This is the wiki for products made by Fractal Audio Systems, maintained by members of the community.

Difference between revisions of "Global blocks"

From Fractal Audio Wiki
Jump to navigation Jump to search
 
(314 intermediate revisions by 2 users not shown)
Line 1: Line 1:
''The information on this page supplements the official manuals.''
+
__TOC__
 +
 
 +
=About Global blocks=
 +
 
 +
Global blocks keep the same parameter values across presets.
 +
 
 +
Only the Axe-Fx processors support Global blocks. The Axe-Fx III supports 8 global blocks per effect instance.
 +
 
 +
=Effects that do not support Global blocks=
 +
 
 +
Not all effect blocks on the Axe-Fx support Global blocks. These blocks do NOT support Global blocks:
 +
 
 +
* Crossover
 +
* Dynamic Distortion
 +
* IR Player
 +
* Looper
 +
* Megatap Delay
 +
* Mixer
 +
* Multiband Compressor
 +
* Multiplexer
 +
* Output
 +
* RTA
 +
* Resonator
 +
* Scene MIDI
 +
* Send/Return
 +
* Synth
 +
* Ten Tap Delay
 +
* Vocoder
 +
 
 +
Also, only Input 1 supports Global blocks, the other Input blocks do not.
 +
 
 +
You can read more in the [[Owners_Manuals|Owner's Manual]].
 +
 
 +
=Using Global blocks=
 +
 
 +
==Global block operations==
 +
 
 +
Global block operations are accessible from the Tools page in the Layout menu, and in the editors. There are several operations associated with Global blocks:
 +
 
 +
; Link To : This links the selected effect with a Global block. The Global block data is NOT loaded. Upon saving, the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
 +
 
 +
; Load From : This loads data from a selected Global block but does NOT link the block.
 +
 
 +
; Link To and Load From : This links an effect to a Global block AND loads data from the Global block. Upon saving, the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
 +
 
 +
; Unlink : This breaks the link between the current effect and Global blocks.
 +
 
 +
; Unlink All Blocks From Global : This breaks the link of all blocks with Global blocks.
 +
 
 +
==Save==
 +
 
 +
After adding or editing a Global block, the preset needs to be saved.
 +
 
 +
If you've changed settings in one of the eight instances of a Global block, always save the preset first before loading another instance of that block, otherwise you'll lose your edits. In other words: you can not edit several instances of the Global block and then save the preset to save them all; you must save <q>per instance</q>.
 +
 
 +
==Unlink==
 +
 
 +
To unlink a block from Global blocks, use any of these methods:
 +
 
 +
'''Axe-Fx III:'''
 +
 
 +
* Use Layout > Tools on the hardware
 +
* Use the editor
 +
 
 +
'''Axe-Fx II:'''
 +
 
 +
* Use the Global block menu on the hardware
 +
* Execute STRIP ALL GLOBAL DATA in SETUP
 +
* Press Enter in the Recall menu on the hardware
 +
* Use the editor
 +
 
 +
==Modifiers==
 +
 
 +
[[Modifiers and controllers|Modifiers]] are not included in Global blocks. When you link a block to an existing Global block instance, modifier settings will not be included/applied.
 +
 
 +
Workaround: copy and paste the block from another preset using the editor. This includes modifier settings.
 +
 
 +
Recalling a block from the [[Library]] also includes the modifier settings.
 +
 
 +
On the Axe-Fx II, you can also use [[Presets#Recall_Effect|Recall Effect]] on the hardware to copy modifiers from one preset to another.
 +
 
 +
==Clear==
 +
 
 +
There's no hardware or editor command to wipe all Global blocks and start from scratch. The only way to accomplish this, is to restore a backup of the factory  system data, also known as a clean system file. Ask for this on the user forum.
 +
 
 +
==Share==
 +
To share a preset that contains Global blocks, you have to either send the system data file along with it, which is very unpractical, or unlink all Global blocks before exporting the preset to a file.
 +
 
 +
==Backup and restore==
 +
 
 +
When using [[Fractal-Bot]] to create backups of presets that contain Global blocks, you need to backup the system data too, because that's where the Global blocks data is stored.
 +
 
 +
Alternatively, here's a method to save individual Global blocks:
  
[[image:Axe-Edit 3D.png|link=]]
+
# Create a single preset with all your Global blocks.
__TOC__
+
# Save that to backup preset slots.
=Global Blocks: supported by which Fractal Audio products?=
+
# In the first backup slot, set the blocks to global instance 1, unlink the globals and save the preset.
* '''Axe-Fx II''': yes.
+
# In the second backup slot, set selected blocks to global instance 2 (only the ones which use instance 2), unlink the globals and save the preset.
* '''FX8''': no.
+
# Repeat for subsequent blocks.
* '''AX8''': no.
+
 
