October 2024: Fractal Audio's VP4 Virtual Pedalboard has been added to the wiki.

Difference between revisions of "EQ"

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''The information on this page supplements the official manuals.''
 
 
__TOC__
 
__TOC__
[[image:iii-GEQ.jpg|link=|300px]]
+
=PEQ/GEQ blocks: available on which products=
=PEQ and GEQ: supported by which Fractal Audio products=
 
* '''Axe-Fx III''': 4x.
 
* '''Axe-Fx II''': 4x.
 
* '''AX8''': 2x.
 
* '''FX8''': 2x.
 
  
=PEQ and GEQ: X/Y switching or channels=
+
* '''Axe-Fx III''', '''FM9''', '''FM3''', '''VP4''' : 4x PEQ, 4x GEQ
* '''Axe-Fx III''': 4 channels.
+
* '''Axe-Fx II'''                       : 4x PEQ, 4x GEQ
* '''Axe-Fx II XL and XL+''': yes. Note that there are no MIDI CCs available for X/Y switching in these blocks.
+
* '''AX8''', '''FX8'''                   : 2x PEQ, 2x GEQ
* '''Axe-Fx II Mk I and II''': no.
 
* '''AX8''': no.
 
* '''FX8''': no.
 
  
=Available EQ tools=
+
=PEQ/GEQ blocks: channels or X/Y=
The various processors provide many EQ-ing tools:
+
 
* '''Parametric EQ block (PEQ)'''
+
* '''Axe-Fx III''', '''FM9''', '''FM3''', '''VP4''': 4 channels
* '''Filter blocks (FLT)'''
+
* '''Axe-Fx II XL''', '''XL+''': X/Y. There are no MIDI CCs available for X/Y switching on the XL, XL+
* '''Graphic EQ block (GEQ)'''
+
* '''Axe-Fx II Mk I''', '''II''', '''AX8''', '''FX8''': no
 +
 
 +
=About EQ-ing tools=
 +
 
 +
The devices provide many EQ-ing tools:
 +
 
 +
* '''Parametric EQ blocks (<q>PEQ</q>)'''
 +
* '''Graphic EQ blocks (<q>GEQ</q>)'''
 +
* '''Filter blocks'''
 
* '''Global EQ'''
 
* '''Global EQ'''
* '''GEQ in the Amp block''' (Axe-Fx II and AX8)
+
* '''GEQ in the Amp block'''
* '''Low-cut and High-cut''' in several blocks (such as Cab, Delay, Multi Delay, Pitch)
+
* '''GEQ in the Drive block'''
and more.
+
* '''GEQ in the Wah block'''
 +
* '''Input EQ and Output EQ in the Amp block'''
 +
* '''Low Cut and High Cut''' in several blocks
 +
* '''Dynamic Distortion block'''
 +
 
 +
All tools are explained in the [[Owners_Manuals|Owner's Manuals]].
  
 
=Global EQ=
 
=Global EQ=
The Global menu provides a 10-band Global EQ for Outputs 1 and 2 (Axe-Fx II and AX8) or PRE and POST (FX8). The Global EQ is always active.
 
  
The outermost bands are Shelving EQ types.
+
The Axe-Fx III, FM3 and FM9 have global EQs on each of the outputs, switchable between Graphic, Parametric and Off. The OFF state saves CPU!
 +
 
 +
The VP4 has an Output EQ in every preset.
 +
 
 +
The Axe-Fx II, AX8 and FX8 have a graphic EQ (always active). The outermost bands are shelving EQ types.
 +
 
 +
The Global EQs provide a master gain control, which works across all presets. Use this as a quick fix when the output is clipping.
 +
 
 +
To reset the Global EQ, on the hardware:
 +
 
 +
; Axe-Fx III, FM9 and FM3 : Use the soft knobs.
 +
; Axe-Fx II : Press <kbd>BYPASS</kbd> twice fast.
 +
; AX8 : Press <kbd>ENTER</kbd> to reset the selected slider.
 +
; FX8 : Press <kbd>ENTER</kbd> to reset the selected slider. Press <kbd>ENTER</kbd> twice to quickly to reset all bands and gain.
  
The Global EQ for Output 2 lets you make changes to Output 2 only, even if Echo Output 2 is set to "Output 1" in I/O.
+
=Graphic EQ (GEQ)=
  
The Global EQs provide a "master" gain control, across all presets. Use this as a quick fix when the output is clipping.
+
Types:
 +
# '''3 Band Console'''
 +
# '''3 Band Passive'''
 +
# '''4 Band Passive'''
 +
# '''5 Band Constant Q'''
 +
# '''5 Band Passive'''
 +
# '''5 Band Variable Q'''
 +
# '''7 Band Constant Q'''
 +
# '''7 Band Variable Q'''
 +
# '''8 Band Constant Q'''
 +
# '''8 Band Variable Q'''
 +
# '''Band 2/3 Octave Constant Q'''
 +
# '''Band 2/3 Octave Variable Q'''
 +
# '''10 Band Constant Q'''
 +
# '''10 Band Variable Q'''
 +
# '''5 Band Mark'''
 +
# '''4 Band JM-PRE 1'''
  
To reset the Global EQ:
+
The outermost bands in all graphic EQs are shelving types.
* Axe-Fx II: press BYPASS twice fast.
 
* AX8: press ENTER to reset the selected slider.
 
* FX8: press ENTER to reset the selected slider. Press ENTER twice quickly to reset all bands and gain.
 
  
=EQ types=
+
The 3 Band, 4 Band and 5 Band types in the Amp block and GEQ are passive EQs. Similar to analog EQs such as Pultec.
  
==Passive EQ==
+
The 7 Band and 8 Band types model popular graphic EQ pedals.
The 3-band, 4-band and 5-band EQ types in the Amp block and GEQ are passive EQs. These simulate the effect of analog EQs such as Pultec on the sound.
 
