Difference between revisions of "Modifiers and controllers"

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=Modifiers and controllers=
  
[[image:iii-modifier.jpg|300px]]
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Some effect parameters can be modified through controllers. This means that the parameter value can be changed in real time by something called a <q>controller</q>. A little circle indicates that a parameter can be modified in such a way.
  
=Channels or X/Y switching=
+
The Axe-Fx III, FM3 and FM9 support up to 24 modifiers per preset. The VP4 supports 16.
  
* '''Axe-Fx III''': 4 channels
+
For example: a Wah pedal is established by assigning an expression pedal as a source in the modifier menu of the Control parameter in the Wah block.
* '''FM3''': 4 channels
 
* '''Axe-Fx II''': no
 
* '''FX8''': no
 
* '''AX8''': no
 
  
If a controller is assigned to a parameter on the Axe-Fx II, AX8 or FX8, it always applies to the X and Y settings. It's not possible to have different modifier settings per X/Y.
+
Other examples:
 +
* An expression pedal can act as a Whammy pedal by assigning the pedal to the Control parameter in the Pitch block.
 +
* An external ON/OFF switch can engage or bypass an effect block by assigning it to the Bypass parameter of that block.
  
<blockquote>"The architecture doesn't allow for this." [http://forum.fractalaudio.com/threads/separate-controllers-for-x-y-states.97591/#post-1172114 source]</blockquote>
+
Modifiers are explained in depth in the [[Owners_Manuals|Owner's Manuals]].
  
=What are modifiers and controllers=
+
There are different types of controllers (modifier sources):
  
Modifiers and controllers are explained in depth in the [[Owners_Manuals|Owner's Manuals]]. They allow real-time control over parameters and therefore sound.
+
* Internal Controllers
 +
* External Controllers
 +
* Manual Controllers
 +
* [[Scenes#Scene_controllers|Scene controllers]]
 +
* Control Switches
  
'''Controllers''' — Generate data which can change parameter values. For example: an expression pedal (an external controller) works with the Wah block, an external on/off switch (an external controller) turns an effect on/off or taps the tempo, an envelope follower (an internal controller) makes fade-ins possible.  
+
On the Axe-Fx III, FM3 and FM9, the internal controllers are part of a block with four channels, just like a regular effect block.<BR>
 +
On the VP4 it's also a block but without channels.
  
'''''External'' controllers''' — Gateway between the FAS device and another external hardware device such as a pedal, switch or MIDI device.
+
=Internal controllers=
  
'''''Internal'' controllers''' — Generate data ''within'' the FAS device, which in turn change parameter values. Envelope follower, LFO and ADSR are examples of internal controllers. Use the Control menu to adjust their settings, per preset.
+
Internal controllers generate or manipulate a signal in real time, without the need to use a device like a pedal or switch. It's the system that does the work, not you.
  
'''Modifiers''' — Sit between the internal or external controller and the parameter which is being "controlled". So the chain goes: internal/external controller sends data, which is modified and then results in changes in sound.
+
An internal controller is assigned to an effect parameter through the modifier menu, see above.
  
'''Scene controllers''' — read this: [[Scenes]].
+
Each internal controller can be configured per preset. Some of the ambient blocks, such as the [[Multitap Delay block]], also have specific internal controllers of their own. Like an envelope follower on the input, which allows creating swell effects.
  
'''Control Switches''' — These provide a way to control a parameter with an onboard switch. Available on the AX8, Axe-Fx III with FC-6 and FC-12 foot controllers and FM3.
+
See the [[Owners_Manuals|Owner's Manuals]] for information about internal controllers.
  
=Improvements in in firmware Ares and later=
+
[[image:Internalctl.png|link=|300px]]
  
In addition to the differences noted above, current firmware:
+
; LFO : An LFO generates a signal as a familiar wave shape, or random signal. Each LFO generates two signals, <q>A</q> and <q>B</q>.
  
* allows a pedal, switch, etc. to be directly assigned as a modifier source. (On the Axe-Fx II, a pedal, switch etc. always has to be attached to an external controller first, to be able to act as a modifier source)
+
:The "Astable" LFO type simulates an astable Op-amp Multivibrator, commonly found in effect pedals.
* provides 16 external controllers and 24 modifiers per preset
 
* provides Control Switches
 
* allows to assign a 2nd source to a modifier ("dual source modifiers", i.e. to use two "Wah" pedals. Not supported on the FM3.
 
* allows longer attack and release times.
 
  
=Internal controllers=
+
:The "Shape" parameter controls the LFO shape for all types except Square and Random. High values approach a square wave while low values approach a triangle wave.
  
==What do internal controllers do==
+
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/lfo-stop-value.164033/post-1966473]
 +
You can start a sweep, ramp, etc. from a known value. When you stop the LFO it resets the function argument to zero. The output is then, for example, sin(0) = 0. The random type doesn't have a value associated with an argument of zero so it doesn't reset.
 +
</blockquote>
 +
</blockquote>
  
Internal controllers generate control data without help of an external device.
+
; Sequencer : The Sequencer generates a pattern by looping through 2-32 stages, similar to a synthesizer.
  
Firmware Ares and later provides internal controllers with 4 different sets of settings per preset, through [[Channels]]. Also, some of the "ambient" blocks, such as the [[Multitap Delay block]], have a built-in envelope follower on the input, enabling swelling effects without having to use a controller.
+
; ADSR : Similar to the Envelope follower, with ATTACK, DECAY, SUSTAIN and RELEASE parameters (thus <q>ADSR</q>).
  
Read the [[Owners_Manuals|Owner's Manual]] for more information about internal controllers.
+
:; Attack : The time it takes to go from silence to maximum level
 +
:; Decay : The time it takes to drop from maximum level to the sustain level or silence
 +
:; Sustain : The volume of a note while holding it
 +
:; Release : The time it takes to drop from the sustain level to silence after being released
  
==ADSR, Envelope Follower, LFO, Pitch, Sequencer==
+
:The "Type" control defaults to EXPONENTIAL. It's analog-style, where the ADSR has an exponential attack/decay. LINEAR selects a linear attack/decay.
  
