copied-and-pasted within the same block (Layout > Tools), or swapped.
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To copy channels between blocks and to/from other presets, use the software editor.
 
To copy channels between blocks and to/from other presets, use the software editor.
  
=Resetting a channel or an entire block=
+
=Reset a single channel or all channels=
  
 
Resetting a block defaults the parameters of the current channel. It does not change the settings of other channels.
 
Resetting a block defaults the parameters of the current channel. It does not change the settings of other channels.
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To reset all channels of the block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go.
 
To reset all channels of the block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go.
  
Read this: [[Presets#Reset_a_block|Resetting blocks]]
+
Read [[Presets#Reset_a_block|Reset a block]] for more information.
  
=Using channels to compare sounds and parameters=
+
=Tips, tricks and troubleshooting=
 +
 
 +
==Use channels to compare sounds and settings==
  
 
Channels offer an easy way to compare sounds when tweaking. They also allow you to quickly detect non-default settings by resetting one channel to default settings and then comparing the channels.
 
Channels offer an easy way to compare sounds when tweaking. They also allow you to quickly detect non-default settings by resetting one channel to default settings and then comparing the channels.
 
An alternative approach to comparing sounds is saving a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the Snapshot file into the [[Editors|editor]].
 
  
 
=Videos=
 
=Videos=
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[[video:Cooper-SceneIgore]]
 
[[video:Cooper-SceneIgore]]
 
[[video:Leon-SceneandChannels]]
 
[[video:Leon-SceneandChannels]]
 +
[[video:Rosh-Scenes-Channels]]
 +
[[video:Rosh-Channels]]
 +
[[video:Rosh-TrueGapless]]
  
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 
[[category:FM3]]
 
[[category:FM3]]
 
[[category:FM9]]
 
[[category:FM9]]
 +
[[category:VP4]]
 
[[category:Sounds]]
 
[[category:Sounds]]
 
[[category:Remote]]
 
[[category:Remote]]
 
[[category:All]]
 
[[category:All]]

Latest revision as of 15:00, 8 November 2024

Available on which products

  • Axe-Fx III, FM3, FM9, VP4: yes
  • Axe-Fx II, MFC-101, AX8, FX8: no

About channels

Most of the effect blocks in current firmware have 4 channels. Channels can be regarded as mini-presets in each block. Each channel provides a unique set of parameter values. Switching between channels is instantaneous and pretty seamless and can be done manually (on the hardware or with a foot controller) or automatically when changing scenes. Channels can also be switched via MIDI for applications requiring automation.

Channels provide quick and easy switching between sounds without the unwanted side-effects of preset changes (due to grid reordering). For example, set the Amp block so that Channel A is a DELUXE VERB model, Channel B is a PLEXI, Channel C is a RECTO and Channel D is FAS MODERN. Then, change channels (sounds) almost instantly at the touch of a button.

Channel-switching is the successor of X/Y switching, a feature of the Axe-Fx II, AX8, FX8 and MFC-101.

The differences between presets, scenes and channels can described in another way:

Preset 
A preset is like your entire traditional pedalboar.
Scenes 
Scenes are like your entire traditional pedalboard at a particular moment, with effects set on or off and channels set to a specific sounds.
Channels 
Channels are like a pedal on that pedalboard with its controls set in a specific way. There are four channels in most blocks, so there are four different sets of settings.

See the Owner's manuals for more information.

FRACTAL AUDIO QUOTES


[1] Channels are the cat's sphincter. Many blocks, including the amp block, have four channels. Channels switch instantly.

[2] Channels save all settings for a block. A channel is like a preset within a block.

[3] To recap:

  • Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets.
  • Scenes store the bypass state and channel for each block.

By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio.

[4] The Axe-Fx III was designed so that single preset can be thought of as an entire rack full of processors. Each virtual processor has up to four presets. So if you were trying to do spillover in a rack you would use two reverb processors.

Which effect blocks have channels

The effect blocks in the FM3, FM9 and VP4 have the same number of channels as on the Axe-Fx III.

There's a single exception: the Multiplexer has 6 channels on the Axe-Fx III and FM9, and 4 channels on the FM3.

The Controllers block in the Axe-Fx III, FM3 and FM9 has 4 channels. [5]

Read this:

How to switch between channels

To switch between the channels of an effect block, use:

  • the hardware GUI
  • the software editor
  • presets
  • scenes
  • onboard switches
  • FC-6 or FC-12 controller
  • MIDI: assign a MIDI CC in the Setup menu (Axe-Fx III, FM3, FM9 only), and specify a value to select a specific channel, where:
0 = A
1 = B
2 = C
3 = D

Gapless changes

In current firmware, switching channels can happen gapless.

Read this: Gapless Changes.

Channels and CPU usage

CPU usage is calculated based on the currently selected channel of an effect. When switching channels, CPU usage may change.

Channels and Scene Ignore

The Scene Ignore parameter makes sure that the current block channel is carried over to the next scene. Read this: Scene Ignore

Channels and modifiers

If an internal or external controller is assigned as a source to a parameter, you can choose between applying it to all channels of that block, or to just a single channel. Read this: Controllers and modifiers

Note that a parameter allows only one modifier, not multiple.

Copy or swap channels

On the hardware, channel settings can be copied-and-pasted within the same block (Layout > Tools), or swapped.

To copy channels between blocks and to/from other presets, use the software editor.

Reset a single channel or all channels

Resetting a block defaults the parameters of the current channel. It does not change the settings of other channels.

To reset all channels of the block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go.

Read Reset a block for more information.

Tips, tricks and troubleshooting

Use channels to compare sounds and settings

Channels offer an easy way to compare sounds when tweaking. They also allow you to quickly detect non-default settings by resetting one channel to default settings and then comparing the channels.

Videos