  
<blockquote>"I call the Passive EQs "instant hit record tone". Something about the tone sounds like every hit record from the 70's and 80's to me." [http://forum.fractalaudio.com/axe-fx-ii-discussion/89623-new-passive-graphic-eq-%24hit-2.html#post1082429 source] </blockquote>
+
The 10 Band, 2/3 octave types center the filter frequencies on a narrower range best suited to finely sculpting guitar tones.
  
[http://forum.fractalaudio.com/axe-fx-ii-discussion/89623-new-passive-graphic-eq-%24hit.html More information.]
+
Many <q>classic</q> graphic equalizers use variable-Q designs which may be more familiar to some users as opposed to constant-Q filters.
  
==Blocking EQ==
+
The various <q>Passive EQ</q> types are modeled after classic analog EQs and specifically tuned for guitar amp equalization.
The PEQ can be used to "shave off" annoying low and high frequencies, using the "blocking" EQ type.  
 
  
# Put a PEQ block after the Cab block.
+
See in the forum where Moke [https://forum.fractalaudio.com/threads/eq-bands-4-band-and-5-band-help.149338/#post-1771586 measured some of the EQ types].
# Set the lowest band to "Blocking" and select a frequency, usually somewhere in the range 80Hz - 200 Hz.
 
# Set the highest band to "Blocking" and select a frequency, usually somewhere in the range 5kHz - 10 kHz.
 
# Keep the middle three bands at default.
 
# Enable the PEQ.
 
Play with the frequencies to see what works for you.
 
  
=Adapt presets to varying EQ needs=
+
The 5 Band Mark type is the graphic EQ in the MESA Mark models but with better (non-authentic) sliders.  
If you want to adjust PEQ settings across multiple presets, add a PEQ and save it as a global block using the same global slot on the Axe-Fx II.
 
  
If don't want to enter varying settings manually, you can store settings in PEQ blocks in separate presets (like a database) and retrieve those into the global PEQ using Recall Effect. Note that the PEQs from which you retrieve settings must be unlinked from global slots (otherwise it won't work). [http://forum.fractalaudio.com/axe-fx-ii-wish-list/46000-global-blocks-switch-linked-blocks-different-global-block.html source: Bakerman]
+
In current firmware, engaging and bypassing the GEQ block happens with a gentle fade.  
  
=EQ tips=
+
The <q>Master Q</q> parameter adjusts the Q of all bands. A value of 1.0 sets the Q to the default value, typically one octave. Lower values increase the bandwidth and overlap of each band, higher values decrease the bandwidth.
  
<blockquote>"This was a common technique in the 80's when tracking. If you have an Axe-Fx or other modeler with EQ options you can try it yourself. Put an EQ or filter block before the amp. A parametric is best. Set the type to Peaking, frequency to 1 kHz and Q to around 1 and gain to around 6 dB to start. Experiment with the parameters." [http://www.thegearpage.net/board/showpost.php?p=19879230&postcount=54 source] </blockquote>
+
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/5150-presence-knob.199908/page-14#post-2493552]
 +
The only remaining non-authentic controls are the Mesa Mark EQ sliders I believe.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://thegearforum.com/threads/fractal-audio-firmware-update-thread.673/page-119#post-154508]
 +
The Mark series graphic EQ sucks. I know some people want authenticity but it's simply a bad design.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/model-of-the-mesa-boogie-mark-series-on-board-graphic-eq.17642/#post-315551] The EQ in the Mark series sucks. It's a crude, clunky and limited design. The EQ in the Axe-Fx is far superior and much more flexible.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/welcome-dave-murray-of-iron-maiden-to-the-fractal-audio-artist-roster.195436/post-2433345]
 +
The 4 Band JMPRE-1 type was added at the request of Dave Murray of Iron Maiden. The upper two bands of this type have more boost/cut range than the version in the Amp block.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[http://forum.fractalaudio.com/threads/new-passive-graphic-eq-is-the-hit.89623/page-3#post-1082429]
 +
I call the Passive EQs "instant hit record tone". Something about the tone sounds like every hit record from the 70's and 80's to me.
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/am-i-the-only-one-not-using-high-or-low-cuts-anymore.155225/post-1847408]
 +
The Graphic EQ are not lowpass/highpass like the filters in the cab block. No filter is a hard cutoff, it's mathematically impossible (infinite order).
 +
</blockquote>
 +
 
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/boss-ge7-and-mxr-10eq.180571/#post-2208228]
 +
(to simulate the boss ge7 or the mxr 10eq do I have to use a graphic equalizer with variable or constant Q?) Variable.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
[[image:slope.gif|400px]]
 +
 
 +
=Parametric EQ (PEQ)=
 +
 
 +
Types:
 +
# '''Shelving'''
 +
# '''Peaking'''
 +
# '''Blocking'''
 +
# '''Shelving 2'''
 +
# '''Peaking 2'''
 +
 
 +
The Shelving type recreates the analog shelving filters found on classic mixing consoles. These filters are somewhat quirky and exhibit <q>overshoot</q> which gives them a certain musical quality. Set the Q between 0.5 and 0.707 to recreate those classic sounds or experiment with the Q for different amounts of overshoot. These filter types are great for getting that massive sound associated with passive equalization.
 +
 
 +
Setting the outer bands to <q>Blocking</q> is an effective way to cut annoying low and high frequencies with a steep curve.
 +
 
 +
The gain range of the PEQ has been increased to +/-20 dB in firmware Cygnus and later.
 +
 
 +
In current firmware, engaging and bypassing the PEQ block happens with a gentle fade.
 +
 
 +
=Realtime Analyzer=
 +
 
 +
[[image:rta.jpg|link=|300px]]
 +
 
 +
''Note: The Realtime Analyzer block is only available on the Axe-FX III.''
 +
 
 +
The [[Realtime Analyzer block]] lets you see the effect of EQ-ing in real time.
 +
 
 +
=Filter block=
 +
 
 +
The Filter block also operates as an EQ tool.
 +
 
 +
Read [[Filter block]] for more information.
 +
 
 +
=Tips, tricks and troubleshooting=
 +
 
 +
==PEQ or GEQ as a Global block==
 +
 
 +
''Note: Only available on the Axe-FX III''
 +
 
 +
If you want to adjust PEQ settings across multiple presets in one go, add a PEQ or GEQ to these presets and save it as a [[Global blocks|Global block]].
 +
 