[[image:Internalctl.png|link=|300px]]
+
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/adsr-ui-in-fm9-–-this-is-not-sustain-shouldn’t-it-be-called-adhr.213379/#post-2674323]
 +
Set the ADSR Mode to SUSTAIN and it will sustain at the Sustain Level until the input falls below the Threshold.
 +
</blockquote>
 +
</blockquote>
  
5 internal controllers generate control data without help of an external device:
+
; Envelope Follower : The Envelope Follower converts the input level to a signal, responding variably to playing dynamics. Play hard and the corresponding signal is loud.  In comparison, the ADSR envelope generator always creates the same signal, but only triggers when you play hard enough (threshold).
  
'''LFO''' — generates control signals as familiar wave shapes or random signals. Each LFO outputs two signals, “A” and “B”
+
: Use the Envelope Follower to create an Auto Wah: attach Envelope to the Control parameter in the Wah block and hit the note hard for more effect, and soft for less effect.
  
<blockquote>(Firmware Ares 12 and later) "Added “Astable” type to LFOs. This simulates an astable Op-amp Multivibrator as is commonly found in effect pedals. “Beta” controls the shape of the LFO. High values approach a square wave while low values approach a triangle wave."</blockquote>
+
; Pitch detector : The Pitch detector analyzes the pitch of your playing and puts out a low value for low notes and a high value for high notes.
  
<blockquote>"You can start a sweep, ramp, etc. from a known value. When you stop the LFO it resets the function argument to zero. The output is then, for example, sin(0) = 0. The random type doesn't have a value associated with an argument of zero so it doesn't reset." [https://forum.fractalaudio.com/threads/lfo-stop-value.164033/post-1966473 source]</blockquote>
+
: Pitch blocks in the Axe-Fx III, FM9, FM3 and VP4 have dedicated pitch detectors of their own.
  
'''Sequencer''' — generates control patterns by looping through 2–32 stages
 
  
'''ADSR''' — “envelope generators” with ATTACK, DECAY, SUSTAIN and RELEASE parameters (thus “ADSR”)
+
For more information, see these pages:
  
Attack — The time it takes to go from silence to maximum level.
+
* [[Drive_block#Add_gain_to_high_notes|Add gain to higher notes]]
 +
* Use the sequencer to create a <q>Slicer</q> effect
 +
* In <q>[http://forum.fractalaudio.com/threads/various-presets-tricks.135770/#post-1607737 Various presets & tricks]</q> Bakerman explains how to expand the use of ADSR, generate auto-wah effects and remove pick attack.
  
Decay — The time it takes to drop from maximum level to the sustain level or silence.
+
=External controllers=
  
Sustain — The volume of a note while holding it.
+
External controllers are gateways between devices like expression pedals or external switches, and effect parameters. You rock the pedal or press the switch, and the corresponding data affects the parameter value and the sound.
  
Release — The time it takes to drop from sustain level to silence after being released.
+
External controllers are almost always used in conjunction with expression pedals and external switches, and MIDI. The Wah pedal described above is a good example.
  
'''Envelope Follower''' — converts input levels to control signals, responding variably to playing dynamics. In comparison, the ADSR envelope generator always creates the same control signal, but only triggers when you play hard enough. Use Envelope to create an Auto Wah: attach Envelpe to the Control parameter in the Wah block and hit the note hard for much effect, hit it soft for less effect
+
The Axe-Fx III, FM3 and FM9 support 16 external controllers per preset. The VP4 supports 4.
  
Firmware Ares 11.02 and later adds Low Cut and High Cut parameters to the Envelope Follower.
+
; Why assign use an <q>external controller</q> to a parameter when you can also assign a pedal or switch directly to that parameter?
 +
Well, let's assume that you have 50 presets with a Wah, where your pedal is connected to PEDAL port 1 and assigned as such directly to the Wah's Control parameter in its modifier menu. If you need to swap that pedal to PEDAL port 2, you'd have to edit all 50 presets. Not if you had selected <q>External Controller 1<q> as the source in the modifier menu. Because then you only would have had to change External Controller 1 to PEDAL 2.
  
'''Pitch detector''' — analyzes the pitch of your playing and outputs a low value for low notes and a high value for high notes
+
Global assignments for External Controllers are set on the External Control page of the MIDI/Remote menu under SETUP.
  
Envelope and Pitch only detect signals at the front input of the Axe-Fx II and AX8, and Input 1 left rear (Axe-Fx II). The FX8 lets you adjust this for POST-only setups (Global menu). The Axe-Fx III and FM3 have expanded possibilities and the Pitch block has its own detector in the Axe-Fx III.
+
; Use a switch to turn an effect on/off
 +
A common practice is to use an external switch to turn an effect on or off. The switch is assigned to an External Controller. And that External Controller acts as the modifier source for the effect's Bypass parameter. The side-effect is that you can no longer engage or bypass that effect manually otherwise. The On/Off state is determined by the external controller, exclusively.  
  
More information:
+
; What if the pedal is not connected
* [[Drive_block#Add_gain_to_high_single_notes_with_the_Pitch_Detector|Add gain to higher notes]]
+
When a pedal is assigned to a parameter using an external controller, the system must know what to do if that pedal is not connected. That's what the INITIAL VALUE parameter is for, in SETUP > MIDI/Remote. I.e., to make sure that the signal is not muted if the pedal controlling the output volume is NOT connected, set the external controller's initial state vale to 100%. Important: Initial Value settings apply only to external controllers, not to pedals that are connected directly to the device.
* You can use the sequencer to emulate a "Slicer" effect
 
* [http://forum.fractalaudio.com/threads/various-presets-tricks.135770/#post-1607737 Bakerman explains how to expand the use of ADSR, to generate autowah effects and removing pick attack]
 
  
=External controllers=
+
; MIDI
 +
External Controllers can be controlled through MIDI. On the Axe-Fx III, FM, FM9 and VP4, the MIDI CCs are assignable in SETUP.
  
An external controller lets you manipulate effect parameters with a pedal, switch, dial, etc.
+
=Manual controls=
  
Examples: Wah pedal, Whammy pedal, changing the rate of an effect with a rotary dial, engaging the Hold function of a Reverb with an external switch.
+
On the Axe-Fx III, FM9 and FM3, 5 <q>manual</q> controllers are available in the Controllers block and/or Performance Pages.
  
