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Difference between revisions of "Global blocks"

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__TOC__
 
__TOC__
[[image:Global blocks.png|link=]]
 
=Available on which products=
 
  
* '''Axe-Fx III''': 8 global blocks per effect instance (not all effects)
+
=About Global blocks=
* '''FM3''': no
 
* '''Axe-Fx II''': 10 global blocks per effect instance
 
* '''FX8''': no
 
* '''AX8''': no
 
  
<blockquote>"The AX8 was not designed for use with Global Block, and there are no plans to add them." [http://forum.fractalaudio.com/threads/no-global-blocks.108864/#post-1302595 source] </blockquote>
+
Global blocks keep the same parameter values across presets.
  
<blockquote>"The FX8 was not designed for use with Global Block, and there are no plans to add them." [http://forum.fractalaudio.com/threads/global-blocks.103943/#post-1302596 source] </blockquote>
+
Only the Axe-Fx processors support Global blocks. The Axe-Fx III supports 8 global blocks per effect instance.
  
<blockquote>(FM3) "No global blocks (at least initially)" [https://forum.fractalaudio.com/threads/fm3-hot-questions-and-hopefully-answers.149968/page-14#post-1784243 source]</blockquote>
+
=Effects that do not support Global blocks=
  
=What are Global Blocks=
+
Not all effect blocks on the Axe-Fx support Global blocks. These blocks do NOT support Global blocks:
  
Read this:
+
* Crossover
* [[Owners_Manuals|Owner's Manual]]
+
* Dynamic Distortion
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/49554-wicked-wiki-14-global-blocks.html?highlight=wicked+wiki Wicked Wiki thread]
+
* IR Player
 +
* Looper
 +
* Megatap Delay
 +
* Mixer
 +
* Multiband Compressor
 +
* Multiplexer
 +
* Output
 +
* RTA
 +
* Resonator
 +
* Scene MIDI
 +
* Send/Return
 +
* Synth
 +
* Ten Tap Delay
 +
* Vocoder
  
'''Axe-Fx III''':
+
Also, only Input 1 supports Global blocks, the other Input blocks do not.
  
There are 8 Global Blocks per effect instance. Not all effects support Global Blocks (e.g. Mixer, RTA, Ring Modulator, Ten-Tap Delay do not). Also, only Input 1 supports Global Blocks. The other Input and Output blocks do not support it.
+
You can read more in the [[Owners_Manuals|Owner's Manual]].
  
Global Block operations are accessible from the Tools page in the Layout menu and in the software editor. There are several operations associated with a Global Block:
+
=Using Global blocks=
  
:'''Link To''' – links the selected effect with a Global Block. The Global Block data is NOT loaded. Upon saving the preset the Global Block is saved. Any other presets linked to this Global Block will load the Global Block data upon recall
+
==Global block operations==
  
: '''Load From''' – loads data from a selected Global Block but does NOT link the block
+
Global block operations are accessible from the Tools page in the Layout menu, and in the editors. There are several operations associated with Global blocks:
  
: '''Link To and Load From''' – links an effect to a Global Block AND loads data from the Global Block. Upon saving the preset the Global Block is saved. Any other presets linked to this Global Block will load the Global Block data upon recall
+
; Link To : This links the selected effect with a Global block. The Global block data is NOT loaded. Upon saving, the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
  
: '''Unlink''' – unlinks the current effect from any Global Blocks
+
; Load From : This loads data from a selected Global block but does NOT link the block.
  
: '''Unlink All Blocks From Global''' – unlinks all blocks from any global blocks to which they may be linked
+
; Link To and Load From : This links an effect to a Global block AND loads data from the Global block. Upon saving, the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
  
'''FM3:'''
+
; Unlink : This breaks the link between the current effect and Global blocks.
  
to be added... @@
+
; Unlink All Blocks From Global : This breaks the link of all blocks with Global blocks.
  
