October 2024: Fractal Audio's VP4 Virtual Pedalboard has been added to the wiki.

Difference between revisions of "Channels"

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__TOC__
 
__TOC__
=Available on which Fractal Audio products=
+
=Available on which products=
  
* '''Axe-Fx III''': yes
+
* '''Axe-Fx III''', '''FM3''', '''FM9''', '''VP4''': yes
* '''Axe-Fx II''': no
+
* '''Axe-Fx II''', '''MFC-101''', '''AX8''', '''FX8''': no
* '''MFC-101''': no
 
* '''AX8''': no
 
* '''FX8''': no
 
  
=What are channels=
+
=About channels=
  
Most effect blocks in the Axe-Fx III have up to 4 channels. Each channel provides a unique set of parameter values. Channel switching is instantaneous and pretty seamless and can be done manually (via a foot controller, for example) or automatically when changing scenes. Channels can also be switched via MIDI for applications requiring automation.
+
Most of the effect blocks in current firmware have 4 channels. Channels can be regarded as mini-presets in each block. Each channel provides a unique set of parameter values. Switching between channels is instantaneous and pretty seamless and can be done manually (on the hardware or with a foot controller) or automatically when changing scenes. Channels can also be switched via MIDI for applications requiring automation.
  
Channels provide quick, easy parameter switching without the unwanted side-effects of preset changes (due to grid reordering). For example, set the Amp block so that Channel A is a “Deluxe Verb” model, Channel B is a “Plexi”, Channel C is a “Recto” and Channel D is “FAS Modern”. Then change channels almost instantly at the touch of a button.
+
Channels provide quick and easy switching between sounds without the unwanted side-effects of preset changes (due to grid reordering). For example, set the Amp block so that Channel A is a DELUXE VERB model, Channel B is a PLEXI, Channel C is a RECTO and Channel D is FAS MODERN. Then, change channels (sounds) almost instantly at the touch of a button.
  
Channel switching speed has been improved over firmware versions.
+
Channel-switching is the successor of X/Y switching, a feature of the Axe-Fx II, AX8, FX8 and MFC-101.
  
Channel-switching is the successor of [[X/Y switching]], featured on the Axe-Fx II, AX8, FX8 and MFC-101.
+
The differences between presets, scenes and channels can described in another way:
  
Channels do NOT run simultaneously. They also do not crossfade. If you need crossfading, use the new Multiplexer block which can crossfade between input sources, or use a Scene Controller.
+
; Preset : A preset is like your entire traditional pedalboar.
 +
; Scenes : Scenes are like your entire traditional pedalboard at a particular moment, with effects set on or off and channels set to a specific sounds.
 +
; Channels : Channels are like a pedal on that pedalboard with its controls set in a specific way. There are four channels in most blocks, so there are four different sets of settings.
  
More explanation in the Axe-Fx III Owner's Manual.
+
See the [[Owners_Manuals|Owner's manuals]] for more information.
  
<blockquote>"Channels are the cat's sphincter. Many blocks, including the amp block, have four channels. Channels switch instantly." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/#post-1591896 source] </blockquote>
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<HR>
  
<blockquote>"Channels save all settings for a block. A channel is like a preset within a block." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-7#post-1592475 source] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/#post-1591896]
 +
Channels are the cat's sphincter. Many blocks, including the amp block, have four channels. Channels switch instantly.
 +
</blockquote>
  
<blockquote>"Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets. Scenes store the bypass state and channel for each block. By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio." [http://forum.fractalaudio.com/threads/axe-fx-iii-scenes-channels-demo.137003/#post-1624185 source] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-7#post-1592475]  
 +
Channels save all settings for a block. A channel is like a preset within a block.
 +
</blockquote>
  
<blockquote>The Axe-Fx III was designed so that single preset can be thought of as an entire rack full of processors. Each virtual processor has up to four presets. So if you were trying to do spillover in a rack you would use two reverb processors. [http://forum.fractalaudio.com/threads/spill-over.136766/#post-1624006 source] </blockquote>
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/axe-fx-iii-scenes-channels-demo.137003/#post-1624185]
 +
To recap:<br>
 +
* Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets.
 +
* Scenes store the bypass state and channel for each block.
  