The Axe-Fx III and FM3 provide 16 external controllers.
+
They can be used as modifier sources for real-time manipulation of parameters from the front panel, without needing external devices.
  
==Engage and bypass an effect through an external controller==
+
=Control Switches=
  
You can attach a controller to the effect's Bypass (Mode) parameter. This will not change the bypass mode, but it'll act as an On/Off switch for the effect block. Side-effect is you can no longer engage or bypass that effect manually by editing the preset. The On/Off state is determined by the external controller, exclusively.
+
This applies to:
 +
* '''FM3''', '''FM9''' and '''FC controllers'''
 +
* '''AX8'''
  
Firmware Ares and later provides separate Bypass and Bypass Mode parameters.
+
The VP4 doesn't support Control Switches.
  
==Set the state of a disconnected external controller (INIT VALUE)==
+
Instead of an internal or external controller, a virtual Control Switch (CS) can act as a modifier source. The CS itself is controlled through an onboard switch or switch on an FC controller (latching or momentary).
  
Setting the initial state of an external controller is important to prevent issues when that controller is not connected. For example, you are using a controller (a pedal) to control the overall volume. To make sure that the output volume is 100% when the pedal is NOT connected, set the controller's initial state to 100% (MIDI > Initial Value).
+
The Axe-Fx 3, FM3 and FM9 have 6 Control Switches (<q>CS</q>). The AX8 The AX8 has two Control Switches.
  
Initial Value settings apply only to external controllers, not to pedals that are directly connected to the device.  
+
;Groups
 +
Control Switches can be made part of a mutually exclusive group. This means that engaging one will bypass the others.
  
The AX8 and FX8 detect if a pedal is not connected and set the controller's initial state at 100% automatically. The Init Ctrl value will be bypassed.
+
;Control Switches and Scenes
 +
The state of a CS is stored per scene: <q>On</q>, <q>Off</q>, or <q>Last</q>. <q>Last</q>, which is the default, leaves the switch state unchanged when you change to a scene with this setting. The <q>per scene</q> settings can be accessed from the CS PER SCENE page in the Controllers block.
  
<blockquote>(FX8) "Pedals are always running. If nothing is plugged in there is a pull-up resistor that pulls the pedal value to 100%." [http://forum.fractalaudio.com/threads/expression-pedals-not-seen-on-power-up.102412/#post-1226998 source] </blockquote>
+
;MIDI
 +
The Control Switches also let you transmit MIDI at will by pressing the switch when using an FC-6, FC-12, FM3 or FM9. This doesn't depend on a preset change or scene change. Up to four MIDI commands (PC or CC) can be transmitted. Read [[MIDI]] for more information.
  
==MIDI CCs for external controllers==
+
Control Switches are documented in the [[Owners_Manuals|Owners Manuals]] for the FC controllers and FM3, FM9, and AX8.
  
'''Axe-Fx III''' – assignable in Setup > MIDI/Remote > External
+
=Modifier parameters=
  
'''FM3''' — assignable in Setup > MIDI/Remote > External
+
The modifier operates between the data from the internal or external controller and the effect parameter. The modifier menu provides several options to manipulate the signal.
  
'''Axe-Fx II''' – External controllers 1-12 correspond with MIDI CCs 16 - 27
+
==Auto-Engage==
 
 
'''AX8''' – External controllers 1 - 4 are assigned to Pedal 1 - 4 by default
 
 
 
'''FX8''' – External controllers 1 and 2 are assigned to Pedal 1 resp. Pedal 2 by default
 
 
 
==Factory presets==
 
  
Search the [[Factory presets]] page for "external" to see examples of usage of an external controller.
+
'''What does Auto-Engage do'''
  
=Modifier menu=
+
The Auto-Engage modifier parameter allows engaging and bypassing effects automatically. Example: rocking an expression pedal will engage a Wah block automatically without having to press a switch first, like an optical Wah pedal.
  
==Auto-Engage==
+
'''Configure Auto-Engage'''
  
===What does Auto-Engage do===
+
You can make Auto-Engage kick in depending on the pedal's position, or the speed with which you rock it.
  
The Auto-Engage modifier parameter allows engaging and bypassing effects automatically. Example: rocking an expression pedal will engage and bypass the Wah block automatically without having to press a switch first, like an optical Wah pedal.
+
The <q>Speed</q> options engage the effect when the controller changes more than 5% in any 20 ms interval.
  
===Configure Auto-Engage===
+
The <q>Position</q> options engage the effect when the controller value is 5% greater than or less than the Off Value (depending upon whether the Off Value is less than or greater than 50% respectively). For example, setting the Auto-Engage to SLOW SPD, will bypass the effect when the controller value is less than, say, 5% (default). To engage the effect the controller (foot pedal) must be moved more than 5% in a 20 ms interval. This requires that the pedal be moved somewhat rapidly and prevents the effect from engaging erroneously if the pedal droops. Setting the Auto-Engage to SPD POS will bypass the effect in the same manner, but the effect will engage when the controller exceeds 10% (5% + 5%) regardless of the rate of change.
  
You can make Auto-Engage kick in depending the pedal's position, or the speed with which you rock it. "Position" depends on the OFF VAL setting.
+
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/auto-engage-user-error-or-bug.175973/post-2135746]
 +
The on value is 5% higher than the off value. This is by design. It's called hysteresis and it's a common technique used in many "bang-bang" controllers, i.e. thermostats. This is to prevent chatter at the threshold.
 +
</blockquote>
 +
</blockquote>
  
<blockquote>"Added speed (SPD) vs. position (POS) options to Modifier Auto-Engage parameters. The SPD options engage the effect when the controller changes more than 5% in any 20 ms interval (as before). The POS options engage the effect when the controller value is 5% greater than or less than the Off Value (depending upon whether the Off Value is less than or greater than 50% respectively). For example, setting the Auto-Engage to SLOW SPD will bypass the effect when the controller value is less than, say, 5% (default). To engage the effect the controller (foot pedal) must be moved more than 5% in a 20 ms interval. This requires that the pedal be moved somewhat rapidly and prevents the effect from engaging erroneously if the pedal droops. Setting the Auto-Engage to SPD POS will bypass the effect in the same manner but the effect will engage when the controller exceeds 10% (5% + 5%) regardless of the rate of change."</blockquote>
+
Firmware 27.xx for the Axe-Fx III (and corresponding firmware for the FM3 and FM9) added activity sensing to directly connected pedals, FC pedals and external controllers. This stops Auto-Engage from engaging an effect if the pedal/controller is not connected. This prevents, for example, a Wah being engaged if Auto-Engage is on but no pedal is connected.
  