=Reset before editing=
+
==Save==
  
When you've saved a block as a Global Block, and you're going to dial in a channel of that block that hasn't been tweaked before, the channel's initial settings may be way off. Reset the channel before tweaking to make sure that everything (including hidden settings) is set to default.
+
After adding or editing a Global block, the preset needs to be saved.  
  
=Save a Global Block=
+
If you've changed settings in one of the eight instances of a Global block, always save the preset first before loading another instance of that block, otherwise you'll lose your edits. In other words: you can not edit several instances of the Global block and then save the preset to save them all; you must save <q>per instance</q>.
  
After adding or editing a Global Block, the preset needs to be saved.
+
==Unlink==
  
If you've changed settings in one of the 8 instances of a Global Block, always save the preset first before loading another instance of that block, otherwise you'll lose your edits. In other words: you can not edit several instances of the Global Block and then save the preset to save them all; you must save "per instance".
+
To unlink a block from Global blocks, use any of these methods:
  
=Unlink a Global Block=
+
'''Axe-Fx III:'''
  
To unlink a block from Global Blocks, use any of these methods:
+
* Use Layout > Tools on the hardware
 +
* Use the editor
  
 
'''Axe-Fx II:'''
 
'''Axe-Fx II:'''
  
* use the Global Block menu on the hardware
+
* Use the Global block menu on the hardware
* execute STRIP ALL GLOBAL DATA in the Utility menu on the hardware
+
* Execute STRIP ALL GLOBAL DATA in SETUP
* press Enter in the Recall menu on the hardware
+
* Press Enter in the Recall menu on the hardware
* use the editor
+
* Use the editor
  
'''Axe-Fx III:'''
+
==Modifiers==
 +
 
 +
[[Modifiers and controllers|Modifiers]] are not included in Global blocks. When you link a block to an existing Global block instance, modifier settings will not be included/applied.
 +
 
 +
Workaround: copy and paste the block from another preset using the editor. This includes modifier settings.
 +
 
 +
Recalling a block from the [[Library]] also includes the modifier settings.
 +
 
 +
On the Axe-Fx II, you can also use [[Presets#Recall_Effect|Recall Effect]] on the hardware to copy modifiers from one preset to another.
 +
 
 +
==Clear==
  
* use Layout > Tools on the hardware
+
There's no hardware or editor command to wipe all Global blocks and start from scratch. The only way to accomplish this, is to restore a backup of the factory  system data, also known as a clean system file. Ask for this on the user forum.
* use the editor
 
* NOTE: currently only the hardware provides a command to unlink all Global Blocks in the current preset in one go
 
  
'''FM3:'''
+
==Share==
 +
To share a preset that contains Global blocks, you have to either send the system data file along with it, which is very unpractical, or unlink all Global blocks before exporting the preset to a file.
  
to be added... @@
+
==Backup and restore==
  
=Share a preset with Global Blocks=
+
When using [[Fractal-Bot]] to create backups of presets that contain Global blocks, you need to backup the system data too, because that's where the Global blocks data is stored.
  
To share a preset that contains Global Blocks, you have to either send the System data file along with it, or unlink all Global Blocks before exporting to disk.
+
Alternatively, here's a method to save individual Global blocks:
  
=Back up presets with Global Blocks=
+
# Create a single preset with all your Global blocks.
 +
# Save that to backup preset slots.
 +
# In the first backup slot, set the blocks to global instance 1, unlink the globals and save the preset.
 +
# In the second backup slot, set selected blocks to global instance 2 (only the ones which use instance 2), unlink the globals and save the preset.
 +
# Repeat for subsequent blocks.
  
When using [[Fractal-Bot]] to create backups of presets with Global Blocks, you need to backup the System data too, because that's where the Global Blocks data is stored.
+
If something goes wrong and you need to restore an individual block or channel, just copy the block or channel from the appropriate backup preset, paste it into a preset with linked blocks using the correct global instance and save it.
  