 +
If something goes wrong and you need to restore an individual block or channel, just copy the block or channel from the appropriate backup preset, paste it into a preset with linked blocks using the correct global instance and save it.
 +
 
 +
=Troubleshooting, tips and tricks=
 +
 
 +
==Reset before editing==
 +
 
 +
When you've saved a block as a Global block, and you're going to dial in a channel of that block that hasn't been tweaked before, the channel's initial settings may be off. To make sure that everything is set to default, reset the channel or block before tweaking.
 +
 
 +
==Snapshots: no Global blocks==
 +
 
 +
Be aware that when you use the editor to create a snapshot of a preset with Global blocks, the Global blocks data is not included in the snapshot.
  
=No Global Blocks on AX8 and FX8=
+
==Set bypass state across presets==
Fractal Audio:
 
* "The AX8 was not designed for use with Global Block, and there are no plans to add them.. You already have similar capabilities in AX8-Edit." [http://forum.fractalaudio.com/threads/no-global-blocks.108864/#post-1302595 source]
 
* "The FX8 was not designed for use with Global Block, and there are no plans to add them.. You already have similar capabilities in FX8-Edit." [http://forum.fractalaudio.com/threads/global-blocks.103943/#post-1302596 source]
 
  
=Export or back up Global Blocks=
+
Read <q>[[Presets#Set_Bypass_state_across_all_presets|Presets]]</q> for a method to control the bypass state of effects blocks across presets.
When backing up a preset with Global Blocks, you also always need to backup the System data too, to be able to restore the stored data.
 
  
=Global Blocks and modifiers/controllers=
+
==Alternative: Parameter batch set==
Modifier settings are not saved within global blocks. The same goes for controllers settings. You can use Recall Effect in the Axe-Fx II to copy controller settings from one preset to another, or use the editor.
 
  
=How to set the bypass state of Global Blocks globally=
+
The editors provide sort of a substitute for Global blocks. See <q>[[Editors#Parameter_Batch_Set|Parameter Batch Set]]</q> for more information.
The state (On/Off) of a Global Block is saved per preset. This means you can set Global Block #1 Off in one preset, and On in another.
 
  
If you want global control of the bypass state of an effect block, here's a solution:
+
==Not syncing anymore==
# Attach the Bypass parameter of the effect block to an External controller.
 
# In the I/O menu, switch the External controller between 0% or 100% to change the effect's Bypass state. Or assign a switch on your foot controller to the MIDI CC of the External Controller to switch the block.
 
# This works with global and non-global blocks, and across all presets with the same effect block.
 
  
=Preset noise gate and preset input level as Global Blocks=
+
New firmware brings new features to blocks. This can cause a parameter in a Global block to stick to its old value and become out of sync and not update across presets. To fix this, each preset that contains that Global block needs to be re-saved in order to update the preset to the latest revision. Luckily, [[FracPad and FracTool|FracTool]] or the Parameter Batch Set function in the editor (see above) make this easier; they allow you to automatically re-save presets, either all, or a specified number.
The Noise Gate in the GTE/IN menu, including the Level control on that page, can be linked to a Global Block.
 
  
=Unlink Global Blocks=
+
==Exceeding storage space==
You can unlink a Global Block in the following ways:
 
* Global Block menu
 
* STRIP ALL GLOBAL DATA in the Utility menu
 
* press Enter in the Recall menu
 
* use Axe-Edit or Fractal-Bot.
 
  
=Remove Global Block data=
+
The system uses internal storage to save the Global blocks data. It's possible to exceed the available storage space when saving too many global blocks. In that case the system will no longer save additional Global blocks, or all values will be reset to minimum. So use them wisely.
You can't empty or reset individual Global Block slots.
 
  
There's no authorized method to clean your Axe-Fx II from all Global Block data, stored somewhere in the system data memory area.
+
=Videos=
  
=More information=
+
[[video:GregSummers-Globals]]
* [http://forum.fractalaudio.com/axe-fx-ii-discussion/49554-wicked-wiki-14-global-blocks.html?highlight=wicked+wiki Wicked Wiki]
 
* [http://axefxtutorials.com/2011/12/global-blocks-axe-fx-ii/ Tutorial by AxeFxTutorials]
 
  
[[category:Axe-Fx]]
+
[[category:Axe-Fx3]]
[[category:Effect]]
+
[[category:Axe-Fx2]]
 +
[[category:Sounds]]
 +
[[category:All]]

Latest revision as of 01:14, 3 September 2025

About Global blocks

Global blocks keep the same parameter values across presets.