<blockquote>(Bakerman) "Both auto-engage types need to go into the off zone (determined by Off Value) to disengage. Position/speed really only changes the conditions to engage the block. "Speed" type requires a certain rate of change instead of simply reaching some value." </blockquote>
+
<blockquote>
 +
Forum member Bakerman:
 +
<blockquote>
 +
Both auto-engage types need to go into the off zone (determined by Off Value) to disengage. Position/speed really only changes the conditions to engage the block. "Speed" type requires a certain rate of change instead of simply reaching some value.
 +
</blockquote>
 +
</blockquote>
  
 
To turn an expression pedal into a virtual "toe switch": set OFF VAL to around 90% and Auto-Engage to Medium or Slow.
 
To turn an expression pedal into a virtual "toe switch": set OFF VAL to around 90% and Auto-Engage to Medium or Slow.
  
===Auto-Engage and scenes===
+
'''Use Auto-Engage with scenes'''
  
When switching scenes while the effect is still engaged, the effect will also be engaged in the new scene. In other words, an Auto-Engaged effect survives scene switching, even with [[MIDI#Scene_Revert|Scene Revert]] set to ON.
+
When switching scenes while the effect is still engaged, the effect will also be engaged in the new scene. In other words, an Auto-Engaged effect survives scene switching, even with [[Scenes#Scene_Revert|Scene Revert]] set to ON.
  
===Auto-Engage and editor===
+
'''Alternatives to Auto-Engage'''
  
Auto-engaging an effect in the Axe-Fx II, AX8 and FX8 will not be visible in the editor for technical reasons. In other words, the block won't be un-bypassed visually. To see the actual state of the block, refresh the editor.
+
Auto-engaging an effect may cause an hickup in the audio when engaging the effect, for example when using the Pitch block to create a Whammy effect. To avoid this, use modifier settings like these instead of Auto-Engage:
 
 
===Alternative to Auto-Engage===
 
 
 
Auto-engaging an effect can cause an hickup in the audio when engaging the effect, such as a simulated Whammy. To avoid this, use modifier settings like these instead of Auto-Engage:
 
  
 
* Auto-engage = off
 
* Auto-engage = off
Line 163: Line 183:
 
* Start = 60
 
* Start = 60
 
* Mid = 0
 
* Mid = 0
* End = 49,8
+
* End = 49.8
 
* Slope = 100
 
* Slope = 100
 
* Scale = 10
 
* Scale = 10
* Offset = -100.
+
* Offset = -100
  
These settings pass the unmodified signal at heel-down position and switch to 100% processed sound when moving the pedal, while retaining the expression pedal's regular functionality. Note that this only works with effects where the heel-down position sounds like the unmodified direct tone and which have a Mix parameter. This rules out the Wah block.
+
These settings pass the unmodified signal at the heel-down position and switch to 100% processed sound when moving the pedal while retaining the expression pedal's regular functionality. This only works with effects where the heel-down position sounds like the unmodified direct tone and that have a Mix parameter. This rules out the Wah block.
 +
 
 +
Another alternative: use the approach shown in the [[Factory presets|DEVY TOWNSEND factory preset]], where the hiccup when engaging is avoided using a Volume block.
  
 
==PC RST (Program Change Reset)==
 
==PC RST (Program Change Reset)==
  
This parameter determines whether a modified parameter will be reset to its stored value when switching presets, or stay at its current value ("survive" preset switching).
+
This modifier parameter determines whether a modified parameter will be reset to its stored value when switching presets, or stay at its current value (<q>survive</q> preset switching).
  
Example: you have an expression pedal assigned to a Level parameter. You set the pedal half-way and then switch presets. PC RST determines whether the new preset maintains the pedal position and sets Level accordingly, or sets Level at the stored value of the preset, regardless of the pedal's position. If it's ON, the stored value will be used, until the pedal is moved.
+
For example, you have an expression pedal assigned to a Level parameter. You set the pedal halfway and then switch presets. PC RST determines whether the new preset maintains the pedal position and sets Level accordingly, or sets Level at the stored value of the preset, regardless of the pedal's position. If it's ON, the stored value will be used, until the pedal is moved.
  
<blockquote>"The new value must be 5% different than the previous value, otherwise whatever value the pedal is at, will immediately override the "PC RST" value. The idea is that the parameter is set to a value when you recall the patch. You then have to move your pedal a bit (5%) to regain control of the parameter. This is done for two reasons:
+
<blockquote>'''FRACTAL AUDIO QUOTES'''<HR>
 +
<blockquote>
 +
[https://forum.fractalaudio.com/threads/midi-cc-messages-ignored.31925/post-451551]
 +
[…]
 +
The new value must be 5% different than the previous value, otherwise whatever value the pedal is at, will immediately override the "PC RST" value. The idea is that the parameter is set to a value when you recall the patch. You then have to move your pedal a bit (5%) to regain control of the parameter. This is done for two reasons:
 
# Many MIDI controllers send the state of their expression pedals along with the PC message. If the behavior weren't as described, the stored parameter value wouldn't stick.
 
# Many MIDI controllers send the state of their expression pedals along with the PC message. If the behavior weren't as described, the stored parameter value wouldn't stick.
# Many MIDI controllers have "noisy" expression pedals where the value tends to bounce around a little. This prevents the stored value from being lost."</blockquote>
+
# Many MIDI controllers have "noisy" expression pedals where the value tends to bounce around a little. This prevents the stored value from being lost.
 +
</blockquote>
 +
</blockquote>
  
 
==Damping and Attack/Release==
 
==Damping and Attack/Release==
  
Damping determines how long it takes to move the parameter between values.
+
The Damping modifier parameter determines how long it takes to move the parameter between values.
  
The Axe-Fx II, AX8 and FX8 allow a maximum damping time of 1000 ms.
+
Damping provides separate Attack (up) and Release (down) parameters. This means that damping up and down can be set at different times.
  