=Snapshots and Global Blocks=
+
=Troubleshooting, tips and tricks=
  
Be aware that when you create a [[Editors#Snapshot|Snapshot]] of a preset with Global Blocks in the [[Editors|editor]], the Global Blocks data is not included.
+
==Reset before editing==
  
=Global Blocks and modifiers=
+
When you've saved a block as a Global block, and you're going to dial in a channel of that block that hasn't been tweaked before, the channel's initial settings may be off. To make sure that everything is set to default, reset the channel or block before tweaking.
  
Modifiers are not included in Global Blocks data. This means that when you link a block to an existing Global Block instance, modifier settings will not be included/applied.
+
==Snapshots: no Global blocks==
  
You can copy and paste modifier settings from another preset using the [[Editors|editor]].
+
Be aware that when you use the editor to create a snapshot of a preset with Global blocks, the Global blocks data is not included in the snapshot.
  
On the Axe-Fx II, you can also use [[Presets#Recall_Effect|Recall Effect]] on the hardware to copy modifiers from one preset to another.
+
==Set bypass state across presets==
  
=Set the Bypass state of a (Global) block across all presets=
+
Read <q>[[Presets#Set_Bypass_state_across_all_presets|Presets]]</q> for a method to control the bypass state of effects blocks across presets.
  
The bypass state of a Global Block is saved per preset, not across all presets.
+
==Alternative: Parameter batch set==
  
If you want systemwide control of the bypass state of an effect block, here's a solution:
+
The editors provide sort of a substitute for Global blocks. See <q>[[Editors#Parameter_Batch_Set|Parameter Batch Set]]</q> for more information.
  
# Attach the Bypass parameter of the effect block to an External controller.
+
==Not syncing anymore==
# In the [[I/O menu]], switch the External controller between 0% or 100% to change the effect's Bypass state. Or assign a switch on your foot controller to the MIDI CC of the External Controller to switch the block.
 
# This works with Global and non-Global Blocks, and across all presets with the same effect block.
 
  
=Repair broken links to Global Blocks=
+
New firmware brings new features to blocks. This can cause a parameter in a Global block to stick to its old value and become out of sync and not update across presets. To fix this, each preset that contains that Global block needs to be re-saved in order to update the preset to the latest revision. Luckily, [[FracPad and FracTool|FracTool]] or the Parameter Batch Set function in the editor (see above) make this easier; they allow you to automatically re-save presets, either all, or a specified number.
  
In rare cases, installing new firmware may break Global Blocks, unfortunately. This can happen when the firmware includes low-level changes, which lead to a new preset revision.
+
==Exceeding storage space==
  
To restore the links, each preset that contains Global Blocks needs to be re-saved in order to update the preset to the latest revision. Luckily, [[FracTool]] makes this easier; it allows you to automatically re-save presets (all, or a specified number).
+
The system uses internal storage to save the Global blocks data. It's possible to exceed the available storage space when saving too many global blocks. In that case the system will no longer save additional Global blocks, or all values will be reset to minimum. So use them wisely.
  
=Clear all Global Blocks=
+
=Videos=
  
There's no method (hardware nor software) provided to clear or reset single or all Global Block slots.
+
[[video:GregSummers-Globals]]
  
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]
 
[[category:Sounds]]
 
[[category:Sounds]]
 +
[[category:All]]

Latest revision as of 01:14, 3 September 2025

About Global blocks

Global blocks keep the same parameter values across presets.

Only the Axe-Fx processors support Global blocks. The Axe-Fx III supports 8 global blocks per effect instance.

Effects that do not support Global blocks

Not all effect blocks on the Axe-Fx support Global blocks. These blocks do NOT support Global blocks:

  • Crossover
  • Dynamic Distortion
  • IR Player
  • Looper
  • Megatap Delay
  • Mixer
  • Multiband Compressor
  • Multiplexer
  • Output
  • RTA
  • Resonator
  • Scene MIDI
  • Send/Return
  • Synth
  • Ten Tap Delay
  • Vocoder

Also, only Input 1 supports Global blocks, the other Input blocks do not.

You can read more in the Owner's Manual.

Using Global blocks

Global block operations

Global block operations are accessible from the Tools page in the Layout menu, and in the editors. There are several operations associated with Global blocks:

Link To 
This links the selected effect with a Global block. The Global block data is NOT loaded. Upon saving, the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
Load From 
This loads data from a selected Global block but does NOT link the block.
Link To and Load From 
This links an effect to a Global block AND loads data from the Global block. Upon saving, the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
Unlink 
This breaks the link between the current effect and Global blocks.
Unlink All Blocks From Global 
This breaks the link of all blocks with Global blocks.

Save

After adding or editing a Global block, the preset needs to be saved.

If you've changed settings in one of the eight instances of a Global block, always save the preset first before loading another instance of that block, otherwise you'll lose your edits. In other words: you can not edit several instances of the Global block and then save the preset to save them all; you must save per instance.

Unlink

To unlink a block from Global blocks, use any of these methods:

Axe-Fx III:

  • Use Layout > Tools on the hardware
  • Use the editor

Axe-Fx II:

  • Use the Global block menu on the hardware
  • Execute STRIP ALL GLOBAL DATA in SETUP
  • Press Enter in the Recall menu on the hardware
  • Use the editor

Modifiers

Modifiers are not included in Global blocks. When you link a block to an existing Global block instance, modifier settings will not be included/applied.

Workaround: copy and paste the block from another preset using the editor. This includes modifier settings.

Recalling a block from the Library also includes the modifier settings.

On the Axe-Fx II, you can also use Recall Effect on the hardware to copy modifiers from one preset to another.

Clear

There's no hardware or editor command to wipe all Global blocks and start from scratch. The only way to accomplish this, is to restore a backup of the factory system data, also known as a clean system file. Ask for this on the user forum.

Share

To share a preset that contains Global blocks, you have to either send the system data file along with it, which is very unpractical, or unlink all Global blocks before exporting the preset to a file.

Backup and restore

When using Fractal-Bot to create backups of presets that contain Global blocks, you need to backup the system data too, because that's where the Global blocks data is stored.

Alternatively, here's a method to save individual Global blocks:

  1. Create a single preset with all your Global blocks.
  2. Save that to backup preset slots.
  3. In the first backup slot, set the blocks to global instance 1, unlink the globals and save the preset.
  4. In the second backup slot, set selected blocks to global instance 2 (only the ones which use instance 2), unlink the globals and save the preset.
  5. Repeat for subsequent blocks.

If something goes wrong and you need to restore an individual block or channel, just copy the block or channel from the appropriate backup preset, paste it into a preset with linked blocks using the correct global instance and save it.

Troubleshooting, tips and tricks

Reset before editing

When you've saved a block as a Global block, and you're going to dial in a channel of that block that hasn't been tweaked before, the channel's initial settings may be off. To make sure that everything is set to default, reset the channel or block before tweaking.

Snapshots: no Global blocks

Be aware that when you use the editor to create a snapshot of a preset with Global blocks, the Global blocks data is not included in the snapshot.

Set bypass state across presets

Read Presets for a method to control the bypass state of effects blocks across presets.

Alternative: Parameter batch set

The editors provide sort of a substitute for Global blocks. See Parameter Batch Set for more information.

Not syncing anymore

New firmware brings new features to blocks. This can cause a parameter in a Global block to stick to its old value and become out of sync and not update across presets. To fix this, each preset that contains that Global block needs to be re-saved in order to update the preset to the latest revision. Luckily, FracTool or the Parameter Batch Set function in the editor (see above) make this easier; they allow you to automatically re-save presets, either all, or a specified number.

Exceeding storage space

The system uses internal storage to save the Global blocks data. It's possible to exceed the available storage space when saving too many global blocks. In that case the system will no longer save additional Global blocks, or all values will be reset to minimum. So use them wisely.

Videos