<blockquote>"The Control block has four channels." [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-5#post-1592247 source] </blockquote>
+
By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio.
 +
</blockquote>
  
[http://www.youtube.com/watch?v=dKuVgE0b948 Camilo Velandia demonstrates channel switching]
+
<blockquote>
 +
[http://forum.fractalaudio.com/threads/spill-over.136766/#post-1624006]
 +
The Axe-Fx III was designed so that single preset can be thought of as an entire rack full of processors. Each virtual processor has up to four presets. So if you were trying to do spillover in a rack you would use two reverb processors.
 +
</blockquote>
 +
</blockquote>
  
=Which effect blocks support channels=
+
=Which effect blocks have channels=
  
[[image:Iii-effect-types-table-364x1024.gif|300px]]
+
The effect blocks in the FM3, FM9 and VP4 have the same number of channels as on the Axe-Fx III.
  
=Switching between channels=
+
There's a single exception: the Multiplexer has 6 channels on the Axe-Fx III and FM9, and 4 channels on the FM3.
  
To switch between an effect block's channels:
+
The Controllers block in the Axe-Fx III, FM3 and FM9 has 4 channels. [http://forum.fractalaudio.com/threads/so-whats-new-on-the-iii-axe-fx-2-vs-3.134729/page-5#post-1592247]
  
* Use the hardware GUI.
+
Read this:
* Use the editor.
+
* [[IR Player block]]
* Use presets.
+
* [[Controllers and modifiers]]
* Use scenes.
 
* Use the foot controller.
 
* Use MIDI: assign a MIDI CC in Setup > MIDI/Remote > Channel, and specify a value to select a specific channel:
 
** 0 = A.
 
** 1 = B.
 
** 2 = C.
 
** 3 = D.
 
  
=Switching channels can cause an audio gap=
+
=How to switch between channels=
  
Switching an effect between channels, via scenes to otherwise, may cause a short gap in the sound, which is as short as possible. The gap is caused by the necessity to briefly mute and unmute the sound.
+
To switch between the channels of an effect block, use:
  
<blockquote>"The "gap" is arbitrary and is simply the time to fade down the old amp and fade up the new amp. You HAVE to do some ramp-down and ramp-up or you'll get artifacts as the gain can be completely different. If you just instantly switch from a clean amp to a distorted amp or vice-versa you'll get a pop. That's just basic signal processing. About the shortest you can make ramp-down/ramp-up without introducing clicks and pops is 15 ms so the total time is 30 ms (plus 5ms as a safety margin)." [http://forum.fractalaudio.com/threads/presenting-the-axe-fx-iii.134717/page-26#post-1593840 source] </blockquote>
+
* the hardware GUI
 +
* the software editor
 +
* presets
 +
* scenes
 +
* onboard switches
 +
* FC-6 or FC-12 controller
 +
* MIDI: assign a MIDI CC in the Setup menu (Axe-Fx III, FM3, FM9 only), and specify a value to select a specific channel, where:
 +
:0 = A
 +
:1 = B
 +
:2 = C
 +
:3 = D
  
<blockquote>[http://www.fractalaudio.com/tmp/amp_chan_switch.mp3 Demo] "Feels seamless to me (and faster than any of my channel switching amps) but everyone has different definitions." [http://forum.fractalaudio.com/threads/presenting-the-axe-fx-iii.134717/page-27#post-1593846 source] </blockquote>
+
=Gapless changes=
  
<blockquote>"Any faster than that and you risk pops or clicks if the levels and/or gains are markedly different. You can't change the laws of nature." [http://forum.fractalaudio.com/threads/presenting-the-axe-fx-iii.134717/page-31#post-1594370 source] </blockquote>
+
In current firmware, the global parameter [[Setup_menu#Gapless_Changes|Gapless Changes]] enables switching channels on an Amp block and other effect blocks without gaps in the audio.
  