Firmware Ares  and later provides Damping with separate Attack (up) and Release (down) parameters. This means that damping up and down can be set at different times. Also, the maximum damping time has been expanded.
+
Options:
 +
* Exponential damping (default: classic damping style where the modifier value has an exponential attack/decay
 +
* Linear attack/decay
  
 
==Update rate==
 
==Update rate==
  
Available in firmware Ares only.
+
This modifier parameter selects the rate at which the modifier updates the target parameter. For most applications, a slow rate is sufficient. That's always the case with external controllers.
  
This selects the rate at which the modifier updates the target parameter. For most applications a slow rate is sufficient. That's always the case with external controllers.
+
Under some circumstances, a slow or medium rate combined with an internal controller may cause “zipper noise”. Increasing the rate will reduce the noise.
  
Under some circumstances a slow or medium rate combined with an internal controller may cause “zipper noise”. Increasing the rate will reduce the noise. Note: higher update rates increase background CPU usage and should only be used when absolutely necessary.
+
Higher update rates increase background CPU usage and should only be used when absolutely necessary.
  
 
==Modifier curves==
 
==Modifier curves==
Line 200: Line 230:
 
Read the [[Owners_Manuals|Owner's Manual]] for more information and diagrams.
 
Read the [[Owners_Manuals|Owner's Manual]] for more information and diagrams.
  
'''SCALE''' — applies “gain” to the modifier curve, allowing the user to create steeper or shallower curves (vertical). Use this to optimize your pedal
+
; SCALE : Applies <q>gain</q> to the modifier curve, allowing the user to create steeper or shallower curves (vertical). Use this to optimize your pedal.
 +
; OFFSET : Allows shifting the curve up or down the Y-axis.
 +
; SLOPE : Introduces an "S"-shaped curve.
  
'''OFFSET''' — allows shifting the curve up or down the Y-axis
+
Turning up the Scale will ensure that the Control value reaches maximum even if the pedal doesn't. [https://forum.fractalaudio.com/threads/whammy-out-of-tune.155144/post-1846471]
  
'''SLOPE''' — introduces an "S"-shaped curve
+
<blockquote>
 +
'''FRACTAL AUDIO QUOTES'''
 +
<hr>
 +
<blockquote>
  
Turning up Scale will ensure that the Control value reaches maximum even if the pedal doesn't. [https://forum.fractalaudio.com/threads/whammy-out-of-tune.155144/post-1846471 source]
+
Create a Whammy effect, reaching an octave at toe-down, with extra "play" at the top: Pitch CONTROL; SCALE 1.089; OFFSET 10.0
  
M@'s tips:
+
Make the Auto-Engage "bump" disppear (true bypass at heel-down): Pitch MIX; Start 40; Mid 100; End 55; Slope 0; Scale 10; Offset 100
  
* Simulate a Whammy, reaching an octave at toe-down, with extra "play" at the top: Pitch CONTROL; SCALE 1.089; OFFSET 10.0
+
Make a modifier go straight from MIN to MAX at toe-down: START 0; MID 0; MAX 60; SLOPE 0; SCALE 10; OFFSET -100
* Make the Auto-Engage "bump" disppear (true bypass at heel-down): Pitch MIX; Start 40; Mid 100; End 55; Slope 0; Scale 10; Offset 100
 
* Make a modifier go straight from MIN to MAX at toe-down: START 0; MID 0; MAX 60; SLOPE 0; SCALE 10; OFFSET -100
 
* Simulate a Log taper in a modifier menu: set "Mid" in the modifier menu to 20%. Adjust Slope to avoid the dead zone
 
  
=Control Switches=
+
Create a Log taper in a modifier menu: set "Mid" in the modifier menu to 20%. Adjust the Slope to avoid the dead zone
 +
</blockquote>
 +
</blockquote>
  
This applies to:
+
[[image:slope.gif|400px]]
* '''AX8'''
 
* '''FM3'''
 
* '''FC controller with an Axe-Fx III'''
 
  
Instead of an internal or external controller, a modifiable parameter can be assigned to a Control Switch (CS). The CS can then be controlled with an onboard switch or FC controller. This allows controlling a function like Input Boost in the Amp block directly with an onboard switch.
+
==Dual source modifiers==
  
The state of the Control Switch is saved per scene.
+
The Axe-Fx III allows two sources per modifier (dual source modifiers).
  
Control switches can also be used to send MIDI commands. See [[MIDI]].
+
This is not supported on the FM3, FM9 and VP4.
  
Control Switches are documented in the [[Owners_Manuals|Owners Manuals]] of the FC controllers, AX8, and FM3.
+
==Modifiers and channels==
  
==Axe-Fx III==
+
Current firmware for the amp modelers lets you assign a controller to a parameter and apply that either to a ''single'' channel or to ''all'' channels of the effect block in the modifier menu. This allows flexible use of a modifier, especially across scenes. Note that you can only select "single" once, meaning that you can NOT assign a separate controller to each of the four channels.
  
The Axe-Fx III provides 6 Control Switches.
+
The Control block itself has 4 channels on the Axe-Fx 3, FM3 and FM9.
  
The Control Switch can operate as a latching or momentary switch.
+
On the VP4, a modifier always applies to all channels of the block.
  
The state of a CS is stored per scene: On, Off, or LAST. "Last" (default) leaves the switch state unchanged when you change to a scene with this setting. The "per scene" settings can be accessed from the CS PER SCENE page in the Controllers menu.
+
=CPU usage=
  
Control Switches can be made part of a mutually exclusive group (Global menu). This means that engaging one will bypass the others.
+
Using modifiers increases CPU usage slightly. For example, when you move a pedal which is assigned to a parameter, it'll send control data which will increase CPU usage temporarily.
  
The Control Switches also let you transmit MIDI at will by pressing the switch, when using an FC-6 or FC-12 or FM3. This doesn't depend on a preset change or scene change. Up to 4 MIDI commands (PC or CC) can be transmitted.
+
=Tips, tricks and troubleshooting=
  
==FM3==
+
==Factory presets==
  
See Axe-Fx III.
+
Search the [[Factory presets]] page for <q>controller</q> to see examples of usage of an external and internal controllers.
  