 +
==Dynamic EQ==
 +
 
 +
Looking for dynamic EQ-ing? That's not available, currently.
 +
 
 +
==Pre-EQ in Amp block==
 +
 
 +
The Amp block has pre-EQ controls and provides several EQ types.
 +
 
 +
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/can-the-axe-fx-rival-this-kemper-tone.1568663/post-19879230]
 +
[…]
 +
This was a common technique in the 80's when tracking.  
 +
 
 +
If you have an Axe-Fx or other modeler with EQ options you can try it yourself. Put an EQ or Filter block before the amp. A parametric is best. Set the type to Peaking, Frequency to 1 kHz and Q to around 1 and gain to around 6 dB to start. Experiment with the parameters. </blockquote>
 +
</blockquote>
 +
 
 +
==Klon-like EQ curve==
 +
 
 +
Use a PEQ to get a Klon-like EQ boost (without the gain), according to the forum:
  
Use a PEQ to get a Klon-like boost:
 
 
* Level: 6 dB
 
* Level: 6 dB
 
* Band 1: Shelving2, Q 0.707, 150 Hz, Gain -12
 
* Band 1: Shelving2, Q 0.707, 150 Hz, Gain -12
* Band 5: Shelving2, Q 0.707, 2253 Hz, Gain -12.
+
* Band 5: Shelving2, Q 0.707, 2253 Hz, Gain -12
 +
 
 +
==Smiley frown EQ curve==
  
=EQ firmware developments=
+
The <q>smiley frown</q> EQ technique employs two EQs, where one resembles a frown and the other a smiley. Check the FM3's <q>Dirty Shirley</q> [[Factory_presets|factory preset]].
  
<blockquote>"Changed outermost bands in all graphic EQs to shelving types."</blockquote>
+
==Dial out fizzy amp tones==
  
<blockquote>"Added Type parameter to Graphic EQ block. This allows selecting between a 10-band, 8-band, 7-band or 5-band EQ. The 7-band and 8-band types emulate popular graphic EQ pedals. The 5-band type emulates the response of the on-board EQ in the Mesa Boogie Mark series amplifiers. Note that 5- and 7-band types are non-constant-Q designs whereas the other types are constant-Q designs. Pressing Enter while in the first page of the Graphic EQ menu now resets all visible sliders to zero." </blockquote>
 
  
You can use the 5-band type GEQ to simulate the graphic EQ on Mesa Boogie Mark amps. For example, use these settings: Band 80: 7, Band 240: -0.47. Band 750: -7.46. Band 2200: 2.36. Band 6600: 0.
+
<blockquote>
 +
'''OTHER QUOTES'''
 +
<hr>
 +
Jay Mitchell:<br>
 +
<blockquote>
 +
[https://www.thegearpage.net/board/index.php?threads/3-9khz-cut.2425050/post-36166411]
 +
There are no "magic" frequencies, but there are frequency ranges where certain types of problematic sounds lie. The range where "fizzy"sounds from distortion-generating devices generally lie is ca. 3.5-4.5kHz. This is true regardless of the type of source: tube amp, stompbox, or digital model thereof. It may seem more obvious when you play a modeler, because you can generate much higher levels of distortion at modest volumes than you can with a tube amp, but it's there with tube amps nonetheless.
  
<blockquote>"Added Variable-Q EQ types to Graphic EQ, Filter and Amp blocks. Many “classic” graphic equalizers use variable-Q designs which may be more familiar to some users as opposed to constant-Q filters. In the Filter block this type is selected by choosing the “Peaking2” type. The Graphic EQ block now has four constant-Q modes and four variable-Q modes. The Amp block now has three constant-Q modes and three variable-Q modes." </blockquote>
+
There is no single frequency you can cut to reliably address this - every device and model will be different - but there is a simple procedure to identify the frequencies you need to attenuate.
  
<blockquote>"Added “Lowshelf 2” and “Highshelf 2” EQ types to Filter and Parametric EQ blocks (in the Parametric EQ block these are referred to as “Shelving 2” types). These types recreate the analog shelving filters found on classic mixing consoles. These filters are somewhat quirky and exhibit “overshoot” which gives them a certain musical quality. Set the Q between 0.5 and 0.707 to recreate those classic sounds or experiment with the Q for different amounts of overshoot. These filter types are great for getting that massive sound associated with passive equalization." </blockquote>
+
# Place a parametric equalizer in the signal chain after the distortion-generating components. If you're using a tube amp, you'll need to do this to the mic'ed/recorded signal from the amp.
 +
# Set Q to a modest value, say 4, frequency to something just above 3kHz, and level to substantial boost (ca. 6dB or more).
 +
# Sweep the frequency range upward until you've maximized the effect and gone past the peak, then set it back to the frequency where it is at a maximum.
 +
# Increase Q to ca. 6 and fine-tune frequency to narrow down the location of the peak.
 +
# Bring the level down past zero, and increase cut just enough to clean up the effect. Don't overdo this.
 +
</blockquote>
 +
</blockquote>
  
<blockquote>"Added selectable filter types to bands 2 and 4 in the Parametric EQ block. These bands can now be set to Peaking, Shelving or Shelving 2 types (where Shelving 2 selects a Lowshelf 2 for band 2 and a Highshelf 2 for band 4)."</blockquote>
+
==How should you EQ==
  
<blockquote>"Added various “Passive EQ” types to Graphic EQ and Amp blocks. These EQ types are modeled after classic analog EQs and specifically tuned for guitar amp equalization."</blockquote>
+
[[Owners_Manuals|Axe-Fx III Owner's Manual]]:
  
<blockquote>"Added “Master Q” parameter to Graphic EQ block. This parameter adjusts the Q of all bands. A value of 1.0 sets the Q to the default value (typically one octave). Lower values increase the bandwidth and overlap of each band, higher values decrease the bandwidth."</blockquote>
+
<blockquote>
 +
'''HOW SHOULD I EQ?'''
  