Channel switching speed has been improved over firmware versions.
+
Also read:
 +
* [[Amp_block#Switching_amp_models|Switching amp models]]
 +
* [[Presets#Gapless_changes|Presets: gapless changes]]
 +
* [[Scenes#Gapless_changes|Scenes: gapless changes]]
  
=CPU usage=
+
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/axe-fx-iii-firmware-23-00-public-beta-4.198988/post-2476262]
 +
There are caveats:
 +
# If presets are using a lot of CPU then the gapless switching may not work as there is not enough CPU available.
 +
# If presets are "stale" (saved under an older revision) then gapless switching may not work until the presets are saved. This is because the preset is being updated during the switchover.
 +
# If you switch presets rapidly you may get a gap because a lot of stuff goes on in the background after switching presets to get ready for the next preset change. If you switch before these background tasks are completed then you'll get a gap. It can take a few seconds for the tasks to complete.
 +
</blockquote></blockquote>
  
Calculation of CPU usage is based on the current channel of an effect. When switching channels, CPU usage can change.
+
=Channels and CPU usage=
  
=Copy and paste channel settings=
+
[[CPU usage]] is calculated based on the currently selected channel of an effect. When switching channels, CPU usage may change.
  
Channel settings can be copied using the hardware GUI (Layout > Tools). The software editor offers additional more possibilitiesn and can also change a block's channel in all scenes of a preset at once.
+
=Channels and Scene Ignore=
  
=What happens to channels when resetting a block=
+
The Scene Ignore parameter makes sure that the current block channel is carried over to the next scene. Read this: [[Scenes#Scene_Ignore|Scene Ignore]]
  
Defaulting the parameters of an effect block resets the channel parameters to their default values. This applies to the current channel only.
+
=Channels and modifiers=
  
To reset the entire block, switch to the other channels and repeat the process, or use the software editor to reset the entire block (all channels) in one go.
+
If an internal or external controller is assigned as a source to a parameter, you can choose between applying it to all channels of that block, or to just a single channel. Read this: [[Controllers and modifiers]]
  
=Channels and modifiers (Axe-Fx III)=
+
Note that a parameter allows only one modifier, not multiple.
  
When a controller is assigned as a source to a parameter (in a modifier menu), you can make it apply to either all channels of that block, or to only a single channel. However, a single parameter allows only one modifier, not multiple.
+
=Copy or swap channels=
  
=Using channels to compare sounds and settings=
+
On the hardware, channel settings can be copied-and-pasted within the same block (Layout > Tools), or swapped.
 +
 
 +
To copy channels between blocks and to/from other presets, use the software editor.
 +
 
 +
=Reset a single channel or all channels=
 +
 
 +
Resetting a block defaults the parameters of the current channel. It does not change the settings of other channels.
 +
 
 +
To reset all channels of the block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go.
 +
 
 +
Read [[Presets#Reset_a_block|Reset a block]] for more information.
 +
 
 +
=Tips, tricks and troubleshooting=
 +
 
 +
==Use channels to compare sounds and settings==
  
 
Channels offer an easy way to compare sounds when tweaking. They also allow you to quickly detect non-default settings by resetting one channel to default settings and then comparing the channels.
 
Channels offer an easy way to compare sounds when tweaking. They also allow you to quickly detect non-default settings by resetting one channel to default settings and then comparing the channels.
  
An alternative approach to comparing sounds is saving a preset as a Snapshot in the editor. Select Revert to get the original sound back. Then drag and drop the snapshot file into the editor.
+
=Videos=
 +
 
 +
[[video:Leon-ScenesPresetsChannels]]
 +
[[video:Leon-ScenesvsChannels]]
 +
[[video:Cooper-SceneIgore]]
 +
[[video:Leon-SceneandChannels]]
 +
[[video:Rosh-Scenes-Channels]]
 +
[[video:Rosh-Channels]]
 +
[[video:Rosh-TrueGapless]]
  
 
[[category:Axe-Fx3]]
 
[[category:Axe-Fx3]]
 +
[[category:FM3]]
 +
[[category:FM9]]
 +
[[category:VP4]]
 
[[category:Sounds]]
 
[[category:Sounds]]
 +
[[category:Remote]]
 +
[[category:All]]

Latest revision as of 12:37, 1 November 2024

Available on which products

  • Axe-Fx III, FM3, FM9, VP4: yes
  • Axe-Fx II, MFC-101, AX8, FX8: no

About channels

Most of the effect blocks in current firmware have 4 channels. Channels can be regarded as mini-presets in each block. Each channel provides a unique set of parameter values. Switching between channels is instantaneous and pretty seamless and can be done manually (on the hardware or with a foot controller) or automatically when changing scenes. Channels can also be switched via MIDI for applications requiring automation.