==AX8==
+
==See which parameters use a modifier==
  
The AX8 has provides two Control Switches, which can be assigned globally or per-preset like any other footswitch block from the main Footswitch (“FS”) page.  
+
To see ''if'' and ''which'' controllers are used in a preset, go to the Controllers block and scroll to the last tab page.
  
To set up a Control Switch footswitch:
+
You can do the same in the software editor. Press <kbd>Enter</kbd> after selecting a controller on the Mods page to open its Modifier menu, except for <q>CONTROL</q> modifiers. <code>Exit</code> or Control will return from a modifier menu to the Mods menu.
# On the Footswitch (“FS”) page, use the NAV and A knobs to assign CS1 or CS2 to footswitch 1 – 8.
 
# Add a modifier to the desired effect parameter, setting “CTRL SW1” or "CTRL SW2” as the source.
 
# Adjust the modifier to work as desired.  
 
  
To set initial values for a Control Switch:
+
==Global blocks==
# From the main FOOTSWITCH (“FS”) page of the AX8, page right to the CONFIG page.
 
# Select the CONTROLLERS option and press <ENTER>.
 
# Page to the CONTROL SWITCH (“CTRL SW”) page.
 
# Set the initial value of each switch for each scene to either “ON” or “OFF”.
 
  
[http://forum.fractalaudio.com/threads/why-use-control-switches-vs-scenes.126562/ Forum discussion]
+
Modifier settings and controller assignments are not saved with [[Global blocks]].
  
=Manual controls=
+
==Using controllers and modifiers in a DAW==
  
Firmware Ares 6 and later for the Axe-Fx III brings back the five manual controllers from the Axe-Fx II firmware.
+
[http://forum.fractalaudio.com/axe-fx-ii-discussion/77009-how-controlling-modifiers-axe-fx-ii-cubase-daw.html Forum thread]
  
These are accessible in the Controllers menu and/or Performance Pages, and can be used as modifiers for real-time manipulation of parameters from the front panel, without needing an expression pedal, MIDI device or other controller.
+
==Unable to type Min/Max modifier values in the software editor==
 
 
=Controllers and CPU usage=
 
  
Using controllers increases CPU usage slightly. For example, when you move a pedal which is assigned to a parameter, it'll send control data which will increase CPU usage temporarily.
+
The software editors do not allow typing values in the Min/Max fields of a modifier menu, for technical reasons. Use the mouse instead.
  
=Controllers and Channels=
+
=Videos=
 
 
Firmware Ares lets you assign a controller to a parameter and apply that either to a ''single'' channel or to ''all'' channels. This allows more flexible use of a modifier, especially across scenes. Also, multiple controller settings within a single preset are possible, because the Control block has 4 channels.
 
 
 
=Modifiers and Global Blocks=
 
 
 
Modifier settings and controller assignments are not saved with [[Global Blocks]].
 
 
 
Use [[Presets#Recall_Effect|Recall Effect]] on the Axe-Fx II, AX8 and FX8 to copy controller and modifier settings between presets, or use the editor.
 
 
 
=Tips and tricks=
 
 
 
==See which parameters are modified==
 
 
 
To see ''if'' and ''which'' controllers are used in a preset, go to I/O > Control menu and scroll to the last tab page.
 
 
 
You can do the same in the software editor. Press Enter after selecting a controller on the Mods page to open its Modifier menu (except for "CONTROL" modifiers). Exit or Control will return from a modifier menu to the Mods menu.
 
 
 
[https://forum.fractalaudio.com/threads/wicked-wiki-2-searching-for-modifiers-controllers.49145/ Wicked Wiki article]
 
 
 
==Controllers and modifiers in a DAW==
 
 
 
[http://forum.fractalaudio.com/axe-fx-ii-discussion/77009-how-controlling-modifiers-axe-fx-ii-cubase-daw.html Read this]
 
 
 
==Unable to type Min/Max modifier values in the software editor==
 
  
The software editors do not allow typing values in the Min/Max fields within a modifier menu, for technical reasons. Use the mouse instead.
+
[[video:G66-PitchFollower]]
  
 
[[category:Axe-Fx2]]
 
[[category:Axe-Fx2]]
Line 305: Line 303:
 
[[category:AX8]]
 
[[category:AX8]]
 
[[category:FM3]]
 
[[category:FM3]]
 +
[[category:FM9]]
 +
[[category:VP4]]
 
[[category:FX8]]
 
[[category:FX8]]
 
[[category:Sounds]]
 
[[category:Sounds]]
 
[[category:Remote]]
 
[[category:Remote]]
 
[[category:All]]
 
[[category:All]]

Latest revision as of 01:09, 3 September 2025

Modifiers and controllers

Some effect parameters can be modified through controllers. This means that the parameter value can be changed in real time by something called a controller. A little circle indicates that a parameter can be modified in such a way.

The Axe-Fx III, FM3 and FM9 support up to 24 modifiers per preset. The VP4 supports 16.

For example: a Wah pedal is established by assigning an expression pedal as a source in the modifier menu of the Control parameter in the Wah block.

Other examples:

  • An expression pedal can act as a Whammy pedal by assigning the pedal to the Control parameter in the Pitch block.
  • An external ON/OFF switch can engage or bypass an effect block by assigning it to the Bypass parameter of that block.

Modifiers are explained in depth in the Owner's Manuals.

There are different types of controllers (modifier sources):

  • Internal Controllers
  • External Controllers
  • Manual Controllers
  • Scene controllers
  • Control Switches

On the Axe-Fx III, FM3 and FM9, the internal controllers are part of a block with four channels, just like a regular effect block.
On the VP4 it's also a block but without channels.

Internal controllers

Internal controllers generate or manipulate a signal in real time, without the need to use a device like a pedal or switch. It's the system that does the work, not you.

An internal controller is assigned to an effect parameter through the modifier menu, see above.

Each internal controller can be configured per preset. Some of the ambient blocks, such as the Multitap Delay block, also have specific internal controllers of their own. Like an envelope follower on the input, which allows creating swell effects.

See the Owner's Manuals for information about internal controllers.

Internalctl.png

LFO 
An LFO generates a signal as a familiar wave shape, or random signal. Each LFO generates two signals, A and B.
The "Astable" LFO type simulates an astable Op-amp Multivibrator, commonly found in effect pedals.
The "Shape" parameter controls the LFO shape for all types except Square and Random. High values approach a square wave while low values approach a triangle wave.

FRACTAL AUDIO QUOTES


[1] You can start a sweep, ramp, etc. from a known value. When you stop the LFO it resets the function argument to zero. The output is then, for example, sin(0) = 0. The random type doesn't have a value associated with an argument of zero so it doesn't reset.

Sequencer 
The Sequencer generates a pattern by looping through 2-32 stages, similar to a synthesizer.
ADSR 
Similar to the Envelope follower, with ATTACK, DECAY, SUSTAIN and RELEASE parameters (thus ADSR).
Attack 
 The time it takes to go from silence to maximum level
Decay 
 The time it takes to drop from maximum level to the sustain level or silence
Sustain 
 The volume of a note while holding it
Release 
 The time it takes to drop from the sustain level to silence after being released
The "Type" control defaults to EXPONENTIAL. It's analog-style, where the ADSR has an exponential attack/decay. LINEAR selects a linear attack/decay.

FRACTAL AUDIO QUOTES


[2] Set the ADSR Mode to SUSTAIN and it will sustain at the Sustain Level until the input falls below the Threshold.

Envelope Follower 
The Envelope Follower converts the input level to a signal, responding variably to playing dynamics. Play hard and the corresponding signal is loud. In comparison, the ADSR envelope generator always creates the same signal, but only triggers when you play hard enough (threshold).
Use the Envelope Follower to create an Auto Wah: attach Envelope to the Control parameter in the Wah block and hit the note hard for more effect, and soft for less effect.
Pitch detector 
The Pitch detector analyzes the pitch of your playing and puts out a low value for low notes and a high value for high notes.
Pitch blocks in the Axe-Fx III, FM9, FM3 and VP4 have dedicated pitch detectors of their own.


For more information, see these pages:

External controllers

External controllers are gateways between devices like expression pedals or external switches, and effect parameters. You rock the pedal or press the switch, and the corresponding data affects the parameter value and the sound.

External controllers are almost always used in conjunction with expression pedals and external switches, and MIDI. The Wah pedal described above is a good example.

The Axe-Fx III, FM3 and FM9 support 16 external controllers per preset. The VP4 supports 4.

Why assign use an external controller to a parameter when you can also assign a pedal or switch directly to that parameter?

Well, let's assume that you have 50 presets with a Wah, where your pedal is connected to PEDAL port 1 and assigned as such directly to the Wah's Control parameter in its modifier menu. If you need to swap that pedal to PEDAL port 2, you'd have to edit all 50 presets. Not if you had selected External Controller 1 as the source in the modifier menu. Because then you only would have had to change External Controller 1 to PEDAL 2.

Global assignments for External Controllers are set on the External Control page of the MIDI/Remote menu under SETUP.

Use a switch to turn an effect on/off

A common practice is to use an external switch to turn an effect on or off. The switch is assigned to an External Controller. And that External Controller acts as the modifier source for the effect's Bypass parameter. The side-effect is that you can no longer engage or bypass that effect manually otherwise. The On/Off state is determined by the external controller, exclusively.

What if the pedal is not connected

When a pedal is assigned to a parameter using an external controller, the system must know what to do if that pedal is not connected. That's what the INITIAL VALUE parameter is for, in SETUP > MIDI/Remote. I.e., to make sure that the signal is not muted if the pedal controlling the output volume is NOT connected, set the external controller's initial state vale to 100%. Important: Initial Value settings apply only to external controllers, not to pedals that are connected directly to the device.

MIDI

External Controllers can be controlled through MIDI. On the Axe-Fx III, FM, FM9 and VP4, the MIDI CCs are assignable in SETUP.

Manual controls

On the Axe-Fx III, FM9 and FM3, 5 manual controllers are available in the Controllers block and/or Performance Pages.

They can be used as modifier sources for real-time manipulation of parameters from the front panel, without needing external devices.

Control Switches

This applies to:

  • FM3, FM9 and FC controllers
  • AX8

The VP4 doesn't support Control Switches.

Instead of an internal or external controller, a virtual Control Switch (CS) can act as a modifier source. The CS itself is controlled through an onboard switch or switch on an FC controller (latching or momentary).

The Axe-Fx 3, FM3 and FM9 have 6 Control Switches (CS). The AX8 The AX8 has two Control Switches.

Groups

Control Switches can be made part of a mutually exclusive group. This means that engaging one will bypass the others.

Control Switches and Scenes

The state of a CS is stored per scene: On, Off, or Last. Last, which is the default, leaves the switch state unchanged when you change to a scene with this setting. The per scene settings can be accessed from the CS PER SCENE page in the Controllers block.

MIDI

The Control Switches also let you transmit MIDI at will by pressing the switch when using an FC-6, FC-12, FM3 or FM9. This doesn't depend on a preset change or scene change. Up to four MIDI commands (PC or CC) can be transmitted. Read MIDI for more information.

Control Switches are documented in the Owners Manuals for the FC controllers and FM3, FM9, and AX8.

Modifier parameters

The modifier operates between the data from the internal or external controller and the effect parameter. The modifier menu provides several options to manipulate the signal.

Auto-Engage

What does Auto-Engage do

The Auto-Engage modifier parameter allows engaging and bypassing effects automatically. Example: rocking an expression pedal will engage a Wah block automatically without having to press a switch first, like an optical Wah pedal.

Configure Auto-Engage

You can make Auto-Engage kick in depending on the pedal's position, or the speed with which you rock it.

The Speed options engage the effect when the controller changes more than 5% in any 20 ms interval.

The Position options engage the effect when the controller value is 5% greater than or less than the Off Value (depending upon whether the Off Value is less than or greater than 50% respectively). For example, setting the Auto-Engage to SLOW SPD, will bypass the effect when the controller value is less than, say, 5% (default). To engage the effect the controller (foot pedal) must be moved more than 5% in a 20 ms interval. This requires that the pedal be moved somewhat rapidly and prevents the effect from engaging erroneously if the pedal droops. Setting the Auto-Engage to SPD POS will bypass the effect in the same manner, but the effect will engage when the controller exceeds 10% (5% + 5%) regardless of the rate of change.

FRACTAL AUDIO QUOTES


[3] The on value is 5% higher than the off value. This is by design. It's called hysteresis and it's a common technique used in many "bang-bang" controllers, i.e. thermostats. This is to prevent chatter at the threshold.

Firmware 27.xx for the Axe-Fx III (and corresponding firmware for the FM3 and FM9) added activity sensing to directly connected pedals, FC pedals and external controllers. This stops Auto-Engage from engaging an effect if the pedal/controller is not connected. This prevents, for example, a Wah being engaged if Auto-Engage is on but no pedal is connected.

Forum member Bakerman:

Both auto-engage types need to go into the off zone (determined by Off Value) to disengage. Position/speed really only changes the conditions to engage the block. "Speed" type requires a certain rate of change instead of simply reaching some value.

To turn an expression pedal into a virtual "toe switch": set OFF VAL to around 90% and Auto-Engage to Medium or Slow.

Use Auto-Engage with scenes

When switching scenes while the effect is still engaged, the effect will also be engaged in the new scene. In other words, an Auto-Engaged effect survives scene switching, even with Scene Revert set to ON.

Alternatives to Auto-Engage

Auto-engaging an effect may cause an hickup in the audio when engaging the effect, for example when using the Pitch block to create a Whammy effect. To avoid this, use modifier settings like these instead of Auto-Engage:

  • Auto-engage = off
  • Min = 100
  • Max = 0
  • Start = 60
  • Mid = 0
  • End = 49.8
  • Slope = 100
  • Scale = 10
  • Offset = -100

These settings pass the unmodified signal at the heel-down position and switch to 100% processed sound when moving the pedal while retaining the expression pedal's regular functionality. This only works with effects where the heel-down position sounds like the unmodified direct tone and that have a Mix parameter. This rules out the Wah block.

Another alternative: use the approach shown in the DEVY TOWNSEND factory preset, where the hiccup when engaging is avoided using a Volume block.

PC RST (Program Change Reset)

This modifier parameter determines whether a modified parameter will be reset to its stored value when switching presets, or stay at its current value (survive preset switching).

For example, you have an expression pedal assigned to a Level parameter. You set the pedal halfway and then switch presets. PC RST determines whether the new preset maintains the pedal position and sets Level accordingly, or sets Level at the stored value of the preset, regardless of the pedal's position. If it's ON, the stored value will be used, until the pedal is moved.

FRACTAL AUDIO QUOTES


[4] […] The new value must be 5% different than the previous value, otherwise whatever value the pedal is at, will immediately override the "PC RST" value. The idea is that the parameter is set to a value when you recall the patch. You then have to move your pedal a bit (5%) to regain control of the parameter. This is done for two reasons:

  1. Many MIDI controllers send the state of their expression pedals along with the PC message. If the behavior weren't as described, the stored parameter value wouldn't stick.
  2. Many MIDI controllers have "noisy" expression pedals where the value tends to bounce around a little. This prevents the stored value from being lost.

Damping and Attack/Release

The Damping modifier parameter determines how long it takes to move the parameter between values.

Damping provides separate Attack (up) and Release (down) parameters. This means that damping up and down can be set at different times.

Options:

  • Exponential damping (default: classic damping style where the modifier value has an exponential attack/decay
  • Linear attack/decay

Update rate

This modifier parameter selects the rate at which the modifier updates the target parameter. For most applications, a slow rate is sufficient. That's always the case with external controllers.

Under some circumstances, a slow or medium rate combined with an internal controller may cause “zipper noise”. Increasing the rate will reduce the noise.

Higher update rates increase background CPU usage and should only be used when absolutely necessary.

Modifier curves

Read the Owner's Manual for more information and diagrams.

SCALE 
Applies gain to the modifier curve, allowing the user to create steeper or shallower curves (vertical). Use this to optimize your pedal.
OFFSET 
Allows shifting the curve up or down the Y-axis.
SLOPE 
 Introduces an "S"-shaped curve.

Turning up the Scale will ensure that the Control value reaches maximum even if the pedal doesn't. [5]

FRACTAL AUDIO QUOTES


Create a Whammy effect, reaching an octave at toe-down, with extra "play" at the top: Pitch CONTROL; SCALE 1.089; OFFSET 10.0

Make the Auto-Engage "bump" disppear (true bypass at heel-down): Pitch MIX; Start 40; Mid 100; End 55; Slope 0; Scale 10; Offset 100

Make a modifier go straight from MIN to MAX at toe-down: START 0; MID 0; MAX 60; SLOPE 0; SCALE 10; OFFSET -100

Create a Log taper in a modifier menu: set "Mid" in the modifier menu to 20%. Adjust the Slope to avoid the dead zone

Slope.gif

Dual source modifiers

The Axe-Fx III allows two sources per modifier (dual source modifiers).

This is not supported on the FM3, FM9 and VP4.

Modifiers and channels

Current firmware for the amp modelers lets you assign a controller to a parameter and apply that either to a single channel or to all channels of the effect block in the modifier menu. This allows flexible use of a modifier, especially across scenes. Note that you can only select "single" once, meaning that you can NOT assign a separate controller to each of the four channels.

The Control block itself has 4 channels on the Axe-Fx 3, FM3 and FM9.

On the VP4, a modifier always applies to all channels of the block.

CPU usage

Using modifiers increases CPU usage slightly. For example, when you move a pedal which is assigned to a parameter, it'll send control data which will increase CPU usage temporarily.

Tips, tricks and troubleshooting

Factory presets

Search the Factory presets page for controller to see examples of usage of an external and internal controllers.

See which parameters use a modifier

To see if and which controllers are used in a preset, go to the Controllers block and scroll to the last tab page.

You can do the same in the software editor. Press Enter after selecting a controller on the Mods page to open its Modifier menu, except for CONTROL modifiers. Exit or Control will return from a modifier menu to the Mods menu.

Global blocks

Modifier settings and controller assignments are not saved with Global blocks.

Using controllers and modifiers in a DAW

Forum thread

Unable to type Min/Max modifier values in the software editor

The software editors do not allow typing values in the Min/Max fields of a modifier menu, for technical reasons. Use the mouse instead.

Videos