<blockquote>"Added “3 Band Console” types to Graphic EQ and Amp blocks."</blockquote>
+
Equalization can be as intricate an art as musicianship itself. Engineers, producers and artists use EQs to compliment, correct, and even create. The following simple tips will help you use EQ blocks to their fullest.
 +
# EQ works completely differently before distortion vs. after distortion. Try it each way. Try both at once!
 +
# If you hear something you don’t like (such as “boom” “honk” or “fizz”) use EQ to cut it. If you need help finding the frequency to cut, try boosting first, then sweep around until you find the objectionable area. Turn your boost into a cut and fine tune. Experiment with shelving, blocking or peaking types for this application.
 +
# If a sound seems to be missing something, try adding it in with an EQ boost. You can use the same “sweeping” technique described above, but remember, “you can’t put back what isn’t there,” meaning that a change to some other aspect of the tone (amp? cab?) may be needed to achieve what you’re after...
 +
# EQ in context and at appropriate volume levels.
 +
</blockquote>
  
=EQ tips by forum user Clarky=
+
==Introduction to guitar EQ==
  
 +
<blockquote>
 +
'''OTHER QUOTES'''
 +
<hr>
 +
Forum member Clarky:
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/introducing-the-new-axe-fx-ii-wiki.38762/post-584365]
 
Graphic EQ [GEQ] and Parametric EQ [PEQ] are very different animals. This is not specific to the Axe as most reasonable quality fx-units will contain blocks that offer EQ with the same / similar functionality.
 
Graphic EQ [GEQ] and Parametric EQ [PEQ] are very different animals. This is not specific to the Axe as most reasonable quality fx-units will contain blocks that offer EQ with the same / similar functionality.
  
'''Graphic EQ''' - this has multiple frequency bands where the central frequency of each is fixed. Example: If your guitar amp has 4 tone controls - bass, mid, treble, presence - you can think of this as being a 4 band GEQ. Each 'band' [tone control] effects a pretty wide range of frequencies. The 'width' [the frequencies it effects from lowest to highest] of the band is called the Q. In a GEQ you can't change this, you can simply adjust the level of each band by boosting or cutting - using +ve or -ve gain values respectively. An 8 band GEQ is more of the same but by having more bands you have more detailed control and each band's Q is therefore narrower. Try thinking of an 8 band GEQ as having something like - low bass, mid bass, high bass, low mid, mid, high mid, treble, presence. Likewise a 16 band GEQ would have even more controls with narrower Q values that sit in between the bands described above. This being the case a GEQ is pretty straight forward to use. You simply boost / cut the various frequency bands to taste.
+
* Graphic EQ - This has multiple frequency bands where the central frequency of each is fixed.
 +
 
 +
: Example: If your guitar amp has 4 tone controls - bass, mid, treble, presence - you can think of this as being a 4 band GEQ.
 +
 
 +
: Each 'band' [tone control] effects a pretty wide range of frequencies. The 'width' [the frequencies it effects from lowest to highest] of the band is called the Q. In a GEQ you can't change this, you can simply adjust the level of each band by boosting or cutting - using +ve or -ve gain values respectively. An 8 band GEQ is more of the same but by having more bands you have more detailed control and each band's Q is therefore narrower.
 +
 
 +
: Try thinking of an 8 band GEQ as having something like - low bass, mid bass, high bass, low mid, mid, high mid, treble, presence. Likewise a 16 band GEQ would have even more controls with narrower Q values that sit in between the bands described above.
 +
 
 +
: This being the case a GEQ is pretty straight forward to use. You simply boost / cut the various frequency bands to taste.
 +
 
 +
* A Parametric EQ is far more flexible but there are a few things you need to understand to get the best out of it.
 +
 
 +
: Each band has a Q control. This means that you can change the width of the band - and therefore the spread of frequencies that a given band effects. Low Q values create a wide EQ range and high values create very narrow range. This means that you can have very general EQ control with values from 1.0 or lower [not unlike a bass control on an amp], or have precise control [usually corrective] with narrow values such as 1.8 and above.
 +
 
 +
: The 'frequency' control in a PEQ allows you to change 'where' in the frequency spectrum the PEQ band is centred [and therefore the frequencies that it acts upon]. So unlike a GEQ with its fixed bands, a PEQ band can effectively be moved up and down the frequency spectrum and made wide or narrow.
 +
 
 +
: In addition, the first and last PEQ bands can also have their filter type altered. Whereas the inner bands use a 'bell shaped curve' to effect the frequency band, the outer bands can be set to bell curves, hi-pass filters [let hi freq pass], low-pass filter  [let low freqs pass] and more. This allows yet more EQ refinement.
 +
 
 +
Frequencies important for guitar:
 +
 
 +
Note: A guitar is actually a tenor instrument [despite all our music being written with a treble clef] so in general terms we can get pretty low [concert tuned]. Our low E is just a little higher than the low C of a cello [which is a bass instrument]. The numbers below are just a rough guide.
  
'''Parametric EQ''' - far more flexible but there are a few things you need to understand to get the best out of it. Each band has a Q control. This means that you can change the width of the band - and therefore the spread of frequencies that a given band effects. Low Q values create a wide EQ range and high values create very narrow range. This means that you can have very general EQ control with values from 1.0 or lower [not unlike a bass control on an amp], or have precise control [usually corrective] with narrow values such as 1.8 and above. The 'frequency' control in a PEQ allows you to change 'where' in the frequency spectrum the PEQ band is centred [and therefore the frequencies that it acts upon]. So unlike a GEQ with it's fixed bands, a PEQ band can effectively be moved up and down the frequency spectrum and made wide or narrow. In addition, the first and last PEQ bands can also have their filter type altered. Whereas the inner bands use a 'bell shaped curve' to effect the frequency band, the outer bands can be set to bell curves, hi-pass filters [let hi freq pass], low-pass filter  [let low freqs pass] and more. This allows yet more EQ refinement.
+
* Sub bass - This is below 80Hz - guitars actually produce sounds lower than their lowest notes via sub-harmonics etc.
  
