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Difference between revisions of "Mixer block"

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''The information on this page supplements the official manuals.''
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__TOC__
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=Mixer block=
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'''Axe-Fx III''', '''FM3''', '''FM9''' — 4 blocks, 4 channels<BR>
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'''VP4''' — n/a
  
__TOC__
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'''Axe-Fx II''' — 2 blocks, X/Y (XL and XL+ only)<BR>
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'''AX8''', '''FX8''' — n/a
  
[[image:Mixer.png|link=]]
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=About the Mixer block=
  
=Mixer block: supported by which products=
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The standalone Mixer block(s) is used to mix and route signals on the grid. Unlike the [[Multiplexer block]], the Mixer can handle multiple inputs simultaneously.
* '''Axe-Fx III''': yes (4x).
 
* '''Axe-Fx II''': yes (2x).
 
* '''AX8''': no.
 
* '''FX8''': no.
 
  
=Mixer: X/Y switching or channels=
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The block can't be bypassed and doesn't support [[Global blocks]].
* '''Axe-Fx III''': yes (4 channels).
 
* '''Axe-Fx II XL''' and '''XL+''': yes.
 
* '''Axe-Fx II Mk I and II''': no.
 
* '''AX8''': n/a.
 
* '''FX8''': n/a.
 
  
=Mixer instances: preset and block output=
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For routing purposes, attach an [[External controller]] like a switch to the Mixer. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block), or crossfade between Amp blocks, similar to the Multiplexer block. Crossfading is something that the Mixer can accomplish and block channels can't do.  
Each preset has an output section which contains a mixer. It has a level control which controls the overall volume of the preset. Its setting can be different for each preset scene. The commands Vol Incr and Vol Decr adjust this level.
 
  
There's also a separate Mixer effect block on the Axe-Fx II.
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For more information see the [[Owners Manuals]].
  
=Mixer block in the first column=
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=Tips, tricks and troubleshooting=
A Mixer block in the first column on the grid operates differently. Only Gain and Balance for the first row are functional, the other settings are ignored.
 
  
=Mixer as a routing tool=
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==Mix parameters in Output blocks==
Attach an external controller (switch) to the Mixer for routing purposes.
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The Output blocks also have basic mixing controls. These let you set the overall output level of the preset and the relative levels of the grid rows, per scene.
  
Example: operating the pedal or switch can enable one row (effect) and bypass another. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block). [[Pedals_and_switches#Control_multiple_effects_with_a_pedal_or_switch|More examples]]
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For more information read:
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* [[Output block]]
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* [[Presets#Preset_level|Preset level]]
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* [[Scenes]]
  
[[category:Effect]]
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[[category:Axe-Fx2]]
[[category:Axe-Fx]]
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[[category:Axe-Fx3]]
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[[category:FM3]]
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[[category:FM9]]
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[[category:AX8]]
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[[category:Sounds]]
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[[category:All]]

Latest revision as of 12:37, 11 September 2025

Mixer block

Axe-Fx III, FM3, FM9 — 4 blocks, 4 channels

VP4 — n/a

Axe-Fx II — 2 blocks, X/Y (XL and XL+ only)
AX8, FX8 — n/a

About the Mixer block

The standalone Mixer block(s) is used to mix and route signals on the grid. Unlike the Multiplexer block, the Mixer can handle multiple inputs simultaneously.

The block can't be bypassed and doesn't support Global blocks.

For routing purposes, attach an External controller like a switch to the Mixer. This lets you use a single pedal to operate as a Wah (Wah block) or a Whammy (Pitch block), or crossfade between Amp blocks, similar to the Multiplexer block. Crossfading is something that the Mixer can accomplish and block channels can't do.

For more information see the Owners Manuals.

Tips, tricks and troubleshooting

Mix parameters in Output blocks

The Output blocks also have basic mixing controls. These let you set the overall output level of the preset and the relative levels of the grid rows, per scene.

For more information read: