October 2024: Fractal Audio's VP4 Virtual Pedalboard has been added to the wiki.
Difference between revisions of "X/Y switching (legacy)"
(65 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | <font color=red>This page discusses functionality of legacy products and will not be updated.</font> | |
+ | __TOC____TOC__ | ||
=Available on which products= | =Available on which products= | ||
* '''Axe-Fx III''': no (replaced with [[Channels]]) | * '''Axe-Fx III''': no (replaced with [[Channels]]) | ||
+ | * '''FM9''': no (replaced with [[Channels]]) | ||
* '''FM3''': no (replaced with [[Channels]]) | * '''FM3''': no (replaced with [[Channels]]) | ||
* '''Axe-Fx II''': yes | * '''Axe-Fx II''': yes | ||
Line 8: | Line 10: | ||
* '''FX8''': yes | * '''FX8''': yes | ||
− | = | + | =About X/Y switching= |
Most effect blocks in the Axe-Fx II, FX8 and AX8 can be switched quickly between two sets of settings: X and Y. | Most effect blocks in the Axe-Fx II, FX8 and AX8 can be switched quickly between two sets of settings: X and Y. | ||
Line 19: | Line 21: | ||
* GEQ X = soft boost, GEQ Y = loud boost | * GEQ X = soft boost, GEQ Y = loud boost | ||
− | + | X/Y switching has been replaced with [[Channels]] on next generation Fractal Audio products. | |
− | |||
− | X/Y switching has been replaced with [[Channels]] on next generation Fractal Audio products | ||
=Which effect blocks support X/Y= | =Which effect blocks support X/Y= | ||
− | '''Axe-Fx II Mark I and II''' | + | * '''Axe-Fx II Mark I and II''': Amp, Cab, Chorus, Delay, Drive, Flanger, Phaser, Pitch, Reverb, Wah, Rotary |
+ | * '''Axe-Fx II XL and XL+''': Amp, Cab, Chorus, Compressor/Dynamics, Delay, Drive, Flanger, GEQ, Gate, Mixer, PEQ, Phaser, Pitch, Rotary, Reverb, Tremolo, Wah | ||
+ | * '''AX8''': Amp, Cab, Chorus, Compressor/Dynamics, Delay, Drive, Filter, Flanger, Gate, Multi Delay, Phaser, Pitch, Rotary, Reverb, Tremolo, Wah | ||
+ | * '''FX8''': Chorus, Compressor/Dynamics, Delay, Drive, Filter, Flanger, Gate, MIDI, Multi Delay, Phaser, Pitch, Relay, Rotary, Reverb, Tremolo, Wah | ||
− | + | =Switching between X and Y= | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | = | ||
'''Axe-Fx II''' — In the Edit mode of a block, press the dedicated X/Y buttons on the front panel. | '''Axe-Fx II''' — In the Edit mode of a block, press the dedicated X/Y buttons on the front panel. | ||
Line 55: | Line 47: | ||
'''MFC-101 and other MIDI controllers''' — Most blocks have a dedicated MIDI CC for X/Y switching. These are listed in the manuals. Assign the CC to a switch to alternate between X and Y. | '''MFC-101 and other MIDI controllers''' — Most blocks have a dedicated MIDI CC for X/Y switching. These are listed in the manuals. Assign the CC to a switch to alternate between X and Y. | ||
− | You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: | + | You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: [http://forum.fractalaudio.com/threads/ia-x-y-control-how-to-turn-on-and-switch-xy.38230/#post-523176] |
# IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127) | # IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127) | ||
# IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127) | # IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127) | ||
Line 67: | Line 59: | ||
Note that not all effect blocks which support X/Y have a specific MIDI CC for that task. The FX8 lets you assign CCs to those, the Axe-Fx II does not. There's a way around this. Use a MIDI Monitor to detect the MIDI sysex command that switches the block between X/Y. Then program a switch on the controller using that data. | Note that not all effect blocks which support X/Y have a specific MIDI CC for that task. The FX8 lets you assign CCs to those, the Axe-Fx II does not. There's a way around this. Use a MIDI Monitor to detect the MIDI sysex command that switches the block between X/Y. Then program a switch on the controller using that data. | ||
− | =Visual | + | =Visual indication= |
− | '''Axe-Fx II and FX8''' | + | '''Axe-Fx II and FX8''': The current X/Y state of the selected block is shown in an effect block's EDIT menu (not on the Layout page). |
− | '''AX8''' | + | '''AX8''': The current X/Y state of the selected block is shown at the bottom of the Layout page. |
The visual X/Y state of effects blocks is shown in the software editors. | The visual X/Y state of effects blocks is shown in the software editors. | ||
− | = | + | =CPU usage= |
− | + | Reported CPU usage is based on the current block state (X or Y). When switching an effect between X and Y, the preset's CPU usage may change. | |
− | =Copy | + | =Copy and paste= |
− | The "X" settings can be copied to Y, and vice versa, on the front panel of the Axe-Fx II by pressing X or Y twice quickly. There's no equivalent shortcut on the AX8 and FX8 hardware. | + | The "X" settings can be copied to "Y", and vice versa, on the front panel of the Axe-Fx II by pressing the X or Y button twice quickly. There's no equivalent shortcut on the AX8 and FX8 hardware. |
The software editor can be used to copy and paste an entire block or just the X or Y settings within the preset or to another preset. | The software editor can be used to copy and paste an entire block or just the X or Y settings within the preset or to another preset. | ||
− | = | + | =Swapping= |
− | Swapping the X | + | Swapping the X and Y settings of a block requires use of the editor. |
− | =Block reset | + | =Block reset= |
− | + | Resetting block settings on the hardware resets the parameters to their default values. This only applies to the current state: X or Y. | |
− | To reset the entire block, switch to the other state and repeat the process, or use the | + | To reset the entire block, switch to the other state and repeat the process, or use the editor to reset the entire block. |
− | =Modifiers | + | =Modifiers= |
− | If a modifier has been assigned to a parameter, it always applies to both X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow this. [http://forum.fractalaudio.com/threads/separate-controllers-for-x-y-states.97591/#post-1172114 | + | If a modifier has been assigned to a parameter, it always applies to both X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow this. [http://forum.fractalaudio.com/threads/separate-controllers-for-x-y-states.97591/#post-1172114] |
− | =Recall Effect | + | =Recall Effect= |
− | The [[Presets|Recall Effect]] function (which copies block settings from another preset) always imports both X and Y settings. If you want to copy just X or just Y, use the software editor. | + | The [[Presets#Recall_Effect|Recall Effect]] function (which copies block settings from another preset) always imports both X and Y settings. If you want to copy just X or just Y, use the software editor. |
=X/Y switching can cause an audio gap= | =X/Y switching can cause an audio gap= | ||
Line 107: | Line 99: | ||
When switching an Amp block between X and Y, there will be a short gap in the sound. | When switching an Amp block between X and Y, there will be a short gap in the sound. | ||
− | + | =Compare sounds and settings= | |
− | |||
− | =Compare sounds and settings | ||
− | X/Y switching offers an easy way to compare sounds when tweaking. | + | X/Y switching offers an easy way to compare sounds when tweaking. |
− | # Go to | + | # Go to a block, state "X". |
− | # Double-click "Y" on the front panel to copy the "X" settings into "Y" | + | # Double-click "Y" on the front panel to copy the "X" settings into "Y". |
− | # Select X or Y, and adjust settings | + | # Select X or Y, and adjust settings. |
− | # Now alternate between X and Y to see and hear the differences | + | # Now alternate between X and Y to see and hear the differences. |
− | You can also do this in the | + | You can also do this in the editor. |
This also offers an easy method to quickly see non-default settings, by resetting one side to default settings. | This also offers an easy method to quickly see non-default settings, by resetting one side to default settings. | ||
− | |||
− | |||
=Crossfading sounds= | =Crossfading sounds= | ||
− | Sounds do not crossfade when switching between X and Y. Use [[ | + | Sounds do not crossfade when switching between X and Y. Use [[Scene controllers]] instead. |
[[category:Axe-Fx2]] | [[category:Axe-Fx2]] | ||
Line 132: | Line 120: | ||
[[category:AX8]] | [[category:AX8]] | ||
[[category:Sounds]] | [[category:Sounds]] | ||
− | [[category: | + | [[category:All]] |
− |
Revision as of 12:18, 8 April 2024
This page discusses functionality of legacy products and will not be updated.
Contents
- 1 Available on which products
- 2 About X/Y switching
- 3 Which effect blocks support X/Y
- 4 Switching between X and Y
- 5 Visual indication
- 6 CPU usage
- 7 Copy and paste
- 8 Swapping
- 9 Block reset
- 10 Modifiers
- 11 Recall Effect
- 12 X/Y switching can cause an audio gap
- 13 Compare sounds and settings
- 14 Crossfading sounds
Available on which products
- Axe-Fx III: no (replaced with Channels)
- FM9: no (replaced with Channels)
- FM3: no (replaced with Channels)
- Axe-Fx II: yes
- AX8: yes
- FX8: yes
About X/Y switching
Most effect blocks in the Axe-Fx II, FX8 and AX8 can be switched quickly between two sets of settings: X and Y.
Examples:
- Amp X = clean, Amp Y = high gain
- Phaser X = Script 90, Phaser Y = Vibe
- Rotary X = slow, Rotary Y = fast
- Cab X = mono, Cab Y = stereo
- GEQ X = soft boost, GEQ Y = loud boost
X/Y switching has been replaced with Channels on next generation Fractal Audio products.
Which effect blocks support X/Y
- Axe-Fx II Mark I and II: Amp, Cab, Chorus, Delay, Drive, Flanger, Phaser, Pitch, Reverb, Wah, Rotary
- Axe-Fx II XL and XL+: Amp, Cab, Chorus, Compressor/Dynamics, Delay, Drive, Flanger, GEQ, Gate, Mixer, PEQ, Phaser, Pitch, Rotary, Reverb, Tremolo, Wah
- AX8: Amp, Cab, Chorus, Compressor/Dynamics, Delay, Drive, Filter, Flanger, Gate, Multi Delay, Phaser, Pitch, Rotary, Reverb, Tremolo, Wah
- FX8: Chorus, Compressor/Dynamics, Delay, Drive, Filter, Flanger, Gate, MIDI, Multi Delay, Phaser, Pitch, Relay, Rotary, Reverb, Tremolo, Wah
Switching between X and Y
Axe-Fx II — In the Edit mode of a block, press the dedicated X/Y buttons on the front panel.
FX8 and AX8:
- Hold a switch (1-8) to alternate between X and Y. If the LED is amber lit, Y is active.
- Assign one of the three F-switches to "Single X/Y" or "Sticky X/Y", then press the switch which has been assigned to the effect.
- Switch a block between X and Y on the grid using a shortcut key:
- AX8 — SHIFT + 2x EDIT on LAYOUT page, or 2x EDIT in a block's editing mode
- FX8 — 2x EDIT on CFG screen
Scenes — The X/Y state of an effect can be set per scene.
Editors — Press the "X" key on the keyboard to switch a block between X and Y in the software editor. The X/Y state of each block is shown in the software editor, without needing to select the block first.
MFC-101 and other MIDI controllers — Most blocks have a dedicated MIDI CC for X/Y switching. These are listed in the manuals. Assign the CC to a switch to alternate between X and Y.
You can configure X/Y effect blocks to engage the effect in either X or Y mode. Example: [1]
- IA Switch 1, ON message: DELAY 1 ON, DELAY 1 X (CC#47:127, CC#106: 127)
- IA Switch 1, OFF message: DELAY 1 OFF, DELAY 1 X (CC#47:0, CC#106: 127)
- IA Switch 2, OFF message: DELAY 1 ON, DELAY 1 Y (CC#47:127, CC#106: 0)
- IA Switch 2, OFF message: DELAY 1 OFF, DELAY 1 Y (CC#47:0, CC#106: 0)
Or use a MIDI controller's "group" or "linked switches" feature.
On the MFC-101 MIDI foot controller X is green, Y is red. If you prefer the default state to be green, use Y as the default state.
Note that not all effect blocks which support X/Y have a specific MIDI CC for that task. The FX8 lets you assign CCs to those, the Axe-Fx II does not. There's a way around this. Use a MIDI Monitor to detect the MIDI sysex command that switches the block between X/Y. Then program a switch on the controller using that data.
Visual indication
Axe-Fx II and FX8: The current X/Y state of the selected block is shown in an effect block's EDIT menu (not on the Layout page).
AX8: The current X/Y state of the selected block is shown at the bottom of the Layout page.
The visual X/Y state of effects blocks is shown in the software editors.
CPU usage
Reported CPU usage is based on the current block state (X or Y). When switching an effect between X and Y, the preset's CPU usage may change.
Copy and paste
The "X" settings can be copied to "Y", and vice versa, on the front panel of the Axe-Fx II by pressing the X or Y button twice quickly. There's no equivalent shortcut on the AX8 and FX8 hardware.
The software editor can be used to copy and paste an entire block or just the X or Y settings within the preset or to another preset.
Swapping
Swapping the X and Y settings of a block requires use of the editor.
Block reset
Resetting block settings on the hardware resets the parameters to their default values. This only applies to the current state: X or Y.
To reset the entire block, switch to the other state and repeat the process, or use the editor to reset the entire block.
Modifiers
If a modifier has been assigned to a parameter, it always applies to both X and Y. It's not possible to have different modifier settings for X and Y, the architecture doesn't allow this. [2]
Recall Effect
The Recall Effect function (which copies block settings from another preset) always imports both X and Y settings. If you want to copy just X or just Y, use the software editor.
X/Y switching can cause an audio gap
When switching an Amp block between X and Y, there will be a short gap in the sound.
Compare sounds and settings
X/Y switching offers an easy way to compare sounds when tweaking.
- Go to a block, state "X".
- Double-click "Y" on the front panel to copy the "X" settings into "Y".
- Select X or Y, and adjust settings.
- Now alternate between X and Y to see and hear the differences.
You can also do this in the editor.
This also offers an easy method to quickly see non-default settings, by resetting one side to default settings.
Crossfading sounds
Sounds do not crossfade when switching between X and Y. Use Scene controllers instead.