'''Frequencies important for guitar:'''
+
: This area of the frequency specrum generates a sense of power and energy in a mix. It's the 'shock and awe' area of the mix. However too much can cause a loss of clarity. Many produces will cut everything below 50Hz to tighten the tone.
  
Note: a guitar is actually a tenor instrument [despite all our music being written with a treble clef] so in general terms we can get pretty low [concert tuned]. Our low E is just a little higher than the low C of a cello [which is a bass instrument]. The numbers below are just a rough guide.
+
* Bass - 100Hz to 400Hz - This is where all the power is in guitar terms.
  
'''Sub bass''': this is below 80Hz - guitars actually produce sounds lower than their lowest notes via sub-harmonics etc. This area of the frequency specrum generates a sense of power and energy in a mix. It's the 'shock and awe' area of the mix. However too much can cause a loss of clarity. Many produces will cut everything below 50Hz to tighten the tone.
+
: Too much will destroy your definition and make you sound woolly.
  
'''Bass''': 100Hz to 400Hz - this is where all the power is in guitar terms. Too much will destroy your definition and make you sound woolly.
+
* Low mids - 400Hz to 800Hz - This is where your thump is.
  
'''Low mids''': 400Hz to 800Hz - this is where your thump is. Low mids and bass beth generate a lot of energy [electrically and in terms of moving air] and at times can get in each other's way. If you want deep bass then scoop these out a little. But beware, a lack of low-mids will get you lost in the mix. The relationship between bass and low mids is critical. Tip - Never lose sight of the fact that your bassist provides most of the the deep bass. So often you can get away with using less bass and more low-mid in the mix. and between the two of you there will be plenty of low stuff in the mix. It's not unusual for tones that sound killer in isolation to not sit well in a mix, and in contrast, tones that sound a little lacking in the low stuff to sound great in the mix. It's all about the different instruments leaving space for each other and inter-acting with each other.
+
: Low mids and bass beth generate a lot of energy [electrically and in terms of moving air] and at times can get in each other's way. If you want deep bass then scoop these out a little. But beware, a lack of low-mids will get you lost in the mix. The relationship between bass and low mids is critical.
  
'''Mids''': centred around 1KHz - this is what cuts you through the mix. Too much and you'll sound nasal, not enough and you'll vanish in the mix.
+
: Tip - Never lose sight of the fact that your bassist provides most of the the deep bass. So often you can get away with using less bass and more low-mid in the mix. and between the two of you there will be plenty of low stuff in the mix. It's not unusual for tones that sound killer in isolation to not sit well in a mix, and in contrast, tones that sound a little lacking in the low stuff to sound great in the mix. It's all about the different instruments leaving space for each other and inter-acting with each other.
  
'''High mids''': centred around 2.5KHz to 3KHz - this is where you get your definition. Too much and you sound shrill, not enough and the leading edges of your notes will vanish. And it's for this reason that legato centric players [in the Satriani mould] tend to like to roll off this band a little to 'warm up' and 'soften' the tone. Whereas full-on riffers, alt-picking shredders and percussive players [like funk] like this band to be a little stronger to add attack and definition.
+
* Mids - centred around 1KHz - This is what cuts you through the mix.
  
'''Treble''': centred around the 5KHz area - this adds all the sparkling highs. Too much becomes piercing and brittle sounding. Too little make your tone sound confined and lifeless. For those of you that create presets in stereo, it's the upper frequency ranges [high-mids, treble and presence] that convey the sense of 'spread'. The general rule is that the higher the frequency, the narrower the beam [from the speaker cone] is and therefore the more directional it becomes.
+
: Too much and you'll sound nasal, not enough and you'll vanish in the mix.
  
'''Presence ['air']''': is from 7KHz or 8KHz and up - guitars don't do a great deal up there. Some effects though will generate harmonics up there [especially distortion centric effects]. In the studio you'd tend to use this on the mix overall or on cymbals / synths etc. Depending on the fx you have running in the chain it is worth experimenting with this band to see if it adds or fixes something, but don't be too surprised if you do not perceive a great deal happening. I tend to think that the general tonal impact is not be as strong as with the treble bands."
+
* High mids - Centred around 2.5KHz to 3KHz - this is where you get your definition.
  
=More EQ information=
+
: Too much and you sound shrill, not enough and the leading edges of your notes will vanish. And it's for this reason that legato centric players [in the Satriani mould] tend to like to roll off this band a little to 'warm up' and 'soften' the tone. Whereas full-on riffers, alt-picking shredders and percussive players [like funk] like this band to be a little stronger to add attack and definition.
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/49487-wicked-wiki-13-global-eq-rescue.html Wicked Wiki.]
 
* [http://www.premierguitar.com/articles/21122-the-recording-guitarist-the-abcs-of-eq The recording guitarist - The abcs of EQ.]
 
* [http://www.youtube.com/watch?v=jtng8GrFnQQ EQ-ing an electric guitar.]
 
* [http://en.wikipedia.org/wiki/Graphic_equalizer#Graphic_equalizer EQ-ing in Wikipedia.]
 
* [http://www.phy.mtu.edu/~suits/notefreqs.html Translation of musical notes to frequencies.]
 
* [http://markjthomas.files.wordpress.com/2012/03/digitalcopy.jpg Instrument frequencies.]
 
* [http://www.teachmeaudio.com/mixing/techniques/audio-spectrum Teach me audio.]
 
* [http://productionadvice.co.uk/using-eq/ 7 crucial EQ bands.]
 