Only the Axe-Fx processors support Global blocks. The Axe-Fx III supports 8 global blocks per effect instance.

Effects that do not support Global blocks

Not all effect blocks on the Axe-Fx support Global blocks. These blocks do NOT support Global blocks:

  • Crossover
  • Dynamic Distortion
  • IR Player
  • Looper
  • Megatap Delay
  • Mixer
  • Multiband Compressor
  • Multiplexer
  • Output
  • RTA
  • Resonator
  • Scene MIDI
  • Send/Return
  • Synth
  • Ten Tap Delay
  • Vocoder

Also, only Input 1 supports Global blocks, the other Input blocks do not.

You can read more in the Owner's Manual.

Using Global blocks

Global block operations

Global block operations are accessible from the Tools page in the Layout menu, and in the editors. There are several operations associated with Global blocks:

Link To 
This links the selected effect with a Global block. The Global block data is NOT loaded. Upon saving, the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
Load From 
This loads data from a selected Global block but does NOT link the block.
Link To and Load From 
This links an effect to a Global block AND loads data from the Global block. Upon saving, the preset the Global block is saved. Any other presets linked to this Global block will load the Global block data upon recall.
Unlink 
This breaks the link between the current effect and Global blocks.
Unlink All Blocks From Global 
This breaks the link of all blocks with Global blocks.

Save

After adding or editing a Global block, the preset needs to be saved.

If you've changed settings in one of the eight instances of a Global block, always save the preset first before loading another instance of that block, otherwise you'll lose your edits. In other words: you can not edit several instances of the Global block and then save the preset to save them all; you must save per instance.

Unlink

To unlink a block from Global blocks, use any of these methods:

Axe-Fx III:

  • Use Layout > Tools on the hardware
  • Use the editor

Axe-Fx II:

  • Use the Global block menu on the hardware
  • Execute STRIP ALL GLOBAL DATA in SETUP
  • Press Enter in the Recall menu on the hardware
  • Use the editor

Modifiers

Modifiers are not included in Global blocks. When you link a block to an existing Global block instance, modifier settings will not be included/applied.

Workaround: copy and paste the block from another preset using the editor. This includes modifier settings.

Recalling a block from the Library also includes the modifier settings.

On the Axe-Fx II, you can also use Recall Effect on the hardware to copy modifiers from one preset to another.

Clear

There's no hardware or editor command to wipe all Global blocks and start from scratch. The only way to accomplish this, is to restore a backup of the factory system data, also known as a clean system file. Ask for this on the user forum.

Share

To share a preset that contains Global blocks, you have to either send the system data file along with it, which is very unpractical, or unlink all Global blocks before exporting the preset to a file.

Backup and restore

When using Fractal-Bot to create backups of presets that contain Global blocks, you need to backup the system data too, because that's where the Global blocks data is stored.

Alternatively, here's a method to save individual Global blocks:

  1. Create a single preset with all your Global blocks.
  2. Save that to backup preset slots.
  3. In the first backup slot, set the blocks to global instance 1, unlink the globals and save the preset.
  4. In the second backup slot, set selected blocks to global instance 2 (only the ones which use instance 2), unlink the globals and save the preset.
  5. Repeat for subsequent blocks.

If something goes wrong and you need to restore an individual block or channel, just copy the block or channel from the appropriate backup preset, paste it into a preset with linked blocks using the correct global instance and save it.

Troubleshooting, tips and tricks

Reset before editing

When you've saved a block as a Global block, and you're going to dial in a channel of that block that hasn't been tweaked before, the channel's initial settings may be off. To make sure that everything is set to default, reset the channel or block before tweaking.

Snapshots: no Global blocks

Be aware that when you use the editor to create a snapshot of a preset with Global blocks, the Global blocks data is not included in the snapshot.

Set bypass state across presets

Read Presets for a method to control the bypass state of effects blocks across presets.

Alternative: Parameter batch set

The editors provide sort of a substitute for Global blocks. See Parameter Batch Set for more information.

Not syncing anymore

New firmware brings new features to blocks. This can cause a parameter in a Global block to stick to its old value and become out of sync and not update across presets. To fix this, each preset that contains that Global block needs to be re-saved in order to update the preset to the latest revision. Luckily, FracTool or the Parameter Batch Set function in the editor (see above) make this easier; they allow you to automatically re-save presets, either all, or a specified number.

Exceeding storage space

The system uses internal storage to save the Global blocks data. It's possible to exceed the available storage space when saving too many global blocks. In that case the system will no longer save additional Global blocks, or all values will be reset to minimum. So use them wisely.

Videos