Channels provide quick and easy switching between sounds without the unwanted side-effects of preset changes (due to grid reordering). For example, set the Amp block so that Channel A is a DELUXE VERB model, Channel B is a PLEXI, Channel C is a RECTO and Channel D is FAS MODERN. Then, change channels (sounds) almost instantly at the touch of a button.

Channel-switching is the successor of X/Y switching, a feature of the Axe-Fx II, AX8, FX8 and MFC-101.

The differences between presets, scenes and channels can described in another way:

Preset 
A preset is like your entire traditional pedalboar.
Scenes 
Scenes are like your entire traditional pedalboard at a particular moment, with effects set on or off and channels set to a specific sounds.
Channels 
Channels are like a pedal on that pedalboard with its controls set in a specific way. There are four channels in most blocks, so there are four different sets of settings.

See the Owner's manuals for more information.

FRACTAL AUDIO QUOTES


[1] Channels are the cat's sphincter. Many blocks, including the amp block, have four channels. Channels switch instantly.

[2] Channels save all settings for a block. A channel is like a preset within a block.

[3] To recap:

  • Channels can be thought of as a preset for an individual block. For example, you can think of the Delay block as being a stand-alone delay pedal (or rackmount processor) with four presets.
  • Scenes store the bypass state and channel for each block.

By using scenes and channels you can use a single preset for an entire song, an entire set or even the entire show. Since the routing doesn't need to change things switch fast and smooth. When switching presets the processor has to assume the routing might have changed and therefore has to clear all the buffers, mute the audio, etc. which takes time and interrupts the audio.

[4] The Axe-Fx III was designed so that single preset can be thought of as an entire rack full of processors. Each virtual processor has up to four presets. So if you were trying to do spillover in a rack you would use two reverb processors.

Which effect blocks have channels

The effect blocks in the FM3, FM9 and VP4 have the same number of channels as on the Axe-Fx III.

There's a single exception: the Multiplexer has 6 channels on the Axe-Fx III and FM9, and 4 channels on the FM3.

The Controllers block in the Axe-Fx III, FM3 and FM9 has 4 channels. [5]

Read this:

How to switch between channels

To switch between the channels of an effect block, use:

  • the hardware GUI
  • the software editor
  • presets
  • scenes
  • onboard switches
  • FC-6 or FC-12 controller
  • MIDI: assign a MIDI CC in the Setup menu (Axe-Fx III, FM3, FM9 only), and specify a value to select a specific channel, where:
0 = A
1 = B
2 = C
3 = D

Gapless changes

In current firmware, the global parameter Gapless Changes enables switching channels on an Amp block and other effect blocks without gaps in the audio.

Also read:

FRACTAL AUDIO QUOTES


[6] There are caveats:

  1. If presets are using a lot of CPU then the gapless switching may not work as there is not enough CPU available.
  2. If presets are "stale" (saved under an older revision) then gapless switching may not work until the presets are saved. This is because the preset is being updated during the switchover.
  3. If you switch presets rapidly you may get a gap because a lot of stuff goes on in the background after switching presets to get ready for the next preset change. If you switch before these background tasks are completed then you'll get a gap. It can take a few seconds for the tasks to complete.

Channels and CPU usage

CPU usage is calculated based on the currently selected channel of an effect. When switching channels, CPU usage may change.

Channels and Scene Ignore

The Scene Ignore parameter makes sure that the current block channel is carried over to the next scene. Read this: Scene Ignore

Channels and modifiers

If an internal or external controller is assigned as a source to a parameter, you can choose between applying it to all channels of that block, or to just a single channel. Read this: Controllers and modifiers

Note that a parameter allows only one modifier, not multiple.

Copy or swap channels

On the hardware, channel settings can be copied-and-pasted within the same block (Layout > Tools), or swapped.

To copy channels between blocks and to/from other presets, use the software editor.

Reset a single channel or all channels

Resetting a block defaults the parameters of the current channel. It does not change the settings of other channels.

To reset all channels of the block, switch to the other channels and repeat the process, or use the software editor to reset the entire block in one go.

Read Reset a block for more information.

Tips, tricks and troubleshooting

Use channels to compare sounds and settings

Channels offer an easy way to compare sounds when tweaking. They also allow you to quickly detect non-default settings by resetting one channel to default settings and then comparing the channels.

Videos