  
[[image:Dwarves.png]]
+
* Treble - Centred around the 5KHz area - this adds all the sparkling highs.
 +
 
 +
: Too much becomes piercing and brittle sounding. Too little make your tone sound confined and lifeless. For those of you that create presets in stereo, it's the upper frequency ranges [high-mids, treble and presence] that convey the sense of 'spread'. The general rule is that the higher the frequency, the narrower the beam [from the speaker cone] is and therefore the more directional it becomes.
 +
 
 +
* Presence ['air'] - From 7KHz or 8KHz and up - guitars don't do a great deal up there.
 +
 
 +
: Some effects though will generate harmonics up there [especially distortion centric effects]. In the studio you'd tend to use this on the mix overall or on cymbals / synths etc. Depending on the fx you have running in the chain it is worth experimenting with this band to see if it adds or fixes something, but don't be too surprised if you do not perceive a great deal happening. I tend to think that the general tonal impact is not be as strong as with the treble bands.
 +
</blockquote>
 +
</blockquote>
 +
 
 +
==Replicating the Sonic Maximizer effect==
 +
 
 +
Read <q>[https://forum.fractalaudio.com/threads/replicating-the-bbe-sonic-maximizer-a-how-to.140115/ Replicating the BBE Sonic Maximizer - A How To]</q> in the forum.
 +
 
 +
==More information==
 +
 
 +
More information can be found in the following pages:
 +
 
 +
* Tomasz P. Szynalski's <q>[https://www.szynalski.com/tone-generator/ Online Tone Generator]</q>
 +
* The Wicked Wiki article <q>[https://forum.fractalaudio.com/threads/wicked-wiki-13-global-eq-to-the-rescue.49487/ WICKED WIKI 13: Global EQ to the Rescue]</q>
 +
* Premier Guiter's <q>[http://www.premierguitar.com/articles/21122-the-recording-guitarist-the-abcs-of-eq The Recording Guitarist - The ABCs of EQ]</q>
 +
* Wikipedia's <q>[http://en.wikipedia.org/wiki/Graphic_equalizer#Graphic_equalizer Equalization (audio)]</q>
 +
* Seventh String's <q>[https://www.seventhstring.com/resources/notefrequencies.html Note Frequencies]</q>
 +
* Teach Me Audio's <q>[http://www.teachmeaudio.com/mixing/techniques/audio-spectrum Audio Spectrum]</q>
 +
* Production Advice's <q>[http://productionadvice.co.uk/using-eq/ Using EQ: 7 crucial EQ bands to help balance your mix]</q>
 +
* Guitar Player's <q>[https://www.guitarplayer.com/gear/how-to-use-guitar-eq-eqalizer-equalization-pedals Make Your Tone Stand Out With These Seven Pro Tips on Guitar EQ]</q>
 +
* Guitar World's <q>[https://www.guitarworld.com/features/a-guitarists-guide-to-eq-how-to-make-your-guitar-tone-bigger-and-better-than-ever-before A guitarist's guide to EQ: how to make your guitar tone bigger and better than ever before]</q>
 +
* Rational Acoustic's <q>[https://www.prosoundweb.com/the-seven-bad-system-dwarfs/ The Seven Bad System Dwarfs]</q>
 +
 
 +
<hr>
 +
 
 +
[[image:Frequency_chart_SOSUK-Nov2012-hires.png|900px|Used with permission from [https://www.soundonsound.com Sound On Sound.]]]<br>
 +
Used with permission from [https://www.soundonsound.com Sound On Sound].
 +
 
 +
The above graphic is [https://www.soundonsound.com/sound-advice/sos-audio-frequency-chart available directly] from the Sound On Sound site as a poster in .pdf format.
 +
 
 +
<hr>
  
 
[[image:main_chart.jpg]]
 
[[image:main_chart.jpg]]
  
[[category:Axe-Fx]]
+
=Videos=
 +
 
 +
See the following for more information:
 +
 
 +
YouTube's [https://www.youtube.com/results?search_query=EQ videos] about EQ-ing, along with…
 +
 
 +
[[video:Hardcore-CleanupMetalwithEQ]]
 +
[[video:Cooper-EQTips]]
 +
 
 +
[[category:Axe-Fx2]]
 +
[[category:Axe-Fx3]]
 +
[[category:FM3]]
 +
[[category:FM9]]
 +
[[category:VP4]]
 
[[category:AX8]]
 
[[category:AX8]]
 
[[category:FX8]]
 
[[category:FX8]]
[[category:Effect]]
+
[[category:Sounds]]
 +
[[category:All]]

Latest revision as of 11:03, 8 November 2024

PEQ/GEQ blocks: available on which products

  • Axe-Fx III, FM9, FM3, VP4 : 4x PEQ, 4x GEQ
  • Axe-Fx II : 4x PEQ, 4x GEQ
  • AX8, FX8 : 2x PEQ, 2x GEQ

PEQ/GEQ blocks: channels or X/Y

  • Axe-Fx III, FM9, FM3, VP4: 4 channels
  • Axe-Fx II XL, XL+: X/Y. There are no MIDI CCs available for X/Y switching on the XL, XL+
  • Axe-Fx II Mk I, II, AX8, FX8: no

About EQ-ing tools

The devices provide many EQ-ing tools:

  • Parametric EQ blocks (PEQ)
  • Graphic EQ blocks (GEQ)
  • Filter blocks
  • Global EQ
  • GEQ in the Amp block
  • GEQ in the Drive block
  • GEQ in the Wah block
  • Input EQ and Output EQ in the Amp block
  • Low Cut and High Cut in several blocks
  • Dynamic Distortion block

All tools are explained in the Owner's Manuals.

Global EQ

The Axe-Fx III, FM3 and FM9 have global EQs on each of the outputs, switchable between Graphic, Parametric and Off. The OFF state saves CPU!

The VP4 has an Output EQ in every preset.

The Axe-Fx II, AX8 and FX8 have a graphic EQ (always active). The outermost bands are shelving EQ types.

The Global EQs provide a master gain control, which works across all presets. Use this as a quick fix when the output is clipping.

To reset the Global EQ, on the hardware:

Axe-Fx III, FM9 and FM3 
Use the soft knobs.
Axe-Fx II 
Press BYPASS twice fast.
AX8 
Press ENTER to reset the selected slider.
FX8 
Press ENTER to reset the selected slider. Press ENTER twice to quickly to reset all bands and gain.

Graphic EQ (GEQ)

Types:

  1. 3 Band Console
  2. 3 Band Passive
  3. 4 Band Passive
  4. 5 Band Constant Q
  5. 5 Band Passive
  6. 5 Band Variable Q
  7. 7 Band Constant Q
  8. 7 Band Variable Q
  9. 8 Band Constant Q
  10. 8 Band Variable Q
  11. Band 2/3 Octave Constant Q
  12. Band 2/3 Octave Variable Q
  13. 10 Band Constant Q
  14. 10 Band Variable Q
  15. 5 Band Mark
  16. 4 Band JM-PRE 1

The outermost bands in all graphic EQs are shelving types.

The 3 Band, 4 Band and 5 Band types in the Amp block and GEQ are passive EQs. Similar to analog EQs such as Pultec.

The 7 Band and 8 Band types model popular graphic EQ pedals.

The 10 Band, 2/3 octave types center the filter frequencies on a narrower range best suited to finely sculpting guitar tones.

Many classic graphic equalizers use variable-Q designs which may be more familiar to some users as opposed to constant-Q filters.

The various Passive EQ types are modeled after classic analog EQs and specifically tuned for guitar amp equalization.

See in the forum where Moke measured some of the EQ types.

The 5 Band Mark type is the graphic EQ in the MESA Mark models but with better (non-authentic) sliders.

In current firmware, engaging and bypassing the GEQ block happens with a gentle fade.

The Master Q parameter adjusts the Q of all bands. A value of 1.0 sets the Q to the default value, typically one octave. Lower values increase the bandwidth and overlap of each band, higher values decrease the bandwidth.

FRACTAL AUDIO QUOTES


[1] The only remaining non-authentic controls are the Mesa Mark EQ sliders I believe.

[2] The Mark series graphic EQ sucks. I know some people want authenticity but it's simply a bad design.

[3] The EQ in the Mark series sucks. It's a crude, clunky and limited design. The EQ in the Axe-Fx is far superior and much more flexible.

[4] The 4 Band JMPRE-1 type was added at the request of Dave Murray of Iron Maiden. The upper two bands of this type have more boost/cut range than the version in the Amp block.

[5] I call the Passive EQs "instant hit record tone". Something about the tone sounds like every hit record from the 70's and 80's to me.

[6] The Graphic EQ are not lowpass/highpass like the filters in the cab block. No filter is a hard cutoff, it's mathematically impossible (infinite order).

[7] (to simulate the boss ge7 or the mxr 10eq do I have to use a graphic equalizer with variable or constant Q?) Variable.

Slope.gif

Parametric EQ (PEQ)

Types:

  1. Shelving
  2. Peaking
  3. Blocking
  4. Shelving 2
  5. Peaking 2

The Shelving type recreates the analog shelving filters found on classic mixing consoles. These filters are somewhat quirky and exhibit overshoot which gives them a certain musical quality. Set the Q between 0.5 and 0.707 to recreate those classic sounds or experiment with the Q for different amounts of overshoot. These filter types are great for getting that massive sound associated with passive equalization.

Setting the outer bands to Blocking is an effective way to cut annoying low and high frequencies with a steep curve.

The gain range of the PEQ has been increased to +/-20 dB in firmware Cygnus and later.

In current firmware, engaging and bypassing the PEQ block happens with a gentle fade.

Realtime Analyzer

Rta.jpg

Note: The Realtime Analyzer block is only available on the Axe-FX III.

The Realtime Analyzer block lets you see the effect of EQ-ing in real time.

Filter block

The Filter block also operates as an EQ tool.

Read Filter block for more information.

Tips, tricks and troubleshooting

PEQ or GEQ as a Global block

Note: Only available on the Axe-FX III

If you want to adjust PEQ settings across multiple presets in one go, add a PEQ or GEQ to these presets and save it as a Global block.

Dynamic EQ

Looking for dynamic EQ-ing? That's not available, currently.

Pre-EQ in Amp block

The Amp block has pre-EQ controls and provides several EQ types.

FRACTAL AUDIO QUOTES


[8] […] This was a common technique in the 80's when tracking.

If you have an Axe-Fx or other modeler with EQ options you can try it yourself. Put an EQ or Filter block before the amp. A parametric is best. Set the type to Peaking, Frequency to 1 kHz and Q to around 1 and gain to around 6 dB to start. Experiment with the parameters.

Klon-like EQ curve

Use a PEQ to get a Klon-like EQ boost (without the gain), according to the forum:

  • Level: 6 dB
  • Band 1: Shelving2, Q 0.707, 150 Hz, Gain -12
  • Band 5: Shelving2, Q 0.707, 2253 Hz, Gain -12

Smiley frown EQ curve

The smiley frown EQ technique employs two EQs, where one resembles a frown and the other a smiley. Check the FM3's Dirty Shirley factory preset.

Dial out fizzy amp tones

OTHER QUOTES


Jay Mitchell:

[9] There are no "magic" frequencies, but there are frequency ranges where certain types of problematic sounds lie. The range where "fizzy"sounds from distortion-generating devices generally lie is ca. 3.5-4.5kHz. This is true regardless of the type of source: tube amp, stompbox, or digital model thereof. It may seem more obvious when you play a modeler, because you can generate much higher levels of distortion at modest volumes than you can with a tube amp, but it's there with tube amps nonetheless.

There is no single frequency you can cut to reliably address this - every device and model will be different - but there is a simple procedure to identify the frequencies you need to attenuate.

  1. Place a parametric equalizer in the signal chain after the distortion-generating components. If you're using a tube amp, you'll need to do this to the mic'ed/recorded signal from the amp.
  2. Set Q to a modest value, say 4, frequency to something just above 3kHz, and level to substantial boost (ca. 6dB or more).
  3. Sweep the frequency range upward until you've maximized the effect and gone past the peak, then set it back to the frequency where it is at a maximum.
  4. Increase Q to ca. 6 and fine-tune frequency to narrow down the location of the peak.
  5. Bring the level down past zero, and increase cut just enough to clean up the effect. Don't overdo this.

How should you EQ

Axe-Fx III Owner's Manual:

HOW SHOULD I EQ?

Equalization can be as intricate an art as musicianship itself. Engineers, producers and artists use EQs to compliment, correct, and even create. The following simple tips will help you use EQ blocks to their fullest.

  1. EQ works completely differently before distortion vs. after distortion. Try it each way. Try both at once!
  2. If you hear something you don’t like (such as “boom” “honk” or “fizz”) use EQ to cut it. If you need help finding the frequency to cut, try boosting first, then sweep around until you find the objectionable area. Turn your boost into a cut and fine tune. Experiment with shelving, blocking or peaking types for this application.
  3. If a sound seems to be missing something, try adding it in with an EQ boost. You can use the same “sweeping” technique described above, but remember, “you can’t put back what isn’t there,” meaning that a change to some other aspect of the tone (amp? cab?) may be needed to achieve what you’re after...
  4. EQ in context and at appropriate volume levels.

Introduction to guitar EQ

OTHER QUOTES


Forum member Clarky:

[10] Graphic EQ [GEQ] and Parametric EQ [PEQ] are very different animals. This is not specific to the Axe as most reasonable quality fx-units will contain blocks that offer EQ with the same / similar functionality.

  • Graphic EQ - This has multiple frequency bands where the central frequency of each is fixed.
Example: If your guitar amp has 4 tone controls - bass, mid, treble, presence - you can think of this as being a 4 band GEQ.
Each 'band' [tone control] effects a pretty wide range of frequencies. The 'width' [the frequencies it effects from lowest to highest] of the band is called the Q. In a GEQ you can't change this, you can simply adjust the level of each band by boosting or cutting - using +ve or -ve gain values respectively. An 8 band GEQ is more of the same but by having more bands you have more detailed control and each band's Q is therefore narrower.
Try thinking of an 8 band GEQ as having something like - low bass, mid bass, high bass, low mid, mid, high mid, treble, presence. Likewise a 16 band GEQ would have even more controls with narrower Q values that sit in between the bands described above.
This being the case a GEQ is pretty straight forward to use. You simply boost / cut the various frequency bands to taste.
  • A Parametric EQ is far more flexible but there are a few things you need to understand to get the best out of it.
Each band has a Q control. This means that you can change the width of the band - and therefore the spread of frequencies that a given band effects. Low Q values create a wide EQ range and high values create very narrow range. This means that you can have very general EQ control with values from 1.0 or lower [not unlike a bass control on an amp], or have precise control [usually corrective] with narrow values such as 1.8 and above.
The 'frequency' control in a PEQ allows you to change 'where' in the frequency spectrum the PEQ band is centred [and therefore the frequencies that it acts upon]. So unlike a GEQ with its fixed bands, a PEQ band can effectively be moved up and down the frequency spectrum and made wide or narrow.
In addition, the first and last PEQ bands can also have their filter type altered. Whereas the inner bands use a 'bell shaped curve' to effect the frequency band, the outer bands can be set to bell curves, hi-pass filters [let hi freq pass], low-pass filter [let low freqs pass] and more. This allows yet more EQ refinement.

Frequencies important for guitar:

Note: A guitar is actually a tenor instrument [despite all our music being written with a treble clef] so in general terms we can get pretty low [concert tuned]. Our low E is just a little higher than the low C of a cello [which is a bass instrument]. The numbers below are just a rough guide.

  • Sub bass - This is below 80Hz - guitars actually produce sounds lower than their lowest notes via sub-harmonics etc.
This area of the frequency specrum generates a sense of power and energy in a mix. It's the 'shock and awe' area of the mix. However too much can cause a loss of clarity. Many produces will cut everything below 50Hz to tighten the tone.
  • Bass - 100Hz to 400Hz - This is where all the power is in guitar terms.
Too much will destroy your definition and make you sound woolly.
  • Low mids - 400Hz to 800Hz - This is where your thump is.
Low mids and bass beth generate a lot of energy [electrically and in terms of moving air] and at times can get in each other's way. If you want deep bass then scoop these out a little. But beware, a lack of low-mids will get you lost in the mix. The relationship between bass and low mids is critical.
Tip - Never lose sight of the fact that your bassist provides most of the the deep bass. So often you can get away with using less bass and more low-mid in the mix. and between the two of you there will be plenty of low stuff in the mix. It's not unusual for tones that sound killer in isolation to not sit well in a mix, and in contrast, tones that sound a little lacking in the low stuff to sound great in the mix. It's all about the different instruments leaving space for each other and inter-acting with each other.
  • Mids - centred around 1KHz - This is what cuts you through the mix.
Too much and you'll sound nasal, not enough and you'll vanish in the mix.
  • High mids - Centred around 2.5KHz to 3KHz - this is where you get your definition.
Too much and you sound shrill, not enough and the leading edges of your notes will vanish. And it's for this reason that legato centric players [in the Satriani mould] tend to like to roll off this band a little to 'warm up' and 'soften' the tone. Whereas full-on riffers, alt-picking shredders and percussive players [like funk] like this band to be a little stronger to add attack and definition.
  • Treble - Centred around the 5KHz area - this adds all the sparkling highs.
Too much becomes piercing and brittle sounding. Too little make your tone sound confined and lifeless. For those of you that create presets in stereo, it's the upper frequency ranges [high-mids, treble and presence] that convey the sense of 'spread'. The general rule is that the higher the frequency, the narrower the beam [from the speaker cone] is and therefore the more directional it becomes.
  • Presence ['air'] - From 7KHz or 8KHz and up - guitars don't do a great deal up there.
Some effects though will generate harmonics up there [especially distortion centric effects]. In the studio you'd tend to use this on the mix overall or on cymbals / synths etc. Depending on the fx you have running in the chain it is worth experimenting with this band to see if it adds or fixes something, but don't be too surprised if you do not perceive a great deal happening. I tend to think that the general tonal impact is not be as strong as with the treble bands.

Replicating the Sonic Maximizer effect

Read Replicating the BBE Sonic Maximizer - A How To in the forum.

More information

More information can be found in the following pages:


Used with permission from Sound On Sound.
Used with permission from Sound On Sound.

The above graphic is available directly from the Sound On Sound site as a poster in .pdf format.


Main chart.jpg

Videos

See the following for more information:

YouTube's videos about EQ-ing, along with…